sm64coopdx/levels/ttc/pendulum/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

109 lines
4.8 KiB
C

#include "pc/rom_assets.h"
// 0x0700F090 - 0x0700F0A8
static const Lights1 ttc_seg7_lights_0700F090 = gdSPDefLights1(
0x7f, 0x7f, 0x7f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700F0A8 - 0x0700F188
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F0A8, 0x0042cf20, 42199, 0x0000f0a8, 224);
// 0x0700F188 - 0x0700F278
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F188, 0x0042cf20, 42199, 0x0000f188, 240);
// 0x0700F278 - 0x0700F338
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F278, 0x0042cf20, 42199, 0x0000f278, 192);
// 0x0700F338 - 0x0700F438
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F338, 0x0042cf20, 42199, 0x0000f338, 256);
// 0x0700F438 - 0x0700F528
ROM_ASSET_LOAD_VTX(ttc_seg7_vertex_0700F438, 0x0042cf20, 42199, 0x0000f438, 240);
// 0x0700F528 - 0x0700F5A0
static const Gfx ttc_seg7_dl_0700F528[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttc_seg7_texture_07000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 64 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsSPLight(&ttc_seg7_lights_0700F090.l, 1),
gsSPLight(&ttc_seg7_lights_0700F090.a, 2),
gsSPVertex(ttc_seg7_vertex_0700F0A8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 8, 11, 0x0, 0, 13, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F5A0 - 0x0700F670
static const Gfx ttc_seg7_dl_0700F5A0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ttc_seg7_vertex_0700F188, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 3, 7, 8, 0x0),
gsSP2Triangles( 3, 6, 9, 0x0, 3, 10, 11, 0x0),
gsSP2Triangles( 3, 11, 12, 0x0, 3, 8, 10, 0x0),
gsSP2Triangles( 3, 9, 13, 0x0, 3, 13, 14, 0x0),
gsSP1Triangle( 3, 14, 7, 0x0),
gsSPVertex(ttc_seg7_vertex_0700F278, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 5, 6, 0x0, 0, 7, 1, 0x0),
gsSP2Triangles( 0, 8, 7, 0x0, 0, 6, 8, 0x0),
gsSP2Triangles( 0, 9, 10, 0x0, 0, 10, 11, 0x0),
gsSP1Triangle( 0, 11, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F670 - 0x0700F760
static const Gfx ttc_seg7_dl_0700F670[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, machine_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(ttc_seg7_vertex_0700F338, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 7, 8, 4, 0x0, 9, 6, 5, 0x0),
gsSP2Triangles( 9, 10, 6, 0x0, 8, 7, 11, 0x0),
gsSP2Triangles( 8, 11, 12, 0x0, 1, 12, 11, 0x0),
gsSP2Triangles( 1, 0, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(ttc_seg7_vertex_0700F438, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 1, 3, 0x0),
gsSP2Triangles( 2, 3, 4, 0x0, 4, 3, 5, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 5, 7, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(12, 11, 13, 0x0, 12, 13, 14, 0x0),
gsSPEndDisplayList(),
};
// 0x0700F760 - 0x0700F830
const Gfx ttc_seg7_dl_0700F760[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_2CYCLE),
gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_OPA_SURF2),
gsDPSetDepthSource(G_ZS_PIXEL),
gsDPSetFogColor(200, 255, 255, 255),
gsSPFogPosition(900, 1000),
gsSPSetGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_PASS2),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttc_seg7_dl_0700F528),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(ttc_seg7_dl_0700F5A0),
gsSPDisplayList(ttc_seg7_dl_0700F670),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_NOOP2),
gsSPClearGeometryMode(G_FOG),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};