sm64coopdx/levels/entry.c
Agent X 49bca1cc01 sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
2023-10-30 01:03:36 -04:00

25 lines
804 B
C

#include <ultra64.h>
#include "sm64.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "levels/menu/header.h"
#include "levels/scripts.h"
// #include "levels/intro/header.h"
#include "make_const_nonconst.h"
const LevelScript level_script_entry[] = {
SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_main_scripts_entry),
JUMP(level_script_entry),
// old behavior (intro)
// INIT_LEVEL(),
// SLEEP(/*frames*/ 2),
// BLACKOUT(/*active*/ FALSE),
// SET_REG(/*value*/ 0),
// EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
// JUMP(/*target*/ level_script_entry),
};