sm64coopdx/compilelog.txt
2020-09-15 21:48:14 -07:00

4803 lines
671 KiB
Text

Makefile:216: DirectX renderers require DXGI, forcing WINDOW_API value
make: Entering directory '/x/Projects/sm64ex/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/x/Projects/sm64ex/tools'
cpp -P -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -I . -o build/us_pc/level_rules.mk levels/level_rules.mk
Makefile:216: DirectX renderers require DXGI, forcing WINDOW_API value
make: Entering directory '/x/Projects/sm64ex/tools'
make: Nothing to be done for 'default'.
make: Leaving directory '/x/Projects/sm64ex/tools'
tools/textconv charmap_menu.txt include/text_menu_strings.h.in build/us_pc/include/text_menu_strings.h
tools/textconv charmap.txt include/text_options_strings.h.in build/us_pc/include/text_options_strings.h
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/geo_layout.o src/engine/geo_layout.c
src/engine/level_script.c: In function 'level_cmd_init_mario':
src/engine/level_script.c:428:9: warning: unused variable 'behaviorArg' [-Wunused-variable]
428 | u32 behaviorArg = CMD_GET(u32, 4);
| ^~~~~~~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/behavior_script.o src/engine/behavior_script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/graph_node.o src/engine/graph_node.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/graph_node_manager.o src/engine/graph_node_manager.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/level_script.o src/engine/level_script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/surface_collision.o src/engine/surface_collision.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/math_util.o src/engine/math_util.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/engine/surface_load.o src/engine/surface_load.c
In file included from src/game/behavior_actions.c:139:
src/game/behaviors/sparkle_spawn_star.inc.c: In function 'set_home_to_mario':
src/game/behaviors/sparkle_spawn_star.inc.c:54:20: warning: unused variable 'player' [-Wunused-variable]
54 | struct Object* player = nearest_player_to_object(o);
| ^~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/chat.o src/game/chat.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/area.o src/game/area.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/debug_course.o src/game/debug_course.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/debug.o src/game/debug.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/behavior_actions.o src/game/behavior_actions.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/envfx_snow.o src/game/envfx_snow.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/game_init.o src/game/game_init.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/envfx_bubbles.o src/game/envfx_bubbles.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/hud.o src/game/hud.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/level_geo.o src/game/level_geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/geo_misc.o src/game/geo_misc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/interaction.o src/game/interaction.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/macro_special_objects.o src/game/macro_special_objects.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario.o src/game/mario.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_automatic.o src/game/mario_actions_automatic.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_stationary.o src/game/mario_actions_stationary.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_airborne.o src/game/mario_actions_airborne.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_object.o src/game/mario_actions_object.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/obj_behaviors.o src/game/obj_behaviors.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_submerged.o src/game/mario_actions_submerged.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/level_update.o src/game/level_update.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_cutscene.o src/game/mario_actions_cutscene.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_step.o src/game/mario_step.c
src/game/mario_misc.c: In function 'geo_mario_tilt_torso':
src/game/mario_misc.c:401:32: warning: unused variable 'asGenerated' [-Wunused-variable]
401 | struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
| ^~~~~~~~~~~
src/game/mario_misc.c: In function 'geo_mario_head_rotation':
src/game/mario_misc.c:426:32: warning: unused variable 'asGenerated' [-Wunused-variable]
426 | struct GraphNodeGenerated* asGenerated = (struct GraphNodeGenerated*) node;
| ^~~~~~~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_actions_moving.o src/game/mario_actions_moving.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_list_processor.o src/game/object_list_processor.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_collision.o src/game/object_collision.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/mario_misc.o src/game/mario_misc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/obj_behaviors_2.o src/game/obj_behaviors_2.c
src/game/memory.c: In function 'dma_read':
src/game/memory.c:225:9: warning: unused variable 'size' [-Wunused-variable]
225 | u32 size = ALIGN16(srcEnd - srcStart);
| ^~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/object_helpers.o src/game/object_helpers.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/memory.o src/game/memory.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/rendering_graph_node.o src/game/rendering_graph_node.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/moving_texture.o src/game/moving_texture.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/paintings.o src/game/paintings.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/print.o src/game/print.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/profiler.o src/game/profiler.c
src/game/save_file.c: In function 'save_file_load_all':
src/game/save_file.c:414:28: warning: unused parameter 'reload' [-Wunused-parameter]
414 | void save_file_load_all(u8 reload) {
| ~~~^~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/platform_displacement.o src/game/platform_displacement.c
In file included from src/game/obj_behaviors.c:870:
src/game/behaviors/bowling_ball.inc.c: In function 'bhv_free_bowling_ball_roll_loop':
src/game/behaviors/bowling_ball.inc.c:295:5: warning: 'and' of mutually exclusive equal-tests is always 0
295 | if ((collisionFlags & OBJ_COL_FLAG_GROUNDED) && !(collisionFlags & OBJ_COL_FLAGS_LANDED))
| ^~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/save_file.o src/game/save_file.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/shadow.o src/game/shadow.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/screen_transition.o src/game/screen_transition.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/sound_init.o src/game/sound_init.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/spawn_object.o src/game/spawn_object.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/skybox.o src/game/skybox.c
tools/n64graphics -i build/us_pc/actors/blue_coin_switch/blue_coin_switch_side.rgba16 -g actors/blue_coin_switch/blue_coin_switch_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/blue_coin_switch/blue_coin_switch_top.rgba16 -g actors/blue_coin_switch/blue_coin_switch_top.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/thread6.o src/game/thread6.c
tools/n64graphics -i build/us_pc/actors/amp/amp_body.rgba16 -g actors/amp/amp_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_electricity.rgba16 -g actors/amp/amp_electricity.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_eyes.rgba16 -g actors/amp/amp_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/amp/amp_mouth.rgba16 -g actors/amp/amp_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_lid/cannon_lid.rgba16 -g actors/cannon_lid/cannon_lid.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_base/cannon_base.rgba16 -g actors/cannon_base/cannon_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cannon_barrel/cannon_barrel.rgba16 -g actors/cannon_barrel/cannon_barrel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_body_arm_left_side.rgba16 -g actors/chuckya/chuckya_body_arm_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_body_arm_right_side.rgba16 -g actors/chuckya/chuckya_body_arm_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_eyes.rgba16 -g actors/chuckya/chuckya_eyes.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/heap.o src/audio/heap.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/spawn_sound.o src/game/spawn_sound.c
tools/n64graphics -i build/us_pc/actors/chuckya/chuckya_hand_antenna.rgba16 -g actors/chuckya/chuckya_hand_antenna.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/purple_switch/purple_switch_base.rgba16 -g actors/purple_switch/purple_switch_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/purple_switch/purple_switch_exclamation_point.rgba16 -g actors/purple_switch/purple_switch_exclamation_point.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/checkerboard_platform/checkerboard_platform.rgba16 -g actors/checkerboard_platform/checkerboard_platform.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/seqplayer.o src/audio/seqplayer.c
tools/n64graphics -i build/us_pc/actors/checkerboard_platform/checkerboard_platform_side.rgba16 -g actors/checkerboard_platform/checkerboard_platform_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/external.o src/audio/external.c
tools/n64graphics -i build/us_pc/actors/heart/spinning_heart.rgba16 -g actors/heart/spinning_heart.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_cloth_wrinkle.rgba16 -g actors/flyguy/flyguy_cloth_wrinkle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_face.rgba16 -g actors/flyguy/flyguy_face.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/load.o src/audio/load.c
tools/n64graphics -i build/us_pc/actors/flyguy/flyguy_propeller.ia16 -g actors/flyguy/flyguy_propeller.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/breakable_box/cork_box_surface.rgba16 -g actors/breakable_box/cork_box_surface.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/synthesis.o src/audio/synthesis.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/framebuffers.o src/buffers/framebuffers.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/level_select_menu.o src/menu/level_select_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/gfx_output_buffer.o src/buffers/gfx_output_buffer.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/data.o src/audio/data.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/buffers.o src/buffers/buffers.c
tools/n64graphics -i build/us_pc/actors/breakable_box/crazy_box_surface.rgba16 -g actors/breakable_box/crazy_box_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/exclamation_box_front.rgba16 -g actors/exclamation_box/exclamation_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/exclamation_box_side.rgba16 -g actors/exclamation_box/exclamation_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/metal_cap_box_front.rgba16 -g actors/exclamation_box/metal_cap_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/metal_cap_box_side.rgba16 -g actors/exclamation_box/metal_cap_box_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/buffers/zbuffer.o src/buffers/zbuffer.c
tools/n64graphics -i build/us_pc/actors/exclamation_box/vanish_cap_box_front.rgba16 -g actors/exclamation_box/vanish_cap_box_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box/vanish_cap_box_side.rgba16 -g actors/exclamation_box/vanish_cap_box_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/effects.o src/audio/effects.c
tools/n64graphics -i build/us_pc/actors/exclamation_box/wing_cap_box_front.rgba16 -g actors/exclamation_box/wing_cap_box_front.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/port_eu.o src/audio/port_eu.c
tools/n64graphics -i build/us_pc/actors/exclamation_box/wing_cap_box_side.rgba16 -g actors/exclamation_box/wing_cap_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/goomba/goomba_body.rgba16 -g actors/goomba/goomba_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/goomba/goomba_face.rgba16 -g actors/goomba/goomba_face.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/custom_menu_system.o src/menu/custom_menu_system.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/intro_geo.o src/menu/intro_geo.c
tools/n64graphics -i build/us_pc/actors/goomba/goomba_face_blink.rgba16 -g actors/goomba/goomba_face_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_buddy_left_side.rgba16 -g actors/bobomb/bob-omb_buddy_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_buddy_right_side.rgba16 -g actors/bobomb/bob-omb_buddy_right_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/custom_menu.o src/menu/custom_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/globals_start.o src/audio/globals_start.c
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_eyes.rgba16 -g actors/bobomb/bob-omb_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_eyes_blink.rgba16 -g actors/bobomb/bob-omb_eyes_blink.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/audio/playback.o src/audio/playback.c
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_left_side.rgba16 -g actors/bobomb/bob-omb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bobomb/bob-omb_right_side.rgba16 -g actors/bobomb/bob-omb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/metal_box/metal_box_side.rgba16 -g actors/metal_box/metal_box_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box_outline/exclamation_box_outline.rgba16 -g actors/exclamation_box_outline/exclamation_box_outline.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/exclamation_box_outline/exclamation_point.rgba16 -g actors/exclamation_box_outline/exclamation_point.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_shell/koopa_shell_back.rgba16 -g actors/koopa_shell/koopa_shell_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_shell/koopa_shell_front.rgba16 -g actors/koopa_shell/koopa_shell_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mist/mist.ia16 -g actors/mist/mist.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_0.rgba16 -g actors/explosion/explosion_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_1.rgba16 -g actors/explosion/explosion_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_2.rgba16 -g actors/explosion/explosion_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_3.rgba16 -g actors/explosion/explosion_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_4.rgba16 -g actors/explosion/explosion_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_5.rgba16 -g actors/explosion/explosion_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/explosion/explosion_6.rgba16 -g actors/explosion/explosion_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/butterfly/butterfly_wing.rgba16 -g actors/butterfly/butterfly_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/coin/coin_front.ia16 -g actors/coin/coin_front.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_side.ia16 -g actors/coin/coin_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_tilt_left.ia16 -g actors/coin/coin_tilt_left.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/coin/coin_tilt_right.ia16 -g actors/coin/coin_tilt_right.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16 -g actors/warp_pipe/warp_pipe_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16 -g actors/warp_pipe/warp_pipe_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/bbh_door.rgba16 -g actors/door/bbh_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/bbh_door_overlay.rgba16 -g actors/door/bbh_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/door_lock.rgba16 -g actors/door/door_lock.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/hmc_mural_door.rgba16 -g actors/door/hmc_mural_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/hmc_mural_door_overlay.rgba16 -g actors/door/hmc_mural_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/metal_door.rgba16 -g actors/door/metal_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/metal_door_overlay.rgba16 -g actors/door/metal_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/one_star_door_sign.rgba16 -g actors/door/one_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/polished_wooden_door.rgba16 -g actors/door/polished_wooden_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/polished_wooden_door_overlay.rgba16 -g actors/door/polished_wooden_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/rough_wooden_door.rgba16 -g actors/door/rough_wooden_door.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/rough_wooden_door_overlay.rgba16 -g actors/door/rough_wooden_door_overlay.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/three_star_door_sign.rgba16 -g actors/door/three_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/door/zero_star_door_sign.rgba16 -g actors/door/zero_star_door_sign.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/flame/flame_0.ia16 -g actors/flame/flame_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_1.ia16 -g actors/flame/flame_1.ia16.png -f ia16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/common0_geo.o actors/common0_geo.c
tools/n64graphics -i build/us_pc/actors/flame/flame_2.ia16 -g actors/flame/flame_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_3.ia16 -g actors/flame/flame_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_4.ia16 -g actors/flame/flame_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_5.ia16 -g actors/flame/flame_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_6.ia16 -g actors/flame/flame_6.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/flame/flame_7.ia16 -g actors/flame/flame_7.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/blue_fish/blue_fish.rgba16 -g actors/blue_fish/blue_fish.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pebble/pebble.rgba16 -g actors/pebble/pebble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/leaves/leaf.rgba16 -g actors/leaves/leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_logo.rgba16 -g actors/mario_cap/mario_cap_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal.rgba16 -g actors/mario_cap/mario_cap_metal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16 -g actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16 -g actors/mario_cap/mario_cap_metal_wing_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_wing.rgba16 -g actors/mario_cap/mario_cap_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16 -g actors/mario_cap/mario_cap_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_five_segments.rgba16 -g actors/power_meter/power_meter_five_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_four_segments.rgba16 -g actors/power_meter/power_meter_four_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_full.rgba16 -g actors/power_meter/power_meter_full.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_left_side.rgba16 -g actors/power_meter/power_meter_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_one_segment.rgba16 -g actors/power_meter/power_meter_one_segment.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_right_side.rgba16 -g actors/power_meter/power_meter_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16 -g actors/power_meter/power_meter_seven_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_six_segments.rgba16 -g actors/power_meter/power_meter_six_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_three_segments.rgba16 -g actors/power_meter/power_meter_three_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/power_meter/power_meter_two_segments.rgba16 -g actors/power_meter/power_meter_two_segments.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16 -g actors/mushroom_1up/1-up_mushroom.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/star/star_eye.rgba16 -g actors/star/star_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/star/star_surface.rgba16 -g actors/star/star_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sand/sand_particle.rgba16 -g actors/sand/sand_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dirt/dirt_particle.rgba16 -g actors/dirt/dirt_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/white_particle/snow_particle.rgba16 -g actors/white_particle/snow_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16 -g actors/wooden_signpost/wooden_signpost_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16 -g actors/wooden_signpost/wooden_signpost_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/palm_tree.rgba16 -g actors/tree/palm_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/pine_tree.rgba16 -g actors/tree/pine_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/snowy_pine_tree.rgba16 -g actors/tree/snowy_pine_tree.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/tree_left_side.rgba16 -g actors/tree/tree_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tree/tree_right_side.rgba16 -g actors/tree/tree_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/luigi_cap/custom_luigi_cap_logo.rgba16 -g actors/luigi_cap/custom_luigi_cap_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_center.rgba16 -g actors/mario/mario_eyes_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed.rgba16 -g actors/mario/mario_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16 -g actors/mario/mario_eyes_closed_unused_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16 -g actors/mario/mario_eyes_closed_unused_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_dead.rgba16 -g actors/mario/mario_eyes_dead.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_down_unused.rgba16 -g actors/mario/mario_eyes_down_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_half_closed.rgba16 -g actors/mario/mario_eyes_half_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_left_unused.rgba16 -g actors/mario/mario_eyes_left_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_right_unused.rgba16 -g actors/mario/mario_eyes_right_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_eyes_up_unused.rgba16 -g actors/mario/mario_eyes_up_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_logo.rgba16 -g actors/mario/mario_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal.rgba16 -g actors/mario/mario_metal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16 -g actors/mario/mario_metal_wing_tip_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_metal_wing_unused.rgba16 -g actors/mario/mario_metal_wing_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_mustache.rgba16 -g actors/mario/mario_mustache.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_overalls_button.rgba16 -g actors/mario/mario_overalls_button.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_sideburn.rgba16 -g actors/mario/mario_sideburn.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_wing.rgba16 -g actors/mario/mario_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mario/mario_wing_tip.rgba16 -g actors/mario/mario_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubble/bubble.rgba16 -g actors/bubble/bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubble/mr_i_bubble.rgba16 -g actors/bubble/mr_i_bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_0.ia16 -g actors/walk_smoke/walk_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_1.ia16 -g actors/walk_smoke/walk_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_2.ia16 -g actors/walk_smoke/walk_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_3.ia16 -g actors/walk_smoke/walk_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_4.ia16 -g actors/walk_smoke/walk_smoke_4.ia16.png -f ia16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/common1_geo.o actors/common1_geo.c
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_5.ia16 -g actors/walk_smoke/walk_smoke_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/walk_smoke/walk_smoke_6.ia16 -g actors/walk_smoke/walk_smoke_6.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/burn_smoke/burn_smoke.ia16 -g actors/burn_smoke/burn_smoke.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16 -g actors/stomp_smoke/stomp_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16 -g actors/stomp_smoke/stomp_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16 -g actors/stomp_smoke/stomp_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16 -g actors/stomp_smoke/stomp_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16 -g actors/stomp_smoke/stomp_smoke_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16 -g actors/stomp_smoke/stomp_smoke_5.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_0.ia16 -g actors/water_wave/water_wave_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_1.ia16 -g actors/water_wave/water_wave_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_2.ia16 -g actors/water_wave/water_wave_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/water_wave/water_wave_3.ia16 -g actors/water_wave/water_wave_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_0.rgba16 -g actors/sparkle/sparkle_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_1.rgba16 -g actors/sparkle/sparkle_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_2.rgba16 -g actors/sparkle/sparkle_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_3.rgba16 -g actors/sparkle/sparkle_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_4.rgba16 -g actors/sparkle/sparkle_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle/sparkle_5.rgba16 -g actors/sparkle/sparkle_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_0.rgba16 -g actors/water_splash/water_splash_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_1.rgba16 -g actors/water_splash/water_splash_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_2.rgba16 -g actors/water_splash/water_splash_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_3.rgba16 -g actors/water_splash/water_splash_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_4.rgba16 -g actors/water_splash/water_splash_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_5.rgba16 -g actors/water_splash/water_splash_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_6.rgba16 -g actors/water_splash/water_splash_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_splash/water_splash_7.rgba16 -g actors/water_splash/water_splash_7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/white_particle_small/small_snow_particle.rgba16 -g actors/white_particle_small/small_snow_particle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16 -g actors/sparkle_animation/sparkle_animation_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16 -g actors/sparkle_animation/sparkle_animation_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16 -g actors/sparkle_animation/sparkle_animation_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16 -g actors/sparkle_animation/sparkle_animation_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16 -g actors/sparkle_animation/sparkle_animation_4.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_eyes_center.rgba16 -g actors/luigi/custom_luigi_eyes_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_eyes_closed.rgba16 -g actors/luigi/custom_luigi_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_eyes_dead.ia8 -g actors/luigi/custom_luigi_eyes_dead.ia8.png -f ia8
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_eyes_half_closed.rgba16 -g actors/luigi/custom_luigi_eyes_half_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_logo.rgba16 -g actors/luigi/custom_luigi_logo.rgba16.png -f rgba16
Warning: averaging RGB PNG to create IA
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_mustache.rgba16 -g actors/luigi/custom_luigi_mustache.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/luigi/custom_luigi_sideburn.rgba16 -g actors/luigi/custom_luigi_sideburn.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yellow_sphere_small/small_yellow_sphere.rgba16 -g actors/yellow_sphere_small/small_yellow_sphere.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_eyes.rgba16 -g actors/hoot/hoot_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_wing.rgba16 -g actors/hoot/hoot_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/hoot/hoot_wing_tip.rgba16 -g actors/hoot/hoot_wing_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_0_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_0_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_1_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_1_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_2_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_2_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_3_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_3_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_4_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_4_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_5_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_5_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_6_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_6_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi_egg/yoshi_egg_7_unused.rgba16 -g actors/yoshi_egg/yoshi_egg_7_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/thwomp/thwomp_face.rgba16 -g actors/thwomp/thwomp_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/thwomp/thwomp_surface.rgba16 -g actors/thwomp/thwomp_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bullet_bill/bullet_bill_eye.rgba16 -g actors/bullet_bill/bullet_bill_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bullet_bill/bullet_bill_mouth.rgba16 -g actors/bullet_bill/bullet_bill_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_arm_ornament.rgba16 -g actors/heave_ho/heave-ho_arm_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_face.rgba16 -g actors/heave_ho/heave-ho_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_logo.rgba16 -g actors/heave_ho/heave-ho_logo.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_platform.rgba16 -g actors/heave_ho/heave-ho_platform.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_roller.rgba16 -g actors/heave_ho/heave-ho_roller.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/heave_ho/heave-ho_turnkey.rgba16 -g actors/heave_ho/heave-ho_turnkey.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_chest_jewel.rgba16 -g actors/peach/peach_chest_jewel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_crown_jewel.rgba16 -g actors/peach/peach_crown_jewel.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_dress.rgba16 -g actors/peach/peach_dress.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_closed.rgba16 -g actors/peach/peach_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_mostly_closed.rgba16 -g actors/peach/peach_eye_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_mostly_open.rgba16 -g actors/peach/peach_eye_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_eye_open.rgba16 -g actors/peach/peach_eye_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_lips.rgba16 -g actors/peach/peach_lips.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_lips_scrunched.rgba16 -g actors/peach/peach_lips_scrunched.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/peach/peach_nostril.rgba16 -g actors/peach/peach_nostril.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_eye.rgba16 -g actors/yoshi/yoshi_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_eye_blink.rgba16 -g actors/yoshi/yoshi_eye_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/yoshi/yoshi_nostril.rgba16 -g actors/yoshi/yoshi_nostril.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group0_geo.o actors/group0_geo.c
tools/n64graphics -i build/us_pc/actors/bubba/bubba_eye_border.rgba16 -g actors/bubba/bubba_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_eyes_unused.rgba16 -g actors/bubba/bubba_eyes_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_fins.rgba16 -g actors/bubba/bubba_fins.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_scales.rgba16 -g actors/bubba/bubba_scales.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bubba/bubba_sunglasses.rgba16 -g actors/bubba/bubba_sunglasses.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_eye.rgba16 -g actors/wiggler/wiggler_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_flower.rgba16 -g actors/wiggler/wiggler_flower.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_frown.rgba16 -g actors/wiggler/wiggler_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_nose_left_side.rgba16 -g actors/wiggler/wiggler_nose_left_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group1_geo.o actors/group1_geo.c
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_nose_right_side.rgba16 -g actors/wiggler/wiggler_nose_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_segment_left_side.rgba16 -g actors/wiggler/wiggler_segment_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/wiggler/wiggler_segment_right_side.rgba16 -g actors/wiggler/wiggler_segment_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16 -g actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16 -g actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16 -g actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_frown.rgba16 -g actors/lakitu_enemy/lakitu_enemy_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_enemy/lakitu_enemy_shell.rgba16 -g actors/lakitu_enemy/lakitu_enemy_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16 -g actors/bowser_flame/bowser_flame_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16 -g actors/bowser_flame/bowser_flame_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16 -g actors/bowser_flame/bowser_flame_10.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16 -g actors/bowser_flame/bowser_flame_11.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group10_geo.o actors/group10_geo.c
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16 -g actors/bowser_flame/bowser_flame_12.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16 -g actors/bowser_flame/bowser_flame_13.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16 -g actors/bowser_flame/bowser_flame_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16 -g actors/bowser_flame/bowser_flame_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16 -g actors/bowser_flame/bowser_flame_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16 -g actors/bowser_flame/bowser_flame_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16 -g actors/bowser_flame/bowser_flame_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16 -g actors/bowser_flame/bowser_flame_7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16 -g actors/bowser_flame/bowser_flame_8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16 -g actors/bowser_flame/bowser_flame_9.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/impact_ring/impact_ring_left_side.ia16 -g actors/impact_ring/impact_ring_left_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_ring/impact_ring_right_side.ia16 -g actors/impact_ring/impact_ring_right_side.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16 -g actors/yellow_sphere/yellow_sphere.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_armband.rgba16 -g actors/bowser/bowser_armband.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_armband_spike.rgba16 -g actors/bowser/bowser_armband_spike.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16 -g actors/bowser/bowser_blue_eye_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_body.rgba16 -g actors/bowser/bowser_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_chest.rgba16 -g actors/bowser/bowser_chest.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_edge.rgba16 -g actors/bowser/bowser_claw_edge.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group11_geo.o actors/group11_geo.c
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16 -g actors/bowser/bowser_claw_horn_angle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16 -g actors/bowser/bowser_claw_horn_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_center_0.rgba16 -g actors/bowser/bowser_eye_center_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_center_1.rgba16 -g actors/bowser/bowser_eye_center_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16 -g actors/bowser/bowser_eye_closed_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16 -g actors/bowser/bowser_eye_closed_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16 -g actors/bowser/bowser_eye_far_left_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16 -g actors/bowser/bowser_eye_far_left_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16 -g actors/bowser/bowser_eye_half_closed_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16 -g actors/bowser/bowser_eye_half_closed_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_left_0.rgba16 -g actors/bowser/bowser_eye_left_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_left_1.rgba16 -g actors/bowser/bowser_eye_left_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_right_0.rgba16 -g actors/bowser/bowser_eye_right_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eye_right_1.rgba16 -g actors/bowser/bowser_eye_right_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_eyebrow.rgba16 -g actors/bowser/bowser_eyebrow.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_hair.rgba16 -g actors/bowser/bowser_hair.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_mouth_unused.rgba16 -g actors/bowser/bowser_mouth_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_muzzle.rgba16 -g actors/bowser/bowser_muzzle.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_nostrils.rgba16 -g actors/bowser/bowser_nostrils.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_shell.rgba16 -g actors/bowser/bowser_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_shell_edge.rgba16 -g actors/bowser/bowser_shell_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_tongue.rgba16 -g actors/bowser/bowser_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bowser/bowser_upper_face.rgba16 -g actors/bowser/bowser_upper_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_left_side.rgba16 -g actors/bomb/bomb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_right_side.rgba16 -g actors/bomb/bomb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bomb/bomb_spike.rgba16 -g actors/bomb/bomb_spike.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_0.ia16 -g actors/impact_smoke/impact_smoke_0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_1.ia16 -g actors/impact_smoke/impact_smoke_1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_2.ia16 -g actors/impact_smoke/impact_smoke_2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/impact_smoke/impact_smoke_3.ia16 -g actors/impact_smoke/impact_smoke_3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/skeeter/skeeter_eye.rgba16 -g actors/skeeter/skeeter_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/skeeter/skeeter_iris.rgba16 -g actors/skeeter/skeeter_iris.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_base.rgba16 -g actors/seaweed/seaweed_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_lower_center.rgba16 -g actors/seaweed/seaweed_lower_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_tip.rgba16 -g actors/seaweed/seaweed_tip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/seaweed/seaweed_upper_center.rgba16 -g actors/seaweed/seaweed_upper_center.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16 -g actors/water_mine/water_mine_left_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16 -g actors/water_mine/water_mine_right_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16 -g actors/water_mine/water_mine_spike_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/cyan_fish/cyan_fish.rgba16 -g actors/cyan_fish/cyan_fish.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_eye_border.rgba16 -g actors/bub/bub_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_eyes.rgba16 -g actors/bub/bub_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_fins.rgba16 -g actors/bub/bub_fins.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bub/bub_scales.rgba16 -g actors/bub/bub_scales.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_ring/water_ring.rgba16 -g actors/water_ring/water_ring.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16 -g actors/treasure_chest/treasure_chest_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16 -g actors/treasure_chest/treasure_chest_lock.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16 -g actors/treasure_chest/treasure_chest_lock_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16 -g actors/treasure_chest/treasure_chest_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa_flag/koopa_flag_banner.rgba16 -g actors/koopa_flag/koopa_flag_banner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/poundable_pole/poundable_pole_side.rgba16 -g actors/poundable_pole/poundable_pole_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/poundable_pole/poundable_pole_top.rgba16 -g actors/poundable_pole/poundable_pole_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eye_border.rgba16 -g actors/koopa/koopa_eye_border.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eyes_closed.rgba16 -g actors/koopa/koopa_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_eyes_open.rgba16 -g actors/koopa/koopa_eyes_open.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group12_geo.o actors/group12_geo.c
tools/n64graphics -i build/us_pc/actors/koopa/koopa_nostrils.rgba16 -g actors/koopa/koopa_nostrils.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_back.rgba16 -g actors/koopa/koopa_shell_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_front.rgba16 -g actors/koopa/koopa_shell_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shell_front_top.rgba16 -g actors/koopa/koopa_shell_front_top.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/koopa/koopa_shoe.rgba16 -g actors/koopa/koopa_shoe.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_bottom_lip.rgba16 -g actors/piranha_plant/piranha_plant_bottom_lip.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_leaf.rgba16 -g actors/piranha_plant/piranha_plant_leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_skin.rgba16 -g actors/piranha_plant/piranha_plant_skin.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_stem.rgba16 -g actors/piranha_plant/piranha_plant_stem.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_tongue.rgba16 -g actors/piranha_plant/piranha_plant_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/piranha_plant/piranha_plant_tooth.rgba16 -g actors/piranha_plant/piranha_plant_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_back.rgba16 -g actors/whomp/whomp_back.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_face.rgba16 -g actors/whomp/whomp_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_hand.rgba16 -g actors/whomp/whomp_hand.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whomp/whomp_surface.rgba16 -g actors/whomp/whomp_surface.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_ball/chain_ball.rgba16 -g actors/chain_ball/chain_ball.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_bright_shine.rgba16 -g actors/chain_chomp/chain_chomp_bright_shine.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_dull_shine.rgba16 -g actors/chain_chomp/chain_chomp_dull_shine.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group13_geo.o actors/group13_geo.c
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_eye.rgba16 -g actors/chain_chomp/chain_chomp_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_tongue.rgba16 -g actors/chain_chomp/chain_chomp_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chain_chomp/chain_chomp_tooth.rgba16 -g actors/chain_chomp/chain_chomp_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_camera_lens.rgba16 -g actors/lakitu_cameraman/lakitu_camera_lens.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16 -g actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/toad/toad_face.rgba16 -g actors/toad/toad_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/toad/toad_head.rgba16 -g actors/toad/toad_head.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mips/mips_eyes.rgba16 -g actors/mips/mips_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo_castle/bbh_boo_eyes.rgba16 -g actors/boo_castle/bbh_boo_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo_castle/bbh_boo_mouth.rgba16 -g actors/boo_castle/bbh_boo_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_eye.rgba16 -g actors/chillychief/chill_bully_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_left_side.rgba16 -g actors/chillychief/chill_bully_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chillychief/chill_bully_right_side.rgba16 -g actors/chillychief/chill_bully_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/moneybag/moneybag_eyes.rgba16 -g actors/moneybag/moneybag_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/moneybag/moneybag_mouth.rgba16 -g actors/moneybag/moneybag_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16 -g actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16 -g actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_closed.rgba16 -g actors/mr_i_iris/mr_i_iris_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16 -g actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_open.rgba16 -g actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mr_i_iris/mr_i_iris_open.rgba16 -g actors/mr_i_iris/mr_i_iris_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_body.rgba16 -g actors/swoop/swoop_body.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group14_geo.o actors/group14_geo.c
tools/n64graphics -i build/us_pc/actors/swoop/swoop_eye.rgba16 -g actors/swoop/swoop_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_nose.rgba16 -g actors/swoop/swoop_nose.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/swoop/swoop_wing.rgba16 -g actors/swoop/swoop_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_body.rgba16 -g actors/snufit/snufit_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_eye.rgba16 -g actors/snufit/snufit_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_mask_strap.rgba16 -g actors/snufit/snufit_mask_strap.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snufit/snufit_mouth.rgba16 -g actors/snufit/snufit_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_eye.rgba16 -g actors/dorrie/dorrie_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_skin.rgba16 -g actors/dorrie/dorrie_skin.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/dorrie/dorrie_tongue.rgba16 -g actors/dorrie/dorrie_tongue.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_eye.rgba16 -g actors/scuttlebug/scuttlebug_eye.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group15_geo.o actors/group15_geo.c
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_iris.rgba16 -g actors/scuttlebug/scuttlebug_iris.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_left_side.rgba16 -g actors/scuttlebug/scuttlebug_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_leg.rgba16 -g actors/scuttlebug/scuttlebug_leg.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/scuttlebug/scuttlebug_right_side.rgba16 -g actors/scuttlebug/scuttlebug_right_side.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group16_geo.o actors/group16_geo.c
tools/n64graphics -i build/us_pc/actors/bully/bully_eye.rgba16 -g actors/bully/bully_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_horn.rgba16 -g actors/bully/bully_horn.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_left_side.rgba16 -g actors/bully/bully_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bully/bully_right_side.rgba16 -g actors/bully/bully_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16 -g actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16 -g actors/king_bobomb/king_bob-omb_arm.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16 -g actors/king_bobomb/king_bob-omb_body_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16 -g actors/king_bobomb/king_bob-omb_crown_rim.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16 -g actors/king_bobomb/king_bob-omb_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16 -g actors/king_bobomb/king_bob-omb_hand.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16 -g actors/king_bobomb/king_bob-omb_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16 -g actors/king_bobomb/king_bob-omb_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/water_bubble/water_bubble.rgba16 -g actors/water_bubble/water_bubble.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/clam_shell/clam_shell.rgba16 -g actors/clam_shell/clam_shell.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/clam_shell/clam_shell_mouth.rgba16 -g actors/clam_shell/clam_shell_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_eye.rgba16 -g actors/manta/manta_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_fin_corner.rgba16 -g actors/manta/manta_fin_corner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_fin_edge.rgba16 -g actors/manta/manta_fin_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/manta/manta_gills.rgba16 -g actors/manta/manta_gills.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sushi/sushi_eye.rgba16 -g actors/sushi/sushi_eye.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group17_geo.o actors/group17_geo.c
tools/n64graphics -i build/us_pc/actors/sushi/sushi_snout.rgba16 -g actors/sushi/sushi_snout.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/sushi/sushi_tooth.rgba16 -g actors/sushi/sushi_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_body.rgba16 -g actors/unagi/unagi_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_eye.rgba16 -g actors/unagi/unagi_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_head_base.rgba16 -g actors/unagi/unagi_head_base.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group2_geo.o actors/group2_geo.c
tools/n64graphics -i build/us_pc/actors/unagi/unagi_mouth.rgba16 -g actors/unagi/unagi_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_tail.rgba16 -g actors/unagi/unagi_tail.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/unagi/unagi_tooth.rgba16 -g actors/unagi/unagi_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/whirlpool/whirlpool.ia16 -g actors/whirlpool/whirlpool.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_beak.rgba16 -g actors/klepto/klepto_beak.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_chest_tuft.rgba16 -g actors/klepto/klepto_chest_tuft.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_eye.rgba16 -g actors/klepto/klepto_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_wing.rgba16 -g actors/klepto/klepto_wing.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/klepto/klepto_wing_flap.rgba16 -g actors/klepto/klepto_wing_flap.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group3_geo.o actors/group3_geo.c
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_bricks.rgba16 -g actors/eyerok/eyerok_bricks.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16 -g actors/eyerok/eyerok_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16 -g actors/eyerok/eyerok_eye_mostly_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16 -g actors/eyerok/eyerok_eye_mostly_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/eyerok/eyerok_eye_open.rgba16 -g actors/eyerok/eyerok_eye_open.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pokey/pokey_body.rgba16 -g actors/pokey/pokey_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pokey/pokey_face.rgba16 -g actors/pokey/pokey_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/pokey/pokey_face_blink.rgba16 -g actors/pokey/pokey_face_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/tornado/tornado.ia16 -g actors/tornado/tornado.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/monty_mole_hole/monty_mole_hole.ia16 -g actors/monty_mole_hole/monty_mole_hole.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_cheek.rgba16 -g actors/monty_mole/monty_mole_cheek.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_claw.rgba16 -g actors/monty_mole/monty_mole_claw.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_eye.rgba16 -g actors/monty_mole/monty_mole_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_nose.rgba16 -g actors/monty_mole/monty_mole_nose.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/monty_mole/monty_mole_tooth.rgba16 -g actors/monty_mole/monty_mole_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/smoke/smoke.ia16 -g actors/smoke/smoke.ia16.png -f ia16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group4_geo.o actors/group4_geo.c
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_butt.rgba16 -g actors/ukiki/ukiki_butt.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_face.rgba16 -g actors/ukiki/ukiki_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_face_blink.rgba16 -g actors/ukiki/ukiki_face_blink.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/ukiki/ukiki_fur.rgba16 -g actors/ukiki/ukiki_fur.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/fwoosh/fwoosh_face.ia16 -g actors/fwoosh/fwoosh_face.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_face.rgba16 -g actors/spindrift/spindrift_face.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_head.rgba16 -g actors/spindrift/spindrift_head.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_leaf.rgba16 -g actors/spindrift/spindrift_leaf.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/spindrift/spindrift_petal.rgba16 -g actors/spindrift/spindrift_petal.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_beak.rgba16 -g actors/penguin/penguin_beak.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_angry.rgba16 -g actors/penguin/penguin_eye_angry.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_angry_unused.rgba16 -g actors/penguin/penguin_eye_angry_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_closed.rgba16 -g actors/penguin/penguin_eye_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_half_closed.rgba16 -g actors/penguin/penguin_eye_half_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/penguin/penguin_eye_open.rgba16 -g actors/penguin/penguin_eye_open.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group5_geo.o actors/group5_geo.c
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_eye.rgba16 -g actors/snowman/mr_blizzard_eye.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_left_side.rgba16 -g actors/snowman/mr_blizzard_left_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_mitten.rgba16 -g actors/snowman/mr_blizzard_mitten.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_mouth.rgba16 -g actors/snowman/mr_blizzard_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/snowman/mr_blizzard_right_side.rgba16 -g actors/snowman/mr_blizzard_right_side.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/capswitch/cap_switch_base.rgba16 -g actors/capswitch/cap_switch_base.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/capswitch/cap_switch_head.ia16 -g actors/capswitch/cap_switch_head.ia16.png -f ia16
tools/n64graphics -i build/us_pc/actors/springboard/springboard_base_unused.rgba16 -g actors/springboard/springboard_base_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/springboard/springboard_top_unused.rgba16 -g actors/springboard/springboard_top_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_cover.rgba16 -g actors/bookend/bookend_cover.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group6_geo.o actors/group6_geo.c
tools/n64graphics -i build/us_pc/actors/bookend/bookend_mouth.rgba16 -g actors/bookend/bookend_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_pages.rgba16 -g actors/bookend/bookend_pages.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_spine.rgba16 -g actors/bookend/bookend_spine.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/bookend/bookend_tooth.rgba16 -g actors/bookend/bookend_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/book/book_cover.rgba16 -g actors/book/book_cover.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_bottom.rgba16 -g actors/chair/chair_bottom.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_front.rgba16 -g actors/chair/chair_front.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_leg.rgba16 -g actors/chair/chair_leg.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/chair/chair_surface_unused.rgba16 -g actors/chair/chair_surface_unused.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_body.rgba16 -g actors/mad_piano/mad_piano_body.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys.rgba16 -g actors/mad_piano/mad_piano_keys.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys_corner.rgba16 -g actors/mad_piano/mad_piano_keys_corner.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_keys_edge.rgba16 -g actors/mad_piano/mad_piano_keys_edge.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_mouth.rgba16 -g actors/mad_piano/mad_piano_mouth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/mad_piano/mad_piano_tooth.rgba16 -g actors/mad_piano/mad_piano_tooth.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo/boo_eyes.rgba16 -g actors/boo/boo_eyes.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/boo/boo_mouth.rgba16 -g actors/boo/boo_mouth.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group7_geo.o actors/group7_geo.c
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_bars.rgba16 -g actors/haunted_cage/bbh_cage_bars.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_double_ornament.rgba16 -g actors/haunted_cage/bbh_cage_double_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_floor.rgba16 -g actors/haunted_cage/bbh_cage_floor.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group8_geo.o actors/group8_geo.c
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_garbage.rgba16 -g actors/haunted_cage/bbh_cage_garbage.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_ornament.rgba16 -g actors/haunted_cage/bbh_cage_ornament.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/actors/haunted_cage/bbh_cage_wooden_base.rgba16 -g actors/haunted_cage/bbh_cage_wooden_base.rgba16.png -f rgba16
cpp -P -I . levels/level_headers.h.in | python3 tools/output_level_headers.py > build/us_pc/include/level_headers.h
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.00000.rgba16 -g textures/cave/hmc_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.01000.rgba16 -g textures/cave/hmc_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.01800.rgba16 -g textures/cave/hmc_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.02800.rgba16 -g textures/cave/hmc_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.03000.rgba16 -g textures/cave/hmc_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.03800.rgba16 -g textures/cave/hmc_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.04800.rgba16 -g textures/cave/hmc_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.05800.rgba16 -g textures/cave/hmc_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.06800.rgba16 -g textures/cave/hmc_textures.06800.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/entry.o levels/entry.c
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.07000.rgba16 -g textures/cave/hmc_textures.07000.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group9_geo.o actors/group9_geo.c
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.07800.rgba16 -g textures/cave/hmc_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.08800.rgba16 -g textures/cave/hmc_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.09800.rgba16 -g textures/cave/hmc_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0A000.rgba16 -g textures/cave/hmc_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0A800.rgba16 -g textures/cave/hmc_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0B800.ia16 -g textures/cave/hmc_textures.0B800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/cave/hmc_textures.0C000.ia16 -g textures/cave/hmc_textures.0C000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/effect/bubble.06048.rgba16 -g textures/effect/bubble.06048.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.00008.rgba16 -g textures/effect/flower.00008.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.00808.rgba16 -g textures/effect/flower.00808.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.01008.rgba16 -g textures/effect/flower.01008.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/flower.01808.rgba16 -g textures/effect/flower.01808.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.02020.rgba16 -g textures/effect/lava_bubble.02020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.02820.rgba16 -g textures/effect/lava_bubble.02820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.03020.rgba16 -g textures/effect/lava_bubble.03020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.03820.rgba16 -g textures/effect/lava_bubble.03820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.04020.rgba16 -g textures/effect/lava_bubble.04020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.04820.rgba16 -g textures/effect/lava_bubble.04820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.05020.rgba16 -g textures/effect/lava_bubble.05020.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/lava_bubble.05820.rgba16 -g textures/effect/lava_bubble.05820.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/tiny_bubble.0684C.rgba16 -g textures/effect/tiny_bubble.0684C.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/effect/tiny_bubble.06AD8.rgba16 -g textures/effect/tiny_bubble.06AD8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.00000.rgba16 -g textures/fire/lll_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.00800.rgba16 -g textures/fire/lll_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.01000.rgba16 -g textures/fire/lll_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.01800.rgba16 -g textures/fire/lll_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.02000.rgba16 -g textures/fire/lll_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.02800.rgba16 -g textures/fire/lll_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.03000.rgba16 -g textures/fire/lll_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.03800.rgba16 -g textures/fire/lll_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.04000.rgba16 -g textures/fire/lll_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.04800.rgba16 -g textures/fire/lll_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.05000.rgba16 -g textures/fire/lll_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.05800.rgba16 -g textures/fire/lll_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.06000.rgba16 -g textures/fire/lll_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.06800.rgba16 -g textures/fire/lll_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.07000.rgba16 -g textures/fire/lll_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.07800.rgba16 -g textures/fire/lll_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.08000.rgba16 -g textures/fire/lll_textures.08000.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/debug_level_select.o bin/debug_level_select.c
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.08800.rgba16 -g textures/fire/lll_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.09000.rgba16 -g textures/fire/lll_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.09800.rgba16 -g textures/fire/lll_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0A000.rgba16 -g textures/fire/lll_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0A800.rgba16 -g textures/fire/lll_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0B000.rgba16 -g textures/fire/lll_textures.0B000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/fire/lll_textures.0B800.rgba16 -g textures/fire/lll_textures.0B800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.00000.rgba16 -g textures/generic/bob_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.00800.rgba16 -g textures/generic/bob_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.01000.rgba16 -g textures/generic/bob_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.01800.rgba16 -g textures/generic/bob_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.02000.rgba16 -g textures/generic/bob_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.02800.rgba16 -g textures/generic/bob_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.03000.rgba16 -g textures/generic/bob_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.03800.rgba16 -g textures/generic/bob_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.04000.rgba16 -g textures/generic/bob_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.04800.rgba16 -g textures/generic/bob_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.05000.rgba16 -g textures/generic/bob_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.05800.rgba16 -g textures/generic/bob_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.06000.rgba16 -g textures/generic/bob_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.07000.rgba16 -g textures/generic/bob_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.07800.rgba16 -g textures/generic/bob_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.08000.rgba16 -g textures/generic/bob_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.08800.rgba16 -g textures/generic/bob_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.09000.rgba16 -g textures/generic/bob_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.09800.rgba16 -g textures/generic/bob_textures.09800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0A000.rgba16 -g textures/generic/bob_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0A800.rgba16 -g textures/generic/bob_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/generic/bob_textures.0B000.ia16 -g textures/generic/bob_textures.0B000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.00000.rgba16 -g textures/grass/wf_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.00800.rgba16 -g textures/grass/wf_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.01000.rgba16 -g textures/grass/wf_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.01800.rgba16 -g textures/grass/wf_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.02000.rgba16 -g textures/grass/wf_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.02800.rgba16 -g textures/grass/wf_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.03000.rgba16 -g textures/grass/wf_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.03800.rgba16 -g textures/grass/wf_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.04000.rgba16 -g textures/grass/wf_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.04800.rgba16 -g textures/grass/wf_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.05000.rgba16 -g textures/grass/wf_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/grass/wf_textures.05800.rgba16 -g textures/grass/wf_textures.05800.rgba16.png -f rgba16
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tools/n64graphics -i build/us_pc/textures/segment2/segment2.05800.rgba16 -g textures/segment2/segment2.05800.rgba16.png -f rgba16
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tools/n64graphics -i build/us_pc/textures/segment2/segment2.06200.rgba16 -g textures/segment2/segment2.06200.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/segment2/segment2.06280.rgba16 -g textures/segment2/segment2.06280.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/segment2/segment2.06300.rgba16 -g textures/segment2/segment2.06300.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/segment2/segment2.06380.rgba16 -g textures/segment2/segment2.06380.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/segment2/segment2.06400.rgba16 -g textures/segment2/segment2.06400.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/segment2/segment2.06480.rgba16 -g textures/segment2/segment2.06480.rgba16.png -f rgba16
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tools/n64graphics -i build/us_pc/textures/segment2/segment2.14838.ia8 -g textures/segment2/segment2.14838.ia8.png -f ia8
tools/n64graphics -i build/us_pc/textures/segment2/shadow_quarter_circle.ia8 -g textures/segment2/shadow_quarter_circle.ia8.png -f ia8
tools/n64graphics -i build/us_pc/textures/segment2/shadow_quarter_square.ia8 -g textures/segment2/shadow_quarter_square.ia8.png -f ia8
cpp -P -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB text/define_text.inc.c -o - -I text/us/ | tools/textconv charmap.txt - build/us_pc/text/us/define_text.inc.c
tools/n64graphics -i build/us_pc/textures/sky/metal_hole.rgba16 -g textures/sky/metal_hole.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.00000.rgba16 -g textures/sky/rr_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.00800.rgba16 -g textures/sky/rr_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.01000.rgba16 -g textures/sky/rr_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.01800.rgba16 -g textures/sky/rr_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.02000.rgba16 -g textures/sky/rr_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.03000.rgba16 -g textures/sky/rr_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.03800.rgba16 -g textures/sky/rr_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.04800.rgba16 -g textures/sky/rr_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.05000.rgba16 -g textures/sky/rr_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.05800.rgba16 -g textures/sky/rr_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.06000.rgba16 -g textures/sky/rr_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.07000.rgba16 -g textures/sky/rr_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.07800.rgba16 -g textures/sky/rr_textures.07800.rgba16.png -f rgba16
In file included from text/define_text.inc.c:45:
text/us/dialogs.h:2035:7: warning: trigraph ??! ignored, use -trigraphs to enable [-Wtrigraphs]
2035 | missed??!!\n\
|
tools/n64graphics -i build/us_pc/textures/sky/rr_textures.08000.rgba16 -g textures/sky/rr_textures.08000.rgba16.png -f rgba16
In file included from text/define_text.inc.c:53:
text/us/dialogs.h:2035:7: warning: trigraph ??! ignored, use -trigraphs to enable [-Wtrigraphs]
2035 | missed??!!\n\
|
In file included from text/define_text.inc.c:59:
text/us/dialogs.h:2035:7: warning: trigraph ??! ignored, use -trigraphs to enable [-Wtrigraphs]
2035 | missed??!!\n\
|
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.00000.rgba16 -g textures/snow/ccm_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.00800.rgba16 -g textures/snow/ccm_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.01000.rgba16 -g textures/snow/ccm_textures.01000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.02000.rgba16 -g textures/snow/ccm_textures.02000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.02800.rgba16 -g textures/snow/ccm_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.03000.rgba16 -g textures/snow/ccm_textures.03000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.03800.rgba16 -g textures/snow/ccm_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.04000.rgba16 -g textures/snow/ccm_textures.04000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.04800.rgba16 -g textures/snow/ccm_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.05000.rgba16 -g textures/snow/ccm_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.05800.rgba16 -g textures/snow/ccm_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.06000.rgba16 -g textures/snow/ccm_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.06800.rgba16 -g textures/snow/ccm_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.07000.rgba16 -g textures/snow/ccm_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.08000.rgba16 -g textures/snow/ccm_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.08800.rgba16 -g textures/snow/ccm_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.09000.ia16 -g textures/snow/ccm_textures.09000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/snow/ccm_textures.09800.ia16 -g textures/snow/ccm_textures.09800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.00000.rgba16 -g textures/spooky/bbh_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.00800.rgba16 -g textures/spooky/bbh_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.01800.rgba16 -g textures/spooky/bbh_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.02800.rgba16 -g textures/spooky/bbh_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.03800.rgba16 -g textures/spooky/bbh_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.04800.rgba16 -g textures/spooky/bbh_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.05000.rgba16 -g textures/spooky/bbh_textures.05000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.06000.rgba16 -g textures/spooky/bbh_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.06800.rgba16 -g textures/spooky/bbh_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.07000.rgba16 -g textures/spooky/bbh_textures.07000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.08000.rgba16 -g textures/spooky/bbh_textures.08000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.08800.rgba16 -g textures/spooky/bbh_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.09000.rgba16 -g textures/spooky/bbh_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0A000.rgba16 -g textures/spooky/bbh_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0A800.ia16 -g textures/spooky/bbh_textures.0A800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0B000.ia16 -g textures/spooky/bbh_textures.0B000.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/spooky/bbh_textures.0B800.ia16 -g textures/spooky/bbh_textures.0B800.ia16.png -f ia16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.001C0.rgba16 -g textures/title_screen_bg/title_screen_bg.001C0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.00E40.rgba16 -g textures/title_screen_bg/title_screen_bg.00E40.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.01AC0.rgba16 -g textures/title_screen_bg/title_screen_bg.01AC0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.02740.rgba16 -g textures/title_screen_bg/title_screen_bg.02740.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.033C0.rgba16 -g textures/title_screen_bg/title_screen_bg.033C0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.04040.rgba16 -g textures/title_screen_bg/title_screen_bg.04040.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.04CC0.rgba16 -g textures/title_screen_bg/title_screen_bg.04CC0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/title_screen_bg/title_screen_bg.05940.rgba16 -g textures/title_screen_bg/title_screen_bg.05940.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.00000.rgba16 -g textures/water/jrb_textures.00000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.00800.rgba16 -g textures/water/jrb_textures.00800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.01800.rgba16 -g textures/water/jrb_textures.01800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.02800.rgba16 -g textures/water/jrb_textures.02800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.03800.rgba16 -g textures/water/jrb_textures.03800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.04800.rgba16 -g textures/water/jrb_textures.04800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.05800.rgba16 -g textures/water/jrb_textures.05800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.06000.rgba16 -g textures/water/jrb_textures.06000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.06800.rgba16 -g textures/water/jrb_textures.06800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.07800.rgba16 -g textures/water/jrb_textures.07800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.08800.rgba16 -g textures/water/jrb_textures.08800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.09000.rgba16 -g textures/water/jrb_textures.09000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0A000.rgba16 -g textures/water/jrb_textures.0A000.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0A800.rgba16 -g textures/water/jrb_textures.0A800.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/water/jrb_textures.0B800.rgba16 -g textures/water/jrb_textures.0B800.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/cheats.o src/pc/cheats.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/data/behavior_table.o data/behavior_table.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/cliopts.o src/pc/cliopts.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/ini.o src/pc/ini.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/logfile.o src/pc/logfile.c
src/pc/pc_main.c: In function 'dispatch_audio_sptask':
src/pc/pc_main.c:66:43: warning: unused parameter 'spTask' [-Wunused-parameter]
66 | void dispatch_audio_sptask(struct SPTask *spTask) {
| ~~~~~~~~~~~~~~~^~~~~~
src/pc/pc_main.c: In function 'set_vblank_handler':
src/pc/pc_main.c:69:29: warning: unused parameter 'index' [-Wunused-parameter]
69 | void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
| ~~~~^~~~~
src/pc/pc_main.c:69:58: warning: unused parameter 'handler' [-Wunused-parameter]
69 | void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
| ~~~~~~~~~~~~~~~~~~~~~~^~~~~~~
src/pc/pc_main.c:69:80: warning: unused parameter 'queue' [-Wunused-parameter]
69 | void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
| ~~~~~~~~~~~~~^~~~~
src/pc/pc_main.c:69:95: warning: unused parameter 'msg' [-Wunused-parameter]
69 | void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
| ~~~~~~~~^~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/mixer.o src/pc/mixer.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/data/behavior_data.o data/behavior_data.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/configfile.o src/pc/configfile.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/pc_main.o src/pc/pc_main.c
src/pc/gfx/gfx_pc.c: In function 'gfx_flush':
src/pc/gfx/gfx_pc.c:209:23: warning: unused variable 't1' [-Wunused-variable]
209 | unsigned long t1 = get_time();
| ^~
src/pc/gfx/gfx_pc.c:205:23: warning: unused variable 't0' [-Wunused-variable]
205 | unsigned long t0 = get_time();
| ^~
src/pc/gfx/gfx_pc.c:204:13: warning: unused variable 'num' [-Wunused-variable]
204 | int num = buf_vbo_num_tris;
| ^~~
src/pc/gfx/gfx_pc.c: In function 'import_texture':
src/pc/gfx/gfx_pc.c:661:9: warning: unused variable 't1' [-Wunused-variable]
661 | int t1 = get_time();
| ^~
src/pc/gfx/gfx_pc.c:622:9: warning: unused variable 't0' [-Wunused-variable]
622 | int t0 = get_time();
| ^~
src/pc/gfx/gfx_pc.c: In function 'gfx_sp_moveword':
src/pc/gfx/gfx_pc.c:1133:53: warning: unused parameter 'offset' [-Wunused-parameter]
1133 | static void gfx_sp_moveword(uint8_t index, uint16_t offset, uint32_t data) {
| ~~~~~~~~~^~~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_sp_texture':
src/pc/gfx/gfx_pc.c:1152:62: warning: unused parameter 'level' [-Wunused-parameter]
1152 | static void gfx_sp_texture(uint16_t sc, uint16_t tc, uint8_t level, uint8_t tile, uint8_t on) {
| ~~~~~~~~^~~~~
src/pc/gfx/gfx_pc.c:1152:77: warning: unused parameter 'tile' [-Wunused-parameter]
1152 | static void gfx_sp_texture(uint16_t sc, uint16_t tc, uint8_t level, uint8_t tile, uint8_t on) {
| ~~~~~~~~^~~~
src/pc/gfx/gfx_pc.c:1152:91: warning: unused parameter 'on' [-Wunused-parameter]
1152 | static void gfx_sp_texture(uint16_t sc, uint16_t tc, uint8_t level, uint8_t tile, uint8_t on) {
| ~~~~~~~~^~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_set_scissor':
src/pc/gfx/gfx_pc.c:1157:41: warning: unused parameter 'mode' [-Wunused-parameter]
1157 | static void gfx_dp_set_scissor(uint32_t mode, uint32_t ulx, uint32_t uly, uint32_t lrx, uint32_t lry) {
| ~~~~~~~~~^~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_set_texture_image':
src/pc/gfx/gfx_pc.c:1171:47: warning: unused parameter 'format' [-Wunused-parameter]
1171 | static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr) {
| ~~~~~~~~~^~~~~~
src/pc/gfx/gfx_pc.c:1171:79: warning: unused parameter 'width' [-Wunused-parameter]
1171 | static void gfx_dp_set_texture_image(uint32_t format, uint32_t size, uint32_t width, const void* addr) {
| ~~~~~~~~~^~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_set_tile':
src/pc/gfx/gfx_pc.c:1176:141: warning: unused parameter 'maskt' [-Wunused-parameter]
1176 | static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
| ~~~~~~~~~^~~~~
src/pc/gfx/gfx_pc.c:1176:157: warning: unused parameter 'shiftt' [-Wunused-parameter]
1176 | static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
| ~~~~~~~~~^~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/ultra_reimplementation.o src/pc/ultra_reimplementation.c
src/pc/gfx/gfx_pc.c:1176:188: warning: unused parameter 'masks' [-Wunused-parameter]
1176 | static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
| ~~~~~~~~~^~~~~
src/pc/gfx/gfx_pc.c:1176:204: warning: unused parameter 'shifts' [-Wunused-parameter]
1176 | static void gfx_dp_set_tile(uint8_t fmt, uint32_t siz, uint32_t line, uint32_t tmem, uint8_t tile, uint32_t palette, uint32_t cmt, uint32_t maskt, uint32_t shiftt, uint32_t cms, uint32_t masks, uint32_t shifts) {
| ~~~~~~~~~^~~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_load_tlut':
src/pc/gfx/gfx_pc.c:1205:53: warning: unused parameter 'high_index' [-Wunused-parameter]
1205 | static void gfx_dp_load_tlut(uint8_t tile, uint32_t high_index) {
| ~~~~~~~~~^~~~~~~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_load_block':
src/pc/gfx/gfx_pc.c:1211:96: warning: unused parameter 'dxt' [-Wunused-parameter]
1211 | static void gfx_dp_load_block(uint8_t tile, uint32_t uls, uint32_t ult, uint32_t lrs, uint32_t dxt) {
| ~~~~~~~~~^~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_texture_rectangle':
src/pc/gfx/gfx_pc.c:1407:98: warning: unused parameter 'tile' [-Wunused-parameter]
1407 | static void gfx_dp_texture_rectangle(int32_t ulx, int32_t uly, int32_t lrx, int32_t lry, uint8_t tile, int16_t uls, int16_t ult, int16_t dsdx, int16_t dtdy, bool flip) {
| ~~~~~~~~^~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_dp_set_color_image':
src/pc/gfx/gfx_pc.c:1487:45: warning: unused parameter 'format' [-Wunused-parameter]
1487 | static void gfx_dp_set_color_image(uint32_t format, uint32_t size, uint32_t width, void* address) {
| ~~~~~~~~~^~~~~~
src/pc/gfx/gfx_pc.c:1487:62: warning: unused parameter 'size' [-Wunused-parameter]
1487 | static void gfx_dp_set_color_image(uint32_t format, uint32_t size, uint32_t width, void* address) {
| ~~~~~~~~~^~~~
src/pc/gfx/gfx_pc.c:1487:77: warning: unused parameter 'width' [-Wunused-parameter]
1487 | static void gfx_dp_set_color_image(uint32_t format, uint32_t size, uint32_t width, void* address) {
| ~~~~~~~~~^~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_run_dl':
src/pc/gfx/gfx_pc.c:1507:9: warning: unused variable 'dummy' [-Wunused-variable]
1507 | int dummy = 0;
| ^~~~~
src/pc/gfx/gfx_pc.c: In function 'gfx_run':
src/pc/gfx/gfx_pc.c:1798:12: warning: unused variable 't1' [-Wunused-variable]
1798 | double t1 = gfx_wapi->get_time();
| ^~
src/pc/gfx/gfx_pc.c:1794:12: warning: unused variable 't0' [-Wunused-variable]
1794 | double t0 = gfx_wapi->get_time();
| ^~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_cc.o src/pc/gfx/gfx_cc.c
src/pc/audio/audio_null.c: In function 'audio_null_play':
src/pc/audio/audio_null.c:15:44: warning: unused parameter 'buf' [-Wunused-parameter]
15 | static void audio_null_play(const uint8_t *buf, size_t len) {
| ~~~~~~~~~~~~~~~^~~
src/pc/audio/audio_null.c:15:56: warning: unused parameter 'len' [-Wunused-parameter]
15 | static void audio_null_play(const uint8_t *buf, size_t len) {
| ~~~~~~~^~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_opengl.o src/pc/gfx/gfx_opengl.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_sdl1.o src/pc/gfx/gfx_sdl1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_opengl_legacy.o src/pc/gfx/gfx_opengl_legacy.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_pc.o src/pc/gfx/gfx_pc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_sdl2.o src/pc/gfx/gfx_sdl2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/audio/audio_null.o src/pc/audio/audio_null.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_keyboard_debug.o src/pc/controller/controller_keyboard_debug.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/audio/audio_sdl1.o src/pc/audio/audio_sdl1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_entry_point.o src/pc/controller/controller_entry_point.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_emscripten_keyboard.o src/pc/controller/controller_emscripten_keyboard.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/platform.o src/pc/platform.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_keyboard.o src/pc/controller/controller_keyboard.c
In function 'arg_string',
inlined from 'parse_cli_opts' at src/pc/cliopts.c:64:13:
src/pc/cliopts.c:33:5: warning: 'strncpy' specified bound depends on the length of the source argument [-Wstringop-overflow=]
33 | strncpy(target, value, arglen);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/pc/cliopts.c: In function 'parse_cli_opts':
src/pc/cliopts.c: In function 'parse_cli_opts':
src/pc/cliopts.c:28:33: note: length computed here
28 | const unsigned int arglen = strlen(value);
| ^~~~~~~~~~~~~
In function 'arg_string',
inlined from 'parse_cli_opts' at src/pc/cliopts.c:80:13:
src/pc/cliopts.c:33:5: warning: 'strncpy' specified bound depends on the length of the source argument [-Wstringop-overflow=]
33 | strncpy(target, value, arglen);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
src/pc/cliopts.c: In function 'parse_cli_opts':
src/pc/cliopts.c:28:33: note: length computed here
28 | const unsigned int arglen = strlen(value);
| ^~~~~~~~~~~~~
e_cli_opts' at src/pc/cliopts.c:77:13:
src/pc/cliopts.c:33:5: warning: 'strncpy' specified bound depends on the length of the source argument [-Wstringop-overflow=]
33 | strncpy(target, value, arglen);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
tools/n64graphics -i build/us_pc/levels/bbh/0.rgba16 -g levels/bbh/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bbh/1.rgba16 -g levels/bbh/1.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_sdl1.o src/pc/controller/controller_sdl1.c
tools/n64graphics -i build/us_pc/levels/bbh/2.rgba16 -g levels/bbh/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bbh/3.rgba16 -g levels/bbh/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bbh/4.rgba16 -g levels/bbh/4.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_recorded_tas.o src/pc/controller/controller_recorded_tas.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/audio/audio_sdl2.o src/pc/audio/audio_sdl2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/fs/dirtree.o src/pc/fs/dirtree.c
tools/n64graphics -i build/us_pc/levels/bbh/5.rgba16 -g levels/bbh/5.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/controller/controller_sdl2.o src/pc/controller/controller_sdl2.c
tools/n64graphics -i build/us_pc/levels/bbh/6.rgba16 -g levels/bbh/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bitdw/0.rgba16 -g levels/bitdw/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bitdw/1.rgba16 -g levels/bitdw/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bitdw/2.rgba16 -g levels/bitdw/2.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/fs/fs_packtype_zip.o src/pc/fs/fs_packtype_zip.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/socket/socket_linux.o src/pc/network/socket/socket_linux.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_collect_coin.o src/pc/network/packets/packet_collect_coin.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_collect_item.o src/pc/network/packets/packet_collect_item.c
tools/n64graphics -i build/us_pc/levels/bitdw/3.rgba16 -g levels/bitdw/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bitfs/0.rgba16 -g levels/bitfs/0.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_object.o src/pc/network/packets/packet_object.c
tools/n64graphics -i build/us_pc/levels/bitfs/1.rgba16 -g levels/bitfs/1.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_reliable.o src/pc/network/packets/packet_reliable.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_level_warp.o src/pc/network/packets/packet_level_warp.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_inside_painting.o src/pc/network/packets/packet_inside_painting.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/fs/fs.o src/pc/fs/fs.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_read_write.o src/pc/network/packets/packet_read_write.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/fs/fs_packtype_dir.o src/pc/fs/fs_packtype_dir.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_custom.o src/pc/network/packets/packet_custom.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_reservation.o src/pc/network/packets/packet_reservation.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_player.o src/pc/network/packets/packet_player.c
tools/n64graphics -i build/us_pc/levels/bitfs/2.rgba16 -g levels/bitfs/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bits/0.rgba16 -g levels/bits/0.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_collect_star.o src/pc/network/packets/packet_collect_star.c
src/pc/network/discord/lobby.c: In function 'on_lobby_create_callback':
src/pc/network/discord/lobby.c:9:77: warning: unused parameter 'result' [-Wunused-parameter]
9 | static void on_lobby_create_callback(UNUSED void* data, enum EDiscordResult result, struct DiscordLobby* lobby) {
| ~~~~~~~~~~~~~~~~~~~~^~~~~~
src/pc/network/discord/lobby.c: In function 'on_lobby_update':
src/pc/network/discord/lobby.c:34:56: warning: unused parameter 'lobbyId' [-Wunused-parameter]
34 | static void on_lobby_update(UNUSED void* data, int64_t lobbyId) {
| ~~~~~~~~^~~~~~~
src/pc/network/discord/lobby.c: In function 'on_member_connect':
src/pc/network/discord/lobby.c:38:58: warning: unused parameter 'lobbyId' [-Wunused-parameter]
38 | static void on_member_connect(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~~
src/pc/network/discord/lobby.c:38:75: warning: unused parameter 'userId' [-Wunused-parameter]
38 | static void on_member_connect(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~
src/pc/network/discord/lobby.c: In function 'on_member_update':
src/pc/network/discord/lobby.c:44:57: warning: unused parameter 'lobbyId' [-Wunused-parameter]
44 | static void on_member_update(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~~
src/pc/network/discord/lobby.c:44:74: warning: unused parameter 'userId' [-Wunused-parameter]
44 | static void on_member_update(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~
src/pc/network/discord/lobby.c: In function 'on_member_disconnect':
src/pc/network/discord/lobby.c:48:61: warning: unused parameter 'lobbyId' [-Wunused-parameter]
48 | static void on_member_disconnect(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~~
src/pc/network/discord/lobby.c:48:78: warning: unused parameter 'userId' [-Wunused-parameter]
48 | static void on_member_disconnect(UNUSED void* data, int64_t lobbyId, int64_t userId) {
| ~~~~~~~~^~~~~~
src/pc/network/discord/lobby.c: In function 'on_lobby_leave_callback':
src/pc/network/discord/lobby.c:65:76: warning: unused parameter 'result' [-Wunused-parameter]
65 | static void on_lobby_leave_callback(UNUSED void* data, enum EDiscordResult result) {
| ~~~~~~~~~~~~~~~~~~~~^~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/discord/lobby.o src/pc/network/discord/lobby.c
src/pc/network/discord/discord.c: In function 'get_oauth2_token_callback':
src/pc/network/discord/discord.c:31:113: warning: unused parameter 'token' [-Wunused-parameter]
31 | static void get_oauth2_token_callback(UNUSED void* data, enum EDiscordResult result, struct DiscordOAuth2Token* token) {
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~
src/pc/network/discord/activity.c: In function 'on_activity_join_request_callback':
src/pc/network/discord/activity.c:39:86: warning: unused parameter 'result' [-Wunused-parameter]
39 | static void on_activity_join_request_callback(UNUSED void* data, enum EDiscordResult result) {
| ~~~~~~~~~~~~~~~~~~~~^~~~~~
src/pc/network/discord/activity.c: In function 'on_activity_join_request':
src/pc/network/discord/activity.c:43:77: warning: unused parameter 'user' [-Wunused-parameter]
43 | static void on_activity_join_request(UNUSED void* data, struct DiscordUser* user) {
| ~~~~~~~~~~~~~~~~~~~~^~~~
src/pc/network/discord/activity.c: In function 'discord_activity_update':
src/pc/network/discord/activity.c:60:10: warning: unused variable 'hash' [-Wunused-variable]
60 | char hash[HASH_LENGTH] = GIT_HASH;
| ^~~~
src/pc/network/discord/discord_network.c: In function 'discord_network_on_message':
src/pc/network/discord/discord_network.c:21:65: warning: unused parameter 'lobbyId' [-Wunused-parameter]
21 | void discord_network_on_message(UNUSED void* eventData, int64_t lobbyId, int64_t userId, uint8_t channelId, uint8_t* data, uint32_t dataLength) {
| ~~~~~~~~^~~~~~~
src/pc/network/discord/discord_network.c:21:82: warning: unused parameter 'userId' [-Wunused-parameter]
21 | void discord_network_on_message(UNUSED void* eventData, int64_t lobbyId, int64_t userId, uint8_t channelId, uint8_t* data, uint32_t dataLength) {
| ~~~~~~~~^~~~~~
src/pc/network/discord/discord_network.c:21:98: warning: unused parameter 'channelId' [-Wunused-parameter]
21 | void discord_network_on_message(UNUSED void* eventData, int64_t lobbyId, int64_t userId, uint8_t channelId, uint8_t* data, uint32_t dataLength) {
| ~~~~~~~~^~~~~~~~~
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/socket/socket.o src/pc/network/socket/socket.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/discord/discord_network.o src/pc/network/discord/discord_network.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/discord/discord.o src/pc/network/discord/discord.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/discord/activity.o src/pc/network/discord/activity.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_chat.o src/pc/network/packets/packet_chat.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_spawn_objects.o src/pc/network/packets/packet_spawn_objects.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/socket/socket_windows.o src/pc/network/socket/socket_windows.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_spawn_star.o src/pc/network/packets/packet_spawn_star.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/packets/packet_save_file.o src/pc/network/packets/packet_save_file.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/network.o src/pc/network/network.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/network/discord/user.o src/pc/network/discord/user.c
tools/n64graphics -i build/us_pc/levels/bits/1.rgba16 -g levels/bits/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bits/2.rgba16 -g levels/bits/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bob/0.rgba16 -g levels/bob/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bob/1.rgba16 -g levels/bob/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bob/2.rgba16 -g levels/bob/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bob/3.rgba16 -g levels/bob/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bob/4.rgba16 -g levels/bob/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_1/0.rgba16 -g levels/bowser_1/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_1/1.rgba16 -g levels/bowser_1/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_1/2.rgba16 -g levels/bowser_1/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_2/0.rgba16 -g levels/bowser_2/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_3/0.rgba16 -g levels/bowser_3/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_3/1.rgba16 -g levels/bowser_3/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/bowser_3/2.rgba16 -g levels/bowser_3/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/0.rgba16 -g levels/castle_grounds/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/1.rgba16 -g levels/castle_grounds/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/2.rgba16 -g levels/castle_grounds/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/3.rgba16 -g levels/castle_grounds/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/4.rgba16 -g levels/castle_grounds/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_grounds/5.ia8 -g levels/castle_grounds/5.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/castle_inside/1.rgba16 -g levels/castle_inside/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/10.rgba16 -g levels/castle_inside/10.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/11.rgba16 -g levels/castle_inside/11.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/12.rgba16 -g levels/castle_inside/12.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/13.rgba16 -g levels/castle_inside/13.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/14.rgba16 -g levels/castle_inside/14.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/15.rgba16 -g levels/castle_inside/15.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/16.ia16 -g levels/castle_inside/16.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/castle_inside/17.rgba16 -g levels/castle_inside/17.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/18.rgba16 -g levels/castle_inside/18.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/19.rgba16 -g levels/castle_inside/19.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/2.ia16 -g levels/castle_inside/2.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/castle_inside/20.rgba16 -g levels/castle_inside/20.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/21.rgba16 -g levels/castle_inside/21.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/22.rgba16 -g levels/castle_inside/22.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/23_us.rgba16 -g levels/castle_inside/23_us.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/24_us.rgba16 -g levels/castle_inside/24_us.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/25.rgba16 -g levels/castle_inside/25.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/26.rgba16 -g levels/castle_inside/26.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/27.rgba16 -g levels/castle_inside/27.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/28.rgba16 -g levels/castle_inside/28.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/29.rgba16 -g levels/castle_inside/29.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/3.rgba16 -g levels/castle_inside/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/30.rgba16 -g levels/castle_inside/30.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/31.rgba16 -g levels/castle_inside/31.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/32.rgba16 -g levels/castle_inside/32.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/33.rgba16 -g levels/castle_inside/33.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/34.rgba16 -g levels/castle_inside/34.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/35.rgba16 -g levels/castle_inside/35.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/36.rgba16 -g levels/castle_inside/36.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/37.rgba16 -g levels/castle_inside/37.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/38.rgba16 -g levels/castle_inside/38.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/39.rgba16 -g levels/castle_inside/39.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/4.rgba16 -g levels/castle_inside/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/40.rgba16 -g levels/castle_inside/40.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/5.rgba16 -g levels/castle_inside/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/6.rgba16 -g levels/castle_inside/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/7.rgba16 -g levels/castle_inside/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/8.rgba16 -g levels/castle_inside/8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/9.rgba16 -g levels/castle_inside/9.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/castle_inside/castle_light.ia16 -g levels/castle_inside/castle_light.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/ccm/0.rgba16 -g levels/ccm/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/1.rgba16 -g levels/ccm/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/10.rgba16 -g levels/ccm/10.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_courtyard/leveldata.o levels/castle_courtyard/leveldata.c
tools/n64graphics -i build/us_pc/levels/ccm/11.rgba16 -g levels/ccm/11.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/12.rgba16 -g levels/ccm/12.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/2.rgba16 -g levels/ccm/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/3.rgba16 -g levels/ccm/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/4.rgba16 -g levels/ccm/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/5.rgba16 -g levels/ccm/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/6.rgba16 -g levels/ccm/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/7.rgba16 -g levels/ccm/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ccm/8.ia16 -g levels/ccm/8.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/ccm/9.ia16 -g levels/ccm/9.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/cotmc/0.rgba16 -g levels/cotmc/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/cotmc/1.rgba16 -g levels/cotmc/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/cotmc/2.rgba16 -g levels/cotmc/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/cotmc/3.rgba16 -g levels/cotmc/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/cotmc/4.rgba16 -g levels/cotmc/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ddd/0.rgba16 -g levels/ddd/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ddd/1.rgba16 -g levels/ddd/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ddd/2.rgba16 -g levels/ddd/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ddd/3.rgba16 -g levels/ddd/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ddd/4.rgba16 -g levels/ddd/4.rgba16.png -f rgba16
tools/skyconv --type cake --split levels/ending/cake.png build/us_pc/levels/ending
tools/n64graphics -i build/us_pc/levels/hmc/0.rgba16 -g levels/hmc/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/1.rgba16 -g levels/hmc/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/2.rgba16 -g levels/hmc/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/3.rgba16 -g levels/hmc/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/4.rgba16 -g levels/hmc/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/5.rgba16 -g levels/hmc/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/6.rgba16 -g levels/hmc/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/hmc/7.rgba16 -g levels/hmc/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/intro/0.rgba16 -g levels/intro/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/intro/1.rgba16 -g levels/intro/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/intro/2_copyright.rgba16 -g levels/intro/2_copyright.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/intro/3_tm.rgba16 -g levels/intro/3_tm.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/jrb/0.rgba16 -g levels/jrb/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/jrb/1.rgba16 -g levels/jrb/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/jrb/2.rgba16 -g levels/jrb/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/jrb/3.rgba16 -g levels/jrb/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/0.rgba16 -g levels/lll/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/1.rgba16 -g levels/lll/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/10.rgba16 -g levels/lll/10.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/11.rgba16 -g levels/lll/11.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/12.rgba16 -g levels/lll/12.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/13.rgba16 -g levels/lll/13.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/14.rgba16 -g levels/lll/14.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/15.rgba16 -g levels/lll/15.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/16.rgba16 -g levels/lll/16.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/17.rgba16 -g levels/lll/17.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/18.rgba16 -g levels/lll/18.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/19.rgba16 -g levels/lll/19.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/2.rgba16 -g levels/lll/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/20.rgba16 -g levels/lll/20.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/21.rgba16 -g levels/lll/21.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/22.rgba16 -g levels/lll/22.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/23.rgba16 -g levels/lll/23.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/24.rgba16 -g levels/lll/24.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/25.rgba16 -g levels/lll/25.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/26.rgba16 -g levels/lll/26.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/27.ia16 -g levels/lll/27.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/lll/28.rgba16 -g levels/lll/28.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/29.rgba16 -g levels/lll/29.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/3.rgba16 -g levels/lll/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/30.rgba16 -g levels/lll/30.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/31.rgba16 -g levels/lll/31.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/32.rgba16 -g levels/lll/32.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/4.rgba16 -g levels/lll/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/5.rgba16 -g levels/lll/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/6.rgba16 -g levels/lll/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/7.rgba16 -g levels/lll/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/8.rgba16 -g levels/lll/8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/lll/9.rgba16 -g levels/lll/9.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.00018.rgba16 -g levels/menu/main_menu_seg7.00018.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.00818.rgba16 -g levels/menu/main_menu_seg7.00818.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.01018.rgba16 -g levels/menu/main_menu_seg7.01018.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.02018.rgba16 -g levels/menu/main_menu_seg7.02018.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.03468.rgba16 -g levels/menu/main_menu_seg7.03468.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.03C68.rgba16 -g levels/menu/main_menu_seg7.03C68.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.04468.rgba16 -g levels/menu/main_menu_seg7.04468.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.04C68.rgba16 -g levels/menu/main_menu_seg7.04C68.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.05468.rgba16 -g levels/menu/main_menu_seg7.05468.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.06328.rgba16 -g levels/menu/main_menu_seg7.06328.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.06B28.rgba16 -g levels/menu/main_menu_seg7.06B28.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.073D0.rgba16 -g levels/menu/main_menu_seg7.073D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.075D0.rgba16 -g levels/menu/main_menu_seg7.075D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.077D0.rgba16 -g levels/menu/main_menu_seg7.077D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.079D0.rgba16 -g levels/menu/main_menu_seg7.079D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.07BD0.rgba16 -g levels/menu/main_menu_seg7.07BD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.07DD0.rgba16 -g levels/menu/main_menu_seg7.07DD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.07FD0.rgba16 -g levels/menu/main_menu_seg7.07FD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.081D0.rgba16 -g levels/menu/main_menu_seg7.081D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.083D0.rgba16 -g levels/menu/main_menu_seg7.083D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.085D0.rgba16 -g levels/menu/main_menu_seg7.085D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.087D0.rgba16 -g levels/menu/main_menu_seg7.087D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.089D0.rgba16 -g levels/menu/main_menu_seg7.089D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.08BD0.rgba16 -g levels/menu/main_menu_seg7.08BD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.08DD0.rgba16 -g levels/menu/main_menu_seg7.08DD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.08FD0.rgba16 -g levels/menu/main_menu_seg7.08FD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.091D0.rgba16 -g levels/menu/main_menu_seg7.091D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.093D0.rgba16 -g levels/menu/main_menu_seg7.093D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.095D0.rgba16 -g levels/menu/main_menu_seg7.095D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.097D0.rgba16 -g levels/menu/main_menu_seg7.097D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.099D0.rgba16 -g levels/menu/main_menu_seg7.099D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.09BD0.rgba16 -g levels/menu/main_menu_seg7.09BD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.09DD0.rgba16 -g levels/menu/main_menu_seg7.09DD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.09FD0.rgba16 -g levels/menu/main_menu_seg7.09FD0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0A1D0.rgba16 -g levels/menu/main_menu_seg7.0A1D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0A3D0.rgba16 -g levels/menu/main_menu_seg7.0A3D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0A5D0.rgba16 -g levels/menu/main_menu_seg7.0A5D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0A7D0.rgba16 -g levels/menu/main_menu_seg7.0A7D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0A9D0.rgba16 -g levels/menu/main_menu_seg7.0A9D0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0D1A8.rgba16 -g levels/menu/main_menu_seg7.0D1A8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7.0E1A8.rgba16 -g levels/menu/main_menu_seg7.0E1A8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AC40.ia8 -g levels/menu/main_menu_seg7_us.0AC40.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AC80.ia8 -g levels/menu/main_menu_seg7_us.0AC80.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0ACC0.ia8 -g levels/menu/main_menu_seg7_us.0ACC0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AD00.ia8 -g levels/menu/main_menu_seg7_us.0AD00.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AD40.ia8 -g levels/menu/main_menu_seg7_us.0AD40.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AD80.ia8 -g levels/menu/main_menu_seg7_us.0AD80.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0ADC0.ia8 -g levels/menu/main_menu_seg7_us.0ADC0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AE00.ia8 -g levels/menu/main_menu_seg7_us.0AE00.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AE40.ia8 -g levels/menu/main_menu_seg7_us.0AE40.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AE80.ia8 -g levels/menu/main_menu_seg7_us.0AE80.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AEC0.ia8 -g levels/menu/main_menu_seg7_us.0AEC0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AF00.ia8 -g levels/menu/main_menu_seg7_us.0AF00.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AF40.ia8 -g levels/menu/main_menu_seg7_us.0AF40.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AF80.ia8 -g levels/menu/main_menu_seg7_us.0AF80.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0AFC0.ia8 -g levels/menu/main_menu_seg7_us.0AFC0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B000.ia8 -g levels/menu/main_menu_seg7_us.0B000.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B040.ia8 -g levels/menu/main_menu_seg7_us.0B040.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B080.ia8 -g levels/menu/main_menu_seg7_us.0B080.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B0C0.ia8 -g levels/menu/main_menu_seg7_us.0B0C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B100.ia8 -g levels/menu/main_menu_seg7_us.0B100.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B140.ia8 -g levels/menu/main_menu_seg7_us.0B140.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B180.ia8 -g levels/menu/main_menu_seg7_us.0B180.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B1C0.ia8 -g levels/menu/main_menu_seg7_us.0B1C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B200.ia8 -g levels/menu/main_menu_seg7_us.0B200.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B240.ia8 -g levels/menu/main_menu_seg7_us.0B240.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B280.ia8 -g levels/menu/main_menu_seg7_us.0B280.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B2C0.ia8 -g levels/menu/main_menu_seg7_us.0B2C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B300.ia8 -g levels/menu/main_menu_seg7_us.0B300.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B340.ia8 -g levels/menu/main_menu_seg7_us.0B340.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B380.ia8 -g levels/menu/main_menu_seg7_us.0B380.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B3C0.ia8 -g levels/menu/main_menu_seg7_us.0B3C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B400.ia8 -g levels/menu/main_menu_seg7_us.0B400.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B440.ia8 -g levels/menu/main_menu_seg7_us.0B440.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B480.ia8 -g levels/menu/main_menu_seg7_us.0B480.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B4C0.ia8 -g levels/menu/main_menu_seg7_us.0B4C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B500.ia8 -g levels/menu/main_menu_seg7_us.0B500.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B540.ia8 -g levels/menu/main_menu_seg7_us.0B540.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B580.ia8 -g levels/menu/main_menu_seg7_us.0B580.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B5C0.ia8 -g levels/menu/main_menu_seg7_us.0B5C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B600.ia8 -g levels/menu/main_menu_seg7_us.0B600.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B640.ia8 -g levels/menu/main_menu_seg7_us.0B640.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B680.ia8 -g levels/menu/main_menu_seg7_us.0B680.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B6C0.ia8 -g levels/menu/main_menu_seg7_us.0B6C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B700.ia8 -g levels/menu/main_menu_seg7_us.0B700.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B740.ia8 -g levels/menu/main_menu_seg7_us.0B740.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B780.ia8 -g levels/menu/main_menu_seg7_us.0B780.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B7C0.ia8 -g levels/menu/main_menu_seg7_us.0B7C0.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/menu/main_menu_seg7_us.0B800.ia8 -g levels/menu/main_menu_seg7_us.0B800.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/pss/0.rgba16 -g levels/pss/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/pss/1.ia16 -g levels/pss/1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/pss/2.rgba16 -g levels/pss/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/rr/1.rgba16 -g levels/rr/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/rr/2.rgba16 -g levels/rr/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/rr/quarter_flying_carpet.rgba16 -g levels/rr/quarter_flying_carpet.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/sl/0.rgba16 -g levels/sl/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/sl/1.rgba16 -g levels/sl/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/sl/2.rgba16 -g levels/sl/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/sl/3.rgba16 -g levels/sl/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/sl/4.rgba16 -g levels/sl/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/0.rgba16 -g levels/ssl/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/1.ia16 -g levels/ssl/1.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/ssl/10.rgba16 -g levels/ssl/10.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/11.rgba16 -g levels/ssl/11.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/2.rgba16 -g levels/ssl/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/3.rgba16 -g levels/ssl/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/4.rgba16 -g levels/ssl/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/5.rgba16 -g levels/ssl/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/6.rgba16 -g levels/ssl/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/7.rgba16 -g levels/ssl/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/8.rgba16 -g levels/ssl/8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ssl/9.rgba16 -g levels/ssl/9.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/thi/0.rgba16 -g levels/thi/0.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sa/leveldata.o levels/sa/leveldata.c
tools/n64graphics -i build/us_pc/levels/thi/1.rgba16 -g levels/thi/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/totwc/0.rgba16 -g levels/totwc/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/totwc/1.rgba16 -g levels/totwc/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/totwc/2.rgba16 -g levels/totwc/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/totwc/3.ia16 -g levels/totwc/3.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/ttc/0.rgba16 -g levels/ttc/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttc/1.rgba16 -g levels/ttc/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttc/2.rgba16 -g levels/ttc/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/0.ia16 -g levels/ttm/0.ia16.png -f ia16
tools/n64graphics -i build/us_pc/levels/ttm/1.rgba16 -g levels/ttm/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/2.rgba16 -g levels/ttm/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/3.rgba16 -g levels/ttm/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/4.rgba16 -g levels/ttm/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/5.rgba16 -g levels/ttm/5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/6.rgba16 -g levels/ttm/6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/7.rgba16 -g levels/ttm/7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/ttm/8.rgba16 -g levels/ttm/8.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/vcutm/0.rgba16 -g levels/vcutm/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/vcutm/1.rgba16 -g levels/vcutm/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/vcutm/2.rgba16 -g levels/vcutm/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/vcutm/3.rgba16 -g levels/vcutm/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wdw/0.rgba16 -g levels/wdw/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wdw/1.rgba16 -g levels/wdw/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wdw/2.rgba16 -g levels/wdw/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wdw/3.rgba16 -g levels/wdw/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wdw/4.rgba16 -g levels/wdw/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/0.rgba16 -g levels/wf/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/1.rgba16 -g levels/wf/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/2.rgba16 -g levels/wf/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/3.rgba16 -g levels/wf/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/4.rgba16 -g levels/wf/4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wf/5.ia8 -g levels/wf/5.ia8.png -f ia8
tools/n64graphics -i build/us_pc/levels/wmotr/0.rgba16 -g levels/wmotr/0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wmotr/1.rgba16 -g levels/wmotr/1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wmotr/2.rgba16 -g levels/wmotr/2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wmotr/3.rgba16 -g levels/wmotr/3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/levels/wmotr/4.rgba16 -g levels/wmotr/4.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bbh/script.o levels/bbh/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitdw/script.o levels/bitdw/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitfs/script.o levels/bitfs/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bits/script.o levels/bits/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bob/script.o levels/bob/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_1/script.o levels/bowser_1/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_2/script.o levels/bowser_2/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_3/script.o levels/bowser_3/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_courtyard/script.o levels/castle_courtyard/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ccm/script.o levels/ccm/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/cotmc/script.o levels/cotmc/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_grounds/script.o levels/castle_grounds/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ddd/script.o levels/ddd/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ending/script.o levels/ending/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/hmc/script.o levels/hmc/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/jrb/script.o levels/jrb/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_inside/script.o levels/castle_inside/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/intro/script.o levels/intro/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/menu/script.o levels/menu/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/lll/script.o levels/lll/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sa/script.o levels/sa/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/rr/script.o levels/rr/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/pss/script.o levels/pss/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sl/script.o levels/sl/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/thi/script.o levels/thi/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ssl/script.o levels/ssl/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/totwc/script.o levels/totwc/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttc/script.o levels/ttc/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wf/script.o levels/wf/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttm/script.o levels/ttm/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wdw/script.o levels/wdw/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/vcutm/script.o levels/vcutm/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wmotr/script.o levels/wmotr/script.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitdw/geo.o levels/bitdw/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bbh/geo.o levels/bbh/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitfs/geo.o levels/bitfs/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_1/geo.o levels/bowser_1/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bits/geo.o levels/bits/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bob/geo.o levels/bob/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_3/geo.o levels/bowser_3/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_courtyard/geo.o levels/castle_courtyard/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_inside/geo.o levels/castle_inside/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_2/geo.o levels/bowser_2/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ccm/geo.o levels/ccm/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_grounds/geo.o levels/castle_grounds/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/cotmc/geo.o levels/cotmc/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ddd/geo.o levels/ddd/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/intro/geo.o levels/intro/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/jrb/geo.o levels/jrb/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/hmc/geo.o levels/hmc/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/pss/geo.o levels/pss/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/rr/geo.o levels/rr/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ending/geo.o levels/ending/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/lll/geo.o levels/lll/geo.c
python3 tools/mario_anims_converter.py > build/us_pc/assets/mario_anim_data.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/menu/geo.o levels/menu/geo.c
python3 tools/demo_data_converter.py assets/demo_data.json -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB > build/us_pc/assets/demo_data.c
tools/skyconv --type sky --split textures/skyboxes/bbh.png build/us_pc/bin
tools/skyconv --type sky --split textures/skyboxes/bidw.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/thi/geo.o levels/thi/geo.c
tools/skyconv --type sky --split textures/skyboxes/bitfs.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sl/geo.o levels/sl/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ssl/geo.o levels/ssl/geo.c
tools/skyconv --type sky --split textures/skyboxes/bits.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sa/geo.o levels/sa/geo.c
tools/skyconv --type sky --split textures/skyboxes/ccm.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttm/geo.o levels/ttm/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/totwc/geo.o levels/totwc/geo.c
tools/skyconv --type sky --split textures/skyboxes/cloud_floor.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/vcutm/geo.o levels/vcutm/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wmotr/geo.o levels/wmotr/geo.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wdw/geo.o levels/wdw/geo.c
tools/skyconv --type sky --split textures/skyboxes/clouds.png build/us_pc/bin
tools/skyconv --type sky --split textures/skyboxes/ssl.png build/us_pc/bin
tools/skyconv --type sky --split textures/skyboxes/water.png build/us_pc/bin
tools/skyconv --type sky --split textures/skyboxes/wdw.png build/us_pc/bin
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttc/geo.o levels/ttc/geo.c
tools/aiff_extract_codebook sound/samples/bowser_organ/00.aiff >build/us_pc/sound/samples/bowser_organ/00.table
g++ -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_direct3d12.o src/pc/gfx/gfx_direct3d12.cpp
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wf/geo.o levels/wf/geo.c
tools/aiff_extract_codebook sound/samples/bowser_organ/01.aiff >build/us_pc/sound/samples/bowser_organ/01.table
g++ -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_direct3d_common.o src/pc/gfx/gfx_direct3d_common.cpp
tools/aiff_extract_codebook sound/samples/bowser_organ/02.aiff >build/us_pc/sound/samples/bowser_organ/02.table
tools/aiff_extract_codebook sound/samples/course_start/00_la.aiff >build/us_pc/sound/samples/course_start/00_la.table
tools/aiff_extract_codebook sound/samples/instruments/00.aiff >build/us_pc/sound/samples/instruments/00.table
tools/aiff_extract_codebook sound/samples/instruments/01.aiff >build/us_pc/sound/samples/instruments/01.table
tools/aiff_extract_codebook sound/samples/instruments/02.aiff >build/us_pc/sound/samples/instruments/02.table
tools/aiff_extract_codebook sound/samples/instruments/03.aiff >build/us_pc/sound/samples/instruments/03.table
tools/aiff_extract_codebook sound/samples/instruments/04.aiff >build/us_pc/sound/samples/instruments/04.table
tools/aiff_extract_codebook sound/samples/instruments/05.aiff >build/us_pc/sound/samples/instruments/05.table
tools/aiff_extract_codebook sound/samples/instruments/06.aiff >build/us_pc/sound/samples/instruments/06.table
tools/aiff_extract_codebook sound/samples/instruments/07.aiff >build/us_pc/sound/samples/instruments/07.table
tools/aiff_extract_codebook sound/samples/instruments/08.aiff >build/us_pc/sound/samples/instruments/08.table
tools/aiff_extract_codebook sound/samples/instruments/09.aiff >build/us_pc/sound/samples/instruments/09.table
tools/aiff_extract_codebook sound/samples/instruments/0A.aiff >build/us_pc/sound/samples/instruments/0A.table
tools/aiff_extract_codebook sound/samples/instruments/0B.aiff >build/us_pc/sound/samples/instruments/0B.table
tools/aiff_extract_codebook sound/samples/instruments/0C.aiff >build/us_pc/sound/samples/instruments/0C.table
tools/aiff_extract_codebook sound/samples/instruments/0D.aiff >build/us_pc/sound/samples/instruments/0D.table
tools/aiff_extract_codebook sound/samples/instruments/0E.aiff >build/us_pc/sound/samples/instruments/0E.table
tools/aiff_extract_codebook sound/samples/instruments/0F.aiff >build/us_pc/sound/samples/instruments/0F.table
tools/aiff_extract_codebook sound/samples/instruments/10.aiff >build/us_pc/sound/samples/instruments/10.table
tools/aiff_extract_codebook sound/samples/instruments/11.aiff >build/us_pc/sound/samples/instruments/11.table
tools/aiff_extract_codebook sound/samples/instruments/12.aiff >build/us_pc/sound/samples/instruments/12.table
tools/aiff_extract_codebook sound/samples/instruments/13.aiff >build/us_pc/sound/samples/instruments/13.table
tools/aiff_extract_codebook sound/samples/instruments/14.aiff >build/us_pc/sound/samples/instruments/14.table
tools/aiff_extract_codebook sound/samples/instruments/15.aiff >build/us_pc/sound/samples/instruments/15.table
tools/aiff_extract_codebook sound/samples/instruments/16.aiff >build/us_pc/sound/samples/instruments/16.table
tools/aiff_extract_codebook sound/samples/instruments/17.aiff >build/us_pc/sound/samples/instruments/17.table
tools/aiff_extract_codebook sound/samples/instruments/18.aiff >build/us_pc/sound/samples/instruments/18.table
tools/aiff_extract_codebook sound/samples/instruments/19.aiff >build/us_pc/sound/samples/instruments/19.table
tools/aiff_extract_codebook sound/samples/instruments/1A.aiff >build/us_pc/sound/samples/instruments/1A.table
tools/aiff_extract_codebook sound/samples/instruments/1B.aiff >build/us_pc/sound/samples/instruments/1B.table
tools/aiff_extract_codebook sound/samples/instruments/1C.aiff >build/us_pc/sound/samples/instruments/1C.table
tools/aiff_extract_codebook sound/samples/instruments/1D.aiff >build/us_pc/sound/samples/instruments/1D.table
tools/aiff_extract_codebook sound/samples/instruments/1E.aiff >build/us_pc/sound/samples/instruments/1E.table
tools/aiff_extract_codebook sound/samples/instruments/1F.aiff >build/us_pc/sound/samples/instruments/1F.table
tools/aiff_extract_codebook sound/samples/instruments/20.aiff >build/us_pc/sound/samples/instruments/20.table
tools/aiff_extract_codebook sound/samples/instruments/21.aiff >build/us_pc/sound/samples/instruments/21.table
tools/aiff_extract_codebook sound/samples/instruments/22.aiff >build/us_pc/sound/samples/instruments/22.table
tools/aiff_extract_codebook sound/samples/instruments/23.aiff >build/us_pc/sound/samples/instruments/23.table
tools/aiff_extract_codebook sound/samples/instruments/24.aiff >build/us_pc/sound/samples/instruments/24.table
tools/aiff_extract_codebook sound/samples/instruments/25.aiff >build/us_pc/sound/samples/instruments/25.table
tools/aiff_extract_codebook sound/samples/instruments/26.aiff >build/us_pc/sound/samples/instruments/26.table
tools/aiff_extract_codebook sound/samples/instruments/27.aiff >build/us_pc/sound/samples/instruments/27.table
tools/aiff_extract_codebook sound/samples/instruments/28.aiff >build/us_pc/sound/samples/instruments/28.table
tools/aiff_extract_codebook sound/samples/instruments/29.aiff >build/us_pc/sound/samples/instruments/29.table
tools/aiff_extract_codebook sound/samples/instruments/2A.aiff >build/us_pc/sound/samples/instruments/2A.table
tools/aiff_extract_codebook sound/samples/instruments/2B.aiff >build/us_pc/sound/samples/instruments/2B.table
tools/aiff_extract_codebook sound/samples/instruments/2C.aiff >build/us_pc/sound/samples/instruments/2C.table
tools/aiff_extract_codebook sound/samples/instruments/2D.aiff >build/us_pc/sound/samples/instruments/2D.table
tools/aiff_extract_codebook sound/samples/instruments/2E.aiff >build/us_pc/sound/samples/instruments/2E.table
tools/aiff_extract_codebook sound/samples/instruments/2F.aiff >build/us_pc/sound/samples/instruments/2F.table
tools/aiff_extract_codebook sound/samples/instruments/30.aiff >build/us_pc/sound/samples/instruments/30.table
tools/aiff_extract_codebook sound/samples/instruments/31.aiff >build/us_pc/sound/samples/instruments/31.table
tools/aiff_extract_codebook sound/samples/instruments/32.aiff >build/us_pc/sound/samples/instruments/32.table
tools/aiff_extract_codebook sound/samples/instruments/33.aiff >build/us_pc/sound/samples/instruments/33.table
tools/aiff_extract_codebook sound/samples/instruments/34.aiff >build/us_pc/sound/samples/instruments/34.table
tools/aiff_extract_codebook sound/samples/instruments/35.aiff >build/us_pc/sound/samples/instruments/35.table
tools/aiff_extract_codebook sound/samples/instruments/36.aiff >build/us_pc/sound/samples/instruments/36.table
tools/aiff_extract_codebook sound/samples/instruments/37.aiff >build/us_pc/sound/samples/instruments/37.table
tools/aiff_extract_codebook sound/samples/instruments/38.aiff >build/us_pc/sound/samples/instruments/38.table
tools/aiff_extract_codebook sound/samples/instruments/39.aiff >build/us_pc/sound/samples/instruments/39.table
tools/aiff_extract_codebook sound/samples/instruments/3A.aiff >build/us_pc/sound/samples/instruments/3A.table
tools/aiff_extract_codebook sound/samples/instruments/3B.aiff >build/us_pc/sound/samples/instruments/3B.table
tools/aiff_extract_codebook sound/samples/instruments/3C.aiff >build/us_pc/sound/samples/instruments/3C.table
tools/aiff_extract_codebook sound/samples/instruments/3D.aiff >build/us_pc/sound/samples/instruments/3D.table
tools/aiff_extract_codebook sound/samples/instruments/3E.aiff >build/us_pc/sound/samples/instruments/3E.table
tools/aiff_extract_codebook sound/samples/instruments/3F.aiff >build/us_pc/sound/samples/instruments/3F.table
tools/aiff_extract_codebook sound/samples/instruments/40.aiff >build/us_pc/sound/samples/instruments/40.table
tools/aiff_extract_codebook sound/samples/instruments/41.aiff >build/us_pc/sound/samples/instruments/41.table
tools/aiff_extract_codebook sound/samples/instruments/42.aiff >build/us_pc/sound/samples/instruments/42.table
tools/aiff_extract_codebook sound/samples/instruments/43.aiff >build/us_pc/sound/samples/instruments/43.table
tools/aiff_extract_codebook sound/samples/instruments/44.aiff >build/us_pc/sound/samples/instruments/44.table
tools/aiff_extract_codebook sound/samples/instruments/45.aiff >build/us_pc/sound/samples/instruments/45.table
tools/aiff_extract_codebook sound/samples/instruments/46.aiff >build/us_pc/sound/samples/instruments/46.table
tools/aiff_extract_codebook sound/samples/instruments/47.aiff >build/us_pc/sound/samples/instruments/47.table
tools/aiff_extract_codebook sound/samples/instruments/48.aiff >build/us_pc/sound/samples/instruments/48.table
tools/aiff_extract_codebook sound/samples/piranha_music_box/00_pling.aiff >build/us_pc/sound/samples/piranha_music_box/00_pling.table
tools/aiff_extract_codebook sound/samples/sfx_1/00_twirl.aiff >build/us_pc/sound/samples/sfx_1/00_twirl.table
tools/aiff_extract_codebook sound/samples/sfx_1/01_brushing.aiff >build/us_pc/sound/samples/sfx_1/01_brushing.table
tools/aiff_extract_codebook sound/samples/sfx_1/02_hand_touch.aiff >build/us_pc/sound/samples/sfx_1/02_hand_touch.table
tools/aiff_extract_codebook sound/samples/sfx_1/03_yoshi.aiff >build/us_pc/sound/samples/sfx_1/03_yoshi.table
tools/aiff_extract_codebook sound/samples/sfx_1/04_plop.aiff >build/us_pc/sound/samples/sfx_1/04_plop.table
tools/aiff_extract_codebook sound/samples/sfx_1/05_heavy_landing.aiff >build/us_pc/sound/samples/sfx_1/05_heavy_landing.table
tools/aiff_extract_codebook sound/samples/sfx_4/00.aiff >build/us_pc/sound/samples/sfx_4/00.table
tools/aiff_extract_codebook sound/samples/sfx_4/01.aiff >build/us_pc/sound/samples/sfx_4/01.table
tools/aiff_extract_codebook sound/samples/sfx_4/02.aiff >build/us_pc/sound/samples/sfx_4/02.table
tools/aiff_extract_codebook sound/samples/sfx_4/03.aiff >build/us_pc/sound/samples/sfx_4/03.table
tools/aiff_extract_codebook sound/samples/sfx_4/04.aiff >build/us_pc/sound/samples/sfx_4/04.table
tools/aiff_extract_codebook sound/samples/sfx_4/05.aiff >build/us_pc/sound/samples/sfx_4/05.table
tools/aiff_extract_codebook sound/samples/sfx_4/06.aiff >build/us_pc/sound/samples/sfx_4/06.table
tools/aiff_extract_codebook sound/samples/sfx_4/07.aiff >build/us_pc/sound/samples/sfx_4/07.table
tools/aiff_extract_codebook sound/samples/sfx_4/08.aiff >build/us_pc/sound/samples/sfx_4/08.table
tools/aiff_extract_codebook sound/samples/sfx_4/09.aiff >build/us_pc/sound/samples/sfx_4/09.table
tools/aiff_extract_codebook sound/samples/sfx_5/00.aiff >build/us_pc/sound/samples/sfx_5/00.table
tools/aiff_extract_codebook sound/samples/sfx_5/01.aiff >build/us_pc/sound/samples/sfx_5/01.table
tools/aiff_extract_codebook sound/samples/sfx_5/02.aiff >build/us_pc/sound/samples/sfx_5/02.table
tools/aiff_extract_codebook sound/samples/sfx_5/03.aiff >build/us_pc/sound/samples/sfx_5/03.table
tools/aiff_extract_codebook sound/samples/sfx_5/04.aiff >build/us_pc/sound/samples/sfx_5/04.table
tools/aiff_extract_codebook sound/samples/sfx_5/05.aiff >build/us_pc/sound/samples/sfx_5/05.table
tools/aiff_extract_codebook sound/samples/sfx_5/06.aiff >build/us_pc/sound/samples/sfx_5/06.table
tools/aiff_extract_codebook sound/samples/sfx_5/07.aiff >build/us_pc/sound/samples/sfx_5/07.table
tools/aiff_extract_codebook sound/samples/sfx_5/08.aiff >build/us_pc/sound/samples/sfx_5/08.table
tools/aiff_extract_codebook sound/samples/sfx_5/09.aiff >build/us_pc/sound/samples/sfx_5/09.table
tools/aiff_extract_codebook sound/samples/sfx_5/0A.aiff >build/us_pc/sound/samples/sfx_5/0A.table
tools/aiff_extract_codebook sound/samples/sfx_5/0B.aiff >build/us_pc/sound/samples/sfx_5/0B.table
tools/aiff_extract_codebook sound/samples/sfx_5/0C.aiff >build/us_pc/sound/samples/sfx_5/0C.table
tools/aiff_extract_codebook sound/samples/sfx_5/0D.aiff >build/us_pc/sound/samples/sfx_5/0D.table
tools/aiff_extract_codebook sound/samples/sfx_5/0E.aiff >build/us_pc/sound/samples/sfx_5/0E.table
tools/aiff_extract_codebook sound/samples/sfx_5/0F.aiff >build/us_pc/sound/samples/sfx_5/0F.table
tools/aiff_extract_codebook sound/samples/sfx_5/10.aiff >build/us_pc/sound/samples/sfx_5/10.table
tools/aiff_extract_codebook sound/samples/sfx_5/11.aiff >build/us_pc/sound/samples/sfx_5/11.table
tools/aiff_extract_codebook sound/samples/sfx_5/12.aiff >build/us_pc/sound/samples/sfx_5/12.table
tools/aiff_extract_codebook sound/samples/sfx_5/13.aiff >build/us_pc/sound/samples/sfx_5/13.table
tools/aiff_extract_codebook sound/samples/sfx_5/14.aiff >build/us_pc/sound/samples/sfx_5/14.table
tools/aiff_extract_codebook sound/samples/sfx_5/15.aiff >build/us_pc/sound/samples/sfx_5/15.table
tools/aiff_extract_codebook sound/samples/sfx_5/16.aiff >build/us_pc/sound/samples/sfx_5/16.table
tools/aiff_extract_codebook sound/samples/sfx_5/17.aiff >build/us_pc/sound/samples/sfx_5/17.table
tools/aiff_extract_codebook sound/samples/sfx_5/18.aiff >build/us_pc/sound/samples/sfx_5/18.table
tools/aiff_extract_codebook sound/samples/sfx_5/19.aiff >build/us_pc/sound/samples/sfx_5/19.table
tools/aiff_extract_codebook sound/samples/sfx_5/1A.aiff >build/us_pc/sound/samples/sfx_5/1A.table
tools/aiff_extract_codebook sound/samples/sfx_5/1B.aiff >build/us_pc/sound/samples/sfx_5/1B.table
tools/aiff_extract_codebook sound/samples/sfx_5/1C.aiff >build/us_pc/sound/samples/sfx_5/1C.table
tools/aiff_extract_codebook sound/samples/sfx_6/00.aiff >build/us_pc/sound/samples/sfx_6/00.table
tools/aiff_extract_codebook sound/samples/sfx_6/01.aiff >build/us_pc/sound/samples/sfx_6/01.table
tools/aiff_extract_codebook sound/samples/sfx_6/02.aiff >build/us_pc/sound/samples/sfx_6/02.table
tools/aiff_extract_codebook sound/samples/sfx_6/03.aiff >build/us_pc/sound/samples/sfx_6/03.table
tools/aiff_extract_codebook sound/samples/sfx_6/04.aiff >build/us_pc/sound/samples/sfx_6/04.table
tools/aiff_extract_codebook sound/samples/sfx_6/05.aiff >build/us_pc/sound/samples/sfx_6/05.table
tools/aiff_extract_codebook sound/samples/sfx_6/06.aiff >build/us_pc/sound/samples/sfx_6/06.table
tools/aiff_extract_codebook sound/samples/sfx_6/07.aiff >build/us_pc/sound/samples/sfx_6/07.table
tools/aiff_extract_codebook sound/samples/sfx_6/08.aiff >build/us_pc/sound/samples/sfx_6/08.table
tools/aiff_extract_codebook sound/samples/sfx_6/09.aiff >build/us_pc/sound/samples/sfx_6/09.table
tools/aiff_extract_codebook sound/samples/sfx_6/0A.aiff >build/us_pc/sound/samples/sfx_6/0A.table
tools/aiff_extract_codebook sound/samples/sfx_6/0B.aiff >build/us_pc/sound/samples/sfx_6/0B.table
tools/aiff_extract_codebook sound/samples/sfx_6/0C.aiff >build/us_pc/sound/samples/sfx_6/0C.table
tools/aiff_extract_codebook sound/samples/sfx_6/0D.aiff >build/us_pc/sound/samples/sfx_6/0D.table
tools/aiff_extract_codebook sound/samples/sfx_7/00.aiff >build/us_pc/sound/samples/sfx_7/00.table
tools/aiff_extract_codebook sound/samples/sfx_7/01.aiff >build/us_pc/sound/samples/sfx_7/01.table
tools/aiff_extract_codebook sound/samples/sfx_7/02.aiff >build/us_pc/sound/samples/sfx_7/02.table
tools/aiff_extract_codebook sound/samples/sfx_7/03.aiff >build/us_pc/sound/samples/sfx_7/03.table
tools/aiff_extract_codebook sound/samples/sfx_7/04.aiff >build/us_pc/sound/samples/sfx_7/04.table
tools/aiff_extract_codebook sound/samples/sfx_7/05.aiff >build/us_pc/sound/samples/sfx_7/05.table
tools/aiff_extract_codebook sound/samples/sfx_7/06.aiff >build/us_pc/sound/samples/sfx_7/06.table
tools/aiff_extract_codebook sound/samples/sfx_7/07.aiff >build/us_pc/sound/samples/sfx_7/07.table
tools/aiff_extract_codebook sound/samples/sfx_7/08.aiff >build/us_pc/sound/samples/sfx_7/08.table
tools/aiff_extract_codebook sound/samples/sfx_7/09.aiff >build/us_pc/sound/samples/sfx_7/09.table
tools/aiff_extract_codebook sound/samples/sfx_7/0A.aiff >build/us_pc/sound/samples/sfx_7/0A.table
tools/aiff_extract_codebook sound/samples/sfx_7/0B.aiff >build/us_pc/sound/samples/sfx_7/0B.table
tools/aiff_extract_codebook sound/samples/sfx_7/0C.aiff >build/us_pc/sound/samples/sfx_7/0C.table
tools/aiff_extract_codebook sound/samples/sfx_7/0D.aiff >build/us_pc/sound/samples/sfx_7/0D.table
tools/aiff_extract_codebook sound/samples/sfx_9/00.aiff >build/us_pc/sound/samples/sfx_9/00.table
tools/aiff_extract_codebook sound/samples/sfx_9/01.aiff >build/us_pc/sound/samples/sfx_9/01.table
tools/aiff_extract_codebook sound/samples/sfx_9/02.aiff >build/us_pc/sound/samples/sfx_9/02.table
tools/aiff_extract_codebook sound/samples/sfx_9/03.aiff >build/us_pc/sound/samples/sfx_9/03.table
tools/aiff_extract_codebook sound/samples/sfx_9/04.aiff >build/us_pc/sound/samples/sfx_9/04.table
tools/aiff_extract_codebook sound/samples/sfx_9/05.aiff >build/us_pc/sound/samples/sfx_9/05.table
tools/aiff_extract_codebook sound/samples/sfx_9/06.aiff >build/us_pc/sound/samples/sfx_9/06.table
tools/aiff_extract_codebook sound/samples/sfx_mario/00.aiff >build/us_pc/sound/samples/sfx_mario/00.table
g++ -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_direct3d11.o src/pc/gfx/gfx_direct3d11.cpp
tools/aiff_extract_codebook sound/samples/sfx_mario/01.aiff >build/us_pc/sound/samples/sfx_mario/01.table
tools/aiff_extract_codebook sound/samples/sfx_mario/02.aiff >build/us_pc/sound/samples/sfx_mario/02.table
tools/aiff_extract_codebook sound/samples/sfx_mario/03.aiff >build/us_pc/sound/samples/sfx_mario/03.table
tools/aiff_extract_codebook sound/samples/sfx_mario/04.aiff >build/us_pc/sound/samples/sfx_mario/04.table
tools/aiff_extract_codebook sound/samples/sfx_mario/05.aiff >build/us_pc/sound/samples/sfx_mario/05.table
tools/aiff_extract_codebook sound/samples/sfx_mario/06.aiff >build/us_pc/sound/samples/sfx_mario/06.table
g++ -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/pc/gfx/gfx_dxgi.o src/pc/gfx/gfx_dxgi.cpp
tools/aiff_extract_codebook sound/samples/sfx_mario/07.aiff >build/us_pc/sound/samples/sfx_mario/07.table
tools/aiff_extract_codebook sound/samples/sfx_mario/08.aiff >build/us_pc/sound/samples/sfx_mario/08.table
tools/aiff_extract_codebook sound/samples/sfx_mario/09.aiff >build/us_pc/sound/samples/sfx_mario/09.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0A.aiff >build/us_pc/sound/samples/sfx_mario/0A.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0B.aiff >build/us_pc/sound/samples/sfx_mario/0B.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0C.aiff >build/us_pc/sound/samples/sfx_mario/0C.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0D.aiff >build/us_pc/sound/samples/sfx_mario/0D.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0E.aiff >build/us_pc/sound/samples/sfx_mario/0E.table
tools/aiff_extract_codebook sound/samples/sfx_mario/0F.aiff >build/us_pc/sound/samples/sfx_mario/0F.table
tools/aiff_extract_codebook sound/samples/sfx_mario/10.aiff >build/us_pc/sound/samples/sfx_mario/10.table
tools/aiff_extract_codebook sound/samples/sfx_mario/11.aiff >build/us_pc/sound/samples/sfx_mario/11.table
tools/aiff_extract_codebook sound/samples/sfx_mario/12.aiff >build/us_pc/sound/samples/sfx_mario/12.table
tools/aiff_extract_codebook sound/samples/sfx_mario/13.aiff >build/us_pc/sound/samples/sfx_mario/13.table
tools/aiff_extract_codebook sound/samples/sfx_mario/14.aiff >build/us_pc/sound/samples/sfx_mario/14.table
tools/aiff_extract_codebook sound/samples/sfx_mario/15.aiff >build/us_pc/sound/samples/sfx_mario/15.table
tools/aiff_extract_codebook sound/samples/sfx_mario/16.aiff >build/us_pc/sound/samples/sfx_mario/16.table
tools/aiff_extract_codebook sound/samples/sfx_mario/17.aiff >build/us_pc/sound/samples/sfx_mario/17.table
tools/aiff_extract_codebook sound/samples/sfx_mario/18.aiff >build/us_pc/sound/samples/sfx_mario/18.table
tools/aiff_extract_codebook sound/samples/sfx_mario/19.aiff >build/us_pc/sound/samples/sfx_mario/19.table
tools/aiff_extract_codebook sound/samples/sfx_mario/1A.aiff >build/us_pc/sound/samples/sfx_mario/1A.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/00.aiff >build/us_pc/sound/samples/sfx_mario_peach/00.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/01.aiff >build/us_pc/sound/samples/sfx_mario_peach/01.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/02.aiff >build/us_pc/sound/samples/sfx_mario_peach/02.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/03.aiff >build/us_pc/sound/samples/sfx_mario_peach/03.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/04.aiff >build/us_pc/sound/samples/sfx_mario_peach/04.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/05.aiff >build/us_pc/sound/samples/sfx_mario_peach/05.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/06.aiff >build/us_pc/sound/samples/sfx_mario_peach/06.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/07.aiff >build/us_pc/sound/samples/sfx_mario_peach/07.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/08.aiff >build/us_pc/sound/samples/sfx_mario_peach/08.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/09.aiff >build/us_pc/sound/samples/sfx_mario_peach/09.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0A.aiff >build/us_pc/sound/samples/sfx_mario_peach/0A.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0B.aiff >build/us_pc/sound/samples/sfx_mario_peach/0B.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0C.aiff >build/us_pc/sound/samples/sfx_mario_peach/0C.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0D.aiff >build/us_pc/sound/samples/sfx_mario_peach/0D.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0E.aiff >build/us_pc/sound/samples/sfx_mario_peach/0E.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/0F.aiff >build/us_pc/sound/samples/sfx_mario_peach/0F.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/10.aiff >build/us_pc/sound/samples/sfx_mario_peach/10.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/11.aiff >build/us_pc/sound/samples/sfx_mario_peach/11.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/12.aiff >build/us_pc/sound/samples/sfx_mario_peach/12.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/13.aiff >build/us_pc/sound/samples/sfx_mario_peach/13.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/14.aiff >build/us_pc/sound/samples/sfx_mario_peach/14.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/15.aiff >build/us_pc/sound/samples/sfx_mario_peach/15.table
tools/aiff_extract_codebook sound/samples/sfx_mario_peach/16.aiff >build/us_pc/sound/samples/sfx_mario_peach/16.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/00_step_default.aiff >build/us_pc/sound/samples/sfx_terrain/00_step_default.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/01_step_grass.aiff >build/us_pc/sound/samples/sfx_terrain/01_step_grass.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/02_step_stone.aiff >build/us_pc/sound/samples/sfx_terrain/02_step_stone.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/03_step_spooky.aiff >build/us_pc/sound/samples/sfx_terrain/03_step_spooky.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/04_step_snow.aiff >build/us_pc/sound/samples/sfx_terrain/04_step_snow.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/05_step_ice.aiff >build/us_pc/sound/samples/sfx_terrain/05_step_ice.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/06_step_metal.aiff >build/us_pc/sound/samples/sfx_terrain/06_step_metal.table
tools/aiff_extract_codebook sound/samples/sfx_terrain/07_step_sand.aiff >build/us_pc/sound/samples/sfx_terrain/07_step_sand.table
tools/aiff_extract_codebook sound/samples/sfx_water/00_plunge.aiff >build/us_pc/sound/samples/sfx_water/00_plunge.table
tools/aiff_extract_codebook sound/samples/sfx_water/01_splash.aiff >build/us_pc/sound/samples/sfx_water/01_splash.table
tools/aiff_extract_codebook sound/samples/sfx_water/02_swim.aiff >build/us_pc/sound/samples/sfx_water/02_swim.table
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/endian-and-bitwidth.dummy2 tools/determine-endian-bitwidth.c 2>build/us_pc/endian-and-bitwidth.dummy1; true
as -I include -I build/us_pc --defsym AVOID_UB=1 -MD build/us_pc/sound/sequences/00_sound_player.d -o build/us_pc/sound/sequences/00_sound_player.o sound/sequences/00_sound_player.s
grep -o 'msgbegin --endian .* --bitwidth .* msgend' build/us_pc/endian-and-bitwidth.dummy1 > build/us_pc/endian-and-bitwidth.dummy2
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/alBnkfNew.o lib/src/alBnkfNew.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guLookAtRef.o lib/src/guLookAtRef.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guNormalize.o lib/src/guNormalize.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guMtxF2L.o lib/src/guMtxF2L.c
tools/n64graphics -i build/us_pc/textures/intro_raw/hand_closed.rgba16 -g textures/intro_raw/hand_closed.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/hand_open.rgba16 -g textures/intro_raw/hand_open.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guPerspectiveF.o lib/src/guPerspectiveF.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guRotateF.o lib/src/guRotateF.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guScaleF.o lib/src/guScaleF.c
head -n1 <build/us_pc/endian-and-bitwidth.dummy2 | cut -d' ' -f2-5 > build/us_pc/endian-and-bitwidth
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/ldiv.o lib/src/ldiv.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guOrthoF.o lib/src/guOrthoF.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/lib/src/guTranslateF.o lib/src/guTranslateF.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/debug_utils.o src/goddard/debug_utils.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/draw_objects.o src/goddard/draw_objects.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/gd_memory.o src/goddard/gd_memory.c
tools/n64graphics -i build/us_pc/textures/intro_raw/mario_face_shine.ia8 -g textures/intro_raw/mario_face_shine.ia8.png -f ia8
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_0.rgba16 -g textures/intro_raw/red_star_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_1.rgba16 -g textures/intro_raw/red_star_1.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/gd_main.o src/goddard/gd_main.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlist_proc.o src/goddard/dynlist_proc.c
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_2.rgba16 -g textures/intro_raw/red_star_2.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/objects.o src/goddard/objects.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/gd_math.o src/goddard/gd_math.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/particles.o src/goddard/particles.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/joints.o src/goddard/joints.c
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_3.rgba16 -g textures/intro_raw/red_star_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_4.rgba16 -g textures/intro_raw/red_star_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_5.rgba16 -g textures/intro_raw/red_star_5.rgba16.png -f rgba16
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/old_menu.o src/goddard/old_menu.c
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_6.rgba16 -g textures/intro_raw/red_star_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/red_star_7.rgba16 -g textures/intro_raw/red_star_7.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_0.rgba16 -g textures/intro_raw/sparkle_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_1.rgba16 -g textures/intro_raw/sparkle_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_2.rgba16 -g textures/intro_raw/sparkle_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_3.rgba16 -g textures/intro_raw/sparkle_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_4.rgba16 -g textures/intro_raw/sparkle_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/sparkle_5.rgba16 -g textures/intro_raw/sparkle_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_0.rgba16 -g textures/intro_raw/white_star_0.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_1.rgba16 -g textures/intro_raw/white_star_1.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_2.rgba16 -g textures/intro_raw/white_star_2.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_3.rgba16 -g textures/intro_raw/white_star_3.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_4.rgba16 -g textures/intro_raw/white_star_4.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_5.rgba16 -g textures/intro_raw/white_star_5.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_6.rgba16 -g textures/intro_raw/white_star_6.rgba16.png -f rgba16
tools/n64graphics -i build/us_pc/textures/intro_raw/white_star_7.rgba16 -g textures/intro_raw/white_star_7.rgba16.png -f rgba16
tools/textconv charmap.txt include/text_strings.h.in build/us_pc/include/text_strings.h
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/blue_coin_switch/blue_coin_switch_side.rgba16 > build/us_pc/actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/blue_coin_switch/blue_coin_switch_top.rgba16 > build/us_pc/actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/amp/amp_body.rgba16 > build/us_pc/actors/amp/amp_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/amp/amp_electricity.rgba16 > build/us_pc/actors/amp/amp_electricity.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/amp/amp_eyes.rgba16 > build/us_pc/actors/amp/amp_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/amp/amp_mouth.rgba16 > build/us_pc/actors/amp/amp_mouth.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/sfx.o src/goddard/sfx.c
echo >> build/us_pc/actors/amp/amp_body.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/shape_helper.o src/goddard/shape_helper.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/skin.o src/goddard/skin.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_mario_lips_2.o src/goddard/dynlists/anim_mario_lips_2.c
echo >> build/us_pc/actors/amp/amp_electricity.rgba16.inc.c
echo >> build/us_pc/actors/amp/amp_mouth.rgba16.inc.c
echo >> build/us_pc/actors/blue_coin_switch/blue_coin_switch_top.rgba16.inc.c
echo >> build/us_pc/actors/blue_coin_switch/blue_coin_switch_side.rgba16.inc.c
echo >> build/us_pc/actors/amp/amp_eyes.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/skin_movement.o src/goddard/skin_movement.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlist_test_cube.o src/goddard/dynlists/dynlist_test_cube.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_mario_lips_1.o src/goddard/dynlists/anim_mario_lips_1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_mario_eyebrows_1.o src/goddard/dynlists/anim_mario_eyebrows_1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_mario_mustache_right.o src/goddard/dynlists/anim_mario_mustache_right.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_mario_mustache_left.o src/goddard/dynlists/anim_mario_mustache_left.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlist_unused.o src/goddard/dynlists/dynlist_unused.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_group_2.o src/goddard/dynlists/anim_group_2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlist_mario_face.o src/goddard/dynlists/dynlist_mario_face.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlists_mario_eyebrows_mustache.o src/goddard/dynlists/dynlists_mario_eyebrows_mustache.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlists_mario_eyes.o src/goddard/dynlists/dynlists_mario_eyes.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/dynlist_mario_master.o src/goddard/dynlists/dynlist_mario_master.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/dynlists/anim_group_1.o src/goddard/dynlists/anim_group_1.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/cannon_lid/cannon_lid.rgba16 > build/us_pc/actors/cannon_lid/cannon_lid.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/cannon_base/cannon_base.rgba16 > build/us_pc/actors/cannon_base/cannon_base.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/cannon_barrel/cannon_barrel.rgba16 > build/us_pc/actors/cannon_barrel/cannon_barrel.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chuckya/chuckya_body_arm_left_side.rgba16 > build/us_pc/actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chuckya/chuckya_body_arm_right_side.rgba16 > build/us_pc/actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chuckya/chuckya_eyes.rgba16 > build/us_pc/actors/chuckya/chuckya_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chuckya/chuckya_hand_antenna.rgba16 > build/us_pc/actors/chuckya/chuckya_hand_antenna.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/purple_switch/purple_switch_base.rgba16 > build/us_pc/actors/purple_switch/purple_switch_base.rgba16.inc.c
echo >> build/us_pc/actors/cannon_lid/cannon_lid.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/purple_switch/purple_switch_exclamation_point.rgba16 > build/us_pc/actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/checkerboard_platform/checkerboard_platform.rgba16 > build/us_pc/actors/checkerboard_platform/checkerboard_platform.rgba16.inc.c
echo >> build/us_pc/actors/cannon_base/cannon_base.rgba16.inc.c
echo >> build/us_pc/actors/chuckya/chuckya_eyes.rgba16.inc.c
echo >> build/us_pc/actors/chuckya/chuckya_body_arm_right_side.rgba16.inc.c
echo >> build/us_pc/actors/chuckya/chuckya_hand_antenna.rgba16.inc.c
echo >> build/us_pc/actors/purple_switch/purple_switch_exclamation_point.rgba16.inc.c
echo >> build/us_pc/actors/chuckya/chuckya_body_arm_left_side.rgba16.inc.c
echo >> build/us_pc/actors/cannon_barrel/cannon_barrel.rgba16.inc.c
echo >> build/us_pc/actors/purple_switch/purple_switch_base.rgba16.inc.c
echo >> build/us_pc/actors/checkerboard_platform/checkerboard_platform.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/checkerboard_platform/checkerboard_platform_side.rgba16 > build/us_pc/actors/checkerboard_platform/checkerboard_platform_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heart/spinning_heart.rgba16 > build/us_pc/actors/heart/spinning_heart.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flyguy/flyguy_cloth_wrinkle.rgba16 > build/us_pc/actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flyguy/flyguy_face.rgba16 > build/us_pc/actors/flyguy/flyguy_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flyguy/flyguy_propeller.ia16 > build/us_pc/actors/flyguy/flyguy_propeller.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/breakable_box/cork_box_surface.rgba16 > build/us_pc/actors/breakable_box/cork_box_surface.rgba16.inc.c
echo >> build/us_pc/actors/checkerboard_platform/checkerboard_platform_side.rgba16.inc.c
echo >> build/us_pc/actors/heart/spinning_heart.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/breakable_box/crazy_box_surface.rgba16 > build/us_pc/actors/breakable_box/crazy_box_surface.rgba16.inc.c
echo >> build/us_pc/actors/flyguy/flyguy_cloth_wrinkle.rgba16.inc.c
echo >> build/us_pc/actors/flyguy/flyguy_face.rgba16.inc.c
echo >> build/us_pc/actors/flyguy/flyguy_propeller.ia16.inc.c
echo >> build/us_pc/actors/breakable_box/cork_box_surface.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/exclamation_box_front.rgba16 > build/us_pc/actors/exclamation_box/exclamation_box_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/exclamation_box_side.rgba16 > build/us_pc/actors/exclamation_box/exclamation_box_side.rgba16.inc.c
echo >> build/us_pc/actors/breakable_box/crazy_box_surface.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/metal_cap_box_front.rgba16 > build/us_pc/actors/exclamation_box/metal_cap_box_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/metal_cap_box_side.rgba16 > build/us_pc/actors/exclamation_box/metal_cap_box_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/vanish_cap_box_front.rgba16 > build/us_pc/actors/exclamation_box/vanish_cap_box_front.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/exclamation_box_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/vanish_cap_box_side.rgba16 > build/us_pc/actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/exclamation_box_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/wing_cap_box_front.rgba16 > build/us_pc/actors/exclamation_box/wing_cap_box_front.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/metal_cap_box_front.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/metal_cap_box_side.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/vanish_cap_box_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box/wing_cap_box_side.rgba16 > build/us_pc/actors/exclamation_box/wing_cap_box_side.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/goomba/goomba_body.rgba16 > build/us_pc/actors/goomba/goomba_body.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/wing_cap_box_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/goomba/goomba_face.rgba16 > build/us_pc/actors/goomba/goomba_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/goomba/goomba_face_blink.rgba16 > build/us_pc/actors/goomba/goomba_face_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_buddy_left_side.rgba16 > build/us_pc/actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box/wing_cap_box_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_buddy_right_side.rgba16 > build/us_pc/actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c
echo >> build/us_pc/actors/goomba/goomba_body.rgba16.inc.c
echo >> build/us_pc/actors/goomba/goomba_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_eyes.rgba16 > build/us_pc/actors/bobomb/bob-omb_eyes.rgba16.inc.c
echo >> build/us_pc/actors/goomba/goomba_face_blink.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_buddy_left_side.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_buddy_right_side.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_eyes_blink.rgba16 > build/us_pc/actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_left_side.rgba16 > build/us_pc/actors/bobomb/bob-omb_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bobomb/bob-omb_right_side.rgba16 > build/us_pc/actors/bobomb/bob-omb_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/metal_box/metal_box_side.rgba16 > build/us_pc/actors/metal_box/metal_box_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box_outline/exclamation_box_outline.rgba16 > build/us_pc/actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/exclamation_box_outline/exclamation_point.rgba16 > build/us_pc/actors/exclamation_box_outline/exclamation_point.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa_shell/koopa_shell_back.rgba16 > build/us_pc/actors/koopa_shell/koopa_shell_back.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_eyes_blink.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa_shell/koopa_shell_front.rgba16 > build/us_pc/actors/koopa_shell/koopa_shell_front.rgba16.inc.c
echo >> build/us_pc/actors/bobomb/bob-omb_right_side.rgba16.inc.c
echo >> build/us_pc/actors/metal_box/metal_box_side.rgba16.inc.c
echo >> build/us_pc/actors/koopa_shell/koopa_shell_back.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box_outline/exclamation_box_outline.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mist/mist.ia16 > build/us_pc/actors/mist/mist.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_0.rgba16 > build/us_pc/actors/explosion/explosion_0.rgba16.inc.c
echo >> build/us_pc/actors/koopa_shell/koopa_shell_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_1.rgba16 > build/us_pc/actors/explosion/explosion_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_2.rgba16 > build/us_pc/actors/explosion/explosion_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_3.rgba16 > build/us_pc/actors/explosion/explosion_3.rgba16.inc.c
echo >> build/us_pc/actors/mist/mist.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_4.rgba16 > build/us_pc/actors/explosion/explosion_4.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_5.rgba16 > build/us_pc/actors/explosion/explosion_5.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_1.rgba16.inc.c
echo >> build/us_pc/actors/exclamation_box_outline/exclamation_point.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_3.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_2.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/explosion/explosion_6.rgba16 > build/us_pc/actors/explosion/explosion_6.rgba16.inc.c
echo >> build/us_pc/actors/explosion/explosion_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/butterfly/butterfly_wing.rgba16 > build/us_pc/actors/butterfly/butterfly_wing.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/coin/coin_front.ia16 > build/us_pc/actors/coin/coin_front.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/coin/coin_side.ia16 > build/us_pc/actors/coin/coin_side.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/coin/coin_tilt_left.ia16 > build/us_pc/actors/coin/coin_tilt_left.ia16.inc.c
echo >> build/us_pc/actors/explosion/explosion_6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/coin/coin_tilt_right.ia16 > build/us_pc/actors/coin/coin_tilt_right.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16 > build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16.inc.c
echo >> build/us_pc/actors/butterfly/butterfly_wing.rgba16.inc.c
echo >> build/us_pc/actors/coin/coin_side.ia16.inc.c
echo >> build/us_pc/actors/coin/coin_front.ia16.inc.c
echo >> build/us_pc/actors/coin/coin_tilt_left.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16 > build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16.inc.c
echo >> build/us_pc/actors/coin/coin_tilt_right.ia16.inc.c
echo >> build/us_pc/actors/warp_pipe/warp_pipe_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/bbh_door.rgba16 > build/us_pc/actors/door/bbh_door.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/bbh_door_overlay.rgba16 > build/us_pc/actors/door/bbh_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/door_lock.rgba16 > build/us_pc/actors/door/door_lock.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/hmc_mural_door.rgba16 > build/us_pc/actors/door/hmc_mural_door.rgba16.inc.c
echo >> build/us_pc/actors/warp_pipe/warp_pipe_top.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/hmc_mural_door_overlay.rgba16 > build/us_pc/actors/door/hmc_mural_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/metal_door.rgba16 > build/us_pc/actors/door/metal_door.rgba16.inc.c
echo >> build/us_pc/actors/door/bbh_door.rgba16.inc.c
echo >> build/us_pc/actors/door/door_lock.rgba16.inc.c
echo >> build/us_pc/actors/door/bbh_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/metal_door_overlay.rgba16 > build/us_pc/actors/door/metal_door_overlay.rgba16.inc.c
echo >> build/us_pc/actors/door/hmc_mural_door.rgba16.inc.c
echo >> build/us_pc/actors/door/metal_door.rgba16.inc.c
echo >> build/us_pc/actors/door/hmc_mural_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/one_star_door_sign.rgba16 > build/us_pc/actors/door/one_star_door_sign.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/polished_wooden_door.rgba16 > build/us_pc/actors/door/polished_wooden_door.rgba16.inc.c
echo >> build/us_pc/actors/door/metal_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/polished_wooden_door_overlay.rgba16 > build/us_pc/actors/door/polished_wooden_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/rough_wooden_door.rgba16 > build/us_pc/actors/door/rough_wooden_door.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/rough_wooden_door_overlay.rgba16 > build/us_pc/actors/door/rough_wooden_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/three_star_door_sign.rgba16 > build/us_pc/actors/door/three_star_door_sign.rgba16.inc.c
echo >> build/us_pc/actors/door/polished_wooden_door.rgba16.inc.c
echo >> build/us_pc/actors/door/one_star_door_sign.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/door/zero_star_door_sign.rgba16 > build/us_pc/actors/door/zero_star_door_sign.rgba16.inc.c
echo >> build/us_pc/actors/door/polished_wooden_door_overlay.rgba16.inc.c
echo >> build/us_pc/actors/door/rough_wooden_door.rgba16.inc.c
echo >> build/us_pc/actors/door/three_star_door_sign.rgba16.inc.c
echo >> build/us_pc/actors/door/rough_wooden_door_overlay.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_0.ia16 > build/us_pc/actors/flame/flame_0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_1.ia16 > build/us_pc/actors/flame/flame_1.ia16.inc.c
echo >> build/us_pc/actors/door/zero_star_door_sign.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_2.ia16 > build/us_pc/actors/flame/flame_2.ia16.inc.c
echo >> build/us_pc/actors/flame/flame_0.ia16.inc.c
echo >> build/us_pc/actors/flame/flame_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_3.ia16 > build/us_pc/actors/flame/flame_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_4.ia16 > build/us_pc/actors/flame/flame_4.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_5.ia16 > build/us_pc/actors/flame/flame_5.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_6.ia16 > build/us_pc/actors/flame/flame_6.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/flame/flame_7.ia16 > build/us_pc/actors/flame/flame_7.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/blue_fish/blue_fish.rgba16 > build/us_pc/actors/blue_fish/blue_fish.rgba16.inc.c
echo >> build/us_pc/actors/flame/flame_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/pebble/pebble.rgba16 > build/us_pc/actors/pebble/pebble.rgba16.inc.c
echo >> build/us_pc/actors/flame/flame_4.ia16.inc.c
echo >> build/us_pc/actors/flame/flame_5.ia16.inc.c
echo >> build/us_pc/actors/flame/flame_6.ia16.inc.c
echo >> build/us_pc/actors/flame/flame_7.ia16.inc.c
echo >> build/us_pc/actors/blue_fish/blue_fish.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/leaves/leaf.rgba16 > build/us_pc/actors/leaves/leaf.rgba16.inc.c
echo >> build/us_pc/actors/flame/flame_2.ia16.inc.c
echo >> build/us_pc/actors/leaves/leaf.rgba16.inc.c
echo >> build/us_pc/actors/pebble/pebble.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_logo.rgba16 > build/us_pc/actors/mario_cap/mario_cap_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_metal.rgba16 > build/us_pc/actors/mario_cap/mario_cap_metal.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16 > build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16 > build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_wing.rgba16 > build/us_pc/actors/mario_cap/mario_cap_wing.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16 > build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_five_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_five_segments.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_metal.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_metal_wing_tip_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_metal_wing_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_wing.rgba16.inc.c
echo >> build/us_pc/actors/mario_cap/mario_cap_wing_tip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_four_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_four_segments.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_five_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_full.rgba16 > build/us_pc/actors/power_meter/power_meter_full.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_left_side.rgba16 > build/us_pc/actors/power_meter/power_meter_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_one_segment.rgba16 > build/us_pc/actors/power_meter/power_meter_one_segment.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_right_side.rgba16 > build/us_pc/actors/power_meter/power_meter_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_four_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_six_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_six_segments.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_full.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_left_side.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_one_segment.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_three_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_three_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/power_meter/power_meter_two_segments.rgba16 > build/us_pc/actors/power_meter/power_meter_two_segments.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_six_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16 > build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/star/star_eye.rgba16 > build/us_pc/actors/star/star_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/star/star_surface.rgba16 > build/us_pc/actors/star/star_surface.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_three_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sand/sand_particle.rgba16 > build/us_pc/actors/sand/sand_particle.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_two_segments.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/dirt/dirt_particle.rgba16 > build/us_pc/actors/dirt/dirt_particle.rgba16.inc.c
echo >> build/us_pc/actors/power_meter/power_meter_seven_segments.rgba16.inc.c
echo >> build/us_pc/actors/star/star_eye.rgba16.inc.c
echo >> build/us_pc/actors/star/star_surface.rgba16.inc.c
echo >> build/us_pc/actors/mushroom_1up/1-up_mushroom.rgba16.inc.c
echo >> build/us_pc/actors/sand/sand_particle.rgba16.inc.c
echo >> build/us_pc/actors/dirt/dirt_particle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/white_particle/snow_particle.rgba16 > build/us_pc/actors/white_particle/snow_particle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16 > build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16 > build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tree/palm_tree.rgba16 > build/us_pc/actors/tree/palm_tree.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tree/pine_tree.rgba16 > build/us_pc/actors/tree/pine_tree.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tree/snowy_pine_tree.rgba16 > build/us_pc/actors/tree/snowy_pine_tree.rgba16.inc.c
echo >> build/us_pc/actors/white_particle/snow_particle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tree/tree_left_side.rgba16 > build/us_pc/actors/tree/tree_left_side.rgba16.inc.c
echo >> build/us_pc/actors/wooden_signpost/wooden_signpost_back.rgba16.inc.c
echo >> build/us_pc/actors/wooden_signpost/wooden_signpost_front.rgba16.inc.c
echo >> build/us_pc/actors/tree/palm_tree.rgba16.inc.c
echo >> build/us_pc/actors/tree/pine_tree.rgba16.inc.c
echo >> build/us_pc/actors/tree/snowy_pine_tree.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tree/tree_right_side.rgba16 > build/us_pc/actors/tree/tree_right_side.rgba16.inc.c
echo >> build/us_pc/actors/tree/tree_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi_cap/custom_luigi_cap_logo.rgba16 > build/us_pc/actors/luigi_cap/custom_luigi_cap_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_center.rgba16 > build/us_pc/actors/mario/mario_eyes_center.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_closed.rgba16 > build/us_pc/actors/mario/mario_eyes_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16 > build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16 > build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c
echo >> build/us_pc/actors/tree/tree_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_dead.rgba16 > build/us_pc/actors/mario/mario_eyes_dead.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_closed_unused_1.rgba16.inc.c
echo >> build/us_pc/actors/luigi_cap/custom_luigi_cap_logo.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_closed.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_center.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_closed_unused_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_down_unused.rgba16 > build/us_pc/actors/mario/mario_eyes_down_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_dead.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_half_closed.rgba16 > build/us_pc/actors/mario/mario_eyes_half_closed.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_down_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_left_unused.rgba16 > build/us_pc/actors/mario/mario_eyes_left_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_right_unused.rgba16 > build/us_pc/actors/mario/mario_eyes_right_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_eyes_up_unused.rgba16 > build/us_pc/actors/mario/mario_eyes_up_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_logo.rgba16 > build/us_pc/actors/mario/mario_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_metal.rgba16 > build/us_pc/actors/mario/mario_metal.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_half_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16 > build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_left_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_right_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_eyes_up_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_metal_wing_unused.rgba16 > build/us_pc/actors/mario/mario_metal_wing_unused.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_metal.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_metal_wing_tip_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_mustache.rgba16 > build/us_pc/actors/mario/mario_mustache.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_overalls_button.rgba16 > build/us_pc/actors/mario/mario_overalls_button.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_sideburn.rgba16 > build/us_pc/actors/mario/mario_sideburn.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_wing.rgba16 > build/us_pc/actors/mario/mario_wing.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_metal_wing_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mario/mario_wing_tip.rgba16 > build/us_pc/actors/mario/mario_wing_tip.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_mustache.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubble/bubble.rgba16 > build/us_pc/actors/bubble/bubble.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_overalls_button.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_sideburn.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_wing.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubble/mr_i_bubble.rgba16 > build/us_pc/actors/bubble/mr_i_bubble.rgba16.inc.c
echo >> build/us_pc/actors/mario/mario_wing_tip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_0.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_0.ia16.inc.c
echo >> build/us_pc/actors/bubble/bubble.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_1.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_2.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_2.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_3.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_3.ia16.inc.c
echo >> build/us_pc/actors/bubble/mr_i_bubble.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_4.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_4.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_5.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_5.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_1.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_2.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/walk_smoke/walk_smoke_6.ia16 > build/us_pc/actors/walk_smoke/walk_smoke_6.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_4.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/burn_smoke/burn_smoke.ia16 > build/us_pc/actors/burn_smoke/burn_smoke.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_5.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16.inc.c
echo >> build/us_pc/actors/walk_smoke/walk_smoke_6.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16.inc.c
echo >> build/us_pc/actors/burn_smoke/burn_smoke.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_0.ia16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_2.ia16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_1.ia16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16 > build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_4.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_wave/water_wave_0.ia16 > build/us_pc/actors/water_wave/water_wave_0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_wave/water_wave_1.ia16 > build/us_pc/actors/water_wave/water_wave_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_wave/water_wave_2.ia16 > build/us_pc/actors/water_wave/water_wave_2.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_wave/water_wave_3.ia16 > build/us_pc/actors/water_wave/water_wave_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_0.rgba16 > build/us_pc/actors/sparkle/sparkle_0.rgba16.inc.c
echo >> build/us_pc/actors/stomp_smoke/stomp_smoke_5.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_1.rgba16 > build/us_pc/actors/sparkle/sparkle_1.rgba16.inc.c
echo >> build/us_pc/actors/water_wave/water_wave_0.ia16.inc.c
echo >> build/us_pc/actors/water_wave/water_wave_1.ia16.inc.c
echo >> build/us_pc/actors/water_wave/water_wave_2.ia16.inc.c
echo >> build/us_pc/actors/water_wave/water_wave_3.ia16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_2.rgba16 > build/us_pc/actors/sparkle/sparkle_2.rgba16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_3.rgba16 > build/us_pc/actors/sparkle/sparkle_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_4.rgba16 > build/us_pc/actors/sparkle/sparkle_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle/sparkle_5.rgba16 > build/us_pc/actors/sparkle/sparkle_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_0.rgba16 > build/us_pc/actors/water_splash/water_splash_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_1.rgba16 > build/us_pc/actors/water_splash/water_splash_1.rgba16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_2.rgba16 > build/us_pc/actors/water_splash/water_splash_2.rgba16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_3.rgba16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_4.rgba16.inc.c
echo >> build/us_pc/actors/sparkle/sparkle_5.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_0.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_3.rgba16 > build/us_pc/actors/water_splash/water_splash_3.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_4.rgba16 > build/us_pc/actors/water_splash/water_splash_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_5.rgba16 > build/us_pc/actors/water_splash/water_splash_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_6.rgba16 > build/us_pc/actors/water_splash/water_splash_6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_splash/water_splash_7.rgba16 > build/us_pc/actors/water_splash/water_splash_7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/white_particle_small/small_snow_particle.rgba16 > build/us_pc/actors/white_particle_small/small_snow_particle.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16 > build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_4.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_5.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_6.rgba16.inc.c
echo >> build/us_pc/actors/water_splash/water_splash_7.rgba16.inc.c
echo >> build/us_pc/actors/white_particle_small/small_snow_particle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16 > build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16.inc.c
echo >> build/us_pc/actors/sparkle_animation/sparkle_animation_0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16 > build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16 > build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16 > build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_eyes_center.rgba16 > build/us_pc/actors/luigi/custom_luigi_eyes_center.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_eyes_closed.rgba16 > build/us_pc/actors/luigi/custom_luigi_eyes_closed.rgba16.inc.c
echo >> build/us_pc/actors/sparkle_animation/sparkle_animation_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_eyes_dead.ia8 > build/us_pc/actors/luigi/custom_luigi_eyes_dead.ia8.inc.c
echo >> build/us_pc/actors/sparkle_animation/sparkle_animation_2.ia16.inc.c
echo >> build/us_pc/actors/sparkle_animation/sparkle_animation_3.ia16.inc.c
echo >> build/us_pc/actors/sparkle_animation/sparkle_animation_4.ia16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_eyes_center.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_eyes_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_eyes_half_closed.rgba16 > build/us_pc/actors/luigi/custom_luigi_eyes_half_closed.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_eyes_dead.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_logo.rgba16 > build/us_pc/actors/luigi/custom_luigi_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_mustache.rgba16 > build/us_pc/actors/luigi/custom_luigi_mustache.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/luigi/custom_luigi_sideburn.rgba16 > build/us_pc/actors/luigi/custom_luigi_sideburn.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yellow_sphere_small/small_yellow_sphere.rgba16 > build/us_pc/actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/hoot/hoot_eyes.rgba16 > build/us_pc/actors/hoot/hoot_eyes.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_eyes_half_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/hoot/hoot_wing.rgba16 > build/us_pc/actors/hoot/hoot_wing.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_logo.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_mustache.rgba16.inc.c
echo >> build/us_pc/actors/luigi/custom_luigi_sideburn.rgba16.inc.c
echo >> build/us_pc/actors/yellow_sphere_small/small_yellow_sphere.rgba16.inc.c
echo >> build/us_pc/actors/hoot/hoot_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/hoot/hoot_wing_tip.rgba16 > build/us_pc/actors/hoot/hoot_wing_tip.rgba16.inc.c
echo >> build/us_pc/actors/hoot/hoot_wing.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_0_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_0_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_1_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_1_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_2_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_2_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_3_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_3_unused.rgba16.inc.c
echo >> build/us_pc/actors/hoot/hoot_wing_tip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_4_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_4_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_5_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_5_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_6_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_6_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_1_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_0_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_3_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_2_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_4_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi_egg/yoshi_egg_7_unused.rgba16 > build/us_pc/actors/yoshi_egg/yoshi_egg_7_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_6_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/thwomp/thwomp_face.rgba16 > build/us_pc/actors/thwomp/thwomp_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/thwomp/thwomp_surface.rgba16 > build/us_pc/actors/thwomp/thwomp_surface.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bullet_bill/bullet_bill_eye.rgba16 > build/us_pc/actors/bullet_bill/bullet_bill_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bullet_bill/bullet_bill_mouth.rgba16 > build/us_pc/actors/bullet_bill/bullet_bill_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_arm_ornament.rgba16 > build/us_pc/actors/heave_ho/heave-ho_arm_ornament.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_7_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_face.rgba16 > build/us_pc/actors/heave_ho/heave-ho_face.rgba16.inc.c
echo >> build/us_pc/actors/thwomp/thwomp_face.rgba16.inc.c
echo >> build/us_pc/actors/thwomp/thwomp_surface.rgba16.inc.c
echo >> build/us_pc/actors/yoshi_egg/yoshi_egg_5_unused.rgba16.inc.c
echo >> build/us_pc/actors/bullet_bill/bullet_bill_eye.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_arm_ornament.rgba16.inc.c
echo >> build/us_pc/actors/bullet_bill/bullet_bill_mouth.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_logo.rgba16 > build/us_pc/actors/heave_ho/heave-ho_logo.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_platform.rgba16 > build/us_pc/actors/heave_ho/heave-ho_platform.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_roller.rgba16 > build/us_pc/actors/heave_ho/heave-ho_roller.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/heave_ho/heave-ho_turnkey.rgba16 > build/us_pc/actors/heave_ho/heave-ho_turnkey.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_chest_jewel.rgba16 > build/us_pc/actors/peach/peach_chest_jewel.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_crown_jewel.rgba16 > build/us_pc/actors/peach/peach_crown_jewel.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_dress.rgba16 > build/us_pc/actors/peach/peach_dress.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_platform.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_logo.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_roller.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_eye_closed.rgba16 > build/us_pc/actors/peach/peach_eye_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_eye_mostly_closed.rgba16 > build/us_pc/actors/peach/peach_eye_mostly_closed.rgba16.inc.c
echo >> build/us_pc/actors/heave_ho/heave-ho_turnkey.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_dress.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_chest_jewel.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_crown_jewel.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_eye_closed.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_eye_mostly_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_eye_mostly_open.rgba16 > build/us_pc/actors/peach/peach_eye_mostly_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_eye_open.rgba16 > build/us_pc/actors/peach/peach_eye_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_lips.rgba16 > build/us_pc/actors/peach/peach_lips.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_lips_scrunched.rgba16 > build/us_pc/actors/peach/peach_lips_scrunched.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/peach/peach_nostril.rgba16 > build/us_pc/actors/peach/peach_nostril.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi/yoshi_eye.rgba16 > build/us_pc/actors/yoshi/yoshi_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi/yoshi_eye_blink.rgba16 > build/us_pc/actors/yoshi/yoshi_eye_blink.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_eye_mostly_open.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_eye_open.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_lips.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_lips_scrunched.rgba16.inc.c
echo >> build/us_pc/actors/peach/peach_nostril.rgba16.inc.c
echo >> build/us_pc/actors/yoshi/yoshi_eye.rgba16.inc.c
echo >> build/us_pc/actors/yoshi/yoshi_eye_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yoshi/yoshi_nostril.rgba16 > build/us_pc/actors/yoshi/yoshi_nostril.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubba/bubba_eye_border.rgba16 > build/us_pc/actors/bubba/bubba_eye_border.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubba/bubba_eyes_unused.rgba16 > build/us_pc/actors/bubba/bubba_eyes_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubba/bubba_fins.rgba16 > build/us_pc/actors/bubba/bubba_fins.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubba/bubba_scales.rgba16 > build/us_pc/actors/bubba/bubba_scales.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bubba/bubba_sunglasses.rgba16 > build/us_pc/actors/bubba/bubba_sunglasses.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_eye.rgba16 > build/us_pc/actors/wiggler/wiggler_eye.rgba16.inc.c
echo >> build/us_pc/actors/bubba/bubba_eyes_unused.rgba16.inc.c
echo >> build/us_pc/actors/yoshi/yoshi_nostril.rgba16.inc.c
echo >> build/us_pc/actors/bubba/bubba_eye_border.rgba16.inc.c
echo >> build/us_pc/actors/bubba/bubba_fins.rgba16.inc.c
echo >> build/us_pc/actors/bubba/bubba_sunglasses.rgba16.inc.c
echo >> build/us_pc/actors/bubba/bubba_scales.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_flower.rgba16 > build/us_pc/actors/wiggler/wiggler_flower.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_frown.rgba16 > build/us_pc/actors/wiggler/wiggler_frown.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_nose_left_side.rgba16 > build/us_pc/actors/wiggler/wiggler_nose_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_nose_right_side.rgba16 > build/us_pc/actors/wiggler/wiggler_nose_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_segment_left_side.rgba16 > build/us_pc/actors/wiggler/wiggler_segment_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/wiggler/wiggler_segment_right_side.rgba16 > build/us_pc/actors/wiggler/wiggler_segment_right_side.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_flower.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16 > build/us_pc/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_frown.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_nose_left_side.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_nose_right_side.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_segment_right_side.rgba16.inc.c
echo >> build/us_pc/actors/wiggler/wiggler_segment_left_side.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_enemy/lakitu_enemy_cloud_face_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16 > build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16 > build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_enemy/lakitu_enemy_frown.rgba16 > build/us_pc/actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_enemy/lakitu_enemy_shell.rgba16 > build/us_pc/actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_closed.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_enemy/lakitu_enemy_eyes_open.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_enemy/lakitu_enemy_frown.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_enemy/lakitu_enemy_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_10.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_11.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_12.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_13.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_2.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_3.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_4.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_6.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_5.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16 > build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_ring/impact_ring_left_side.ia16 > build/us_pc/actors/impact_ring/impact_ring_left_side.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_ring/impact_ring_right_side.ia16 > build/us_pc/actors/impact_ring/impact_ring_right_side.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16 > build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_armband.rgba16 > build/us_pc/actors/bowser/bowser_armband.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_armband_spike.rgba16 > build/us_pc/actors/bowser/bowser_armband_spike.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_8.rgba16.inc.c
echo >> build/us_pc/actors/bowser_flame/bowser_flame_9.rgba16.inc.c
echo >> build/us_pc/actors/impact_ring/impact_ring_left_side.ia16.inc.c
echo >> build/us_pc/actors/yellow_sphere/yellow_sphere.rgba16.inc.c
echo >> build/us_pc/actors/impact_ring/impact_ring_right_side.ia16.inc.c
echo >> build/us_pc/actors/bowser/bowser_armband_spike.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_armband.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16 > build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_body.rgba16 > build/us_pc/actors/bowser/bowser_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_chest.rgba16 > build/us_pc/actors/bowser/bowser_chest.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_claw_edge.rgba16 > build/us_pc/actors/bowser/bowser_claw_edge.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16 > build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16 > build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_blue_eye_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_center_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_center_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_body.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_chest.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_claw_edge.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_claw_horn_angle.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_claw_horn_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_center_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_center_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_center_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_center_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_closed_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_closed_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_far_left_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_far_left_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_half_closed_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_left_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_left_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_half_closed_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_left_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_left_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_right_0.rgba16 > build/us_pc/actors/bowser/bowser_eye_right_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eye_right_1.rgba16 > build/us_pc/actors/bowser/bowser_eye_right_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_eyebrow.rgba16 > build/us_pc/actors/bowser/bowser_eyebrow.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_hair.rgba16 > build/us_pc/actors/bowser/bowser_hair.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_left_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_mouth_unused.rgba16 > build/us_pc/actors/bowser/bowser_mouth_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_muzzle.rgba16 > build/us_pc/actors/bowser/bowser_muzzle.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_left_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_right_1.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eye_right_0.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_eyebrow.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_hair.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_muzzle.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_mouth_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_nostrils.rgba16 > build/us_pc/actors/bowser/bowser_nostrils.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_shell.rgba16 > build/us_pc/actors/bowser/bowser_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_shell_edge.rgba16 > build/us_pc/actors/bowser/bowser_shell_edge.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_tongue.rgba16 > build/us_pc/actors/bowser/bowser_tongue.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bowser/bowser_upper_face.rgba16 > build/us_pc/actors/bowser/bowser_upper_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bomb/bomb_left_side.rgba16 > build/us_pc/actors/bomb/bomb_left_side.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_nostrils.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bomb/bomb_right_side.rgba16 > build/us_pc/actors/bomb/bomb_right_side.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bomb/bomb_spike.rgba16 > build/us_pc/actors/bomb/bomb_spike.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_tongue.rgba16.inc.c
echo >> build/us_pc/actors/bowser/bowser_upper_face.rgba16.inc.c
echo >> build/us_pc/actors/bomb/bomb_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_smoke/impact_smoke_0.ia16 > build/us_pc/actors/impact_smoke/impact_smoke_0.ia16.inc.c
echo >> build/us_pc/actors/bomb/bomb_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_smoke/impact_smoke_1.ia16 > build/us_pc/actors/impact_smoke/impact_smoke_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_smoke/impact_smoke_2.ia16 > build/us_pc/actors/impact_smoke/impact_smoke_2.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/impact_smoke/impact_smoke_3.ia16 > build/us_pc/actors/impact_smoke/impact_smoke_3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/skeeter/skeeter_eye.rgba16 > build/us_pc/actors/skeeter/skeeter_eye.rgba16.inc.c
echo >> build/us_pc/actors/impact_smoke/impact_smoke_0.ia16.inc.c
echo >> build/us_pc/actors/bowser/bowser_shell_edge.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/skeeter/skeeter_iris.rgba16 > build/us_pc/actors/skeeter/skeeter_iris.rgba16.inc.c
echo >> build/us_pc/actors/impact_smoke/impact_smoke_1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/seaweed/seaweed_base.rgba16 > build/us_pc/actors/seaweed/seaweed_base.rgba16.inc.c
echo >> build/us_pc/actors/impact_smoke/impact_smoke_3.ia16.inc.c
echo >> build/us_pc/actors/bomb/bomb_spike.rgba16.inc.c
echo >> build/us_pc/actors/skeeter/skeeter_eye.rgba16.inc.c
echo >> build/us_pc/actors/impact_smoke/impact_smoke_2.ia16.inc.c
echo >> build/us_pc/actors/skeeter/skeeter_iris.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/seaweed/seaweed_lower_center.rgba16 > build/us_pc/actors/seaweed/seaweed_lower_center.rgba16.inc.c
echo >> build/us_pc/actors/seaweed/seaweed_base.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/seaweed/seaweed_tip.rgba16 > build/us_pc/actors/seaweed/seaweed_tip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/seaweed/seaweed_upper_center.rgba16 > build/us_pc/actors/seaweed/seaweed_upper_center.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16 > build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16 > build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16 > build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16.inc.c
echo >> build/us_pc/actors/seaweed/seaweed_lower_center.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/cyan_fish/cyan_fish.rgba16 > build/us_pc/actors/cyan_fish/cyan_fish.rgba16.inc.c
echo >> build/us_pc/actors/seaweed/seaweed_tip.rgba16.inc.c
echo >> build/us_pc/actors/seaweed/seaweed_upper_center.rgba16.inc.c
echo >> build/us_pc/actors/water_mine/water_mine_left_side_unused.rgba16.inc.c
echo >> build/us_pc/actors/water_mine/water_mine_right_side_unused.rgba16.inc.c
echo >> build/us_pc/actors/water_mine/water_mine_spike_unused.rgba16.inc.c
echo >> build/us_pc/actors/cyan_fish/cyan_fish.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bub/bub_eye_border.rgba16 > build/us_pc/actors/bub/bub_eye_border.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bub/bub_eyes.rgba16 > build/us_pc/actors/bub/bub_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bub/bub_fins.rgba16 > build/us_pc/actors/bub/bub_fins.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bub/bub_scales.rgba16 > build/us_pc/actors/bub/bub_scales.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_ring/water_ring.rgba16 > build/us_pc/actors/water_ring/water_ring.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16 > build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16.inc.c
echo >> build/us_pc/actors/bub/bub_eye_border.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16 > build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16.inc.c
echo >> build/us_pc/actors/bub/bub_eyes.rgba16.inc.c
echo >> build/us_pc/actors/bub/bub_fins.rgba16.inc.c
echo >> build/us_pc/actors/bub/bub_scales.rgba16.inc.c
echo >> build/us_pc/actors/water_ring/water_ring.rgba16.inc.c
echo >> build/us_pc/actors/treasure_chest/treasure_chest_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16 > build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c
echo >> build/us_pc/actors/treasure_chest/treasure_chest_lock.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16 > build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa_flag/koopa_flag_banner.rgba16 > build/us_pc/actors/koopa_flag/koopa_flag_banner.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/poundable_pole/poundable_pole_side.rgba16 > build/us_pc/actors/poundable_pole/poundable_pole_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/poundable_pole/poundable_pole_top.rgba16 > build/us_pc/actors/poundable_pole/poundable_pole_top.rgba16.inc.c
echo >> build/us_pc/actors/treasure_chest/treasure_chest_lock_top.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_eye_border.rgba16 > build/us_pc/actors/koopa/koopa_eye_border.rgba16.inc.c
echo >> build/us_pc/actors/treasure_chest/treasure_chest_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_eyes_closed.rgba16 > build/us_pc/actors/koopa/koopa_eyes_closed.rgba16.inc.c
echo >> build/us_pc/actors/poundable_pole/poundable_pole_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_eyes_open.rgba16 > build/us_pc/actors/koopa/koopa_eyes_open.rgba16.inc.c
echo >> build/us_pc/actors/poundable_pole/poundable_pole_top.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_nostrils.rgba16 > build/us_pc/actors/koopa/koopa_nostrils.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_eye_border.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_shell_back.rgba16 > build/us_pc/actors/koopa/koopa_shell_back.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_eyes_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_shell_front.rgba16 > build/us_pc/actors/koopa/koopa_shell_front.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_eyes_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_shell_front_top.rgba16 > build/us_pc/actors/koopa/koopa_shell_front_top.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/koopa/koopa_shoe.rgba16 > build/us_pc/actors/koopa/koopa_shoe.rgba16.inc.c
echo >> build/us_pc/actors/koopa_flag/koopa_flag_banner.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_shell_back.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_nostrils.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_shell_front.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_shell_front_top.rgba16.inc.c
echo >> build/us_pc/actors/koopa/koopa_shoe.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_bottom_lip.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_bottom_lip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_leaf.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_leaf.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_skin.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_skin.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_stem.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_stem.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_tongue.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_tongue.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/piranha_plant/piranha_plant_tooth.rgba16 > build/us_pc/actors/piranha_plant/piranha_plant_tooth.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_bottom_lip.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/whomp/whomp_back.rgba16 > build/us_pc/actors/whomp/whomp_back.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_leaf.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_skin.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_stem.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_tongue.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/whomp/whomp_face.rgba16 > build/us_pc/actors/whomp/whomp_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/whomp/whomp_hand.rgba16 > build/us_pc/actors/whomp/whomp_hand.rgba16.inc.c
echo >> build/us_pc/actors/piranha_plant/piranha_plant_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/whomp/whomp_surface.rgba16 > build/us_pc/actors/whomp/whomp_surface.rgba16.inc.c
echo >> build/us_pc/actors/whomp/whomp_back.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_ball/chain_ball.rgba16 > build/us_pc/actors/chain_ball/chain_ball.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_chomp/chain_chomp_bright_shine.rgba16 > build/us_pc/actors/chain_chomp/chain_chomp_bright_shine.rgba16.inc.c
echo >> build/us_pc/actors/whomp/whomp_hand.rgba16.inc.c
echo >> build/us_pc/actors/whomp/whomp_face.rgba16.inc.c
echo >> build/us_pc/actors/whomp/whomp_surface.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_chomp/chain_chomp_dull_shine.rgba16 > build/us_pc/actors/chain_chomp/chain_chomp_dull_shine.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_chomp/chain_chomp_eye.rgba16 > build/us_pc/actors/chain_chomp/chain_chomp_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_chomp/chain_chomp_tongue.rgba16 > build/us_pc/actors/chain_chomp/chain_chomp_tongue.rgba16.inc.c
echo >> build/us_pc/actors/chain_chomp/chain_chomp_bright_shine.rgba16.inc.c
echo >> build/us_pc/actors/chain_ball/chain_ball.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chain_chomp/chain_chomp_tooth.rgba16 > build/us_pc/actors/chain_chomp/chain_chomp_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_camera_lens.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c
echo >> build/us_pc/actors/chain_chomp/chain_chomp_tongue.rgba16.inc.c
echo >> build/us_pc/actors/chain_chomp/chain_chomp_eye.rgba16.inc.c
echo >> build/us_pc/actors/chain_chomp/chain_chomp_dull_shine.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_camera_lens.rgba16.inc.c
echo >> build/us_pc/actors/chain_chomp/chain_chomp_tooth.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_cloud_face_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16 > build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/toad/toad_face.rgba16 > build/us_pc/actors/toad/toad_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/toad/toad_head.rgba16 > build/us_pc/actors/toad/toad_head.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mips/mips_eyes.rgba16 > build/us_pc/actors/mips/mips_eyes.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_frown.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_eyes_open.rgba16.inc.c
echo >> build/us_pc/actors/lakitu_cameraman/lakitu_cameraman_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/boo_castle/bbh_boo_eyes.rgba16 > build/us_pc/actors/boo_castle/bbh_boo_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/boo_castle/bbh_boo_mouth.rgba16 > build/us_pc/actors/boo_castle/bbh_boo_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chillychief/chill_bully_eye.rgba16 > build/us_pc/actors/chillychief/chill_bully_eye.rgba16.inc.c
echo >> build/us_pc/actors/mips/mips_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chillychief/chill_bully_left_side.rgba16 > build/us_pc/actors/chillychief/chill_bully_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chillychief/chill_bully_right_side.rgba16 > build/us_pc/actors/chillychief/chill_bully_right_side.rgba16.inc.c
echo >> build/us_pc/actors/toad/toad_head.rgba16.inc.c
echo >> build/us_pc/actors/boo_castle/bbh_boo_mouth.rgba16.inc.c
echo >> build/us_pc/actors/boo_castle/bbh_boo_eyes.rgba16.inc.c
echo >> build/us_pc/actors/chillychief/chill_bully_eye.rgba16.inc.c
echo >> build/us_pc/actors/toad/toad_face.rgba16.inc.c
echo >> build/us_pc/actors/chillychief/chill_bully_left_side.rgba16.inc.c
echo >> build/us_pc/actors/chillychief/chill_bully_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/moneybag/moneybag_eyes.rgba16 > build/us_pc/actors/moneybag/moneybag_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/moneybag/moneybag_mouth.rgba16 > build/us_pc/actors/moneybag/moneybag_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16 > build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16 > build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_iris/mr_i_iris_closed.rgba16 > build/us_pc/actors/mr_i_iris/mr_i_iris_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16 > build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.inc.c
echo >> build/us_pc/actors/moneybag/moneybag_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_open.rgba16 > build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.inc.c
echo >> build/us_pc/actors/moneybag/moneybag_mouth.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_left_side.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_eyeball/mr_i_eyeball_right_side.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_iris/mr_i_iris_closed.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mr_i_iris/mr_i_iris_open.rgba16 > build/us_pc/actors/mr_i_iris/mr_i_iris_open.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_iris/mr_i_iris_mostly_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/swoop/swoop_body.rgba16 > build/us_pc/actors/swoop/swoop_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/swoop/swoop_eye.rgba16 > build/us_pc/actors/swoop/swoop_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/swoop/swoop_nose.rgba16 > build/us_pc/actors/swoop/swoop_nose.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/swoop/swoop_wing.rgba16 > build/us_pc/actors/swoop/swoop_wing.rgba16.inc.c
echo >> build/us_pc/actors/mr_i_iris/mr_i_iris_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snufit/snufit_body.rgba16 > build/us_pc/actors/snufit/snufit_body.rgba16.inc.c
echo >> build/us_pc/actors/swoop/swoop_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snufit/snufit_eye.rgba16 > build/us_pc/actors/snufit/snufit_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snufit/snufit_mask_strap.rgba16 > build/us_pc/actors/snufit/snufit_mask_strap.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snufit/snufit_mouth.rgba16 > build/us_pc/actors/snufit/snufit_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/dorrie/dorrie_eye.rgba16 > build/us_pc/actors/dorrie/dorrie_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/dorrie/dorrie_skin.rgba16 > build/us_pc/actors/dorrie/dorrie_skin.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/dorrie/dorrie_tongue.rgba16 > build/us_pc/actors/dorrie/dorrie_tongue.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/scuttlebug/scuttlebug_eye.rgba16 > build/us_pc/actors/scuttlebug/scuttlebug_eye.rgba16.inc.c
echo >> build/us_pc/actors/swoop/swoop_eye.rgba16.inc.c
echo >> build/us_pc/actors/swoop/swoop_wing.rgba16.inc.c
echo >> build/us_pc/actors/swoop/swoop_nose.rgba16.inc.c
echo >> build/us_pc/actors/snufit/snufit_body.rgba16.inc.c
echo >> build/us_pc/actors/dorrie/dorrie_skin.rgba16.inc.c
echo >> build/us_pc/actors/dorrie/dorrie_eye.rgba16.inc.c
echo >> build/us_pc/actors/scuttlebug/scuttlebug_eye.rgba16.inc.c
echo >> build/us_pc/actors/dorrie/dorrie_tongue.rgba16.inc.c
echo >> build/us_pc/actors/snufit/snufit_mouth.rgba16.inc.c
echo >> build/us_pc/actors/snufit/snufit_mask_strap.rgba16.inc.c
echo >> build/us_pc/actors/snufit/snufit_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/scuttlebug/scuttlebug_iris.rgba16 > build/us_pc/actors/scuttlebug/scuttlebug_iris.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/scuttlebug/scuttlebug_left_side.rgba16 > build/us_pc/actors/scuttlebug/scuttlebug_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/scuttlebug/scuttlebug_leg.rgba16 > build/us_pc/actors/scuttlebug/scuttlebug_leg.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/scuttlebug/scuttlebug_right_side.rgba16 > build/us_pc/actors/scuttlebug/scuttlebug_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bully/bully_eye.rgba16 > build/us_pc/actors/bully/bully_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bully/bully_horn.rgba16 > build/us_pc/actors/bully/bully_horn.rgba16.inc.c
echo >> build/us_pc/actors/scuttlebug/scuttlebug_iris.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bully/bully_left_side.rgba16 > build/us_pc/actors/bully/bully_left_side.rgba16.inc.c
echo >> build/us_pc/actors/scuttlebug/scuttlebug_left_side.rgba16.inc.c
echo >> build/us_pc/actors/scuttlebug/scuttlebug_leg.rgba16.inc.c
echo >> build/us_pc/actors/bully/bully_eye.rgba16.inc.c
echo >> build/us_pc/actors/scuttlebug/scuttlebug_right_side.rgba16.inc.c
echo >> build/us_pc/actors/bully/bully_horn.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bully/bully_right_side.rgba16 > build/us_pc/actors/bully/bully_right_side.rgba16.inc.c
echo >> build/us_pc/actors/bully/bully_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16 > build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16 > build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16 > build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c
echo >> build/us_pc/actors/bully/bully_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/bob-omb_buddy_body_unused.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/bob-omb_buddy_right_side_unused.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/bob-omb_buddy_left_side_unused.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_arm.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_crown_rim.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_body_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16 > build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/water_bubble/water_bubble.rgba16 > build/us_pc/actors/water_bubble/water_bubble.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/clam_shell/clam_shell.rgba16 > build/us_pc/actors/clam_shell/clam_shell.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_hand.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/clam_shell/clam_shell_mouth.rgba16 > build/us_pc/actors/clam_shell/clam_shell_mouth.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_right_side.rgba16.inc.c
echo >> build/us_pc/actors/king_bobomb/king_bob-omb_left_side.rgba16.inc.c
echo >> build/us_pc/actors/water_bubble/water_bubble.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/manta/manta_eye.rgba16 > build/us_pc/actors/manta/manta_eye.rgba16.inc.c
echo >> build/us_pc/actors/clam_shell/clam_shell.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/manta/manta_fin_corner.rgba16 > build/us_pc/actors/manta/manta_fin_corner.rgba16.inc.c
echo >> build/us_pc/actors/clam_shell/clam_shell_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/manta/manta_fin_edge.rgba16 > build/us_pc/actors/manta/manta_fin_edge.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/manta/manta_gills.rgba16 > build/us_pc/actors/manta/manta_gills.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sushi/sushi_eye.rgba16 > build/us_pc/actors/sushi/sushi_eye.rgba16.inc.c
echo >> build/us_pc/actors/manta/manta_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sushi/sushi_snout.rgba16 > build/us_pc/actors/sushi/sushi_snout.rgba16.inc.c
echo >> build/us_pc/actors/manta/manta_fin_corner.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/sushi/sushi_tooth.rgba16 > build/us_pc/actors/sushi/sushi_tooth.rgba16.inc.c
echo >> build/us_pc/actors/manta/manta_fin_edge.rgba16.inc.c
echo >> build/us_pc/actors/manta/manta_gills.rgba16.inc.c
echo >> build/us_pc/actors/sushi/sushi_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_body.rgba16 > build/us_pc/actors/unagi/unagi_body.rgba16.inc.c
echo >> build/us_pc/actors/sushi/sushi_snout.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_eye.rgba16 > build/us_pc/actors/unagi/unagi_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_head_base.rgba16 > build/us_pc/actors/unagi/unagi_head_base.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_mouth.rgba16 > build/us_pc/actors/unagi/unagi_mouth.rgba16.inc.c
echo >> build/us_pc/actors/sushi/sushi_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_tail.rgba16 > build/us_pc/actors/unagi/unagi_tail.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/unagi/unagi_tooth.rgba16 > build/us_pc/actors/unagi/unagi_tooth.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/whirlpool/whirlpool.ia16 > build/us_pc/actors/whirlpool/whirlpool.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/klepto/klepto_beak.rgba16 > build/us_pc/actors/klepto/klepto_beak.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_body.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_mouth.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_head_base.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_tail.rgba16.inc.c
echo >> build/us_pc/actors/unagi/unagi_tooth.rgba16.inc.c
echo >> build/us_pc/actors/klepto/klepto_beak.rgba16.inc.c
echo >> build/us_pc/actors/whirlpool/whirlpool.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/klepto/klepto_chest_tuft.rgba16 > build/us_pc/actors/klepto/klepto_chest_tuft.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/klepto/klepto_eye.rgba16 > build/us_pc/actors/klepto/klepto_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/klepto/klepto_wing.rgba16 > build/us_pc/actors/klepto/klepto_wing.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/klepto/klepto_wing_flap.rgba16 > build/us_pc/actors/klepto/klepto_wing_flap.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/eyerok/eyerok_bricks.rgba16 > build/us_pc/actors/eyerok/eyerok_bricks.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16 > build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16 > build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c
echo >> build/us_pc/actors/klepto/klepto_eye.rgba16.inc.c
echo >> build/us_pc/actors/klepto/klepto_chest_tuft.rgba16.inc.c
echo >> build/us_pc/actors/klepto/klepto_wing.rgba16.inc.c
echo >> build/us_pc/actors/klepto/klepto_wing_flap.rgba16.inc.c
echo >> build/us_pc/actors/eyerok/eyerok_bricks.rgba16.inc.c
echo >> build/us_pc/actors/eyerok/eyerok_eye_closed.rgba16.inc.c
echo >> build/us_pc/actors/eyerok/eyerok_eye_mostly_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16 > build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/eyerok/eyerok_eye_open.rgba16 > build/us_pc/actors/eyerok/eyerok_eye_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/pokey/pokey_body.rgba16 > build/us_pc/actors/pokey/pokey_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/pokey/pokey_face.rgba16 > build/us_pc/actors/pokey/pokey_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/pokey/pokey_face_blink.rgba16 > build/us_pc/actors/pokey/pokey_face_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/tornado/tornado.ia16 > build/us_pc/actors/tornado/tornado.ia16.inc.c
echo >> build/us_pc/actors/eyerok/eyerok_eye_mostly_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole_hole/monty_mole_hole.ia16 > build/us_pc/actors/monty_mole_hole/monty_mole_hole.ia16.inc.c
echo >> build/us_pc/actors/eyerok/eyerok_eye_open.rgba16.inc.c
echo >> build/us_pc/actors/pokey/pokey_body.rgba16.inc.c
echo >> build/us_pc/actors/pokey/pokey_face.rgba16.inc.c
echo >> build/us_pc/actors/pokey/pokey_face_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole/monty_mole_cheek.rgba16 > build/us_pc/actors/monty_mole/monty_mole_cheek.rgba16.inc.c
echo >> build/us_pc/actors/tornado/tornado.ia16.inc.c
echo >> build/us_pc/actors/monty_mole_hole/monty_mole_hole.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole/monty_mole_claw.rgba16 > build/us_pc/actors/monty_mole/monty_mole_claw.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole/monty_mole_eye.rgba16 > build/us_pc/actors/monty_mole/monty_mole_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole/monty_mole_nose.rgba16 > build/us_pc/actors/monty_mole/monty_mole_nose.rgba16.inc.c
echo >> build/us_pc/actors/monty_mole/monty_mole_cheek.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/monty_mole/monty_mole_tooth.rgba16 > build/us_pc/actors/monty_mole/monty_mole_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/smoke/smoke.ia16 > build/us_pc/actors/smoke/smoke.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/ukiki/ukiki_butt.rgba16 > build/us_pc/actors/ukiki/ukiki_butt.rgba16.inc.c
echo >> build/us_pc/actors/monty_mole/monty_mole_eye.rgba16.inc.c
echo >> build/us_pc/actors/monty_mole/monty_mole_claw.rgba16.inc.c
echo >> build/us_pc/actors/monty_mole/monty_mole_nose.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/ukiki/ukiki_face.rgba16 > build/us_pc/actors/ukiki/ukiki_face.rgba16.inc.c
echo >> build/us_pc/actors/smoke/smoke.ia16.inc.c
echo >> build/us_pc/actors/monty_mole/monty_mole_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/ukiki/ukiki_face_blink.rgba16 > build/us_pc/actors/ukiki/ukiki_face_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/ukiki/ukiki_fur.rgba16 > build/us_pc/actors/ukiki/ukiki_fur.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/fwoosh/fwoosh_face.ia16 > build/us_pc/actors/fwoosh/fwoosh_face.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/spindrift/spindrift_face.rgba16 > build/us_pc/actors/spindrift/spindrift_face.rgba16.inc.c
echo >> build/us_pc/actors/ukiki/ukiki_butt.rgba16.inc.c
echo >> build/us_pc/actors/fwoosh/fwoosh_face.ia16.inc.c
echo >> build/us_pc/actors/ukiki/ukiki_face.rgba16.inc.c
echo >> build/us_pc/actors/ukiki/ukiki_fur.rgba16.inc.c
echo >> build/us_pc/actors/ukiki/ukiki_face_blink.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/spindrift/spindrift_head.rgba16 > build/us_pc/actors/spindrift/spindrift_head.rgba16.inc.c
echo >> build/us_pc/actors/spindrift/spindrift_face.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/spindrift/spindrift_leaf.rgba16 > build/us_pc/actors/spindrift/spindrift_leaf.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/spindrift/spindrift_petal.rgba16 > build/us_pc/actors/spindrift/spindrift_petal.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_beak.rgba16 > build/us_pc/actors/penguin/penguin_beak.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_eye_angry.rgba16 > build/us_pc/actors/penguin/penguin_eye_angry.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_eye_angry_unused.rgba16 > build/us_pc/actors/penguin/penguin_eye_angry_unused.rgba16.inc.c
echo >> build/us_pc/actors/spindrift/spindrift_head.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_eye_closed.rgba16 > build/us_pc/actors/penguin/penguin_eye_closed.rgba16.inc.c
echo >> build/us_pc/actors/spindrift/spindrift_leaf.rgba16.inc.c
echo >> build/us_pc/actors/spindrift/spindrift_petal.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_beak.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_eye_angry.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_eye_angry_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_eye_half_closed.rgba16 > build/us_pc/actors/penguin/penguin_eye_half_closed.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_eye_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/penguin/penguin_eye_open.rgba16 > build/us_pc/actors/penguin/penguin_eye_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snowman/mr_blizzard_eye.rgba16 > build/us_pc/actors/snowman/mr_blizzard_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snowman/mr_blizzard_left_side.rgba16 > build/us_pc/actors/snowman/mr_blizzard_left_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snowman/mr_blizzard_mitten.rgba16 > build/us_pc/actors/snowman/mr_blizzard_mitten.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snowman/mr_blizzard_mouth.rgba16 > build/us_pc/actors/snowman/mr_blizzard_mouth.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_eye_half_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/snowman/mr_blizzard_right_side.rgba16 > build/us_pc/actors/snowman/mr_blizzard_right_side.rgba16.inc.c
echo >> build/us_pc/actors/penguin/penguin_eye_open.rgba16.inc.c
echo >> build/us_pc/actors/snowman/mr_blizzard_eye.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/capswitch/cap_switch_base.rgba16 > build/us_pc/actors/capswitch/cap_switch_base.rgba16.inc.c
echo >> build/us_pc/actors/snowman/mr_blizzard_left_side.rgba16.inc.c
echo >> build/us_pc/actors/snowman/mr_blizzard_mouth.rgba16.inc.c
echo >> build/us_pc/actors/snowman/mr_blizzard_mitten.rgba16.inc.c
echo >> build/us_pc/actors/snowman/mr_blizzard_right_side.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/capswitch/cap_switch_head.ia16 > build/us_pc/actors/capswitch/cap_switch_head.ia16.inc.c
echo >> build/us_pc/actors/capswitch/cap_switch_base.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/springboard/springboard_base_unused.rgba16 > build/us_pc/actors/springboard/springboard_base_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/springboard/springboard_top_unused.rgba16 > build/us_pc/actors/springboard/springboard_top_unused.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bookend/bookend_cover.rgba16 > build/us_pc/actors/bookend/bookend_cover.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bookend/bookend_mouth.rgba16 > build/us_pc/actors/bookend/bookend_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bookend/bookend_pages.rgba16 > build/us_pc/actors/bookend/bookend_pages.rgba16.inc.c
echo >> build/us_pc/actors/capswitch/cap_switch_head.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bookend/bookend_spine.rgba16 > build/us_pc/actors/bookend/bookend_spine.rgba16.inc.c
echo >> build/us_pc/actors/springboard/springboard_base_unused.rgba16.inc.c
echo >> build/us_pc/actors/springboard/springboard_top_unused.rgba16.inc.c
echo >> build/us_pc/actors/bookend/bookend_cover.rgba16.inc.c
echo >> build/us_pc/actors/bookend/bookend_mouth.rgba16.inc.c
echo >> build/us_pc/actors/bookend/bookend_pages.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/bookend/bookend_tooth.rgba16 > build/us_pc/actors/bookend/bookend_tooth.rgba16.inc.c
echo >> build/us_pc/actors/bookend/bookend_spine.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/book/book_cover.rgba16 > build/us_pc/actors/book/book_cover.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chair/chair_bottom.rgba16 > build/us_pc/actors/chair/chair_bottom.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chair/chair_front.rgba16 > build/us_pc/actors/chair/chair_front.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chair/chair_leg.rgba16 > build/us_pc/actors/chair/chair_leg.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/chair/chair_surface_unused.rgba16 > build/us_pc/actors/chair/chair_surface_unused.rgba16.inc.c
echo >> build/us_pc/actors/bookend/bookend_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_body.rgba16 > build/us_pc/actors/mad_piano/mad_piano_body.rgba16.inc.c
echo >> build/us_pc/actors/book/book_cover.rgba16.inc.c
echo >> build/us_pc/actors/chair/chair_bottom.rgba16.inc.c
echo >> build/us_pc/actors/chair/chair_front.rgba16.inc.c
echo >> build/us_pc/actors/chair/chair_leg.rgba16.inc.c
echo >> build/us_pc/actors/chair/chair_surface_unused.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_body.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_keys.rgba16 > build/us_pc/actors/mad_piano/mad_piano_keys.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_keys_corner.rgba16 > build/us_pc/actors/mad_piano/mad_piano_keys_corner.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_keys_edge.rgba16 > build/us_pc/actors/mad_piano/mad_piano_keys_edge.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_mouth.rgba16 > build/us_pc/actors/mad_piano/mad_piano_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/mad_piano/mad_piano_tooth.rgba16 > build/us_pc/actors/mad_piano/mad_piano_tooth.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_keys.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/boo/boo_eyes.rgba16 > build/us_pc/actors/boo/boo_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/boo/boo_mouth.rgba16 > build/us_pc/actors/boo/boo_mouth.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_keys_corner.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_mouth.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_tooth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_bars.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_bars.rgba16.inc.c
echo >> build/us_pc/actors/boo/boo_eyes.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_double_ornament.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_double_ornament.rgba16.inc.c
echo >> build/us_pc/actors/boo/boo_mouth.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_floor.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_floor.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_garbage.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_garbage.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_ornament.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_ornament.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_bars.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/actors/haunted_cage/bbh_cage_wooden_base.rgba16 > build/us_pc/actors/haunted_cage/bbh_cage_wooden_base.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_double_ornament.rgba16.inc.c
echo >> build/us_pc/actors/mad_piano/mad_piano_keys_edge.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_garbage.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_floor.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_ornament.rgba16.inc.c
echo >> build/us_pc/actors/haunted_cage/bbh_cage_wooden_base.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.00000.rgba16 > build/us_pc/textures/cave/hmc_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.01000.rgba16 > build/us_pc/textures/cave/hmc_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.01800.rgba16 > build/us_pc/textures/cave/hmc_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.02800.rgba16 > build/us_pc/textures/cave/hmc_textures.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.03000.rgba16 > build/us_pc/textures/cave/hmc_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.03800.rgba16 > build/us_pc/textures/cave/hmc_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.04800.rgba16 > build/us_pc/textures/cave/hmc_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.05800.rgba16 > build/us_pc/textures/cave/hmc_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.06800.rgba16 > build/us_pc/textures/cave/hmc_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.07000.rgba16 > build/us_pc/textures/cave/hmc_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.07800.rgba16 > build/us_pc/textures/cave/hmc_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.08800.rgba16 > build/us_pc/textures/cave/hmc_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.09800.rgba16 > build/us_pc/textures/cave/hmc_textures.09800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.0A000.rgba16 > build/us_pc/textures/cave/hmc_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.06800.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/scripts.o levels/scripts.c
echo >> build/us_pc/textures/cave/hmc_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.09800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.0A800.rgba16 > build/us_pc/textures/cave/hmc_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.0B800.ia16 > build/us_pc/textures/cave/hmc_textures.0B800.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/cave/hmc_textures.0C000.ia16 > build/us_pc/textures/cave/hmc_textures.0C000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/bubble.06048.rgba16 > build/us_pc/textures/effect/bubble.06048.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/flower.00008.rgba16 > build/us_pc/textures/effect/flower.00008.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/flower.00808.rgba16 > build/us_pc/textures/effect/flower.00808.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/flower.01008.rgba16 > build/us_pc/textures/effect/flower.01008.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.0A800.rgba16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.0C000.ia16.inc.c
echo >> build/us_pc/textures/cave/hmc_textures.0B800.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/flower.01808.rgba16 > build/us_pc/textures/effect/flower.01808.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.02020.rgba16 > build/us_pc/textures/effect/lava_bubble.02020.rgba16.inc.c
echo >> build/us_pc/textures/effect/bubble.06048.rgba16.inc.c
echo >> build/us_pc/textures/effect/flower.01008.rgba16.inc.c
echo >> build/us_pc/textures/effect/flower.00008.rgba16.inc.c
echo >> build/us_pc/textures/effect/flower.00808.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.02820.rgba16 > build/us_pc/textures/effect/lava_bubble.02820.rgba16.inc.c
echo >> build/us_pc/textures/effect/flower.01808.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.03020.rgba16 > build/us_pc/textures/effect/lava_bubble.03020.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.02020.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.03820.rgba16 > build/us_pc/textures/effect/lava_bubble.03820.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.04020.rgba16 > build/us_pc/textures/effect/lava_bubble.04020.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.04820.rgba16 > build/us_pc/textures/effect/lava_bubble.04820.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.02820.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.05020.rgba16 > build/us_pc/textures/effect/lava_bubble.05020.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.03020.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/lava_bubble.05820.rgba16 > build/us_pc/textures/effect/lava_bubble.05820.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.03820.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.04020.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.04820.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/tiny_bubble.0684C.rgba16 > build/us_pc/textures/effect/tiny_bubble.0684C.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.05020.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/effect/tiny_bubble.06AD8.rgba16 > build/us_pc/textures/effect/tiny_bubble.06AD8.rgba16.inc.c
echo >> build/us_pc/textures/effect/lava_bubble.05820.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.00000.rgba16 > build/us_pc/textures/fire/lll_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.00800.rgba16 > build/us_pc/textures/fire/lll_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/effect/tiny_bubble.0684C.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.01000.rgba16 > build/us_pc/textures/fire/lll_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/effect/tiny_bubble.06AD8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.01800.rgba16 > build/us_pc/textures/fire/lll_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.02000.rgba16 > build/us_pc/textures/fire/lll_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.02800.rgba16 > build/us_pc/textures/fire/lll_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.00800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.03000.rgba16 > build/us_pc/textures/fire/lll_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.02000.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.03800.rgba16 > build/us_pc/textures/fire/lll_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.04000.rgba16 > build/us_pc/textures/fire/lll_textures.04000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.04800.rgba16 > build/us_pc/textures/fire/lll_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.05000.rgba16 > build/us_pc/textures/fire/lll_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.05800.rgba16 > build/us_pc/textures/fire/lll_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.06000.rgba16 > build/us_pc/textures/fire/lll_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.06800.rgba16 > build/us_pc/textures/fire/lll_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.07000.rgba16 > build/us_pc/textures/fire/lll_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.07800.rgba16 > build/us_pc/textures/fire/lll_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.04800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.08000.rgba16 > build/us_pc/textures/fire/lll_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.07800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.08800.rgba16 > build/us_pc/textures/fire/lll_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.09000.rgba16 > build/us_pc/textures/fire/lll_textures.09000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.09800.rgba16 > build/us_pc/textures/fire/lll_textures.09800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.0A000.rgba16 > build/us_pc/textures/fire/lll_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.0A800.rgba16 > build/us_pc/textures/fire/lll_textures.0A800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.0B000.rgba16 > build/us_pc/textures/fire/lll_textures.0B000.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.09000.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/fire/lll_textures.0B800.rgba16 > build/us_pc/textures/fire/lll_textures.0B800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.0B000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.00000.rgba16 > build/us_pc/textures/generic/bob_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.00800.rgba16 > build/us_pc/textures/generic/bob_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.01000.rgba16 > build/us_pc/textures/generic/bob_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.01800.rgba16 > build/us_pc/textures/generic/bob_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.02000.rgba16 > build/us_pc/textures/generic/bob_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.02800.rgba16 > build/us_pc/textures/generic/bob_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/fire/lll_textures.0B800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.03000.rgba16 > build/us_pc/textures/generic/bob_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.02800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.03800.rgba16 > build/us_pc/textures/generic/bob_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.04000.rgba16 > build/us_pc/textures/generic/bob_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.04800.rgba16 > build/us_pc/textures/generic/bob_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.05000.rgba16 > build/us_pc/textures/generic/bob_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.05800.rgba16 > build/us_pc/textures/generic/bob_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.06000.rgba16 > build/us_pc/textures/generic/bob_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.03800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.07000.rgba16 > build/us_pc/textures/generic/bob_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.07800.rgba16 > build/us_pc/textures/generic/bob_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.08000.rgba16 > build/us_pc/textures/generic/bob_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.08800.rgba16 > build/us_pc/textures/generic/bob_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.09000.rgba16 > build/us_pc/textures/generic/bob_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.09800.rgba16 > build/us_pc/textures/generic/bob_textures.09800.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.05800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.0A000.rgba16 > build/us_pc/textures/generic/bob_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.0A800.rgba16 > build/us_pc/textures/generic/bob_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/generic/bob_textures.0B000.ia16 > build/us_pc/textures/generic/bob_textures.0B000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.00000.rgba16 > build/us_pc/textures/grass/wf_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.00800.rgba16 > build/us_pc/textures/grass/wf_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.01000.rgba16 > build/us_pc/textures/grass/wf_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.01800.rgba16 > build/us_pc/textures/grass/wf_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/generic/bob_textures.0A800.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.02000.rgba16 > build/us_pc/textures/grass/wf_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.02800.rgba16 > build/us_pc/textures/grass/wf_textures.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.03000.rgba16 > build/us_pc/textures/grass/wf_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.03800.rgba16 > build/us_pc/textures/grass/wf_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.04000.rgba16 > build/us_pc/textures/grass/wf_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.04800.rgba16 > build/us_pc/textures/grass/wf_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/grass/wf_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.05000.rgba16 > build/us_pc/textures/grass/wf_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/grass/wf_textures.02800.rgba16.inc.c
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echo >> build/us_pc/textures/grass/wf_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.06000.rgba16 > build/us_pc/textures/grass/wf_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.06800.rgba16 > build/us_pc/textures/grass/wf_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.07000.rgba16 > build/us_pc/textures/grass/wf_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.07800.rgba16 > build/us_pc/textures/grass/wf_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.08000.rgba16 > build/us_pc/textures/grass/wf_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/grass/wf_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.08800.rgba16 > build/us_pc/textures/grass/wf_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/grass/wf_textures.06000.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.09000.rgba16 > build/us_pc/textures/grass/wf_textures.09000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.09800.rgba16 > build/us_pc/textures/grass/wf_textures.09800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.0A000.rgba16 > build/us_pc/textures/grass/wf_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.0A800.rgba16 > build/us_pc/textures/grass/wf_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.0B000.ia16 > build/us_pc/textures/grass/wf_textures.0B000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/grass/wf_textures.0B800.ia16 > build/us_pc/textures/grass/wf_textures.0B800.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.00000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/grass/wf_textures.09000.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.01000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.02000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.03000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.03800.rgba16 > build/us_pc/textures/inside/inside_castle_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.04000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.04800.rgba16 > build/us_pc/textures/inside/inside_castle_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.05000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.03000.rgba16.inc.c
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hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.05800.rgba16 > build/us_pc/textures/inside/inside_castle_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.06000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.07000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.08000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.08800.rgba16 > build/us_pc/textures/inside/inside_castle_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.09000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.0A000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.0B000.rgba16 > build/us_pc/textures/inside/inside_castle_textures.0B000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/inside/inside_castle_textures.0B800.rgba16 > build/us_pc/textures/inside/inside_castle_textures.0B800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.00000.rgba16 > build/us_pc/textures/machine/ttc_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.00800.rgba16 > build/us_pc/textures/machine/ttc_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.01000.rgba16 > build/us_pc/textures/machine/ttc_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.0B000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.01800.rgba16 > build/us_pc/textures/machine/ttc_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/inside/inside_castle_textures.0B800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.02000.rgba16 > build/us_pc/textures/machine/ttc_textures.02000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.02800.rgba16 > build/us_pc/textures/machine/ttc_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.03000.rgba16 > build/us_pc/textures/machine/ttc_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.03800.rgba16 > build/us_pc/textures/machine/ttc_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.04000.rgba16 > build/us_pc/textures/machine/ttc_textures.04000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.05000.rgba16 > build/us_pc/textures/machine/ttc_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.05800.rgba16 > build/us_pc/textures/machine/ttc_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.06000.rgba16 > build/us_pc/textures/machine/ttc_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.06800.rgba16 > build/us_pc/textures/machine/ttc_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.07000.rgba16 > build/us_pc/textures/machine/ttc_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.07800.rgba16 > build/us_pc/textures/machine/ttc_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.08000.rgba16 > build/us_pc/textures/machine/ttc_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/machine/ttc_textures.08400.rgba16 > build/us_pc/textures/machine/ttc_textures.08400.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.00000.rgba16 > build/us_pc/textures/mountain/ttm_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.00800.rgba16 > build/us_pc/textures/mountain/ttm_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/machine/ttc_textures.08400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.01800.rgba16 > build/us_pc/textures/mountain/ttm_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.02800.rgba16 > build/us_pc/textures/mountain/ttm_textures.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.03000.rgba16 > build/us_pc/textures/mountain/ttm_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.03800.rgba16 > build/us_pc/textures/mountain/ttm_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.04000.rgba16 > build/us_pc/textures/mountain/ttm_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.04800.rgba16 > build/us_pc/textures/mountain/ttm_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.05000.rgba16 > build/us_pc/textures/mountain/ttm_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.05800.rgba16 > build/us_pc/textures/mountain/ttm_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.06800.rgba16 > build/us_pc/textures/mountain/ttm_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.07000.rgba16 > build/us_pc/textures/mountain/ttm_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.07800.rgba16 > build/us_pc/textures/mountain/ttm_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.08000.rgba16 > build/us_pc/textures/mountain/ttm_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.08800.rgba16 > build/us_pc/textures/mountain/ttm_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.09800.rgba16 > build/us_pc/textures/mountain/ttm_textures.09800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.0A000.rgba16 > build/us_pc/textures/mountain/ttm_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.0A800.rgba16 > build/us_pc/textures/mountain/ttm_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.0B000.rgba16 > build/us_pc/textures/mountain/ttm_textures.0B000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.09800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.0B800.rgba16 > build/us_pc/textures/mountain/ttm_textures.0B800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/mountain/ttm_textures.0C000.rgba16 > build/us_pc/textures/mountain/ttm_textures.0C000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.00000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.00800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.0B000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.0A800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.0B800.rgba16.inc.c
echo >> build/us_pc/textures/mountain/ttm_textures.0C000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.01000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.02000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.03000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.03800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.04000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.04800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.05800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.02000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.04000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.06000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.06800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.07800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.08000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.08800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.09000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.09000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.09800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.09800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.0A000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.09800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.0A800.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.0B000.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.0B000.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.0B400.rgba16 > build/us_pc/textures/outside/castle_grounds_textures.0B400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/outside/castle_grounds_textures.0BC00.ia16 > build/us_pc/textures/outside/castle_grounds_textures.0BC00.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/custom_hud_j.rgba16 > build/us_pc/textures/segment2/custom_hud_j.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/custom_luigi_head.rgba16 > build/us_pc/textures/segment2/custom_luigi_head.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.0B000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05900.ia4 > build/us_pc/textures/segment2/font_graphics.05900.ia4.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.0B400.rgba16.inc.c
echo >> build/us_pc/textures/outside/castle_grounds_textures.0BC00.ia16.inc.c
echo >> build/us_pc/textures/segment2/custom_hud_j.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05940.ia4 > build/us_pc/textures/segment2/font_graphics.05940.ia4.inc.c
echo >> build/us_pc/textures/segment2/custom_luigi_head.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05980.ia4 > build/us_pc/textures/segment2/font_graphics.05980.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05900.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.059C0.ia4 > build/us_pc/textures/segment2/font_graphics.059C0.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05A00.ia4 > build/us_pc/textures/segment2/font_graphics.05A00.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05940.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05A40.ia4 > build/us_pc/textures/segment2/font_graphics.05A40.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05980.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05A00.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05A40.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.059C0.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05A80.ia4 > build/us_pc/textures/segment2/font_graphics.05A80.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05AC0.ia4 > build/us_pc/textures/segment2/font_graphics.05AC0.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05B00.ia4 > build/us_pc/textures/segment2/font_graphics.05B00.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05B40.ia4 > build/us_pc/textures/segment2/font_graphics.05B40.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05B80.ia4 > build/us_pc/textures/segment2/font_graphics.05B80.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05BC0.ia4 > build/us_pc/textures/segment2/font_graphics.05BC0.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/font_graphics.05C00.ia4 > build/us_pc/textures/segment2/font_graphics.05C00.ia4.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.05A80.ia4.inc.c
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echo >> build/us_pc/textures/segment2/font_graphics.06F80.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00000.rgba16 > build/us_pc/textures/segment2/segment2.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00200.rgba16 > build/us_pc/textures/segment2/segment2.00200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/font_graphics.06FC0.ia4.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00400.rgba16 > build/us_pc/textures/segment2/segment2.00400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00600.rgba16 > build/us_pc/textures/segment2/segment2.00600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00800.rgba16 > build/us_pc/textures/segment2/segment2.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00A00.rgba16 > build/us_pc/textures/segment2/segment2.00A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00400.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00C00.rgba16 > build/us_pc/textures/segment2/segment2.00C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.00E00.rgba16 > build/us_pc/textures/segment2/segment2.00E00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01000.rgba16 > build/us_pc/textures/segment2/segment2.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01200.rgba16 > build/us_pc/textures/segment2/segment2.01200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00C00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01400.rgba16 > build/us_pc/textures/segment2/segment2.01400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01600.rgba16 > build/us_pc/textures/segment2/segment2.01600.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.00E00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01800.rgba16 > build/us_pc/textures/segment2/segment2.01800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01200.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01A00.rgba16 > build/us_pc/textures/segment2/segment2.01A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01400.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01C00.rgba16 > build/us_pc/textures/segment2/segment2.01C00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.01E00.rgba16 > build/us_pc/textures/segment2/segment2.01E00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02000.rgba16 > build/us_pc/textures/segment2/segment2.02000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02200.rgba16 > build/us_pc/textures/segment2/segment2.02200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01C00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02400.rgba16 > build/us_pc/textures/segment2/segment2.02400.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.01E00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02800.rgba16 > build/us_pc/textures/segment2/segment2.02800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02A00.rgba16 > build/us_pc/textures/segment2/segment2.02A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02200.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02C00.rgba16 > build/us_pc/textures/segment2/segment2.02C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.02E00.rgba16 > build/us_pc/textures/segment2/segment2.02E00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03000.rgba16 > build/us_pc/textures/segment2/segment2.03000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02E00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.02A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03200.rgba16 > build/us_pc/textures/segment2/segment2.03200.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03600.rgba16 > build/us_pc/textures/segment2/segment2.03600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03800.rgba16 > build/us_pc/textures/segment2/segment2.03800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03A00.rgba16 > build/us_pc/textures/segment2/segment2.03A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.03C00.rgba16 > build/us_pc/textures/segment2/segment2.03C00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.04000.rgba16 > build/us_pc/textures/segment2/segment2.04000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03600.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.04400.rgba16 > build/us_pc/textures/segment2/segment2.04400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.04800.rgba16 > build/us_pc/textures/segment2/segment2.04800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.04000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.03A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.04A00.rgba16 > build/us_pc/textures/segment2/segment2.04A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.04400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.05000.rgba16 > build/us_pc/textures/segment2/segment2.05000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.05600.rgba16 > build/us_pc/textures/segment2/segment2.05600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.05800.rgba16 > build/us_pc/textures/segment2/segment2.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.05A00.rgba16 > build/us_pc/textures/segment2/segment2.05A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.04A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.05C00.rgba16 > build/us_pc/textures/segment2/segment2.05C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06200.rgba16 > build/us_pc/textures/segment2/segment2.06200.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.05600.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.05800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.05A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06280.rgba16 > build/us_pc/textures/segment2/segment2.06280.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06300.rgba16 > build/us_pc/textures/segment2/segment2.06300.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.05C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06200.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06380.rgba16 > build/us_pc/textures/segment2/segment2.06380.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06400.rgba16 > build/us_pc/textures/segment2/segment2.06400.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06280.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06480.rgba16 > build/us_pc/textures/segment2/segment2.06480.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06300.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06500.rgba16 > build/us_pc/textures/segment2/segment2.06500.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06380.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06400.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06580.rgba16 > build/us_pc/textures/segment2/segment2.06580.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06600.rgba16 > build/us_pc/textures/segment2/segment2.06600.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06480.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06680.rgba16 > build/us_pc/textures/segment2/segment2.06680.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06500.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06700.rgba16 > build/us_pc/textures/segment2/segment2.06700.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06580.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06600.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06780.rgba16 > build/us_pc/textures/segment2/segment2.06780.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06800.rgba16 > build/us_pc/textures/segment2/segment2.06800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06680.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06880.rgba16 > build/us_pc/textures/segment2/segment2.06880.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06700.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06900.rgba16 > build/us_pc/textures/segment2/segment2.06900.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06780.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06980.rgba16 > build/us_pc/textures/segment2/segment2.06980.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06A00.rgba16 > build/us_pc/textures/segment2/segment2.06A00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06880.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06A80.rgba16 > build/us_pc/textures/segment2/segment2.06A80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06B00.rgba16 > build/us_pc/textures/segment2/segment2.06B00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06900.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06980.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06A00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06B80.rgba16 > build/us_pc/textures/segment2/segment2.06B80.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06B00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06A80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06C00.rgba16 > build/us_pc/textures/segment2/segment2.06C00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06C80.rgba16 > build/us_pc/textures/segment2/segment2.06C80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06D00.rgba16 > build/us_pc/textures/segment2/segment2.06D00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06B80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06D80.rgba16 > build/us_pc/textures/segment2/segment2.06D80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06E00.rgba16 > build/us_pc/textures/segment2/segment2.06E00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06E80.rgba16 > build/us_pc/textures/segment2/segment2.06E80.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06C00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06C80.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06D00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06F00.rgba16 > build/us_pc/textures/segment2/segment2.06F00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06E00.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06E80.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06D80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.06F80.rgba16 > build/us_pc/textures/segment2/segment2.06F80.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07000.rgba16 > build/us_pc/textures/segment2/segment2.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07080.rgba16 > build/us_pc/textures/segment2/segment2.07080.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06F80.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.07000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.06F00.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07340.ia1 > build/us_pc/textures/segment2/segment2.07340.ia1.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07B50.rgba16 > build/us_pc/textures/segment2/segment2.07B50.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07D50.rgba16 > build/us_pc/textures/segment2/segment2.07D50.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.07080.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.07F50.rgba16 > build/us_pc/textures/segment2/segment2.07F50.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.08150.rgba16 > build/us_pc/textures/segment2/segment2.08150.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.081D0.rgba16 > build/us_pc/textures/segment2/segment2.081D0.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.07340.ia1.inc.c
echo >> build/us_pc/textures/segment2/segment2.07B50.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.07D50.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.07F50.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.08150.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.0F458.ia8 > build/us_pc/textures/segment2/segment2.0F458.ia8.inc.c
echo >> build/us_pc/textures/segment2/segment2.081D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.0FC58.ia8 > build/us_pc/textures/segment2/segment2.0FC58.ia8.inc.c
echo >> build/us_pc/textures/segment2/segment2.0F458.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.10458.ia8 > build/us_pc/textures/segment2/segment2.10458.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.11458.ia8 > build/us_pc/textures/segment2/segment2.11458.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.11C58.rgba16 > build/us_pc/textures/segment2/segment2.11C58.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.12458.rgba16 > build/us_pc/textures/segment2/segment2.12458.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.12C58.rgba16 > build/us_pc/textures/segment2/segment2.12C58.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.0FC58.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.13458.ia16 > build/us_pc/textures/segment2/segment2.13458.ia16.inc.c
echo >> build/us_pc/textures/segment2/segment2.10458.ia8.inc.c
echo >> build/us_pc/textures/segment2/segment2.11458.ia8.inc.c
echo >> build/us_pc/textures/segment2/segment2.11C58.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.12458.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.12C58.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.13C58.rgba16 > build/us_pc/textures/segment2/segment2.13C58.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.13458.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/segment2.14838.ia8 > build/us_pc/textures/segment2/segment2.14838.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/shadow_quarter_circle.ia8 > build/us_pc/textures/segment2/shadow_quarter_circle.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/segment2/shadow_quarter_square.ia8 > build/us_pc/textures/segment2/shadow_quarter_square.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/metal_hole.rgba16 > build/us_pc/textures/sky/metal_hole.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.13C58.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.00000.rgba16 > build/us_pc/textures/sky/rr_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/segment2/segment2.14838.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.00800.rgba16 > build/us_pc/textures/sky/rr_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/segment2/shadow_quarter_square.ia8.inc.c
echo >> build/us_pc/textures/segment2/shadow_quarter_circle.ia8.inc.c
echo >> build/us_pc/textures/sky/metal_hole.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.01000.rgba16 > build/us_pc/textures/sky/rr_textures.01000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.01800.rgba16 > build/us_pc/textures/sky/rr_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.02000.rgba16 > build/us_pc/textures/sky/rr_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.03000.rgba16 > build/us_pc/textures/sky/rr_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.03800.rgba16 > build/us_pc/textures/sky/rr_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.04800.rgba16 > build/us_pc/textures/sky/rr_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.05000.rgba16 > build/us_pc/textures/sky/rr_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.05800.rgba16 > build/us_pc/textures/sky/rr_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.06000.rgba16 > build/us_pc/textures/sky/rr_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.07000.rgba16 > build/us_pc/textures/sky/rr_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.07800.rgba16 > build/us_pc/textures/sky/rr_textures.07800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/sky/rr_textures.08000.rgba16 > build/us_pc/textures/sky/rr_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.00000.rgba16 > build/us_pc/textures/snow/ccm_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.00800.rgba16 > build/us_pc/textures/snow/ccm_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.01000.rgba16 > build/us_pc/textures/snow/ccm_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/sky/rr_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.02000.rgba16 > build/us_pc/textures/snow/ccm_textures.02000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.02800.rgba16 > build/us_pc/textures/snow/ccm_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.03000.rgba16 > build/us_pc/textures/snow/ccm_textures.03000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.03800.rgba16 > build/us_pc/textures/snow/ccm_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.01000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.02000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.04000.rgba16 > build/us_pc/textures/snow/ccm_textures.04000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.02800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.04800.rgba16 > build/us_pc/textures/snow/ccm_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.03000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.05000.rgba16 > build/us_pc/textures/snow/ccm_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.04000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.05800.rgba16 > build/us_pc/textures/snow/ccm_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.06000.rgba16 > build/us_pc/textures/snow/ccm_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.06800.rgba16 > build/us_pc/textures/snow/ccm_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.07000.rgba16 > build/us_pc/textures/snow/ccm_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.08000.rgba16 > build/us_pc/textures/snow/ccm_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.08800.rgba16 > build/us_pc/textures/snow/ccm_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.09000.ia16 > build/us_pc/textures/snow/ccm_textures.09000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/snow/ccm_textures.09800.ia16 > build/us_pc/textures/snow/ccm_textures.09800.ia16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.00000.rgba16 > build/us_pc/textures/spooky/bbh_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.09800.ia16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/snow/ccm_textures.09000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.00800.rgba16 > build/us_pc/textures/spooky/bbh_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.01800.rgba16 > build/us_pc/textures/spooky/bbh_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.02800.rgba16 > build/us_pc/textures/spooky/bbh_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.03800.rgba16 > build/us_pc/textures/spooky/bbh_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.04800.rgba16 > build/us_pc/textures/spooky/bbh_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.05000.rgba16 > build/us_pc/textures/spooky/bbh_textures.05000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.03800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.06000.rgba16 > build/us_pc/textures/spooky/bbh_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.06800.rgba16 > build/us_pc/textures/spooky/bbh_textures.06800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.07000.rgba16 > build/us_pc/textures/spooky/bbh_textures.07000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.08000.rgba16 > build/us_pc/textures/spooky/bbh_textures.08000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.05000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.08800.rgba16 > build/us_pc/textures/spooky/bbh_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.09000.rgba16 > build/us_pc/textures/spooky/bbh_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.07000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.08000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.0A000.rgba16 > build/us_pc/textures/spooky/bbh_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.0A800.ia16 > build/us_pc/textures/spooky/bbh_textures.0A800.ia16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.09000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.0B000.ia16 > build/us_pc/textures/spooky/bbh_textures.0B000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/spooky/bbh_textures.0B800.ia16 > build/us_pc/textures/spooky/bbh_textures.0B800.ia16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.001C0.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.001C0.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.0A800.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.00E40.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.00E40.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.0B000.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.01AC0.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.01AC0.rgba16.inc.c
echo >> build/us_pc/textures/spooky/bbh_textures.0B800.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.02740.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.02740.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.001C0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.033C0.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.033C0.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.00E40.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.04040.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.04040.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.01AC0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.04CC0.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.04CC0.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.02740.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/title_screen_bg/title_screen_bg.05940.rgba16 > build/us_pc/textures/title_screen_bg/title_screen_bg.05940.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.033C0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.00000.rgba16 > build/us_pc/textures/water/jrb_textures.00000.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.04040.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.00800.rgba16 > build/us_pc/textures/water/jrb_textures.00800.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.04CC0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.01800.rgba16 > build/us_pc/textures/water/jrb_textures.01800.rgba16.inc.c
echo >> build/us_pc/textures/title_screen_bg/title_screen_bg.05940.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.02800.rgba16 > build/us_pc/textures/water/jrb_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.00000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.03800.rgba16 > build/us_pc/textures/water/jrb_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.00800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.04800.rgba16 > build/us_pc/textures/water/jrb_textures.04800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.02800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.03800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.01800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.05800.rgba16 > build/us_pc/textures/water/jrb_textures.05800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.06000.rgba16 > build/us_pc/textures/water/jrb_textures.06000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.06800.rgba16 > build/us_pc/textures/water/jrb_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.04800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.07800.rgba16 > build/us_pc/textures/water/jrb_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.08800.rgba16 > build/us_pc/textures/water/jrb_textures.08800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.09000.rgba16 > build/us_pc/textures/water/jrb_textures.09000.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.05800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.06000.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.06800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.07800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.0A000.rgba16 > build/us_pc/textures/water/jrb_textures.0A000.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.08800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.09000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.0A800.rgba16 > build/us_pc/textures/water/jrb_textures.0A800.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/water/jrb_textures.0B800.rgba16 > build/us_pc/textures/water/jrb_textures.0B800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.0A000.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/0.rgba16 > build/us_pc/levels/bbh/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/1.rgba16 > build/us_pc/levels/bbh/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/2.rgba16 > build/us_pc/levels/bbh/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/3.rgba16 > build/us_pc/levels/bbh/3.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.0B800.rgba16.inc.c
echo >> build/us_pc/textures/water/jrb_textures.0A800.rgba16.inc.c
echo >> build/us_pc/levels/bbh/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/4.rgba16 > build/us_pc/levels/bbh/4.rgba16.inc.c
echo >> build/us_pc/levels/bbh/2.rgba16.inc.c
echo >> build/us_pc/levels/bbh/1.rgba16.inc.c
echo >> build/us_pc/levels/bbh/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/5.rgba16 > build/us_pc/levels/bbh/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bbh/6.rgba16 > build/us_pc/levels/bbh/6.rgba16.inc.c
echo >> build/us_pc/levels/bbh/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitdw/0.rgba16 > build/us_pc/levels/bitdw/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitdw/1.rgba16 > build/us_pc/levels/bitdw/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitdw/2.rgba16 > build/us_pc/levels/bitdw/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitdw/3.rgba16 > build/us_pc/levels/bitdw/3.rgba16.inc.c
echo >> build/us_pc/levels/bbh/6.rgba16.inc.c
echo >> build/us_pc/levels/bbh/5.rgba16.inc.c
echo >> build/us_pc/levels/bitdw/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitfs/0.rgba16 > build/us_pc/levels/bitfs/0.rgba16.inc.c
echo >> build/us_pc/levels/bitdw/2.rgba16.inc.c
echo >> build/us_pc/levels/bitdw/3.rgba16.inc.c
echo >> build/us_pc/levels/bitdw/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitfs/1.rgba16 > build/us_pc/levels/bitfs/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bitfs/2.rgba16 > build/us_pc/levels/bitfs/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bits/0.rgba16 > build/us_pc/levels/bits/0.rgba16.inc.c
echo >> build/us_pc/levels/bitfs/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bits/1.rgba16 > build/us_pc/levels/bits/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bits/2.rgba16 > build/us_pc/levels/bits/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bob/0.rgba16 > build/us_pc/levels/bob/0.rgba16.inc.c
echo >> build/us_pc/levels/bitfs/1.rgba16.inc.c
echo >> build/us_pc/levels/bitfs/2.rgba16.inc.c
echo >> build/us_pc/levels/bits/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bob/1.rgba16 > build/us_pc/levels/bob/1.rgba16.inc.c
echo >> build/us_pc/levels/bits/1.rgba16.inc.c
echo >> build/us_pc/levels/bits/2.rgba16.inc.c
echo >> build/us_pc/levels/bob/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bob/2.rgba16 > build/us_pc/levels/bob/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bob/3.rgba16 > build/us_pc/levels/bob/3.rgba16.inc.c
echo >> build/us_pc/levels/bob/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bob/4.rgba16 > build/us_pc/levels/bob/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_1/0.rgba16 > build/us_pc/levels/bowser_1/0.rgba16.inc.c
echo >> build/us_pc/levels/bob/3.rgba16.inc.c
echo >> build/us_pc/levels/bob/2.rgba16.inc.c
echo >> build/us_pc/levels/bob/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_1/1.rgba16 > build/us_pc/levels/bowser_1/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_1/2.rgba16 > build/us_pc/levels/bowser_1/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_2/0.rgba16 > build/us_pc/levels/bowser_2/0.rgba16.inc.c
echo >> build/us_pc/levels/bowser_1/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_3/0.rgba16 > build/us_pc/levels/bowser_3/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_3/1.rgba16 > build/us_pc/levels/bowser_3/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/bowser_3/2.rgba16 > build/us_pc/levels/bowser_3/2.rgba16.inc.c
echo >> build/us_pc/levels/bowser_1/1.rgba16.inc.c
echo >> build/us_pc/levels/bowser_1/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/0.rgba16 > build/us_pc/levels/castle_grounds/0.rgba16.inc.c
echo >> build/us_pc/levels/bowser_2/0.rgba16.inc.c
echo >> build/us_pc/levels/bowser_3/1.rgba16.inc.c
echo >> build/us_pc/levels/bowser_3/0.rgba16.inc.c
echo >> build/us_pc/levels/bowser_3/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/1.rgba16 > build/us_pc/levels/castle_grounds/1.rgba16.inc.c
echo >> build/us_pc/levels/castle_grounds/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/2.rgba16 > build/us_pc/levels/castle_grounds/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/3.rgba16 > build/us_pc/levels/castle_grounds/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/4.rgba16 > build/us_pc/levels/castle_grounds/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_grounds/5.ia8 > build/us_pc/levels/castle_grounds/5.ia8.inc.c
echo >> build/us_pc/levels/castle_grounds/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/1.rgba16 > build/us_pc/levels/castle_inside/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/10.rgba16 > build/us_pc/levels/castle_inside/10.rgba16.inc.c
echo >> build/us_pc/levels/castle_grounds/2.rgba16.inc.c
echo >> build/us_pc/levels/castle_grounds/5.ia8.inc.c
echo >> build/us_pc/levels/castle_grounds/4.rgba16.inc.c
echo >> build/us_pc/levels/castle_grounds/3.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/1.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/10.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/11.rgba16 > build/us_pc/levels/castle_inside/11.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/12.rgba16 > build/us_pc/levels/castle_inside/12.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/13.rgba16 > build/us_pc/levels/castle_inside/13.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/11.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/12.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/14.rgba16 > build/us_pc/levels/castle_inside/14.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/15.rgba16 > build/us_pc/levels/castle_inside/15.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/16.ia16 > build/us_pc/levels/castle_inside/16.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/17.rgba16 > build/us_pc/levels/castle_inside/17.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/13.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/18.rgba16 > build/us_pc/levels/castle_inside/18.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/14.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/19.rgba16 > build/us_pc/levels/castle_inside/19.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/15.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/16.ia16.inc.c
echo >> build/us_pc/levels/castle_inside/17.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/2.ia16 > build/us_pc/levels/castle_inside/2.ia16.inc.c
echo >> build/us_pc/levels/castle_inside/18.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/20.rgba16 > build/us_pc/levels/castle_inside/20.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/19.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/21.rgba16 > build/us_pc/levels/castle_inside/21.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/22.rgba16 > build/us_pc/levels/castle_inside/22.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/23_us.rgba16 > build/us_pc/levels/castle_inside/23_us.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/2.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/24_us.rgba16 > build/us_pc/levels/castle_inside/24_us.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/20.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/25.rgba16 > build/us_pc/levels/castle_inside/25.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/21.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/22.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/26.rgba16 > build/us_pc/levels/castle_inside/26.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/24_us.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/27.rgba16 > build/us_pc/levels/castle_inside/27.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/25.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/28.rgba16 > build/us_pc/levels/castle_inside/28.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/29.rgba16 > build/us_pc/levels/castle_inside/29.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/3.rgba16 > build/us_pc/levels/castle_inside/3.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/26.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/30.rgba16 > build/us_pc/levels/castle_inside/30.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/27.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/23_us.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/28.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/29.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/31.rgba16 > build/us_pc/levels/castle_inside/31.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/30.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/32.rgba16 > build/us_pc/levels/castle_inside/32.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/33.rgba16 > build/us_pc/levels/castle_inside/33.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/34.rgba16 > build/us_pc/levels/castle_inside/34.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/35.rgba16 > build/us_pc/levels/castle_inside/35.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/36.rgba16 > build/us_pc/levels/castle_inside/36.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/31.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/37.rgba16 > build/us_pc/levels/castle_inside/37.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/32.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/33.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/34.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/35.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/36.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/38.rgba16 > build/us_pc/levels/castle_inside/38.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/37.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/39.rgba16 > build/us_pc/levels/castle_inside/39.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/4.rgba16 > build/us_pc/levels/castle_inside/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/40.rgba16 > build/us_pc/levels/castle_inside/40.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/5.rgba16 > build/us_pc/levels/castle_inside/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/6.rgba16 > build/us_pc/levels/castle_inside/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/7.rgba16 > build/us_pc/levels/castle_inside/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/8.rgba16 > build/us_pc/levels/castle_inside/8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/9.rgba16 > build/us_pc/levels/castle_inside/9.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/39.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/40.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/4.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/5.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/6.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/38.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/9.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/8.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/castle_inside/castle_light.ia16 > build/us_pc/levels/castle_inside/castle_light.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/0.rgba16 > build/us_pc/levels/ccm/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/1.rgba16 > build/us_pc/levels/ccm/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/10.rgba16 > build/us_pc/levels/ccm/10.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/11.rgba16 > build/us_pc/levels/ccm/11.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/12.rgba16 > build/us_pc/levels/ccm/12.rgba16.inc.c
echo >> build/us_pc/levels/castle_inside/castle_light.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/2.rgba16 > build/us_pc/levels/ccm/2.rgba16.inc.c
echo >> build/us_pc/levels/ccm/0.rgba16.inc.c
echo >> build/us_pc/levels/ccm/1.rgba16.inc.c
echo >> build/us_pc/levels/ccm/10.rgba16.inc.c
echo >> build/us_pc/levels/ccm/11.rgba16.inc.c
echo >> build/us_pc/levels/ccm/12.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/3.rgba16 > build/us_pc/levels/ccm/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/4.rgba16 > build/us_pc/levels/ccm/4.rgba16.inc.c
echo >> build/us_pc/levels/ccm/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/5.rgba16 > build/us_pc/levels/ccm/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/6.rgba16 > build/us_pc/levels/ccm/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/7.rgba16 > build/us_pc/levels/ccm/7.rgba16.inc.c
echo >> build/us_pc/levels/ccm/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/8.ia16 > build/us_pc/levels/ccm/8.ia16.inc.c
echo >> build/us_pc/levels/ccm/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ccm/9.ia16 > build/us_pc/levels/ccm/9.ia16.inc.c
echo >> build/us_pc/levels/ccm/5.rgba16.inc.c
echo >> build/us_pc/levels/ccm/6.rgba16.inc.c
echo >> build/us_pc/levels/ccm/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/cotmc/0.rgba16 > build/us_pc/levels/cotmc/0.rgba16.inc.c
echo >> build/us_pc/levels/ccm/8.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/cotmc/1.rgba16 > build/us_pc/levels/cotmc/1.rgba16.inc.c
echo >> build/us_pc/levels/ccm/9.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/cotmc/2.rgba16 > build/us_pc/levels/cotmc/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/cotmc/3.rgba16 > build/us_pc/levels/cotmc/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/cotmc/4.rgba16 > build/us_pc/levels/cotmc/4.rgba16.inc.c
echo >> build/us_pc/levels/cotmc/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ddd/0.rgba16 > build/us_pc/levels/ddd/0.rgba16.inc.c
echo >> build/us_pc/levels/cotmc/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ddd/1.rgba16 > build/us_pc/levels/ddd/1.rgba16.inc.c
echo >> build/us_pc/levels/cotmc/2.rgba16.inc.c
echo >> build/us_pc/levels/cotmc/3.rgba16.inc.c
echo >> build/us_pc/levels/cotmc/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ddd/2.rgba16 > build/us_pc/levels/ddd/2.rgba16.inc.c
echo >> build/us_pc/levels/ddd/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ddd/3.rgba16 > build/us_pc/levels/ddd/3.rgba16.inc.c
echo >> build/us_pc/levels/ddd/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ddd/4.rgba16 > build/us_pc/levels/ddd/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/0.rgba16 > build/us_pc/levels/hmc/0.rgba16.inc.c
echo >> build/us_pc/levels/ddd/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/1.rgba16 > build/us_pc/levels/hmc/1.rgba16.inc.c
echo >> build/us_pc/levels/ddd/3.rgba16.inc.c
echo >> build/us_pc/levels/ddd/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/2.rgba16 > build/us_pc/levels/hmc/2.rgba16.inc.c
echo >> build/us_pc/levels/hmc/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/3.rgba16 > build/us_pc/levels/hmc/3.rgba16.inc.c
echo >> build/us_pc/levels/hmc/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/4.rgba16 > build/us_pc/levels/hmc/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/5.rgba16 > build/us_pc/levels/hmc/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/6.rgba16 > build/us_pc/levels/hmc/6.rgba16.inc.c
echo >> build/us_pc/levels/hmc/2.rgba16.inc.c
echo >> build/us_pc/levels/hmc/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/hmc/7.rgba16 > build/us_pc/levels/hmc/7.rgba16.inc.c
echo >> build/us_pc/levels/hmc/4.rgba16.inc.c
echo >> build/us_pc/levels/hmc/5.rgba16.inc.c
echo >> build/us_pc/levels/hmc/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/intro/0.rgba16 > build/us_pc/levels/intro/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/intro/1.rgba16 > build/us_pc/levels/intro/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/intro/2_copyright.rgba16 > build/us_pc/levels/intro/2_copyright.rgba16.inc.c
echo >> build/us_pc/levels/hmc/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/intro/3_tm.rgba16 > build/us_pc/levels/intro/3_tm.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/jrb/0.rgba16 > build/us_pc/levels/jrb/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/jrb/1.rgba16 > build/us_pc/levels/jrb/1.rgba16.inc.c
echo >> build/us_pc/levels/intro/1.rgba16.inc.c
echo >> build/us_pc/levels/intro/0.rgba16.inc.c
echo >> build/us_pc/levels/intro/2_copyright.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/jrb/2.rgba16 > build/us_pc/levels/jrb/2.rgba16.inc.c
echo >> build/us_pc/levels/intro/3_tm.rgba16.inc.c
echo >> build/us_pc/levels/jrb/0.rgba16.inc.c
echo >> build/us_pc/levels/jrb/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/jrb/3.rgba16 > build/us_pc/levels/jrb/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/0.rgba16 > build/us_pc/levels/lll/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/1.rgba16 > build/us_pc/levels/lll/1.rgba16.inc.c
echo >> build/us_pc/levels/jrb/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/10.rgba16 > build/us_pc/levels/lll/10.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/11.rgba16 > build/us_pc/levels/lll/11.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/12.rgba16 > build/us_pc/levels/lll/12.rgba16.inc.c
echo >> build/us_pc/levels/jrb/3.rgba16.inc.c
echo >> build/us_pc/levels/lll/0.rgba16.inc.c
echo >> build/us_pc/levels/lll/1.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ending/leveldata.o levels/ending/leveldata.c
echo >> build/us_pc/levels/lll/11.rgba16.inc.c
echo >> build/us_pc/levels/lll/10.rgba16.inc.c
echo >> build/us_pc/levels/lll/12.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/13.rgba16 > build/us_pc/levels/lll/13.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/14.rgba16 > build/us_pc/levels/lll/14.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/15.rgba16 > build/us_pc/levels/lll/15.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/16.rgba16 > build/us_pc/levels/lll/16.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/17.rgba16 > build/us_pc/levels/lll/17.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/18.rgba16 > build/us_pc/levels/lll/18.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/19.rgba16 > build/us_pc/levels/lll/19.rgba16.inc.c
echo >> build/us_pc/levels/lll/13.rgba16.inc.c
echo >> build/us_pc/levels/lll/14.rgba16.inc.c
echo >> build/us_pc/levels/lll/15.rgba16.inc.c
echo >> build/us_pc/levels/lll/16.rgba16.inc.c
echo >> build/us_pc/levels/lll/17.rgba16.inc.c
echo >> build/us_pc/levels/lll/18.rgba16.inc.c
echo >> build/us_pc/levels/lll/19.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/2.rgba16 > build/us_pc/levels/lll/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/20.rgba16 > build/us_pc/levels/lll/20.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/21.rgba16 > build/us_pc/levels/lll/21.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/22.rgba16 > build/us_pc/levels/lll/22.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/23.rgba16 > build/us_pc/levels/lll/23.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/24.rgba16 > build/us_pc/levels/lll/24.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/25.rgba16 > build/us_pc/levels/lll/25.rgba16.inc.c
echo >> build/us_pc/levels/lll/2.rgba16.inc.c
echo >> build/us_pc/levels/lll/20.rgba16.inc.c
echo >> build/us_pc/levels/lll/21.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/26.rgba16 > build/us_pc/levels/lll/26.rgba16.inc.c
echo >> build/us_pc/levels/lll/22.rgba16.inc.c
echo >> build/us_pc/levels/lll/23.rgba16.inc.c
echo >> build/us_pc/levels/lll/25.rgba16.inc.c
echo >> build/us_pc/levels/lll/24.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/27.ia16 > build/us_pc/levels/lll/27.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/28.rgba16 > build/us_pc/levels/lll/28.rgba16.inc.c
echo >> build/us_pc/levels/lll/26.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/29.rgba16 > build/us_pc/levels/lll/29.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/3.rgba16 > build/us_pc/levels/lll/3.rgba16.inc.c
echo >> build/us_pc/levels/lll/27.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/30.rgba16 > build/us_pc/levels/lll/30.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/31.rgba16 > build/us_pc/levels/lll/31.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/32.rgba16 > build/us_pc/levels/lll/32.rgba16.inc.c
echo >> build/us_pc/levels/lll/28.rgba16.inc.c
echo >> build/us_pc/levels/lll/29.rgba16.inc.c
echo >> build/us_pc/levels/lll/3.rgba16.inc.c
echo >> build/us_pc/levels/lll/30.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/4.rgba16 > build/us_pc/levels/lll/4.rgba16.inc.c
echo >> build/us_pc/levels/lll/32.rgba16.inc.c
echo >> build/us_pc/levels/lll/31.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/5.rgba16 > build/us_pc/levels/lll/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/6.rgba16 > build/us_pc/levels/lll/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/7.rgba16 > build/us_pc/levels/lll/7.rgba16.inc.c
echo >> build/us_pc/levels/lll/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/8.rgba16 > build/us_pc/levels/lll/8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/lll/9.rgba16 > build/us_pc/levels/lll/9.rgba16.inc.c
echo >> build/us_pc/levels/lll/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.00018.rgba16 > build/us_pc/levels/menu/main_menu_seg7.00018.rgba16.inc.c
echo >> build/us_pc/levels/lll/7.rgba16.inc.c
echo >> build/us_pc/levels/lll/6.rgba16.inc.c
echo >> build/us_pc/levels/lll/8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.00818.rgba16 > build/us_pc/levels/menu/main_menu_seg7.00818.rgba16.inc.c
echo >> build/us_pc/levels/lll/9.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.01018.rgba16 > build/us_pc/levels/menu/main_menu_seg7.01018.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.00018.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.02018.rgba16 > build/us_pc/levels/menu/main_menu_seg7.02018.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.03468.rgba16 > build/us_pc/levels/menu/main_menu_seg7.03468.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.03C68.rgba16 > build/us_pc/levels/menu/main_menu_seg7.03C68.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.00818.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.04468.rgba16 > build/us_pc/levels/menu/main_menu_seg7.04468.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.01018.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.04C68.rgba16 > build/us_pc/levels/menu/main_menu_seg7.04C68.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.02018.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.03468.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.03C68.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.05468.rgba16 > build/us_pc/levels/menu/main_menu_seg7.05468.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.04468.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.06328.rgba16 > build/us_pc/levels/menu/main_menu_seg7.06328.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.04C68.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.06B28.rgba16 > build/us_pc/levels/menu/main_menu_seg7.06B28.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.073D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.073D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.075D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.075D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.05468.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.077D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.077D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.06328.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.079D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.079D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.07BD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.07BD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.075D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.06B28.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.073D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.07DD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.07DD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.077D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.079D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.07BD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.07FD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.07FD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.081D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.081D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.083D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.083D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.07DD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.085D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.085D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.087D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.087D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.081D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.07FD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.089D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.089D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.083D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.08BD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.08BD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.087D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.085D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.08DD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.08DD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.089D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.08BD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.08FD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.08FD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.091D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.091D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.093D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.093D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.095D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.095D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.08DD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.097D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.097D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.08FD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.099D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.099D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.093D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.095D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.09BD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.09BD0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.09DD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.09DD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.097D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.09FD0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.09FD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.099D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0A1D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0A1D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0A3D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0A3D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.09DD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.091D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.09FD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.09BD0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0A1D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0A5D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0A5D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0A3D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0A7D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0A7D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0A9D0.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0A9D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0D1A8.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0D1A8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7.0E1A8.rgba16 > build/us_pc/levels/menu/main_menu_seg7.0E1A8.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0A5D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AC40.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AC40.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0A7D0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AC80.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AC80.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0A9D0.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0D1A8.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7.0E1A8.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AC40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0ACC0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0ACC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AC80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AD00.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AD00.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AD40.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AD40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AD80.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AD80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0ADC0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0ADC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0ACC0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AE00.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AE00.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AD00.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AD40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AE40.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AE40.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0ADC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AE00.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AD80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AE80.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AE80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AEC0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AEC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AE40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AF00.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AF00.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AEC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AE80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AF40.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AF40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AF80.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AF80.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0AFC0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0AFC0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B000.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B000.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AF00.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B040.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B040.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AF40.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B080.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B080.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AF80.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0AFC0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B000.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B040.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B0C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B0C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B100.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B100.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B080.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B140.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B140.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B180.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B180.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B1C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B1C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B0C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B200.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B200.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B240.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B240.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B280.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B280.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B100.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B140.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B1C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B180.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B240.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B200.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B280.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B2C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B2C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B300.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B300.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B340.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B340.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B380.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B380.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B3C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B3C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B400.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B400.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B2C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B300.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B440.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B440.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B340.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B3C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B400.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B480.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B480.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B4C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B4C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B500.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B500.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B540.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B540.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B580.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B580.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B5C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B5C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B480.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B380.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B4C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B500.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B540.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B440.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B580.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B5C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B600.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B600.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B640.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B640.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B680.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B680.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B6C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B6C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B700.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B700.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B740.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B740.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B600.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B780.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B780.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B640.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B680.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B6C0.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B700.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B740.ia8.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B780.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B7C0.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B7C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/menu/main_menu_seg7_us.0B800.ia8 > build/us_pc/levels/menu/main_menu_seg7_us.0B800.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/pss/0.rgba16 > build/us_pc/levels/pss/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/pss/1.ia16 > build/us_pc/levels/pss/1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/pss/2.rgba16 > build/us_pc/levels/pss/2.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B7C0.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/rr/1.rgba16 > build/us_pc/levels/rr/1.rgba16.inc.c
echo >> build/us_pc/levels/menu/main_menu_seg7_us.0B800.ia8.inc.c
echo >> build/us_pc/levels/pss/0.rgba16.inc.c
echo >> build/us_pc/levels/pss/1.ia16.inc.c
echo >> build/us_pc/levels/pss/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/rr/2.rgba16 > build/us_pc/levels/rr/2.rgba16.inc.c
echo >> build/us_pc/levels/rr/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/rr/quarter_flying_carpet.rgba16 > build/us_pc/levels/rr/quarter_flying_carpet.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/sl/0.rgba16 > build/us_pc/levels/sl/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/sl/1.rgba16 > build/us_pc/levels/sl/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/sl/2.rgba16 > build/us_pc/levels/sl/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/sl/3.rgba16 > build/us_pc/levels/sl/3.rgba16.inc.c
echo >> build/us_pc/levels/rr/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/sl/4.rgba16 > build/us_pc/levels/sl/4.rgba16.inc.c
echo >> build/us_pc/levels/sl/0.rgba16.inc.c
echo >> build/us_pc/levels/rr/quarter_flying_carpet.rgba16.inc.c
echo >> build/us_pc/levels/sl/1.rgba16.inc.c
echo >> build/us_pc/levels/sl/2.rgba16.inc.c
echo >> build/us_pc/levels/sl/3.rgba16.inc.c
echo >> build/us_pc/levels/sl/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/0.rgba16 > build/us_pc/levels/ssl/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/1.ia16 > build/us_pc/levels/ssl/1.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/10.rgba16 > build/us_pc/levels/ssl/10.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/11.rgba16 > build/us_pc/levels/ssl/11.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/2.rgba16 > build/us_pc/levels/ssl/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/3.rgba16 > build/us_pc/levels/ssl/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/4.rgba16 > build/us_pc/levels/ssl/4.rgba16.inc.c
echo >> build/us_pc/levels/ssl/0.rgba16.inc.c
echo >> build/us_pc/levels/ssl/1.ia16.inc.c
echo >> build/us_pc/levels/ssl/10.rgba16.inc.c
echo >> build/us_pc/levels/ssl/11.rgba16.inc.c
echo >> build/us_pc/levels/ssl/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/5.rgba16 > build/us_pc/levels/ssl/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/6.rgba16 > build/us_pc/levels/ssl/6.rgba16.inc.c
echo >> build/us_pc/levels/ssl/4.rgba16.inc.c
echo >> build/us_pc/levels/ssl/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/7.rgba16 > build/us_pc/levels/ssl/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/8.rgba16 > build/us_pc/levels/ssl/8.rgba16.inc.c
echo >> build/us_pc/levels/ssl/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ssl/9.rgba16 > build/us_pc/levels/ssl/9.rgba16.inc.c
echo >> build/us_pc/levels/ssl/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/thi/0.rgba16 > build/us_pc/levels/thi/0.rgba16.inc.c
echo >> build/us_pc/levels/ssl/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/thi/1.rgba16 > build/us_pc/levels/thi/1.rgba16.inc.c
echo >> build/us_pc/levels/ssl/8.rgba16.inc.c
echo >> build/us_pc/levels/ssl/9.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/totwc/0.rgba16 > build/us_pc/levels/totwc/0.rgba16.inc.c
echo >> build/us_pc/levels/thi/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/totwc/1.rgba16 > build/us_pc/levels/totwc/1.rgba16.inc.c
echo >> build/us_pc/levels/thi/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/totwc/2.rgba16 > build/us_pc/levels/totwc/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/totwc/3.ia16 > build/us_pc/levels/totwc/3.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttc/0.rgba16 > build/us_pc/levels/ttc/0.rgba16.inc.c
echo >> build/us_pc/levels/totwc/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttc/1.rgba16 > build/us_pc/levels/ttc/1.rgba16.inc.c
echo >> build/us_pc/levels/totwc/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttc/2.rgba16 > build/us_pc/levels/ttc/2.rgba16.inc.c
echo >> build/us_pc/levels/totwc/2.rgba16.inc.c
echo >> build/us_pc/levels/totwc/3.ia16.inc.c
echo >> build/us_pc/levels/ttc/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/0.ia16 > build/us_pc/levels/ttm/0.ia16.inc.c
echo >> build/us_pc/levels/ttc/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/1.rgba16 > build/us_pc/levels/ttm/1.rgba16.inc.c
echo >> build/us_pc/levels/ttc/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/2.rgba16 > build/us_pc/levels/ttm/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/3.rgba16 > build/us_pc/levels/ttm/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/4.rgba16 > build/us_pc/levels/ttm/4.rgba16.inc.c
echo >> build/us_pc/levels/ttm/0.ia16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/5.rgba16 > build/us_pc/levels/ttm/5.rgba16.inc.c
echo >> build/us_pc/levels/ttm/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/6.rgba16 > build/us_pc/levels/ttm/6.rgba16.inc.c
echo >> build/us_pc/levels/ttm/2.rgba16.inc.c
echo >> build/us_pc/levels/ttm/3.rgba16.inc.c
echo >> build/us_pc/levels/ttm/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/7.rgba16 > build/us_pc/levels/ttm/7.rgba16.inc.c
echo >> build/us_pc/levels/ttm/5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/ttm/8.rgba16 > build/us_pc/levels/ttm/8.rgba16.inc.c
echo >> build/us_pc/levels/ttm/6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/vcutm/0.rgba16 > build/us_pc/levels/vcutm/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/vcutm/1.rgba16 > build/us_pc/levels/vcutm/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/vcutm/2.rgba16 > build/us_pc/levels/vcutm/2.rgba16.inc.c
echo >> build/us_pc/levels/ttm/7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/vcutm/3.rgba16 > build/us_pc/levels/vcutm/3.rgba16.inc.c
echo >> build/us_pc/levels/ttm/8.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wdw/0.rgba16 > build/us_pc/levels/wdw/0.rgba16.inc.c
echo >> build/us_pc/levels/vcutm/0.rgba16.inc.c
echo >> build/us_pc/levels/vcutm/1.rgba16.inc.c
echo >> build/us_pc/levels/vcutm/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wdw/1.rgba16 > build/us_pc/levels/wdw/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wdw/2.rgba16 > build/us_pc/levels/wdw/2.rgba16.inc.c
echo >> build/us_pc/levels/vcutm/3.rgba16.inc.c
echo >> build/us_pc/levels/wdw/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wdw/3.rgba16 > build/us_pc/levels/wdw/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wdw/4.rgba16 > build/us_pc/levels/wdw/4.rgba16.inc.c
echo >> build/us_pc/levels/wdw/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/0.rgba16 > build/us_pc/levels/wf/0.rgba16.inc.c
echo >> build/us_pc/levels/wdw/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/1.rgba16 > build/us_pc/levels/wf/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/2.rgba16 > build/us_pc/levels/wf/2.rgba16.inc.c
echo >> build/us_pc/levels/wdw/4.rgba16.inc.c
echo >> build/us_pc/levels/wf/0.rgba16.inc.c
echo >> build/us_pc/levels/wf/2.rgba16.inc.c
echo >> build/us_pc/levels/wf/1.rgba16.inc.c
echo >> build/us_pc/levels/wdw/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/3.rgba16 > build/us_pc/levels/wf/3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/4.rgba16 > build/us_pc/levels/wf/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wf/5.ia8 > build/us_pc/levels/wf/5.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wmotr/0.rgba16 > build/us_pc/levels/wmotr/0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wmotr/1.rgba16 > build/us_pc/levels/wmotr/1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wmotr/2.rgba16 > build/us_pc/levels/wmotr/2.rgba16.inc.c
echo >> build/us_pc/levels/wf/3.rgba16.inc.c
echo >> build/us_pc/levels/wf/5.ia8.inc.c
echo >> build/us_pc/levels/wf/4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wmotr/3.rgba16 > build/us_pc/levels/wmotr/3.rgba16.inc.c
echo >> build/us_pc/levels/wmotr/0.rgba16.inc.c
echo >> build/us_pc/levels/wmotr/1.rgba16.inc.c
echo >> build/us_pc/levels/wmotr/2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/levels/wmotr/4.rgba16 > build/us_pc/levels/wmotr/4.rgba16.inc.c
echo >> build/us_pc/levels/wmotr/3.rgba16.inc.c
echo >> build/us_pc/levels/wmotr/4.rgba16.inc.c
tools/vadpcm_enc -c build/us_pc/sound/samples/bowser_organ/00.table sound/samples/bowser_organ/00.aiff build/us_pc/sound/samples/bowser_organ/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/bowser_organ/01.table sound/samples/bowser_organ/01.aiff build/us_pc/sound/samples/bowser_organ/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/bowser_organ/02.table sound/samples/bowser_organ/02.aiff build/us_pc/sound/samples/bowser_organ/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/course_start/00_la.table sound/samples/course_start/00_la.aiff build/us_pc/sound/samples/course_start/00_la.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/00.table sound/samples/instruments/00.aiff build/us_pc/sound/samples/instruments/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/01.table sound/samples/instruments/01.aiff build/us_pc/sound/samples/instruments/01.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/assets/demo_data.o build/us_pc/assets/demo_data.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/02.table sound/samples/instruments/02.aiff build/us_pc/sound/samples/instruments/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/03.table sound/samples/instruments/03.aiff build/us_pc/sound/samples/instruments/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/04.table sound/samples/instruments/04.aiff build/us_pc/sound/samples/instruments/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/05.table sound/samples/instruments/05.aiff build/us_pc/sound/samples/instruments/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/06.table sound/samples/instruments/06.aiff build/us_pc/sound/samples/instruments/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/07.table sound/samples/instruments/07.aiff build/us_pc/sound/samples/instruments/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/08.table sound/samples/instruments/08.aiff build/us_pc/sound/samples/instruments/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/09.table sound/samples/instruments/09.aiff build/us_pc/sound/samples/instruments/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0A.table sound/samples/instruments/0A.aiff build/us_pc/sound/samples/instruments/0A.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/bbh_skybox.o build/us_pc/bin/bbh_skybox.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/bitfs_skybox.o build/us_pc/bin/bitfs_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0B.table sound/samples/instruments/0B.aiff build/us_pc/sound/samples/instruments/0B.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/bidw_skybox.o build/us_pc/bin/bidw_skybox.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/bits_skybox.o build/us_pc/bin/bits_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0C.table sound/samples/instruments/0C.aiff build/us_pc/sound/samples/instruments/0C.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/clouds_skybox.o build/us_pc/bin/clouds_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0D.table sound/samples/instruments/0D.aiff build/us_pc/sound/samples/instruments/0D.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/ccm_skybox.o build/us_pc/bin/ccm_skybox.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/cloud_floor_skybox.o build/us_pc/bin/cloud_floor_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0E.table sound/samples/instruments/0E.aiff build/us_pc/sound/samples/instruments/0E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/0F.table sound/samples/instruments/0F.aiff build/us_pc/sound/samples/instruments/0F.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/wdw_skybox.o build/us_pc/bin/wdw_skybox.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/ssl_skybox.o build/us_pc/bin/ssl_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/10.table sound/samples/instruments/10.aiff build/us_pc/sound/samples/instruments/10.aifc
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/assets/mario_anim_data.o build/us_pc/assets/mario_anim_data.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/water_skybox.o build/us_pc/bin/water_skybox.c
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/11.table sound/samples/instruments/11.aiff build/us_pc/sound/samples/instruments/11.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/12.table sound/samples/instruments/12.aiff build/us_pc/sound/samples/instruments/12.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/13.table sound/samples/instruments/13.aiff build/us_pc/sound/samples/instruments/13.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/14.table sound/samples/instruments/14.aiff build/us_pc/sound/samples/instruments/14.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/15.table sound/samples/instruments/15.aiff build/us_pc/sound/samples/instruments/15.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/16.table sound/samples/instruments/16.aiff build/us_pc/sound/samples/instruments/16.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/17.table sound/samples/instruments/17.aiff build/us_pc/sound/samples/instruments/17.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/18.table sound/samples/instruments/18.aiff build/us_pc/sound/samples/instruments/18.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/19.table sound/samples/instruments/19.aiff build/us_pc/sound/samples/instruments/19.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1A.table sound/samples/instruments/1A.aiff build/us_pc/sound/samples/instruments/1A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1B.table sound/samples/instruments/1B.aiff build/us_pc/sound/samples/instruments/1B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1C.table sound/samples/instruments/1C.aiff build/us_pc/sound/samples/instruments/1C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1D.table sound/samples/instruments/1D.aiff build/us_pc/sound/samples/instruments/1D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1E.table sound/samples/instruments/1E.aiff build/us_pc/sound/samples/instruments/1E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/1F.table sound/samples/instruments/1F.aiff build/us_pc/sound/samples/instruments/1F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/20.table sound/samples/instruments/20.aiff build/us_pc/sound/samples/instruments/20.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/21.table sound/samples/instruments/21.aiff build/us_pc/sound/samples/instruments/21.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/22.table sound/samples/instruments/22.aiff build/us_pc/sound/samples/instruments/22.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/23.table sound/samples/instruments/23.aiff build/us_pc/sound/samples/instruments/23.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/24.table sound/samples/instruments/24.aiff build/us_pc/sound/samples/instruments/24.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/25.table sound/samples/instruments/25.aiff build/us_pc/sound/samples/instruments/25.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/26.table sound/samples/instruments/26.aiff build/us_pc/sound/samples/instruments/26.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/27.table sound/samples/instruments/27.aiff build/us_pc/sound/samples/instruments/27.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/28.table sound/samples/instruments/28.aiff build/us_pc/sound/samples/instruments/28.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/29.table sound/samples/instruments/29.aiff build/us_pc/sound/samples/instruments/29.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2A.table sound/samples/instruments/2A.aiff build/us_pc/sound/samples/instruments/2A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2B.table sound/samples/instruments/2B.aiff build/us_pc/sound/samples/instruments/2B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2C.table sound/samples/instruments/2C.aiff build/us_pc/sound/samples/instruments/2C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2D.table sound/samples/instruments/2D.aiff build/us_pc/sound/samples/instruments/2D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2E.table sound/samples/instruments/2E.aiff build/us_pc/sound/samples/instruments/2E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/2F.table sound/samples/instruments/2F.aiff build/us_pc/sound/samples/instruments/2F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/30.table sound/samples/instruments/30.aiff build/us_pc/sound/samples/instruments/30.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/31.table sound/samples/instruments/31.aiff build/us_pc/sound/samples/instruments/31.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/32.table sound/samples/instruments/32.aiff build/us_pc/sound/samples/instruments/32.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/33.table sound/samples/instruments/33.aiff build/us_pc/sound/samples/instruments/33.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/34.table sound/samples/instruments/34.aiff build/us_pc/sound/samples/instruments/34.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/35.table sound/samples/instruments/35.aiff build/us_pc/sound/samples/instruments/35.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/36.table sound/samples/instruments/36.aiff build/us_pc/sound/samples/instruments/36.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/37.table sound/samples/instruments/37.aiff build/us_pc/sound/samples/instruments/37.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/38.table sound/samples/instruments/38.aiff build/us_pc/sound/samples/instruments/38.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/39.table sound/samples/instruments/39.aiff build/us_pc/sound/samples/instruments/39.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3A.table sound/samples/instruments/3A.aiff build/us_pc/sound/samples/instruments/3A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3B.table sound/samples/instruments/3B.aiff build/us_pc/sound/samples/instruments/3B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3C.table sound/samples/instruments/3C.aiff build/us_pc/sound/samples/instruments/3C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3D.table sound/samples/instruments/3D.aiff build/us_pc/sound/samples/instruments/3D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3E.table sound/samples/instruments/3E.aiff build/us_pc/sound/samples/instruments/3E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/3F.table sound/samples/instruments/3F.aiff build/us_pc/sound/samples/instruments/3F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/40.table sound/samples/instruments/40.aiff build/us_pc/sound/samples/instruments/40.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/41.table sound/samples/instruments/41.aiff build/us_pc/sound/samples/instruments/41.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/42.table sound/samples/instruments/42.aiff build/us_pc/sound/samples/instruments/42.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/43.table sound/samples/instruments/43.aiff build/us_pc/sound/samples/instruments/43.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/44.table sound/samples/instruments/44.aiff build/us_pc/sound/samples/instruments/44.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/45.table sound/samples/instruments/45.aiff build/us_pc/sound/samples/instruments/45.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/46.table sound/samples/instruments/46.aiff build/us_pc/sound/samples/instruments/46.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/47.table sound/samples/instruments/47.aiff build/us_pc/sound/samples/instruments/47.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/instruments/48.table sound/samples/instruments/48.aiff build/us_pc/sound/samples/instruments/48.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/piranha_music_box/00_pling.table sound/samples/piranha_music_box/00_pling.aiff build/us_pc/sound/samples/piranha_music_box/00_pling.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/00_twirl.table sound/samples/sfx_1/00_twirl.aiff build/us_pc/sound/samples/sfx_1/00_twirl.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/01_brushing.table sound/samples/sfx_1/01_brushing.aiff build/us_pc/sound/samples/sfx_1/01_brushing.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/02_hand_touch.table sound/samples/sfx_1/02_hand_touch.aiff build/us_pc/sound/samples/sfx_1/02_hand_touch.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/03_yoshi.table sound/samples/sfx_1/03_yoshi.aiff build/us_pc/sound/samples/sfx_1/03_yoshi.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/04_plop.table sound/samples/sfx_1/04_plop.aiff build/us_pc/sound/samples/sfx_1/04_plop.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_1/05_heavy_landing.table sound/samples/sfx_1/05_heavy_landing.aiff build/us_pc/sound/samples/sfx_1/05_heavy_landing.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/00.table sound/samples/sfx_4/00.aiff build/us_pc/sound/samples/sfx_4/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/01.table sound/samples/sfx_4/01.aiff build/us_pc/sound/samples/sfx_4/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/02.table sound/samples/sfx_4/02.aiff build/us_pc/sound/samples/sfx_4/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/03.table sound/samples/sfx_4/03.aiff build/us_pc/sound/samples/sfx_4/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/04.table sound/samples/sfx_4/04.aiff build/us_pc/sound/samples/sfx_4/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/05.table sound/samples/sfx_4/05.aiff build/us_pc/sound/samples/sfx_4/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/06.table sound/samples/sfx_4/06.aiff build/us_pc/sound/samples/sfx_4/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/07.table sound/samples/sfx_4/07.aiff build/us_pc/sound/samples/sfx_4/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/08.table sound/samples/sfx_4/08.aiff build/us_pc/sound/samples/sfx_4/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_4/09.table sound/samples/sfx_4/09.aiff build/us_pc/sound/samples/sfx_4/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/00.table sound/samples/sfx_5/00.aiff build/us_pc/sound/samples/sfx_5/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/01.table sound/samples/sfx_5/01.aiff build/us_pc/sound/samples/sfx_5/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/02.table sound/samples/sfx_5/02.aiff build/us_pc/sound/samples/sfx_5/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/03.table sound/samples/sfx_5/03.aiff build/us_pc/sound/samples/sfx_5/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/04.table sound/samples/sfx_5/04.aiff build/us_pc/sound/samples/sfx_5/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/05.table sound/samples/sfx_5/05.aiff build/us_pc/sound/samples/sfx_5/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/06.table sound/samples/sfx_5/06.aiff build/us_pc/sound/samples/sfx_5/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/07.table sound/samples/sfx_5/07.aiff build/us_pc/sound/samples/sfx_5/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/08.table sound/samples/sfx_5/08.aiff build/us_pc/sound/samples/sfx_5/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/09.table sound/samples/sfx_5/09.aiff build/us_pc/sound/samples/sfx_5/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0A.table sound/samples/sfx_5/0A.aiff build/us_pc/sound/samples/sfx_5/0A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0B.table sound/samples/sfx_5/0B.aiff build/us_pc/sound/samples/sfx_5/0B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0C.table sound/samples/sfx_5/0C.aiff build/us_pc/sound/samples/sfx_5/0C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0D.table sound/samples/sfx_5/0D.aiff build/us_pc/sound/samples/sfx_5/0D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0E.table sound/samples/sfx_5/0E.aiff build/us_pc/sound/samples/sfx_5/0E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/0F.table sound/samples/sfx_5/0F.aiff build/us_pc/sound/samples/sfx_5/0F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/10.table sound/samples/sfx_5/10.aiff build/us_pc/sound/samples/sfx_5/10.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/11.table sound/samples/sfx_5/11.aiff build/us_pc/sound/samples/sfx_5/11.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/12.table sound/samples/sfx_5/12.aiff build/us_pc/sound/samples/sfx_5/12.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/13.table sound/samples/sfx_5/13.aiff build/us_pc/sound/samples/sfx_5/13.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/14.table sound/samples/sfx_5/14.aiff build/us_pc/sound/samples/sfx_5/14.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/15.table sound/samples/sfx_5/15.aiff build/us_pc/sound/samples/sfx_5/15.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/16.table sound/samples/sfx_5/16.aiff build/us_pc/sound/samples/sfx_5/16.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/17.table sound/samples/sfx_5/17.aiff build/us_pc/sound/samples/sfx_5/17.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/18.table sound/samples/sfx_5/18.aiff build/us_pc/sound/samples/sfx_5/18.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/19.table sound/samples/sfx_5/19.aiff build/us_pc/sound/samples/sfx_5/19.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/1A.table sound/samples/sfx_5/1A.aiff build/us_pc/sound/samples/sfx_5/1A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/1B.table sound/samples/sfx_5/1B.aiff build/us_pc/sound/samples/sfx_5/1B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_5/1C.table sound/samples/sfx_5/1C.aiff build/us_pc/sound/samples/sfx_5/1C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/00.table sound/samples/sfx_6/00.aiff build/us_pc/sound/samples/sfx_6/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/01.table sound/samples/sfx_6/01.aiff build/us_pc/sound/samples/sfx_6/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/02.table sound/samples/sfx_6/02.aiff build/us_pc/sound/samples/sfx_6/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/03.table sound/samples/sfx_6/03.aiff build/us_pc/sound/samples/sfx_6/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/04.table sound/samples/sfx_6/04.aiff build/us_pc/sound/samples/sfx_6/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/05.table sound/samples/sfx_6/05.aiff build/us_pc/sound/samples/sfx_6/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/06.table sound/samples/sfx_6/06.aiff build/us_pc/sound/samples/sfx_6/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/07.table sound/samples/sfx_6/07.aiff build/us_pc/sound/samples/sfx_6/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/08.table sound/samples/sfx_6/08.aiff build/us_pc/sound/samples/sfx_6/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/09.table sound/samples/sfx_6/09.aiff build/us_pc/sound/samples/sfx_6/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/0A.table sound/samples/sfx_6/0A.aiff build/us_pc/sound/samples/sfx_6/0A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/0B.table sound/samples/sfx_6/0B.aiff build/us_pc/sound/samples/sfx_6/0B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/0C.table sound/samples/sfx_6/0C.aiff build/us_pc/sound/samples/sfx_6/0C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_6/0D.table sound/samples/sfx_6/0D.aiff build/us_pc/sound/samples/sfx_6/0D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/00.table sound/samples/sfx_7/00.aiff build/us_pc/sound/samples/sfx_7/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/01.table sound/samples/sfx_7/01.aiff build/us_pc/sound/samples/sfx_7/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/02.table sound/samples/sfx_7/02.aiff build/us_pc/sound/samples/sfx_7/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/03.table sound/samples/sfx_7/03.aiff build/us_pc/sound/samples/sfx_7/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/04.table sound/samples/sfx_7/04.aiff build/us_pc/sound/samples/sfx_7/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/05.table sound/samples/sfx_7/05.aiff build/us_pc/sound/samples/sfx_7/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/06.table sound/samples/sfx_7/06.aiff build/us_pc/sound/samples/sfx_7/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/07.table sound/samples/sfx_7/07.aiff build/us_pc/sound/samples/sfx_7/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/08.table sound/samples/sfx_7/08.aiff build/us_pc/sound/samples/sfx_7/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/09.table sound/samples/sfx_7/09.aiff build/us_pc/sound/samples/sfx_7/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/0A.table sound/samples/sfx_7/0A.aiff build/us_pc/sound/samples/sfx_7/0A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/0B.table sound/samples/sfx_7/0B.aiff build/us_pc/sound/samples/sfx_7/0B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/0C.table sound/samples/sfx_7/0C.aiff build/us_pc/sound/samples/sfx_7/0C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_7/0D.table sound/samples/sfx_7/0D.aiff build/us_pc/sound/samples/sfx_7/0D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/00.table sound/samples/sfx_9/00.aiff build/us_pc/sound/samples/sfx_9/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/01.table sound/samples/sfx_9/01.aiff build/us_pc/sound/samples/sfx_9/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/02.table sound/samples/sfx_9/02.aiff build/us_pc/sound/samples/sfx_9/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/03.table sound/samples/sfx_9/03.aiff build/us_pc/sound/samples/sfx_9/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/04.table sound/samples/sfx_9/04.aiff build/us_pc/sound/samples/sfx_9/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/05.table sound/samples/sfx_9/05.aiff build/us_pc/sound/samples/sfx_9/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_9/06.table sound/samples/sfx_9/06.aiff build/us_pc/sound/samples/sfx_9/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/00.table sound/samples/sfx_mario/00.aiff build/us_pc/sound/samples/sfx_mario/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/01.table sound/samples/sfx_mario/01.aiff build/us_pc/sound/samples/sfx_mario/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/02.table sound/samples/sfx_mario/02.aiff build/us_pc/sound/samples/sfx_mario/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/03.table sound/samples/sfx_mario/03.aiff build/us_pc/sound/samples/sfx_mario/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/04.table sound/samples/sfx_mario/04.aiff build/us_pc/sound/samples/sfx_mario/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/05.table sound/samples/sfx_mario/05.aiff build/us_pc/sound/samples/sfx_mario/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/06.table sound/samples/sfx_mario/06.aiff build/us_pc/sound/samples/sfx_mario/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/07.table sound/samples/sfx_mario/07.aiff build/us_pc/sound/samples/sfx_mario/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/08.table sound/samples/sfx_mario/08.aiff build/us_pc/sound/samples/sfx_mario/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/09.table sound/samples/sfx_mario/09.aiff build/us_pc/sound/samples/sfx_mario/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0A.table sound/samples/sfx_mario/0A.aiff build/us_pc/sound/samples/sfx_mario/0A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0B.table sound/samples/sfx_mario/0B.aiff build/us_pc/sound/samples/sfx_mario/0B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0C.table sound/samples/sfx_mario/0C.aiff build/us_pc/sound/samples/sfx_mario/0C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0D.table sound/samples/sfx_mario/0D.aiff build/us_pc/sound/samples/sfx_mario/0D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0E.table sound/samples/sfx_mario/0E.aiff build/us_pc/sound/samples/sfx_mario/0E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/0F.table sound/samples/sfx_mario/0F.aiff build/us_pc/sound/samples/sfx_mario/0F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/10.table sound/samples/sfx_mario/10.aiff build/us_pc/sound/samples/sfx_mario/10.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/11.table sound/samples/sfx_mario/11.aiff build/us_pc/sound/samples/sfx_mario/11.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/12.table sound/samples/sfx_mario/12.aiff build/us_pc/sound/samples/sfx_mario/12.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/13.table sound/samples/sfx_mario/13.aiff build/us_pc/sound/samples/sfx_mario/13.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/14.table sound/samples/sfx_mario/14.aiff build/us_pc/sound/samples/sfx_mario/14.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/15.table sound/samples/sfx_mario/15.aiff build/us_pc/sound/samples/sfx_mario/15.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/16.table sound/samples/sfx_mario/16.aiff build/us_pc/sound/samples/sfx_mario/16.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/17.table sound/samples/sfx_mario/17.aiff build/us_pc/sound/samples/sfx_mario/17.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/18.table sound/samples/sfx_mario/18.aiff build/us_pc/sound/samples/sfx_mario/18.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/19.table sound/samples/sfx_mario/19.aiff build/us_pc/sound/samples/sfx_mario/19.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario/1A.table sound/samples/sfx_mario/1A.aiff build/us_pc/sound/samples/sfx_mario/1A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/00.table sound/samples/sfx_mario_peach/00.aiff build/us_pc/sound/samples/sfx_mario_peach/00.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/01.table sound/samples/sfx_mario_peach/01.aiff build/us_pc/sound/samples/sfx_mario_peach/01.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/02.table sound/samples/sfx_mario_peach/02.aiff build/us_pc/sound/samples/sfx_mario_peach/02.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/03.table sound/samples/sfx_mario_peach/03.aiff build/us_pc/sound/samples/sfx_mario_peach/03.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/04.table sound/samples/sfx_mario_peach/04.aiff build/us_pc/sound/samples/sfx_mario_peach/04.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/05.table sound/samples/sfx_mario_peach/05.aiff build/us_pc/sound/samples/sfx_mario_peach/05.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/06.table sound/samples/sfx_mario_peach/06.aiff build/us_pc/sound/samples/sfx_mario_peach/06.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/07.table sound/samples/sfx_mario_peach/07.aiff build/us_pc/sound/samples/sfx_mario_peach/07.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/08.table sound/samples/sfx_mario_peach/08.aiff build/us_pc/sound/samples/sfx_mario_peach/08.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/09.table sound/samples/sfx_mario_peach/09.aiff build/us_pc/sound/samples/sfx_mario_peach/09.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0A.table sound/samples/sfx_mario_peach/0A.aiff build/us_pc/sound/samples/sfx_mario_peach/0A.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0B.table sound/samples/sfx_mario_peach/0B.aiff build/us_pc/sound/samples/sfx_mario_peach/0B.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0C.table sound/samples/sfx_mario_peach/0C.aiff build/us_pc/sound/samples/sfx_mario_peach/0C.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0D.table sound/samples/sfx_mario_peach/0D.aiff build/us_pc/sound/samples/sfx_mario_peach/0D.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0E.table sound/samples/sfx_mario_peach/0E.aiff build/us_pc/sound/samples/sfx_mario_peach/0E.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/0F.table sound/samples/sfx_mario_peach/0F.aiff build/us_pc/sound/samples/sfx_mario_peach/0F.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/10.table sound/samples/sfx_mario_peach/10.aiff build/us_pc/sound/samples/sfx_mario_peach/10.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/11.table sound/samples/sfx_mario_peach/11.aiff build/us_pc/sound/samples/sfx_mario_peach/11.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/12.table sound/samples/sfx_mario_peach/12.aiff build/us_pc/sound/samples/sfx_mario_peach/12.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/13.table sound/samples/sfx_mario_peach/13.aiff build/us_pc/sound/samples/sfx_mario_peach/13.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/14.table sound/samples/sfx_mario_peach/14.aiff build/us_pc/sound/samples/sfx_mario_peach/14.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/15.table sound/samples/sfx_mario_peach/15.aiff build/us_pc/sound/samples/sfx_mario_peach/15.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_mario_peach/16.table sound/samples/sfx_mario_peach/16.aiff build/us_pc/sound/samples/sfx_mario_peach/16.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/00_step_default.table sound/samples/sfx_terrain/00_step_default.aiff build/us_pc/sound/samples/sfx_terrain/00_step_default.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/01_step_grass.table sound/samples/sfx_terrain/01_step_grass.aiff build/us_pc/sound/samples/sfx_terrain/01_step_grass.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/02_step_stone.table sound/samples/sfx_terrain/02_step_stone.aiff build/us_pc/sound/samples/sfx_terrain/02_step_stone.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/03_step_spooky.table sound/samples/sfx_terrain/03_step_spooky.aiff build/us_pc/sound/samples/sfx_terrain/03_step_spooky.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/04_step_snow.table sound/samples/sfx_terrain/04_step_snow.aiff build/us_pc/sound/samples/sfx_terrain/04_step_snow.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/05_step_ice.table sound/samples/sfx_terrain/05_step_ice.aiff build/us_pc/sound/samples/sfx_terrain/05_step_ice.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/06_step_metal.table sound/samples/sfx_terrain/06_step_metal.aiff build/us_pc/sound/samples/sfx_terrain/06_step_metal.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_terrain/07_step_sand.table sound/samples/sfx_terrain/07_step_sand.aiff build/us_pc/sound/samples/sfx_terrain/07_step_sand.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_water/00_plunge.table sound/samples/sfx_water/00_plunge.aiff build/us_pc/sound/samples/sfx_water/00_plunge.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_water/01_splash.table sound/samples/sfx_water/01_splash.aiff build/us_pc/sound/samples/sfx_water/01_splash.aifc
tools/vadpcm_enc -c build/us_pc/sound/samples/sfx_water/02_swim.table sound/samples/sfx_water/02_swim.aiff build/us_pc/sound/samples/sfx_water/02_swim.aifc
objcopy -j .rodata build/us_pc/sound/sequences/00_sound_player.o -O binary build/us_pc/sound/sequences/00_sound_player.m64
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/hand_closed.rgba16 > build/us_pc/textures/intro_raw/hand_closed.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/hand_open.rgba16 > build/us_pc/textures/intro_raw/hand_open.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/mario_face_shine.ia8 > build/us_pc/textures/intro_raw/mario_face_shine.ia8.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_0.rgba16 > build/us_pc/textures/intro_raw/red_star_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_1.rgba16 > build/us_pc/textures/intro_raw/red_star_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_2.rgba16 > build/us_pc/textures/intro_raw/red_star_2.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/hand_closed.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/hand_open.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/mario_face_shine.ia8.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_0.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_2.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_3.rgba16 > build/us_pc/textures/intro_raw/red_star_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_4.rgba16 > build/us_pc/textures/intro_raw/red_star_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_5.rgba16 > build/us_pc/textures/intro_raw/red_star_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_6.rgba16 > build/us_pc/textures/intro_raw/red_star_6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/red_star_7.rgba16 > build/us_pc/textures/intro_raw/red_star_7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_0.rgba16 > build/us_pc/textures/intro_raw/sparkle_0.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_4.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_3.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_5.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_6.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_0.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/red_star_7.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_1.rgba16 > build/us_pc/textures/intro_raw/sparkle_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_2.rgba16 > build/us_pc/textures/intro_raw/sparkle_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_3.rgba16 > build/us_pc/textures/intro_raw/sparkle_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_4.rgba16 > build/us_pc/textures/intro_raw/sparkle_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/sparkle_5.rgba16 > build/us_pc/textures/intro_raw/sparkle_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_0.rgba16 > build/us_pc/textures/intro_raw/white_star_0.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_1.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_2.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_3.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_4.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/sparkle_5.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_0.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_1.rgba16 > build/us_pc/textures/intro_raw/white_star_1.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_2.rgba16 > build/us_pc/textures/intro_raw/white_star_2.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_3.rgba16 > build/us_pc/textures/intro_raw/white_star_3.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_4.rgba16 > build/us_pc/textures/intro_raw/white_star_4.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_5.rgba16 > build/us_pc/textures/intro_raw/white_star_5.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_6.rgba16 > build/us_pc/textures/intro_raw/white_star_6.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_1.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_2.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_3.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_4.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_5.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_6.rgba16.inc.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/textures/intro_raw/white_star_7.rgba16 > build/us_pc/textures/intro_raw/white_star_7.rgba16.inc.c
echo >> build/us_pc/textures/intro_raw/white_star_7.rgba16.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/ingame_menu.o src/game/ingame_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/star_select.o src/menu/star_select.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/camera.o src/game/camera.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/game/options_menu.o src/game/options_menu.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/menu/file_select.o src/menu/file_select.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group1.o actors/group1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group11.o actors/group11.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/common1.o actors/common1.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/common0.o actors/common0.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group16.o actors/group16.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group13.o actors/group13.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group15.o actors/group15.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group14.o actors/group14.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group3.o actors/group3.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group10.o actors/group10.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group12.o actors/group12.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group17.o actors/group17.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group0.o actors/group0.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group2.o actors/group2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group5.o actors/group5.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group6.o actors/group6.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group7.o actors/group7.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/fire.o bin/fire.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group4.o actors/group4.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group8.o actors/group8.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/cave.o bin/cave.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/effect.o bin/effect.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/generic.o bin/generic.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/actors/group9.o actors/group9.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/grass.o bin/grass.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/machine.o bin/machine.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/inside.o bin/inside.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/mountain.o bin/mountain.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/outside.o bin/outside.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/sky.o bin/sky.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/snow.o bin/snow.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/segment2.o bin/segment2.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/title_screen_bg.o bin/title_screen_bg.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_1/leveldata.o levels/bowser_1/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bbh/leveldata.o levels/bbh/leveldata.c
python3 tools/assemble_sound.py build/us_pc/sound/samples/ sound/sound_banks/ build/us_pc/sound/sound_data.ctl build/us_pc/sound/sound_data.tbl -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB $(cat build/us_pc/endian-and-bitwidth)
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_grounds/leveldata.o levels/castle_grounds/leveldata.c
python3 tools/assemble_sound.py --sequences build/us_pc/sound/sequences.bin build/us_pc/sound/bank_sets sound/sound_banks/ sound/sequences.json sound/sequences/us/01_cutscene_collect_star.m64 sound/sequences/us/02_menu_title_screen.m64 sound/sequences/us/03_level_grass.m64 sound/sequences/us/04_level_inside_castle.m64 sound/sequences/us/05_level_water.m64 sound/sequences/us/06_level_hot.m64 sound/sequences/us/07_level_boss_koopa.m64 sound/sequences/us/08_level_snow.m64 sound/sequences/us/09_level_slide.m64 sound/sequences/us/0A_level_spooky.m64 sound/sequences/us/0B_event_piranha_plant.m64 sound/sequences/us/0C_level_underground.m64 sound/sequences/us/0D_menu_star_select.m64 sound/sequences/us/0E_event_powerup.m64 sound/sequences/us/0F_event_metal_cap.m64 sound/sequences/us/10_event_koopa_message.m64 sound/sequences/us/11_level_koopa_road.m64 sound/sequences/us/12_event_high_score.m64 sound/sequences/us/13_event_merry_go_round.m64 sound/sequences/us/14_event_race.m64 sound/sequences/us/15_cutscene_star_spawn.m64 sound/sequences/us/16_event_boss.m64 sound/sequences/us/17_cutscene_collect_key.m64 sound/sequences/us/18_event_endless_stairs.m64 sound/sequences/us/19_level_boss_koopa_final.m64 sound/sequences/us/1A_cutscene_credits.m64 sound/sequences/us/1B_event_solve_puzzle.m64 sound/sequences/us/1C_event_toad_message.m64 sound/sequences/us/1D_event_peach_message.m64 sound/sequences/us/1E_cutscene_intro.m64 sound/sequences/us/1F_cutscene_victory.m64 sound/sequences/us/20_cutscene_ending.m64 sound/sequences/us/21_menu_file_select.m64 sound/sequences/us/22_cutscene_lakitu.m64 build/us_pc/sound/sequences/00_sound_player.m64 -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB $(cat build/us_pc/endian-and-bitwidth)
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitdw/leveldata.o levels/bitdw/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/water.o bin/water.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_2/leveldata.o levels/bowser_2/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/cotmc/leveldata.o levels/cotmc/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/bin/spooky.o bin/spooky.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bob/leveldata.o levels/bob/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bowser_3/leveldata.o levels/bowser_3/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ccm/leveldata.o levels/ccm/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/hmc/leveldata.o levels/hmc/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/intro/leveldata.o levels/intro/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bits/leveldata.o levels/bits/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/thi/leveldata.o levels/thi/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/menu/leveldata.o levels/menu/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/jrb/leveldata.o levels/jrb/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/sl/leveldata.o levels/sl/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ddd/leveldata.o levels/ddd/leveldata.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/sound/sequences.bin > build/us_pc/sound/sequences.bin.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttc/leveldata.o levels/ttc/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/vcutm/leveldata.o levels/vcutm/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/totwc/leveldata.o levels/totwc/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/lll/leveldata.o levels/lll/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ssl/leveldata.o levels/ssl/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/bitfs/leveldata.o levels/bitfs/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/castle_inside/leveldata.o levels/castle_inside/leveldata.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/sound/sound_data.ctl > build/us_pc/sound/sound_data.ctl.inc.c
echo >> build/us_pc/sound/sequences.bin.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wf/leveldata.o levels/wf/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/ttm/leveldata.o levels/ttm/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/rr/leveldata.o levels/rr/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wmotr/leveldata.o levels/wmotr/leveldata.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/sound/bank_sets > build/us_pc/sound/bank_sets.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/pss/leveldata.o levels/pss/leveldata.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/levels/wdw/leveldata.o levels/wdw/leveldata.c
hexdump -v -e '1/1 "0x%X,"' build/us_pc/sound/sound_data.tbl > build/us_pc/sound/sound_data.tbl.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/src/goddard/renderer.o src/goddard/renderer.c
echo >> build/us_pc/sound/sound_data.ctl.inc.c
echo >> build/us_pc/sound/bank_sets.inc.c
echo >> build/us_pc/sound/sound_data.tbl.inc.c
cc -c -O2 -I include -I build/us_pc -I build/us_pc/include -I src -I . -DRAPI_D3D11=1 -DWAPI_DXGI=1 -DAAPI_SDL2=1 -DCAPI_SDL2=1 -DHAVE_SDL2=1 `sdl2-config --cflags` -DVERSION_US -D_LANGUAGE_C -DNIGHTLY -DGIT_HASH="\"`git rev-parse --short HEAD`\"" -DCOMPILE_TIME="\"`date -u +'%Y-%m-%d %H:%M:%S UTC'`\"" -DNON_MATCHING -DAVOID_UB -DF3DEX_GBI_2E -fno-strict-aliasing -fwrapv -DWINSOCK -DCOOP -DIMMEDIATELOAD -DBETTERCAMERA -DNODRAWINGDISTANCE -DEXT_OPTIONS_MENU -o build/us_pc/sound/sound_data.o sound/sound_data.c
cc -L build/us_pc -o build/us_pc/sm64.us.f3dex2e.exe build/us_pc/src/engine/behavior_script.o build/us_pc/src/engine/geo_layout.o build/us_pc/src/engine/graph_node.o build/us_pc/src/engine/graph_node_manager.o build/us_pc/src/engine/level_script.o build/us_pc/src/engine/math_util.o build/us_pc/src/engine/surface_collision.o build/us_pc/src/engine/surface_load.o build/us_pc/src/game/area.o build/us_pc/src/game/behavior_actions.o build/us_pc/src/game/camera.o build/us_pc/src/game/chat.o build/us_pc/src/game/debug.o build/us_pc/src/game/debug_course.o build/us_pc/src/game/envfx_bubbles.o build/us_pc/src/game/envfx_snow.o build/us_pc/src/game/game_init.o build/us_pc/src/game/geo_misc.o build/us_pc/src/game/hud.o build/us_pc/src/game/ingame_menu.o build/us_pc/src/game/interaction.o build/us_pc/src/game/level_geo.o build/us_pc/src/game/level_update.o build/us_pc/src/game/macro_special_objects.o build/us_pc/src/game/mario.o build/us_pc/src/game/mario_actions_airborne.o build/us_pc/src/game/mario_actions_automatic.o build/us_pc/src/game/mario_actions_cutscene.o build/us_pc/src/game/mario_actions_moving.o build/us_pc/src/game/mario_actions_object.o build/us_pc/src/game/mario_actions_stationary.o build/us_pc/src/game/mario_actions_submerged.o build/us_pc/src/game/mario_misc.o build/us_pc/src/game/mario_step.o build/us_pc/src/game/memory.o build/us_pc/src/game/moving_texture.o build/us_pc/src/game/obj_behaviors.o build/us_pc/src/game/obj_behaviors_2.o build/us_pc/src/game/object_collision.o build/us_pc/src/game/object_helpers.o build/us_pc/src/game/object_list_processor.o build/us_pc/src/game/options_menu.o build/us_pc/src/game/paintings.o build/us_pc/src/game/platform_displacement.o build/us_pc/src/game/print.o build/us_pc/src/game/profiler.o build/us_pc/src/game/rendering_graph_node.o build/us_pc/src/game/save_file.o build/us_pc/src/game/screen_transition.o build/us_pc/src/game/shadow.o build/us_pc/src/game/skybox.o build/us_pc/src/game/sound_init.o build/us_pc/src/game/spawn_object.o build/us_pc/src/game/spawn_sound.o build/us_pc/src/game/thread6.o build/us_pc/src/audio/data.o build/us_pc/src/audio/effects.o build/us_pc/src/audio/external.o build/us_pc/src/audio/globals_start.o build/us_pc/src/audio/heap.o build/us_pc/src/audio/load.o build/us_pc/src/audio/playback.o build/us_pc/src/audio/port_eu.o build/us_pc/src/audio/seqplayer.o build/us_pc/src/audio/synthesis.o build/us_pc/src/menu/custom_menu.o build/us_pc/src/menu/custom_menu_system.o build/us_pc/src/menu/file_select.o build/us_pc/src/menu/intro_geo.o build/us_pc/src/menu/level_select_menu.o build/us_pc/src/menu/star_select.o build/us_pc/src/buffers/buffers.o build/us_pc/src/buffers/framebuffers.o build/us_pc/src/buffers/gfx_output_buffer.o build/us_pc/src/buffers/zbuffer.o build/us_pc/actors/common0.o build/us_pc/actors/common0_geo.o build/us_pc/actors/common1.o build/us_pc/actors/common1_geo.o build/us_pc/actors/group0.o build/us_pc/actors/group0_geo.o build/us_pc/actors/group1.o build/us_pc/actors/group1_geo.o build/us_pc/actors/group10.o build/us_pc/actors/group10_geo.o build/us_pc/actors/group11.o build/us_pc/actors/group11_geo.o build/us_pc/actors/group12.o build/us_pc/actors/group12_geo.o build/us_pc/actors/group13.o build/us_pc/actors/group13_geo.o build/us_pc/actors/group14.o build/us_pc/actors/group14_geo.o build/us_pc/actors/group15.o build/us_pc/actors/group15_geo.o build/us_pc/actors/group16.o build/us_pc/actors/group16_geo.o build/us_pc/actors/group17.o build/us_pc/actors/group17_geo.o build/us_pc/actors/group2.o build/us_pc/actors/group2_geo.o build/us_pc/actors/group3.o build/us_pc/actors/group3_geo.o build/us_pc/actors/group4.o build/us_pc/actors/group4_geo.o build/us_pc/actors/group5.o build/us_pc/actors/group5_geo.o build/us_pc/actors/group6.o build/us_pc/actors/group6_geo.o build/us_pc/actors/group7.o build/us_pc/actors/group7_geo.o build/us_pc/actors/group8.o build/us_pc/actors/group8_geo.o build/us_pc/actors/group9.o build/us_pc/actors/group9_geo.o build/us_pc/levels/entry.o build/us_pc/levels/scripts.o build/us_pc/bin/cave.o build/us_pc/bin/debug_level_select.o build/us_pc/bin/effect.o build/us_pc/bin/fire.o build/us_pc/bin/generic.o build/us_pc/bin/grass.o build/us_pc/bin/inside.o build/us_pc/bin/machine.o build/us_pc/bin/mountain.o build/us_pc/bin/outside.o build/us_pc/bin/segment2.o build/us_pc/bin/sky.o build/us_pc/bin/snow.o build/us_pc/bin/spooky.o build/us_pc/bin/title_screen_bg.o build/us_pc/bin/water.o build/us_pc/data/behavior_data.o build/us_pc/data/behavior_table.o build/us_pc/src/pc/cheats.o build/us_pc/src/pc/cliopts.o build/us_pc/src/pc/configfile.o build/us_pc/src/pc/ini.o build/us_pc/src/pc/logfile.o build/us_pc/src/pc/mixer.o build/us_pc/src/pc/pc_main.o build/us_pc/src/pc/platform.o build/us_pc/src/pc/ultra_reimplementation.o build/us_pc/src/pc/gfx/gfx_cc.o build/us_pc/src/pc/gfx/gfx_opengl.o build/us_pc/src/pc/gfx/gfx_opengl_legacy.o build/us_pc/src/pc/gfx/gfx_pc.o build/us_pc/src/pc/gfx/gfx_sdl1.o build/us_pc/src/pc/gfx/gfx_sdl2.o build/us_pc/src/pc/audio/audio_null.o build/us_pc/src/pc/audio/audio_sdl1.o build/us_pc/src/pc/audio/audio_sdl2.o build/us_pc/src/pc/controller/controller_emscripten_keyboard.o build/us_pc/src/pc/controller/controller_entry_point.o build/us_pc/src/pc/controller/controller_keyboard.o build/us_pc/src/pc/controller/controller_keyboard_debug.o build/us_pc/src/pc/controller/controller_recorded_tas.o build/us_pc/src/pc/controller/controller_sdl1.o build/us_pc/src/pc/controller/controller_sdl2.o build/us_pc/src/pc/fs/dirtree.o build/us_pc/src/pc/fs/fs.o build/us_pc/src/pc/fs/fs_packtype_dir.o build/us_pc/src/pc/fs/fs_packtype_zip.o build/us_pc/src/pc/network/network.o build/us_pc/src/pc/network/packets/packet_chat.o build/us_pc/src/pc/network/packets/packet_collect_coin.o build/us_pc/src/pc/network/packets/packet_collect_item.o build/us_pc/src/pc/network/packets/packet_collect_star.o build/us_pc/src/pc/network/packets/packet_custom.o build/us_pc/src/pc/network/packets/packet_inside_painting.o build/us_pc/src/pc/network/packets/packet_level_warp.o build/us_pc/src/pc/network/packets/packet_object.o build/us_pc/src/pc/network/packets/packet_player.o build/us_pc/src/pc/network/packets/packet_read_write.o build/us_pc/src/pc/network/packets/packet_reliable.o build/us_pc/src/pc/network/packets/packet_reservation.o build/us_pc/src/pc/network/packets/packet_save_file.o build/us_pc/src/pc/network/packets/packet_spawn_objects.o build/us_pc/src/pc/network/packets/packet_spawn_star.o build/us_pc/src/pc/network/socket/socket.o build/us_pc/src/pc/network/socket/socket_linux.o build/us_pc/src/pc/network/socket/socket_windows.o build/us_pc/src/pc/network/discord/activity.o build/us_pc/src/pc/network/discord/discord.o build/us_pc/src/pc/network/discord/discord_network.o build/us_pc/src/pc/network/discord/lobby.o build/us_pc/src/pc/network/discord/user.o build/us_pc/levels/bbh/leveldata.o build/us_pc/levels/bitdw/leveldata.o build/us_pc/levels/bitfs/leveldata.o build/us_pc/levels/bits/leveldata.o build/us_pc/levels/bob/leveldata.o build/us_pc/levels/bowser_1/leveldata.o build/us_pc/levels/bowser_2/leveldata.o build/us_pc/levels/bowser_3/leveldata.o build/us_pc/levels/castle_courtyard/leveldata.o build/us_pc/levels/castle_grounds/leveldata.o build/us_pc/levels/castle_inside/leveldata.o build/us_pc/levels/ccm/leveldata.o build/us_pc/levels/cotmc/leveldata.o build/us_pc/levels/ddd/leveldata.o build/us_pc/levels/ending/leveldata.o build/us_pc/levels/hmc/leveldata.o build/us_pc/levels/intro/leveldata.o build/us_pc/levels/jrb/leveldata.o build/us_pc/levels/lll/leveldata.o build/us_pc/levels/menu/leveldata.o build/us_pc/levels/pss/leveldata.o build/us_pc/levels/rr/leveldata.o build/us_pc/levels/sa/leveldata.o build/us_pc/levels/sl/leveldata.o build/us_pc/levels/ssl/leveldata.o build/us_pc/levels/thi/leveldata.o build/us_pc/levels/totwc/leveldata.o build/us_pc/levels/ttc/leveldata.o build/us_pc/levels/ttm/leveldata.o build/us_pc/levels/vcutm/leveldata.o build/us_pc/levels/wdw/leveldata.o build/us_pc/levels/wf/leveldata.o build/us_pc/levels/wmotr/leveldata.o build/us_pc/levels/bbh/script.o build/us_pc/levels/bitdw/script.o build/us_pc/levels/bitfs/script.o build/us_pc/levels/bits/script.o build/us_pc/levels/bob/script.o build/us_pc/levels/bowser_1/script.o build/us_pc/levels/bowser_2/script.o build/us_pc/levels/bowser_3/script.o build/us_pc/levels/castle_courtyard/script.o build/us_pc/levels/castle_grounds/script.o build/us_pc/levels/castle_inside/script.o build/us_pc/levels/ccm/script.o build/us_pc/levels/cotmc/script.o build/us_pc/levels/ddd/script.o build/us_pc/levels/ending/script.o build/us_pc/levels/hmc/script.o build/us_pc/levels/intro/script.o build/us_pc/levels/jrb/script.o build/us_pc/levels/lll/script.o build/us_pc/levels/menu/script.o build/us_pc/levels/pss/script.o build/us_pc/levels/rr/script.o build/us_pc/levels/sa/script.o build/us_pc/levels/sl/script.o build/us_pc/levels/ssl/script.o build/us_pc/levels/thi/script.o build/us_pc/levels/totwc/script.o build/us_pc/levels/ttc/script.o build/us_pc/levels/ttm/script.o build/us_pc/levels/vcutm/script.o build/us_pc/levels/wdw/script.o build/us_pc/levels/wf/script.o build/us_pc/levels/wmotr/script.o build/us_pc/levels/bbh/geo.o build/us_pc/levels/bitdw/geo.o build/us_pc/levels/bitfs/geo.o build/us_pc/levels/bits/geo.o build/us_pc/levels/bob/geo.o build/us_pc/levels/bowser_1/geo.o build/us_pc/levels/bowser_2/geo.o build/us_pc/levels/bowser_3/geo.o build/us_pc/levels/castle_courtyard/geo.o build/us_pc/levels/castle_grounds/geo.o build/us_pc/levels/castle_inside/geo.o build/us_pc/levels/ccm/geo.o build/us_pc/levels/cotmc/geo.o build/us_pc/levels/ddd/geo.o build/us_pc/levels/ending/geo.o build/us_pc/levels/hmc/geo.o build/us_pc/levels/intro/geo.o build/us_pc/levels/jrb/geo.o build/us_pc/levels/lll/geo.o build/us_pc/levels/menu/geo.o build/us_pc/levels/pss/geo.o build/us_pc/levels/rr/geo.o build/us_pc/levels/sa/geo.o build/us_pc/levels/sl/geo.o build/us_pc/levels/ssl/geo.o build/us_pc/levels/thi/geo.o build/us_pc/levels/totwc/geo.o build/us_pc/levels/ttc/geo.o build/us_pc/levels/ttm/geo.o build/us_pc/levels/vcutm/geo.o build/us_pc/levels/wdw/geo.o build/us_pc/levels/wf/geo.o build/us_pc/levels/wmotr/geo.o build/us_pc/src/pc/gfx/gfx_direct3d_common.o build/us_pc/src/pc/gfx/gfx_direct3d11.o build/us_pc/src/pc/gfx/gfx_direct3d12.o build/us_pc/src/pc/gfx/gfx_dxgi.o build/us_pc/assets/mario_anim_data.o build/us_pc/assets/demo_data.o build/us_pc/bin/bbh_skybox.o build/us_pc/bin/bidw_skybox.o build/us_pc/bin/bitfs_skybox.o build/us_pc/bin/bits_skybox.o build/us_pc/bin/ccm_skybox.o build/us_pc/bin/cloud_floor_skybox.o build/us_pc/bin/clouds_skybox.o build/us_pc/bin/ssl_skybox.o build/us_pc/bin/water_skybox.o build/us_pc/bin/wdw_skybox.o build/us_pc/sound/sound_data.o build/us_pc/lib/src/alBnkfNew.o build/us_pc/lib/src/guLookAtRef.o build/us_pc/lib/src/guMtxF2L.o build/us_pc/lib/src/guNormalize.o build/us_pc/lib/src/guOrthoF.o build/us_pc/lib/src/guPerspectiveF.o build/us_pc/lib/src/guRotateF.o build/us_pc/lib/src/guScaleF.o build/us_pc/lib/src/guTranslateF.o build/us_pc/lib/src/ldiv.o build/us_pc/src/goddard/debug_utils.o build/us_pc/src/goddard/draw_objects.o build/us_pc/src/goddard/dynlist_proc.o build/us_pc/src/goddard/gd_main.o build/us_pc/src/goddard/gd_math.o build/us_pc/src/goddard/gd_memory.o build/us_pc/src/goddard/joints.o build/us_pc/src/goddard/objects.o build/us_pc/src/goddard/old_menu.o build/us_pc/src/goddard/particles.o build/us_pc/src/goddard/renderer.o build/us_pc/src/goddard/sfx.o build/us_pc/src/goddard/shape_helper.o build/us_pc/src/goddard/skin.o build/us_pc/src/goddard/skin_movement.o build/us_pc/src/goddard/dynlists/anim_group_1.o build/us_pc/src/goddard/dynlists/anim_group_2.o build/us_pc/src/goddard/dynlists/anim_mario_eyebrows_1.o build/us_pc/src/goddard/dynlists/anim_mario_lips_1.o build/us_pc/src/goddard/dynlists/anim_mario_lips_2.o build/us_pc/src/goddard/dynlists/anim_mario_mustache_left.o build/us_pc/src/goddard/dynlists/anim_mario_mustache_right.o build/us_pc/src/goddard/dynlists/dynlist_mario_face.o build/us_pc/src/goddard/dynlists/dynlist_mario_master.o build/us_pc/src/goddard/dynlists/dynlist_test_cube.o build/us_pc/src/goddard/dynlists/dynlist_unused.o build/us_pc/src/goddard/dynlists/dynlists_mario_eyebrows_mustache.o build/us_pc/src/goddard/dynlists/dynlists_mario_eyes.o -march=native -Llib -lpthread -ld3dcompiler -ldxgi -ldxguid -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static `sdl2-config --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -static -no-pie -L"ws2_32" -lwsock32 -Wl,-Bdynamic -ldiscord_game_sdk -static
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x44c): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x48c): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x9b0): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xac4): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xcd1): undefined reference to `operator new(unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xd0a): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xd54): undefined reference to `std::__throw_length_error(char const*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xd62): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0xef6): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1003): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x11b1): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1431): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1780): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1cb5): undefined reference to `__cxa_allocate_exception'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1cc9): undefined reference to `__cxa_throw'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1d05): undefined reference to `__cxa_allocate_exception'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1d19): undefined reference to `__cxa_throw'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.text+0x1de2): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0x54): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0x74): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0xa0): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0x108): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0x138): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.xdata+0x178): more undefined references to `__gxx_personality_seh0' follow
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_direct3d11.o:gfx_direct3d11.cpp:(.rdata$.refptr._ZTIl[.refptr._ZTIl]+0x0): undefined reference to `typeinfo for long'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x15e): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base const*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x64a): undefined reference to `__cxa_allocate_exception'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x65e): undefined reference to `__cxa_throw'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x999): undefined reference to `std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::_M_replace(unsigned long long, unsigned long long, char const*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xd46): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xd5c): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xd78): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xd9d): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xdbb): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0xddd): more undefined references to `operator delete(void*, unsigned long long)' follow
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x10e0): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1286): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x163c): undefined reference to `__cxa_call_unexpected'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x172f): undefined reference to `__cxa_allocate_exception'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1743): undefined reference to `__cxa_throw'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x17dc): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x183f): undefined reference to `std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x184c): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1893): undefined reference to `std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x18a0): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x18ee): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x19cc): undefined reference to `std::_Rb_tree_increment(std::_Rb_tree_node_base const*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x19e3): undefined reference to `std::_Rb_tree_increment(std::_Rb_tree_node_base const*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1c0f): undefined reference to `std::_Rb_tree_rebalance_for_erase(std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1c1c): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x1c39): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text+0x10c9): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.xdata+0xd8): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.xdata+0x10c): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.xdata+0x16c): undefined reference to `__gxx_personality_seh0'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_[_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_]+0x1b): undefined reference to `operator new(unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_[_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_]+0x90): undefined reference to `std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_[_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_]+0xc8): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_[_ZNSt8_Rb_treeIjSt4pairIKj21DXGI_FRAME_STATISTICSESt10_Select1stIS3_ESt4lessIjESaIS3_EE17_M_emplace_uniqueIJS0_IjS2_EEEES0_ISt17_Rb_tree_iteratorIS3_EbEDpOT_]+0xe2): undefined reference to `operator delete(void*, unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_[_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_]+0x9b): undefined reference to `operator new(unsigned long long)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_[_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_]+0xb6): undefined reference to `std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&)'
C:/msys64/mingw64/bin/../lib/gcc/x86_64-w64-mingw32/10.2.0/../../../../x86_64-w64-mingw32/bin/ld.exe: build/us_pc/src/pc/gfx/gfx_dxgi.o:gfx_dxgi.cpp:(.text$_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_[_ZNSt8_Rb_treeISt4pairIjjES1_St9_IdentityIS1_ESt4lessIS1_ESaIS1_EE16_M_insert_uniqueIS1_EES0_ISt17_Rb_tree_iteratorIS1_EbEOT_]+0xf0): undefined reference to `std::_Rb_tree_decrement(std::_Rb_tree_node_base*)'
collect2.exe: error: ld returned 1 exit status
make: *** [Makefile:1048: build/us_pc/sm64.us.f3dex2e.exe] Error 1
rm build/us_pc/bin/ccm_skybox.c build/us_pc/bin/bitfs_skybox.c build/us_pc/bin/ssl_skybox.c build/us_pc/bin/cloud_floor_skybox.c build/us_pc/bin/wdw_skybox.c build/us_pc/bin/bbh_skybox.c build/us_pc/bin/bidw_skybox.c build/us_pc/bin/water_skybox.c build/us_pc/sound/sequences/00_sound_player.o build/us_pc/bin/bits_skybox.c build/us_pc/bin/clouds_skybox.c