sm64coopdx/actors/sparkle/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

81 lines
3.3 KiB
C

#include "pc/rom_assets.h"
// Sparkles
// 0x04027450
ROM_ASSET_LOAD_VTX(sparkles_seg4_vertex_04027450, 0x00114750, 78432, 0x00027450, 64);
// 0x04027490
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04027490, "actors/sparkle/sparkle_0.rgba16.inc.c", 0x00114750, 78432, 0x00027490, 2048);
// 0x04027C90
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04027C90, "actors/sparkle/sparkle_1.rgba16.inc.c", 0x00114750, 78432, 0x00027c90, 2048);
// 0x04028490
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04028490, "actors/sparkle/sparkle_2.rgba16.inc.c", 0x00114750, 78432, 0x00028490, 2048);
// 0x04028C90
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04028C90, "actors/sparkle/sparkle_3.rgba16.inc.c", 0x00114750, 78432, 0x00028c90, 2048);
// 0x04029490
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04029490, "actors/sparkle/sparkle_4.rgba16.inc.c", 0x00114750, 78432, 0x00029490, 2048);
// 0x04029C90
ROM_ASSET_LOAD_TEXTURE(sparkles_seg4_texture_04029C90, "actors/sparkle/sparkle_5.rgba16.inc.c", 0x00114750, 78432, 0x00029c90, 2048);
// 0x0402A490 - 0x0402A4F8
const Gfx sparkles_seg4_dl_0402A490[] = {
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertex(sparkles_seg4_vertex_04027450, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0x0001, 0x0001, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x0402A4F8 - 0x0402A510
const Gfx sparkles_seg4_dl_0402A4F8[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04027490),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};
// 0x0402A510 - 0x0402A528
const Gfx sparkles_seg4_dl_0402A510[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04027C90),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};
// 0x0402A528 - 0x0402A540
const Gfx sparkles_seg4_dl_0402A528[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04028490),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};
// 0x0402A540 - 0x0402A558
const Gfx sparkles_seg4_dl_0402A540[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04028C90),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};
// 0x0402A558 - 0x0402A570
const Gfx sparkles_seg4_dl_0402A558[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04029490),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};
// 0x0402A570 - 0x0402A588
const Gfx sparkles_seg4_dl_0402A570[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sparkles_seg4_texture_04029C90),
gsSPBranchList(sparkles_seg4_dl_0402A490),
};