sm64coopdx/actors/sparkle_animation/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

73 lines
3.2 KiB
C

#include "pc/rom_assets.h"
// Sparkles Animation
// 0x04032A48
ROM_ASSET_LOAD_VTX(sparkles_animation_seg4_vertex_04032A48, 0x00114750, 78432, 0x00032a48, 64);
// 0x04032A88
ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04032A88, "actors/sparkle_animation/sparkle_animation_0.ia16.inc.c", 0x00114750, 78432, 0x00032a88, 2048);
// 0x04033288
ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033288, "actors/sparkle_animation/sparkle_animation_1.ia16.inc.c", 0x00114750, 78432, 0x00033288, 2048);
// 0x04033A88
ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04033A88, "actors/sparkle_animation/sparkle_animation_2.ia16.inc.c", 0x00114750, 78432, 0x00033a88, 2048);
// 0x04034288
ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034288, "actors/sparkle_animation/sparkle_animation_3.ia16.inc.c", 0x00114750, 78432, 0x00034288, 2048);
// 0x04034A88
ROM_ASSET_LOAD_TEXTURE(sparkles_animation_seg4_texture_04034A88, "actors/sparkle_animation/sparkle_animation_4.ia16.inc.c", 0x00114750, 78432, 0x00034a88, 2048);
// 0x04035288 - 0x04035300
const Gfx sparkles_animation_seg4_dl_04035288[] = {
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPVertexNonGlobal(sparkles_animation_seg4_vertex_04032A48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsSPSetGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x04035300 - 0x04035318
const Gfx sparkles_animation_seg4_dl_04035300[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04032A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035318 - 0x04035330
const Gfx sparkles_animation_seg4_dl_04035318[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033288),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035330 - 0x04035348
const Gfx sparkles_animation_seg4_dl_04035330[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04033A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035348 - 0x04035360
const Gfx sparkles_animation_seg4_dl_04035348[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034288),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};
// 0x04035360 - 0x04035378
const Gfx sparkles_animation_seg4_dl_04035360[] = {
gsDPPipeSync(),
gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, sparkles_animation_seg4_texture_04034A88),
gsSPBranchList(sparkles_animation_seg4_dl_04035288),
};