sm64coopdx/levels/bitfs/areas/1/16/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

188 lines
8.4 KiB
C

#include "pc/rom_assets.h"
// 0x0700AC00 - 0x0700AD00
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700AC00, 0x004614d0, 37742, 0x0000ac00, 256);
// 0x0700AD00 - 0x0700AE00
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700AD00, 0x004614d0, 37742, 0x0000ad00, 256);
// 0x0700AE00 - 0x0700AEE0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700AE00, 0x004614d0, 37742, 0x0000ae00, 224);
// 0x0700AEE0 - 0x0700AFD0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700AEE0, 0x004614d0, 37742, 0x0000aee0, 240);
// 0x0700AFD0 - 0x0700B0C0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700AFD0, 0x004614d0, 37742, 0x0000afd0, 240);
// 0x0700B0C0 - 0x0700B1B0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B0C0, 0x004614d0, 37742, 0x0000b0c0, 240);
// 0x0700B1B0 - 0x0700B260
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B1B0, 0x004614d0, 37742, 0x0000b1b0, 176);
// 0x0700B260 - 0x0700B360
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B260, 0x004614d0, 37742, 0x0000b260, 256);
// 0x0700B360 - 0x0700B450
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B360, 0x004614d0, 37742, 0x0000b360, 240);
// 0x0700B450 - 0x0700B4D0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B450, 0x004614d0, 37742, 0x0000b450, 128);
// 0x0700B4D0 - 0x0700B5D0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B4D0, 0x004614d0, 37742, 0x0000b4d0, 256);
// 0x0700B5D0 - 0x0700B6C0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B5D0, 0x004614d0, 37742, 0x0000b5d0, 240);
// 0x0700B6C0 - 0x0700B7B0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B6C0, 0x004614d0, 37742, 0x0000b6c0, 240);
// 0x0700B7B0 - 0x0700B8A0
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B7B0, 0x004614d0, 37742, 0x0000b7b0, 240);
// 0x0700B8A0 - 0x0700B910
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B8A0, 0x004614d0, 37742, 0x0000b8a0, 112);
// 0x0700B910 - 0x0700BA10
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700B910, 0x004614d0, 37742, 0x0000b910, 256);
// 0x0700BA10 - 0x0700BA50
ROM_ASSET_LOAD_VTX(bitfs_seg7_vertex_0700BA10, 0x004614d0, 37742, 0x0000ba10, 64);
// 0x0700BA50 - 0x0700BC38
static const Gfx bitfs_seg7_dl_0700BA50[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_0700AC00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 11, 14, 15, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700AD00, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 6, 10, 9, 0x0),
gsSP2Triangles( 6, 8, 11, 0x0, 12, 13, 14, 0x0),
gsSP1Triangle(13, 15, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700AE00, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 6, 8, 9, 0x0, 10, 11, 12, 0x0),
gsSP1Triangle(10, 12, 13, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700AEE0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700AFD0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B0C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B1B0, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP1Triangle( 8, 9, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BC38 - 0x0700BD10
static const Gfx bitfs_seg7_dl_0700BC38[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_0700B260, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B360, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 5, 8, 9, 0x0, 4, 6, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B450, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 4, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BD10 - 0x0700BE58
static const Gfx bitfs_seg7_dl_0700BD10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitfs_seg7_texture_07001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_0700B4D0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B5D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B6C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 4, 6, 14, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B7B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700B8A0, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 0, 2, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BE58 - 0x0700BED8
static const Gfx bitfs_seg7_dl_0700BE58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bitfs_seg7_vertex_0700B910, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPVertex(bitfs_seg7_vertex_0700BA10, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700BED8 - 0x0700BF90
const Gfx bitfs_seg7_dl_0700BED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_0700BA50),
gsSPDisplayList(bitfs_seg7_dl_0700BC38),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_0700BD10),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bitfs_seg7_dl_0700BE58),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};