sm64coopdx/data/dynos.c.h
PeachyPeach 27db236b5d
Various bug fixes + Added is_game_paused() and more background music functions to lua (#93)
Bug: DynOS models with animations cannot swap animations if they are
     loaded via lua (smlua_model_util_get_id and
     obj_set_model_extended).
Fix: DynOS_Actor_GetActorGfx takes a graph node instead of a georef,
     and checks for DynosValidActors graph nodes if georef is NULL.

Bug: The game can crash when calling obj_set_model_extended inside a
     HOOK_ON_OBJECT_RENDER hook.
Fix: The crash happens in smlua_model_util_load_with_pool_and_cache_id
     due to pool being NULL. If the game can't allocate an
     AllocOnlyPool object, use DynOS to generate the graph node.

Bug: warp_to_level and similar functions don't trigger HOOK_ON_WARP.
Fix: Call HOOK_ON_WARP hooks in DynOS_Warp_UpdateWarp and
     DynOS_Warp_UpdateExit after level and mario initialization.

Bug: The game sometimes calls HOOK_ON_OBJECT_RENDER hooks for
     unintended objects.
Fix: Initialize hookRender field to 0 when creating an object.

Bug: Actions can't apply gfx offsets to characters that have an anim
     offset (Waluigi, Wario)
Fix: Add m->curAnimOffset to gfx.pos[1] instead of setting it to
     m->pos[1] + m->curAnimOffset, except during the jumbo star
     cutscene.
2022-05-14 14:28:25 -07:00

61 lines
2 KiB
C

#ifndef DYNOS_C_H
#define DYNOS_C_H
#ifndef __cplusplus
#include "dynos.h"
#include "types.h"
#include "src/game/moving_texture.h"
void *dynos_swap_cmd(void *cmd);
// -- built in -- //
void *dynos_update_cmd(void *cmd);
void dynos_update_gfx();
void dynos_update_opt(void *pad);
s32 dynos_tex_import(void **output, void *ptr, s32 tile, void *grapi, void **hashmap, void *pool, s32 *poolpos, s32 poolsize);
void dynos_gfx_swap_animations(void *ptr);
// -- warps -- //
bool dynos_warp_to_level(s32 aLevel, s32 aArea, s32 aAct);
bool dynos_warp_restart_level(void);
bool dynos_warp_exit_level(s32 aDelay);
bool dynos_warp_to_castle(s32 aLevel);
// -- dynos packs -- //
int dynos_pack_get_count(void);
const char* dynos_pack_get_name(s32 index);
bool dynos_pack_get_enabled(s32 index);
void dynos_pack_set_enabled(s32 index, bool value);
void dynos_pack_init(void);
void dynos_generate_packs(const char* directory);
// -- geos -- //
void dynos_actor_override(void** aSharedChild);
void dynos_add_actor_custom(const char *filePath, const char* geoName);
const void* dynos_geolayout_get(const char *name);
void *dynos_geolayout_to_graphnode(const void *geoLayout, bool keepInMemory);
// -- collisions -- //
void dynos_add_collision(const char *filePath, const char* collisionName);
Collision* dynos_collision_get(const char* collisionName);
// -- textures -- //
void dynos_add_texture(const char *filePath, const char* textureName);
bool dynos_texture_get(const char* textureName, struct TextureInfo* outTextureInfo);
// -- movtexqcs -- //
void dynos_movtexqc_register(const char* name, s16 level, s16 area, s16 type);
struct MovtexQuadCollection* dynos_movtexqc_get_from_id(u32 id);
struct MovtexQuadCollection* dynos_movtexqc_get_from_index(s32 index);
// -- levels -- //
void dynos_add_level(s32 modIndex, const char *filePath, const char* levelName);
const char* dynos_level_get_token(u32 index);
Trajectory* dynos_level_get_trajectory(const char* name);
void dynos_level_load_background(void *ptr);
// -- other -- //
void dynos_mod_shutdown(void);
#endif
#endif