mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
a0ff975ec8
* Properly set Mario's y vel to 0 on popping * Re-introduce a few vanilla bugs under gBehaviorValues The Shell Mario glitch was patched as a side effect to patching a different bug, but several romhacks use it so I need it back. The ability to collect multiple normal caps at once is needed for hat-in-hand using the hat factory glitch. * Fix Shell Mario fix Found the actual reason why the glitch doesn't work and figured that this change shouldn't affect anything else, so I removed its entry from gBehaviorValues. * Add InfiniteRenderDistance to gBehaviorValues I'm well aware that disabling the infinite render distance will be very desync prone, however a few glitches, most notably cloning and chuckya double jump, need objects load and unload from render distance. |
||
---|---|---|
.. | ||
constants.lua | ||
functions.lua | ||
manual.lua | ||
structs.lua |