mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-30 07:53:01 +00:00
f8bffd3b2a
Changed synchronizing text to be more descriptive Added 'player connected', 'player disconnected', 'network shutdown' chat messages Prevented someone from joining through Discord while in another lobby Added the distinction of sending a packet to all vs to a specific player Enforced lobby size of 2, multiple joiners in a direct connection will be booted Stored network destination for each player Detected network drops
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296 KiB
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4344 lines
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296 KiB
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|
<ClInclude Include="..\src\pc\controller\controller_keyboard_debug.h" />
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<ClInclude Include="..\src\pc\debuglog.h" />
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|
<ClInclude Include="..\src\pc\network\discord\activity.h" />
|
|
<ClInclude Include="..\src\pc\network\discord\discord.h" />
|
|
<ClInclude Include="..\src\pc\network\discord\discord_game_sdk.h" />
|
|
<ClInclude Include="..\src\pc\network\discord\lobby.h" />
|
|
<ClInclude Include="..\src\pc\network\discord\discord_network.h" />
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|
<ClInclude Include="..\src\pc\network\discord\user.h" />
|
|
<ClInclude Include="..\src\pc\network\network.h" />
|
|
<ClInclude Include="..\src\pc\network\network_player.h" />
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|
<ClInclude Include="..\src\pc\network\socket\socket.h" />
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|
<ClInclude Include="..\src\pc\network\socket\socket_linux.h" />
|
|
<ClInclude Include="..\src\pc\network\socket\socket_windows.h" />
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
</ImportGroup>
|
|
</Project> |