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FluffaMario 5cba5bede1
Updated Player Characters (#85)
* Update Player Characters

* Oops...

* Slipped through

* Hopefully this is good now?
2024-06-30 07:40:29 -04:00
.github/ISSUE_TEMPLATE sm64coopdx 2023-10-30 01:03:36 -04:00
actors Updated Player Characters (#85) 2024-06-30 07:40:29 -04:00
assets Actually fix Waluigi anims 2024-05-11 19:17:50 -04:00
autogen This is dangerous, apparently 2024-06-29 16:39:27 -04:00
bin extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
data Updated Player Characters (#85) 2024-06-30 07:40:29 -04:00
developer Delete developer/recompile-and-restart.sh 2024-04-22 19:33:03 -04:00
docs/lua Add djui_menu_get_font 2024-06-29 16:15:44 -04:00
dynos/packs/Coop Cafe Pipe remove this 2024-05-08 09:47:27 +10:00
include Fix cut off Luigi line 2024-06-27 16:54:20 -04:00
lang 4000 THOUSAND COMMITS! YIPPEEE! Remove unused lang keys 2024-06-27 18:43:41 -04:00
levels Revert "Decrease the sleep times in some spots, We do not need them to be so long. (#373)" 2024-04-19 12:37:37 -04:00
lib update coopnet linux library (#64) 2024-06-09 21:59:40 +10:00
mods Improve cheats and mod menu 2024-06-29 11:14:15 -04:00
palettes Updated Player Characters (#85) 2024-06-30 07:40:29 -04:00
res Add macOS icon by EmeraldLockdown 2024-03-18 18:03:01 -04:00
sound Fix let's a go & okie dokie character sounds 2024-06-27 11:09:28 -04:00
src Updated Player Characters (#85) 2024-06-30 07:40:29 -04:00
text extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
textures Change toad head sprite for consistency 2024-06-21 19:39:28 -04:00
tools Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
.clang-format Refresh 1 2019-09-01 15:50:50 -04:00
.clang-tidy Refresh 1 2019-09-01 15:50:50 -04:00
.gitattributes Merge pull request #42 from krmeet/luac 2024-01-01 12:53:32 -05:00
.gitignore Streamlined Development and Enhanced Customization: Updates to .gitignore, and Keyboard Controls in Chat (#17) 2024-04-22 19:32:28 -04:00
assets.json DynOS Skyboxes 2023-11-06 18:37:02 -05:00
CHANGES Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00
charmap.txt refresh 5 2020-01-03 10:38:57 -05:00
charmap_menu.txt refresh 5 2020-01-03 10:38:57 -05:00
credits.txt Add eeliottheking to credits.txt 2024-05-12 09:16:55 -04:00
Dockerfile Add curl to Dockerfile 2024-06-08 08:07:47 -04:00
dynos.mk Added DynOS v1.1 without the dynamic options 2022-03-09 18:01:03 -08:00
extract_assets.py extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
format.sh sm64coopdx 2023-10-30 01:03:36 -04:00
Makefile Using Short Paths (ASCII-compatible) for Exe Dir and User Dir on Windows (#77) 2024-06-23 18:38:32 -04:00
Makefile.split extract assets from rom at runtime (#4) 2024-03-23 16:11:30 -04:00
README.md Update README 2024-06-21 19:34:04 -04:00
sm64.eu.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.jp.sha1 init2 2019-08-25 00:46:40 -04:00
sm64.sh.sha1 Refresh 7 2020-03-01 22:42:52 -05:00
sm64.us.sha1 sm64coopdx 2023-10-30 01:03:36 -04:00
util.mk Update to Refresh 13 (#19) 2022-03-13 00:17:10 -08:00

sm64coopdx Logo

sm64coopdx is an online multiplayer project for the Super Mario 64 PC port that synchronizes all entities and every level for multiple players. The project was started by the Coop Deluxe Team. The purpose is to actively maintain and improve, but also continue sm64ex-coop, created by djoslin0. More features, customization, and power to the Lua API allow modders and players to enjoy Super Mario 64 more than ever!

Feel free to report bugs or contribute to the project.

Initial Goal (accomplished)

Create a mod for the PC port where multiple people can play together online.

Unlike previous multiplayer projects, this one synchronizes enemies and events. This allows players interact with the same world at the same time.

Interestingly enough though, the goal of the project has slowly evolved over time from simply just making a Super Mario 64 multiplayer mod to constantly maintaining and improving the project (notably the Lua API.)

Lua

sm64coopdx is moddable via Lua, similar to Roblox and Garry's Mod's Lua APIs. To get started, click here to see the Lua documentation.