..
bass
Add basic Bass audio engine ( #58 )
2022-05-08 00:25:09 -07:00
dxsdk
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
GL
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
libc
clean up some toolchain compatibility fixes
2020-05-19 22:22:52 +03:00
PR
sm64coopdx
2023-10-30 01:03:36 -04:00
stb
Implemented dynos model packs into configfile
2022-03-10 19:23:38 -08:00
behavior_commands.h
Added a full new custom behavior system ( #124 )
2022-06-02 12:19:54 -07:00
behavior_data.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
behavior_table.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
command_macros_base.h
merge refresh 10
2020-06-20 02:49:59 +03:00
config.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
course_table.h
Cleanup ( #43 )
2022-03-26 22:13:57 -07:00
dialog_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
eu_translation.h
Adds support for compiling other regions ( #378 )
2023-05-03 00:54:25 -07:00
geo_commands.h
Added support for custom skyboxes in DynOS level gen
2022-04-05 22:56:03 -07:00
gfx_dimensions.h
merge refresh 10
2020-06-20 02:49:59 +03:00
helper_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_commands.h
Add level script pointer validation
2023-06-22 01:13:38 -07:00
level_misc_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
level_table.h
merge refresh 10
2020-06-20 02:49:59 +03:00
luigi_sounds.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
macro_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
macro_presets.h
Improvements to late-join synchronization
2021-06-09 22:35:34 -07:00
macros.h
Massive DynOS refactor for performance/organization
2022-04-19 21:06:18 -07:00
macros.inc
Refresh 3
2019-11-03 14:36:27 -05:00
make_const_nonconst.h
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
mario_animation_ids.h
Cleaned up character sound/anim lookup code
2023-10-27 18:59:00 -07:00
mario_geo_switch_case_ids.h
merge refresh 10
2020-06-20 02:49:59 +03:00
model_ids.h
sm64coopdx
2023-10-30 01:03:36 -04:00
moving_texture_macros.h
merge refresh 10
2020-06-20 02:49:59 +03:00
object_constants.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
object_fields.h
Make most used and useful features built-ins ( #242 )
2023-02-26 03:15:54 +01:00
platform_info.h
merge refresh 10
2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segment_symbols.h
merge refresh 10
2020-06-20 02:49:59 +03:00
segments.h
Added extended bounds
2022-04-06 08:40:22 -07:00
seq_ids.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00
seq_luigi.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_macros.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_toad.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
seq_wario.inc
sm64coopdx
2023-10-30 01:03:36 -04:00
sm64.h
allocate_mario_action fix and improvement ( #453 )
2023-08-18 18:55:39 +02:00
sounds.h
sm64coopdx
2023-10-30 01:03:36 -04:00
special_preset_names.h
merge refresh 10
2020-06-20 02:49:59 +03:00
special_presets.h
merge refresh 10
2020-06-20 02:49:59 +03:00
surface_terrains.h
sm64coopdx
2023-10-30 01:03:36 -04:00
text_menu_strings.h.in
merge refresh 10
2020-06-20 02:49:59 +03:00
text_strings.h.in
DJUI: Replaced old ingame menu with new DJUI menu
2021-07-15 19:37:09 -07:00
textures.h
More DynOS custom level progress - BOB can now compile
2022-04-03 03:30:47 -07:00
tinfl.h
add virtual filesystem thing w/ ZIP support
2020-06-07 21:06:25 +03:00
toad_sounds.h
sm64coopdx
2023-10-30 01:03:36 -04:00
trig_tables.inc.c
refresh 4
2019-12-01 21:52:53 -05:00
types.h
Modify Mario's head and torso rotation outside of specific cases
2023-11-16 23:01:18 -03:00
ultra64.h
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
2020-05-15 00:26:56 +08:00
wario_sounds.h
Update to Refresh 13 ( #19 )
2022-03-13 00:17:10 -08:00