sm64coopdx/actors/sushi/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

281 lines
12 KiB
C

#include "pc/rom_assets.h"
// Sushi (Shark)
// Could be a duplicate binid of the previous actor, but i'm putting it here for
// macro reasons so I don't have to clutter the macros.inc with a new macro for this
// case.
UNUSED static const u64 sushi_unused_1 = 1;
// 0x05008ED0
ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05008ED0, "actors/sushi/sushi_snout.rgba16.inc.c", 0x0013b910, 41727, 0x00008ed0, 2048);
// 0x050096D0
ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_050096D0, "actors/sushi/sushi_eye.rgba16.inc.c", 0x0013b910, 41727, 0x000096d0, 1024);
// 0x05009AD0
ROM_ASSET_LOAD_TEXTURE(sushi_seg5_texture_05009AD0, "actors/sushi/sushi_tooth.rgba16.inc.c", 0x0013b910, 41727, 0x00009ad0, 128);
// 0x05009B50
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009B50, 0x0013b910, 41727, 0x00009b50, 240);
// 0x05009C40
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009C40, 0x0013b910, 41727, 0x00009c40, 128);
// 0x05009CC0 - 0x05009DD0
const Gfx sushi_seg5_dl_05009CC0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_05009B50, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 2, 1, 4, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 5, 0, 6, 0x0, 7, 4, 3, 0x0),
gsSP2Triangles( 6, 8, 3, 0x0, 3, 8, 7, 0x0),
gsSP2Triangles( 9, 2, 10, 0x0, 2, 4, 10, 0x0),
gsSP2Triangles( 2, 9, 0, 0x0, 10, 4, 7, 0x0),
gsSP2Triangles(10, 11, 9, 0x0, 7, 11, 10, 0x0),
gsSP2Triangles(12, 13, 7, 0x0, 7, 13, 14, 0x0),
gsSP2Triangles( 7, 14, 11, 0x0, 8, 12, 7, 0x0),
gsSP2Triangles(11, 14, 9, 0x0, 6, 12, 8, 0x0),
gsSPVertex(sushi_seg5_vertex_05009C40, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 1, 0, 0x0),
gsSP2Triangles( 4, 3, 0, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 5, 2, 6, 0x0, 7, 3, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x05009DD0 - 0x05009E40
const Gfx sushi_seg5_dl_05009DD0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_05009CC0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x05009E40
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_05009E40, 0x0013b910, 41727, 0x00009e40, 240);
// 0x05009F30 - 0x0500A008
const Gfx sushi_seg5_dl_05009F30[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_05009E40, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 5, 7, 0, 0x0),
gsSP2Triangles( 8, 3, 5, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 8, 5, 0, 0x0, 0, 7, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 0, 9, 0x0),
gsSP2Triangles( 3, 8, 10, 0x0, 0, 2, 9, 0x0),
gsSP2Triangles( 9, 2, 11, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles( 3, 10, 12, 0x0, 11, 12, 10, 0x0),
gsSP2Triangles( 2, 1, 11, 0x0, 13, 4, 3, 0x0),
gsSP2Triangles(11, 13, 12, 0x0, 1, 14, 11, 0x0),
gsSP2Triangles(11, 14, 13, 0x0, 12, 13, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A008 - 0x0500A078
const Gfx sushi_seg5_dl_0500A008[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_05009F30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A078
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A078, 0x0013b910, 41727, 0x0000a078, 112);
// 0x0500A0E8 - 0x0500A160
const Gfx sushi_seg5_dl_0500A0E8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A078, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 0, 3, 0x0, 1, 4, 5, 0x0),
gsSP2Triangles( 1, 5, 2, 0x0, 2, 6, 0, 0x0),
gsSP2Triangles( 6, 3, 0, 0x0, 6, 4, 3, 0x0),
gsSP2Triangles( 5, 4, 2, 0x0, 4, 6, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A160 - 0x0500A1D0
const Gfx sushi_seg5_dl_0500A160[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A0E8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A1D0
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A1D0, 0x0013b910, 41727, 0x0000a1d0, 240);
// 0x0500A2C0
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A2C0, 0x0013b910, 41727, 0x0000a2c0, 256);
// 0x0500A3C0
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A3C0, 0x0013b910, 41727, 0x0000a3c0, 224);
// 0x0500A4A0
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A4A0, 0x0013b910, 41727, 0x0000a4a0, 160);
// 0x0500A540
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A540, 0x0013b910, 41727, 0x0000a540, 64);
// 0x0500A580 - 0x0500A748
const Gfx sushi_seg5_dl_0500A580[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05008ED0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A1D0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 3, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 8, 7, 0x0, 8, 2, 9, 0x0),
gsSP2Triangles( 2, 8, 10, 0x0, 1, 9, 2, 0x0),
gsSP2Triangles( 1, 0, 9, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles(12, 13, 9, 0x0, 11, 9, 0, 0x0),
gsSP1Triangle(13, 14, 9, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A2C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 1, 3, 4, 0x0, 4, 5, 1, 0x0),
gsSP2Triangles( 2, 1, 6, 0x0, 5, 6, 1, 0x0),
gsSP2Triangles( 7, 4, 3, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 5, 7, 8, 0x0, 8, 7, 9, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 10, 11, 12, 0x0),
gsSP2Triangles(10, 13, 11, 0x0, 12, 11, 13, 0x0),
gsSP2Triangles( 9, 14, 8, 0x0, 8, 14, 6, 0x0),
gsSP2Triangles( 6, 14, 2, 0x0, 15, 14, 9, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A3C0, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 4, 1, 0, 0x0, 2, 1, 5, 0x0),
gsSP2Triangles( 6, 5, 1, 0x0, 7, 5, 8, 0x0),
gsSP2Triangles( 5, 6, 8, 0x0, 7, 8, 6, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 9, 6, 1, 0x0),
gsSP2Triangles( 1, 4, 9, 0x0, 3, 9, 4, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 12, 11, 13, 0x0),
gsSPVertex(sushi_seg5_vertex_0500A4A0, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 5, 4, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A748 - 0x0500A768
const Gfx sushi_seg5_dl_0500A748[] = {
gsSPVertex(sushi_seg5_vertex_0500A540, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A768 - 0x0500A7E0
const Gfx sushi_seg5_dl_0500A768[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A580),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(sushi_seg5_dl_0500A748),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A7E0
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A7E0, 0x0013b910, 41727, 0x0000a7e0, 128);
// 0x0500A860 - 0x0500A8A8
const Gfx sushi_seg5_dl_0500A860[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_050096D0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A7E0, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 6, 7, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A8A8 - 0x0500A918
const Gfx sushi_seg5_dl_0500A8A8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A860),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};
// 0x0500A918
ROM_ASSET_LOAD_VTX(sushi_seg5_vertex_0500A918, 0x0013b910, 41727, 0x0000a918, 64);
// 0x0500A958 - 0x0500A990
const Gfx sushi_seg5_dl_0500A958[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sushi_seg5_texture_05009AD0),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 8 * 8 - 1, CALC_DXT(8, G_IM_SIZ_16b_BYTES)),
gsSPVertex(sushi_seg5_vertex_0500A918, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0500A990 - 0x0500AA00
const Gfx sushi_seg5_dl_0500A990[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 2, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 3, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 3, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (8 - 1) << G_TEXTURE_IMAGE_FRAC, (8 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(sushi_seg5_dl_0500A958),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};