mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 15:33:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
28 lines
855 B
C
28 lines
855 B
C
#include "pc/rom_assets.h"
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// 0x0700A910 - 0x0700A928
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static const Lights1 sl_seg7_lights_0700A910 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0700A928 - 0x0700A958
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ROM_ASSET_LOAD_VTX(sl_seg7_vertex_0700A928, 0x00405fb0, 34952, 0x0000a928, 48);
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// 0x0700A958 - 0x0700A980
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static const Gfx sl_seg7_dl_0700A958[] = {
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gsSPLight(&sl_seg7_lights_0700A910.l, 1),
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gsSPLight(&sl_seg7_lights_0700A910.a, 2),
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gsSPVertex(sl_seg7_vertex_0700A928, 3, 0),
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gsSP1Triangle( 0, 1, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0700A980 - 0x0700A9B0
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const Gfx sl_seg7_dl_0700A980[] = {
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gsDPPipeSync(),
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gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPDisplayList(sl_seg7_dl_0700A958),
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gsDPPipeSync(),
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gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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