sm64coopdx/actors/mr_i_iris/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

61 lines
2.5 KiB
C

#include "pc/rom_assets.h"
// Mr I (Iris)
// 0x06002130
ROM_ASSET_LOAD_VTX(mr_i_iris_seg6_vertex_06002130, 0x001e7ee0, 40011, 0x00002130, 64);
// 0x06002170
ROM_ASSET_LOAD_TEXTURE(mr_i_iris_seg6_texture_06002170, "actors/mr_i_iris/mr_i_iris_open.rgba16.inc.c", 0x001e7ee0, 40011, 0x00002170, 2048);
// 0x06002970
ROM_ASSET_LOAD_TEXTURE(mr_i_iris_seg6_texture_06002970, "actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.inc.c", 0x001e7ee0, 40011, 0x00002970, 2048);
// 0x06003170
ROM_ASSET_LOAD_TEXTURE(mr_i_iris_seg6_texture_06003170, "actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.inc.c", 0x001e7ee0, 40011, 0x00003170, 2048);
// 0x06003970
ROM_ASSET_LOAD_TEXTURE(mr_i_iris_seg6_texture_06003970, "actors/mr_i_iris/mr_i_iris_closed.rgba16.inc.c", 0x001e7ee0, 40011, 0x00003970, 2048);
// 0x06004170 - 0x060041D8
const Gfx mr_i_iris_seg6_dl_06004170[] = {
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(mr_i_iris_seg6_vertex_06002130, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x060041D8 - 0x060041F0
const Gfx mr_i_iris_seg6_dl_060041D8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_iris_seg6_texture_06002170),
gsSPBranchList(mr_i_iris_seg6_dl_06004170),
};
// 0x060041F0 - 0x06004208
const Gfx mr_i_iris_seg6_dl_060041F0[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_iris_seg6_texture_06002970),
gsSPBranchList(mr_i_iris_seg6_dl_06004170),
};
// 0x06004208 - 0x06004220
const Gfx mr_i_iris_seg6_dl_06004208[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_iris_seg6_texture_06003170),
gsSPBranchList(mr_i_iris_seg6_dl_06004170),
};
// 0x06004220 - 0x06004238
const Gfx mr_i_iris_seg6_dl_06004220[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mr_i_iris_seg6_texture_06003970),
gsSPBranchList(mr_i_iris_seg6_dl_06004170),
};