sm64coopdx/levels/bbh/areas/1/19/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

197 lines
8.8 KiB
C

#include "pc/rom_assets.h"
// 0x07011228 - 0x07011240
static const Lights1 bbh_seg7_lights_07011228 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07011240 - 0x070112C0
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011240, 0x00371c40, 68724, 0x00011240, 128);
// 0x070112C0 - 0x070113A0
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070112C0, 0x00371c40, 68724, 0x000112c0, 224);
// 0x070113A0 - 0x07011490
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_070113A0, 0x00371c40, 68724, 0x000113a0, 240);
// 0x07011490 - 0x07011570
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011490, 0x00371c40, 68724, 0x00011490, 224);
// 0x07011570 - 0x07011660
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011570, 0x00371c40, 68724, 0x00011570, 240);
// 0x07011660 - 0x07011740
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011660, 0x00371c40, 68724, 0x00011660, 224);
// 0x07011740 - 0x07011830
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011740, 0x00371c40, 68724, 0x00011740, 240);
// 0x07011830 - 0x07011930
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011830, 0x00371c40, 68724, 0x00011830, 256);
// 0x07011930 - 0x07011990
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011930, 0x00371c40, 68724, 0x00011930, 96);
// 0x07011990 - 0x07011A90
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011990, 0x00371c40, 68724, 0x00011990, 256);
// 0x07011A90 - 0x07011B80
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011A90, 0x00371c40, 68724, 0x00011a90, 240);
// 0x07011B80 - 0x07011C70
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011B80, 0x00371c40, 68724, 0x00011b80, 240);
// 0x07011C70 - 0x07011CF0
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011C70, 0x00371c40, 68724, 0x00011c70, 128);
// 0x07011CF0 - 0x07011DF0
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07011CF0, 0x00371c40, 68724, 0x00011cf0, 256);
// 0x07011DF0 - 0x07011E48
static const Gfx bbh_seg7_dl_07011DF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_07011228.l, 1),
gsSPLight(&bbh_seg7_lights_07011228.a, 2),
gsSPVertex(bbh_seg7_vertex_07011240, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x07011E48 - 0x07011EA0
static const Gfx bbh_seg7_dl_07011E48[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_070112C0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07011EA0 - 0x07012078
static const Gfx bbh_seg7_dl_07011EA0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_070113A0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07011490, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 1, 7, 2, 0x0),
gsSP2Triangles( 1, 9, 7, 0x0, 9, 8, 7, 0x0),
gsSP2Triangles( 0, 2, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07011570, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07011660, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0),
gsSP2Triangles( 6, 10, 7, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_07011740, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 6, 0x0),
gsSP2Triangles( 7, 8, 9, 0x0, 7, 10, 8, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_07011830, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 3, 0x0),
gsSP2Triangles( 7, 3, 6, 0x0, 5, 4, 9, 0x0),
gsSP2Triangles( 5, 9, 10, 0x0, 0, 11, 1, 0x0),
gsSP2Triangles( 2, 12, 0, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07011930, 6, 0),
gsSP1Triangle( 0, 1, 2, 0x0),
gsSP1Triangle( 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07012078 - 0x070120E0
static const Gfx bbh_seg7_dl_07012078[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07011990, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x070120E0 - 0x070121A8
static const Gfx bbh_seg7_dl_070120E0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07011A90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07011B80, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(bbh_seg7_vertex_07011C70, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x070121A8 - 0x07012220
static const Gfx bbh_seg7_dl_070121A8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07011CF0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 2, 5, 3, 0x0),
gsSP2Triangles( 1, 6, 4, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x07012220 - 0x07012318
const Gfx bbh_seg7_dl_07012220[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07011DF0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07011E48),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07011EA0),
gsSPDisplayList(bbh_seg7_dl_07012078),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_070120E0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_070121A8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};