mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-30 07:53:01 +00:00
1103 lines
34 KiB
Makefile
1103 lines
34 KiB
Makefile
|
|
# Makefile to rebuild SM64 split image
|
|
|
|
### Default target ###
|
|
|
|
default: all
|
|
|
|
### Build Options ###
|
|
|
|
# These options can either be changed by modifying the makefile, or
|
|
# by building with 'make SETTING=value'. 'make clean' may be required.
|
|
|
|
# Build debug version
|
|
DEBUG ?= 0
|
|
# Version of the game to build
|
|
VERSION ?= us
|
|
# Graphics microcode used
|
|
GRUCODE ?= f3dex2e
|
|
# If COMPARE is 1, check the output sha1sum when building 'all'
|
|
COMPARE ?= 1
|
|
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
|
|
NON_MATCHING ?= 1
|
|
|
|
# Build and optimize for Raspberry Pi(s)
|
|
TARGET_RPI ?= 0
|
|
|
|
# Build for Emscripten/WebGL
|
|
TARGET_WEB ?= 0
|
|
|
|
# Makeflag to enable OSX fixes
|
|
OSX_BUILD ?= 0
|
|
|
|
# Specify the target you are building for, TARGET_BITS=0 means native
|
|
TARGET_ARCH ?= native
|
|
TARGET_BITS ?= 0
|
|
|
|
# Enable immediate load by default
|
|
IMMEDIATELOAD ?= 1
|
|
# Enable better camera by default
|
|
BETTERCAMERA ?= 1
|
|
# Enable no drawing distance by default
|
|
NODRAWINGDISTANCE ?= 1
|
|
# Disable texture fixes by default (helps with them purists)
|
|
TEXTURE_FIX ?= 0
|
|
# Enable extended options menu by default
|
|
EXT_OPTIONS_MENU ?= 1
|
|
# Disable text-based save-files by default
|
|
TEXTSAVES ?= 0
|
|
# Load resources from external files
|
|
EXTERNAL_DATA ?= 0
|
|
# Enable Discord Rich Presence (outdated, no longer supported)
|
|
DISCORDRPC ?= 0
|
|
# Enable Discord Game SDK (used for Discord server hosting)
|
|
DISCORD_SDK ?= 1
|
|
# Enable docker build workarounds
|
|
DOCKERBUILD ?= 0
|
|
# Enable development/testing flags
|
|
DEVELOPMENT ?= 0
|
|
|
|
# Various workarounds for weird toolchains
|
|
|
|
NO_BZERO_BCOPY ?= 0
|
|
NO_LDIV ?= 0
|
|
|
|
# Backend selection
|
|
|
|
# Renderers: GL, GL_LEGACY, D3D11, D3D12
|
|
RENDER_API ?= GL
|
|
# Window managers: SDL1, SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
|
|
WINDOW_API ?= SDL2
|
|
# Audio backends: SDL1, SDL2
|
|
AUDIO_API ?= SDL2
|
|
# Controller backends (can have multiple, space separated): SDL2, SDL1
|
|
CONTROLLER_API ?= SDL2
|
|
|
|
# Misc settings for EXTERNAL_DATA
|
|
|
|
BASEDIR ?= res
|
|
BASEPACK ?= base.zip
|
|
|
|
# Automatic settings for PC port(s)
|
|
|
|
WINDOWS_BUILD ?= 0
|
|
|
|
# Attempt to detect OS
|
|
|
|
ifeq ($(OS),Windows_NT)
|
|
HOST_OS ?= Windows
|
|
else
|
|
HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
|
|
# some weird MINGW/Cygwin env that doesn't define $OS
|
|
ifneq (,$(findstring MINGW,HOST_OS))
|
|
HOST_OS := Windows
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(TARGET_WEB),0)
|
|
ifeq ($(HOST_OS),Windows)
|
|
WINDOWS_BUILD := 1
|
|
endif
|
|
endif
|
|
|
|
# MXE overrides
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(CROSS),i686-w64-mingw32.static-)
|
|
TARGET_ARCH = i386pe
|
|
TARGET_BITS = 32
|
|
NO_BZERO_BCOPY := 1
|
|
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
|
|
TARGET_ARCH = i386pe
|
|
TARGET_BITS = 64
|
|
NO_BZERO_BCOPY := 1
|
|
endif
|
|
endif
|
|
|
|
ifneq ($(TARGET_BITS),0)
|
|
BITS := -m$(TARGET_BITS)
|
|
endif
|
|
|
|
# Determine default windows target bits
|
|
|
|
ifeq ($(WINDOWS_BUILD), 1)
|
|
ifeq ($(TARGET_BITS), 0)
|
|
CPU_TYPE := $(firstword $(subst -, ,$(shell $(CC) -dumpmachine)))
|
|
ifeq ($(CPU_TYPE), x86_64)
|
|
TARGET_BITS := 64
|
|
else ifeq ($(CPU_TYPE), i686)
|
|
TARGET_BITS := 32
|
|
else ifeq ($(CPU_TYPE), mingw32)
|
|
TARGET_BITS := 32
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
# Release (version) flag defs
|
|
|
|
ifeq ($(VERSION),jp)
|
|
VERSION_DEF := VERSION_JP
|
|
else
|
|
ifeq ($(VERSION),us)
|
|
VERSION_DEF := VERSION_US
|
|
else
|
|
ifeq ($(VERSION),eu)
|
|
VERSION_DEF := VERSION_EU
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
|
|
VERSION_DEF := VERSION_SH
|
|
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
|
|
NOEXTRACT := 1
|
|
else
|
|
$(error unknown version "$(VERSION)")
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
TARGET := sm64.$(VERSION)
|
|
VERSION_CFLAGS := -D$(VERSION_DEF) -D_LANGUAGE_C
|
|
VERSION_ASFLAGS := --defsym $(VERSION_DEF)=1
|
|
|
|
# Stuff for showing the git hash in the intro on nightly builds
|
|
# From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
|
|
#ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
|
|
GIT_HASH=`git rev-parse --short HEAD`
|
|
COMPILE_TIME=`date -u +'%Y-%m-%d %H:%M:%S UTC'`
|
|
VERSION_CFLAGS += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\"" -DCOMPILE_TIME="\"$(COMPILE_TIME)\""
|
|
#endif
|
|
|
|
# Microcode
|
|
|
|
ifeq ($(GRUCODE),f3dex) # Fast3DEX
|
|
GRUCODE_DEF := F3DEX_GBI
|
|
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
|
|
TARGET := $(TARGET).f3dex
|
|
COMPARE := 0
|
|
else
|
|
ifeq ($(GRUCODE),f3dex2) # Fast3DEX2
|
|
GRUCODE_DEF := F3DEX_GBI_2
|
|
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
|
|
TARGET := $(TARGET).f3dex2
|
|
COMPARE := 0
|
|
else
|
|
ifeq ($(GRUCODE),f3dex2e) # Fast3DEX2 Extended (PC default)
|
|
GRUCODE_DEF := F3DEX_GBI_2E
|
|
TARGET := $(TARGET).f3dex2e
|
|
COMPARE := 0
|
|
else
|
|
ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
|
|
GRUCODE_DEF := F3D_NEW
|
|
TARGET := $(TARGET).f3d_new
|
|
COMPARE := 0
|
|
else
|
|
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
|
|
$(warning Fast3DZEX is experimental. Try at your own risk.)
|
|
GRUCODE_DEF := F3DEX_GBI_2
|
|
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1
|
|
TARGET := $(TARGET).f3dzex
|
|
COMPARE := 0
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
GRUCODE_CFLAGS := -D$(GRUCODE_DEF)
|
|
GRUCODE_ASFLAGS := $(GRUCODE_ASFLAGS) --defsym $(GRUCODE_DEF)=1
|
|
|
|
# Default build is for PC now
|
|
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
|
|
|
|
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
|
|
VERSION_CFLAGS += -DUSE_GLES
|
|
endif
|
|
|
|
ifeq ($(OSX_BUILD),1) # Modify GFX & SDL2 for OSX GL
|
|
VERSION_CFLAGS += -DOSX_BUILD
|
|
endif
|
|
|
|
VERSION_ASFLAGS := --defsym AVOID_UB=1
|
|
COMPARE := 0
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB -DUSE_GLES
|
|
endif
|
|
|
|
# Check backends
|
|
|
|
ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
|
|
ifneq ($(WINDOWS_BUILD),1)
|
|
$(error DirectX is only supported on Windows)
|
|
endif
|
|
ifneq ($(WINDOW_API),DXGI)
|
|
$(warning DirectX renderers require DXGI, forcing WINDOW_API value)
|
|
WINDOW_API := DXGI
|
|
endif
|
|
else
|
|
ifeq ($(WINDOW_API),DXGI)
|
|
$(error DXGI can only be used with DirectX renderers)
|
|
endif
|
|
endif
|
|
|
|
################### Universal Dependencies ###################
|
|
|
|
# (This is a bit hacky, but a lot of rules implicitly depend
|
|
# on tools and assets, and we use directory globs further down
|
|
# in the makefile that we want should cover assets.)
|
|
|
|
ifneq ($(MAKECMDGOALS),clean)
|
|
ifneq ($(MAKECMDGOALS),distclean)
|
|
|
|
# Make sure assets exist
|
|
NOEXTRACT ?= 0
|
|
ifeq ($(NOEXTRACT),0)
|
|
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
|
|
ifeq ($(DUMMY),FAIL)
|
|
$(error Failed to extract assets)
|
|
endif
|
|
endif
|
|
|
|
# Make tools if out of date
|
|
DUMMY != make -C tools >&2 || echo FAIL
|
|
ifeq ($(DUMMY),FAIL)
|
|
$(error Failed to build tools)
|
|
endif
|
|
|
|
endif
|
|
endif
|
|
|
|
################ Target Executable and Sources ###############
|
|
|
|
# BUILD_DIR is location where all build artifacts are placed
|
|
BUILD_DIR_BASE := build
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
|
|
else
|
|
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
|
|
endif
|
|
|
|
LIBULTRA := $(BUILD_DIR)/libultra.a
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
EXE := $(BUILD_DIR)/$(TARGET).html
|
|
else
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
EXE := $(BUILD_DIR)/$(TARGET).exe
|
|
|
|
else # Linux builds/binary namer
|
|
ifeq ($(TARGET_RPI),1)
|
|
EXE := $(BUILD_DIR)/$(TARGET).arm
|
|
else
|
|
EXE := $(BUILD_DIR)/$(TARGET)
|
|
endif
|
|
endif
|
|
endif
|
|
|
|
ELF := $(BUILD_DIR)/$(TARGET).elf
|
|
LD_SCRIPT := sm64.ld
|
|
MIO0_DIR := $(BUILD_DIR)/bin
|
|
SOUND_BIN_DIR := $(BUILD_DIR)/sound
|
|
TEXTURE_DIR := textures
|
|
ACTOR_DIR := actors
|
|
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
|
|
|
|
# Directories containing source files
|
|
|
|
# Hi, I'm a PC
|
|
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
|
|
SRC_DIRS += src/pc/network src/pc/network/packets src/pc/network/socket
|
|
ASM_DIRS :=
|
|
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# SRC_DIRS += src/pc/discord
|
|
#endif
|
|
|
|
ifeq ($(DISCORD_SDK),1)
|
|
SRC_DIRS += src/pc/network/discord
|
|
endif
|
|
|
|
BIN_DIRS := bin bin/$(VERSION)
|
|
|
|
ULTRA_SRC_DIRS := lib/src lib/src/math
|
|
ULTRA_ASM_DIRS := lib/asm lib/data
|
|
ULTRA_BIN_DIRS := lib/bin
|
|
|
|
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
|
|
|
|
MIPSISET := -mips2
|
|
MIPSBIT := -32
|
|
|
|
ifeq ($(DEBUG),1)
|
|
OPT_FLAGS := -g
|
|
else
|
|
OPT_FLAGS := -O2
|
|
endif
|
|
|
|
# Set BITS (32/64) to compile for
|
|
OPT_FLAGS += $(BITS)
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
|
|
endif
|
|
|
|
ifeq ($(TARGET_RPI),1)
|
|
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
|
|
# Raspberry Pi B+, Zero, etc
|
|
ifneq (,$(findstring armv6l,$(machine)))
|
|
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
|
|
endif
|
|
|
|
# Raspberry Pi 2 and 3 in ARM 32bit mode
|
|
ifneq (,$(findstring armv7l,$(machine)))
|
|
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
|
|
|
|
ifneq (,$(findstring 3,$(model)))
|
|
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
|
|
else
|
|
OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
|
|
endif
|
|
endif
|
|
|
|
# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
|
|
# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
|
|
ifneq (,$(findstring aarch64,$(machine)))
|
|
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
|
|
ifneq (,$(findstring 3,$(model)))
|
|
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
|
|
else ifneq (,$(findstring 4,$(model)))
|
|
OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
|
|
endif
|
|
|
|
endif
|
|
endif
|
|
|
|
# File dependencies and variables for specific files
|
|
include Makefile.split
|
|
|
|
# Source code files
|
|
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
|
|
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
|
|
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
|
|
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
|
|
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
|
|
|
|
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
|
|
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
|
|
|
|
ULTRA_C_FILES := \
|
|
alBnkfNew.c \
|
|
guLookAtRef.c \
|
|
guMtxF2L.c \
|
|
guNormalize.c \
|
|
guOrthoF.c \
|
|
guPerspectiveF.c \
|
|
guRotateF.c \
|
|
guScaleF.c \
|
|
guTranslateF.c \
|
|
ldiv.c
|
|
|
|
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
|
|
ULTRA_C_FILES := $(addprefix lib/src/,$(ULTRA_C_FILES))
|
|
|
|
# "If we're not N64, use the above"
|
|
|
|
ifeq ($(VERSION),sh)
|
|
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
|
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
|
|
$(wildcard sound/sequences/*.m64) \
|
|
$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
|
|
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
|
|
else
|
|
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
|
|
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
|
|
$(wildcard sound/sequences/*.m64) \
|
|
$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
|
|
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
|
|
endif
|
|
|
|
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
|
|
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
|
|
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
|
|
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
|
|
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.o
|
|
|
|
# Object files
|
|
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
|
|
$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
|
|
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
|
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
|
|
|
|
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
|
|
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
|
|
|
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
|
|
|
|
RPC_LIBS :=
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# ifeq ($(WINDOWS_BUILD),1)
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.dll
|
|
# else ifeq ($(OSX_BUILD),1)
|
|
# # needs testing
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.dylib
|
|
# else
|
|
# RPC_LIBS := lib/discord/libdiscord-rpc.so
|
|
# endif
|
|
#endif
|
|
|
|
DISCORD_SDK_LIBS :=
|
|
ifeq ($(DISCORD_SDK), 1)
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(TARGET_BITS), 32)
|
|
DISCORD_SDK_LIBS := lib/discordsdk/x86/discord_game_sdk.dll
|
|
else
|
|
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dll
|
|
endif
|
|
else ifeq ($(OSX_BUILD),1)
|
|
# needs testing
|
|
DISCORD_SDK_LIBS := lib/discordsdk/discord_game_sdk.dylib
|
|
else
|
|
DISCORD_SDK_LIBS := lib/discordsdk/libdiscord_game_sdk.so
|
|
endif
|
|
endif
|
|
|
|
# Automatic dependency files
|
|
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
|
|
|
|
# Segment elf files
|
|
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
|
|
|
|
##################### Compiler Options #######################
|
|
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
|
|
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
|
|
|
|
# Huge deleted N64 section was here
|
|
|
|
AS := $(CROSS)as
|
|
|
|
ifeq ($(OSX_BUILD),1)
|
|
AS := i686-w64-mingw32-as
|
|
endif
|
|
|
|
ifneq ($(TARGET_WEB),1) # As in, not-web PC port
|
|
CC ?= $(CROSS)gcc
|
|
CXX ?= $(CROSS)g++
|
|
else
|
|
CC := emcc
|
|
CXX := emcc
|
|
endif
|
|
|
|
#ifeq ($(DISCORDRPC),1)
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LD := $(CXX)
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
|
|
LD := $(CC)
|
|
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
|
|
LD := $(CC)
|
|
else
|
|
LD := $(CXX)
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
|
|
CPP := cpp -P
|
|
OBJCOPY := objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
else ifeq ($(OSX_BUILD),1)
|
|
CPP := cpp-9 -P
|
|
OBJDUMP := i686-w64-mingw32-objdump
|
|
OBJCOPY := i686-w64-mingw32-objcopy
|
|
else # Linux & other builds
|
|
CPP := $(CROSS)cpp -P
|
|
OBJCOPY := $(CROSS)objcopy
|
|
OBJDUMP := $(CROSS)objdump
|
|
endif
|
|
|
|
PYTHON := python3
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
|
|
# configure backend flags
|
|
|
|
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
|
|
# can have multiple controller APIs
|
|
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
|
|
BACKEND_LDFLAG0S :=
|
|
|
|
SDL1_USED := 0
|
|
SDL2_USED := 0
|
|
|
|
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
|
|
ifeq ($(WINDOW_API),DXGI)
|
|
DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
|
|
ifeq ($(RENDER_API),D3D12)
|
|
BACKEND_CFLAGS += -Iinclude/dxsdk
|
|
endif
|
|
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
|
|
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
|
|
else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
|
|
else ifeq ($(TARGET_RPI),1)
|
|
BACKEND_LDFLAGS += -lGLESv2
|
|
else ifeq ($(OSX_BUILD),1)
|
|
BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew`
|
|
else
|
|
BACKEND_LDFLAGS += -lGL
|
|
endif
|
|
endif
|
|
|
|
ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
|
SDL2_USED := 1
|
|
endif
|
|
|
|
ifneq (,$(findstring SDL1,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
|
|
SDL1_USED := 1
|
|
endif
|
|
|
|
ifeq ($(SDL1_USED)$(SDL2_USED),11)
|
|
$(error Cannot link both SDL1 and SDL2 at the same time)
|
|
endif
|
|
|
|
# SDL can be used by different systems, so we consolidate all of that shit into this
|
|
|
|
ifeq ($(SDL2_USED),1)
|
|
SDLCONFIG := $(CROSS)sdl2-config
|
|
BACKEND_CFLAGS += -DHAVE_SDL2=1
|
|
else ifeq ($(SDL1_USED),1)
|
|
SDLCONFIG := $(CROSS)sdl-config
|
|
BACKEND_CFLAGS += -DHAVE_SDL1=1
|
|
endif
|
|
|
|
ifneq ($(SDL1_USED)$(SDL2_USED),00)
|
|
BACKEND_CFLAGS += `$(SDLCONFIG) --cflags`
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
|
|
else
|
|
BACKEND_LDFLAGS += `$(SDLCONFIG) --libs`
|
|
endif
|
|
endif
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -DWINSOCK
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -DWINSOCK
|
|
else ifeq ($(TARGET_WEB),1)
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
|
|
|
|
# Linux / Other builds below
|
|
else
|
|
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
|
|
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
|
|
|
|
endif
|
|
|
|
# Identify that this is a coop build so that one patch can be applied to EX
|
|
# and/or COOP. They can choose to ifdef entity synchronization out.
|
|
CC_CHECK += -DCOOP
|
|
CFLAGS += -DCOOP
|
|
|
|
# Enforce -Werror in strict mode
|
|
ifeq ($(STRICT),1)
|
|
CC_CHECK += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
|
|
CFLAGS += -Werror -Wno-error=unused-variable -Wno-error=unused-parameter
|
|
endif
|
|
|
|
# Check for debug option
|
|
ifeq ($(DEBUG),1)
|
|
CC_CHECK += -DDEBUG
|
|
CFLAGS += -DDEBUG
|
|
endif
|
|
|
|
# Check for enhancement options
|
|
|
|
# Check for immediate load option
|
|
ifeq ($(IMMEDIATELOAD),1)
|
|
CC_CHECK += -DIMMEDIATELOAD
|
|
CFLAGS += -DIMMEDIATELOAD
|
|
endif
|
|
|
|
# Check for docker build workaround option
|
|
ifeq ($(DOCKERBUILD),1)
|
|
CC_CHECK += -DDOCKERBUILD
|
|
CFLAGS += -DDOCKERBUILD
|
|
endif
|
|
|
|
# Check for Puppycam option
|
|
ifeq ($(BETTERCAMERA),1)
|
|
CC_CHECK += -DBETTERCAMERA
|
|
CFLAGS += -DBETTERCAMERA
|
|
EXT_OPTIONS_MENU := 1
|
|
endif
|
|
|
|
#ifeq ($(TEXTSAVES),1)
|
|
# CC_CHECK += -DTEXTSAVES
|
|
# CFLAGS += -DTEXTSAVES
|
|
#endif
|
|
|
|
# Check for no drawing distance option
|
|
#ifeq ($(NODRAWINGDISTANCE),1)
|
|
CC_CHECK += -DNODRAWINGDISTANCE
|
|
CFLAGS += -DNODRAWINGDISTANCE
|
|
#endif
|
|
|
|
# Check for Discord Rich Presence option
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# CC_CHECK += -DDISCORDRPC
|
|
# CFLAGS += -DDISCORDRPC
|
|
#endif
|
|
|
|
# Check for Discord SDK option
|
|
ifeq ($(DISCORD_SDK),1)
|
|
CC_CHECK += -DDISCORD_SDK
|
|
CFLAGS += -DDISCORD_SDK
|
|
endif
|
|
|
|
# Check for development option
|
|
ifeq ($(DEVELOPMENT),1)
|
|
CC_CHECK += -DDEVELOPMENT
|
|
CFLAGS += -DDEVELOPMENT
|
|
endif
|
|
|
|
# Check for texture fix option
|
|
ifeq ($(TEXTURE_FIX),1)
|
|
CC_CHECK += -DTEXTURE_FIX
|
|
CFLAGS += -DTEXTURE_FIX
|
|
endif
|
|
|
|
# Check for extended options menu option
|
|
ifeq ($(EXT_OPTIONS_MENU),1)
|
|
CC_CHECK += -DEXT_OPTIONS_MENU
|
|
CFLAGS += -DEXT_OPTIONS_MENU
|
|
endif
|
|
|
|
# Check for no bzero/bcopy workaround option
|
|
ifeq ($(NO_BZERO_BCOPY),1)
|
|
CC_CHECK += -DNO_BZERO_BCOPY
|
|
CFLAGS += -DNO_BZERO_BCOPY
|
|
endif
|
|
|
|
# Use internal ldiv()/lldiv()
|
|
ifeq ($(NO_LDIV),1)
|
|
CC_CHECK += -DNO_LDIV
|
|
CFLAGS += -DNO_LDIV
|
|
endif
|
|
|
|
# Use OpenGL 1.3
|
|
ifeq ($(LEGACY_GL),1)
|
|
CC_CHECK += -DLEGACY_GL
|
|
CFLAGS += -DLEGACY_GL
|
|
endif
|
|
|
|
# Load external textures
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
|
|
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
|
|
SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
|
|
SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
|
|
endif
|
|
|
|
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
|
|
|
|
ifeq ($(TARGET_WEB),1)
|
|
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
|
|
|
|
else ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
|
|
ifeq ($(CROSS),)
|
|
LDFLAGS += -no-pie
|
|
endif
|
|
ifeq ($(WINDOWS_CONSOLE),1)
|
|
LDFLAGS += -mconsole
|
|
endif
|
|
|
|
else ifeq ($(TARGET_RPI),1)
|
|
LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
|
|
|
|
else ifeq ($(OSX_BUILD),1)
|
|
LDFLAGS := -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
|
|
|
else
|
|
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
|
|
# ifeq ($(DISCORDRPC),1)
|
|
# LDFLAGS += -ldl -Wl,-rpath .
|
|
# endif
|
|
|
|
endif
|
|
|
|
# coop specific libraries
|
|
|
|
ifeq ($(WINDOWS_BUILD),1)
|
|
LDFLAGS += -L"ws2_32" -lwsock32
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LDFLAGS += -Wl,-Bdynamic -ldiscord_game_sdk -Wl,-Bstatic
|
|
endif
|
|
else
|
|
ifeq ($(DISCORD_SDK),1)
|
|
LDFLAGS += -ldiscord_game_sdk -Wl,-rpath . -Wl,-rpath lib/discordsdk
|
|
endif
|
|
endif
|
|
|
|
|
|
# End of LDFLAGS
|
|
|
|
# Prevent a crash with -sopt
|
|
export LANG := C
|
|
|
|
####################### Other Tools #########################
|
|
|
|
# N64 conversion tools
|
|
TOOLS_DIR = tools
|
|
MIO0TOOL = $(TOOLS_DIR)/mio0
|
|
N64CKSUM = $(TOOLS_DIR)/n64cksum
|
|
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
|
|
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
|
|
TEXTCONV = $(TOOLS_DIR)/textconv
|
|
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
|
|
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
|
|
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
|
|
SKYCONV = $(TOOLS_DIR)/skyconv
|
|
EMULATOR = mupen64plus
|
|
EMU_FLAGS = --noosd
|
|
LOADER = loader64
|
|
LOADER_FLAGS = -vwf
|
|
SHA1SUM = sha1sum
|
|
ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
|
|
|
|
###################### Dependency Check #####################
|
|
|
|
# Stubbed
|
|
|
|
######################## Targets #############################
|
|
|
|
all: $(EXE)
|
|
|
|
# thank you apple very cool
|
|
ifeq ($(HOST_OS),Darwin)
|
|
CP := gcp
|
|
else
|
|
CP := cp
|
|
endif
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
|
|
BASEPACK_LST := $(BUILD_DIR)/basepack.lst
|
|
|
|
# depend on resources as well
|
|
all: $(BASEPACK_PATH)
|
|
|
|
# phony target for building resources
|
|
res: $(BASEPACK_PATH)
|
|
|
|
# prepares the basepack.lst
|
|
$(BASEPACK_LST): $(EXE)
|
|
@mkdir -p $(BUILD_DIR)/$(BASEDIR)
|
|
@echo -n > $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
|
|
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
|
|
@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
|
|
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
|
|
|
|
# prepares the resource ZIP with base data
|
|
$(BASEPACK_PATH): $(BASEPACK_LST)
|
|
@$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
|
|
|
|
endif
|
|
|
|
clean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
|
|
cleantools:
|
|
$(MAKE) -s -C tools clean
|
|
|
|
distclean:
|
|
$(RM) -r $(BUILD_DIR_BASE)
|
|
./extract_assets.py --clean
|
|
|
|
test: $(ROM)
|
|
$(EMULATOR) $(EMU_FLAGS) $<
|
|
|
|
load: $(ROM)
|
|
$(LOADER) $(LOADER_FLAGS) $<
|
|
|
|
$(BUILD_DIR)/$(RPC_LIBS):
|
|
@$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
|
|
|
|
$(BUILD_DIR)/$(DISCORD_SDK_LIBS):
|
|
@$(CP) -f $(DISCORD_SDK_LIBS) $(BUILD_DIR)
|
|
|
|
libultra: $(BUILD_DIR)/libultra.a
|
|
|
|
$(BUILD_DIR)/asm/boot.o: $(IPL3_RAW_FILES)
|
|
$(BUILD_DIR)/src/game/crash_screen.o: $(CRASH_TEXTURE_C_FILES)
|
|
|
|
$(BUILD_DIR)/lib/rsp.o: $(BUILD_DIR)/rsp/rspboot.bin $(BUILD_DIR)/rsp/fast3d.bin $(BUILD_DIR)/rsp/audio.bin
|
|
|
|
#Required so the compiler doesn't complain about this not existing.
|
|
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
|
|
$(TEXTCONV) charmap.txt $< $@
|
|
|
|
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
|
|
$(TEXTCONV) charmap_menu.txt $< $@
|
|
|
|
$(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
|
|
$(TEXTCONV) charmap.txt $< $@
|
|
|
|
ifeq ($(VERSION),eu)
|
|
TEXT_DIRS := text/de text/us text/fr
|
|
|
|
# EU encoded text inserted into individual segment 0x19 files,
|
|
# and course data also duplicated in leveldata.c
|
|
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
|
|
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
|
|
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
|
|
|
|
else
|
|
ifeq ($(VERSION),sh)
|
|
TEXT_DIRS := text/jp
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
|
|
|
|
else
|
|
TEXT_DIRS := text/$(VERSION)
|
|
|
|
# non-EU encoded text inserted into segment 0x02
|
|
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
|
|
endif
|
|
endif
|
|
|
|
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
|
|
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
|
|
$(CPP) $(VERSION_CFLAGS) $< -o - -I text/$*/ | $(TEXTCONV) charmap.txt - $@
|
|
|
|
RSP_DIRS := $(BUILD_DIR)/rsp
|
|
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION) $(RSP_DIRS)
|
|
|
|
# Make sure build directory exists before compiling anything
|
|
DUMMY != mkdir -p $(ALL_DIRS)
|
|
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
|
|
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
|
|
#endif
|
|
else
|
|
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
|
|
#ifeq ($(DISCORDRPC),1)
|
|
# $(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
|
|
#endif
|
|
endif
|
|
|
|
################################################################
|
|
# TEXTURE GENERATION #
|
|
################################################################
|
|
|
|
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
$(BUILD_DIR)/%: %.png
|
|
$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
|
|
|
|
else
|
|
|
|
$(BUILD_DIR)/%: %.png
|
|
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
|
|
|
|
endif
|
|
|
|
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
|
|
hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
echo >> $@
|
|
|
|
ifeq ($(EXTERNAL_DATA),0)
|
|
|
|
# Color Index CI8
|
|
$(BUILD_DIR)/%.ci8: %.ci8.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
|
|
|
|
# Color Index CI4
|
|
$(BUILD_DIR)/%.ci4: %.ci4.png
|
|
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
|
|
|
|
endif
|
|
|
|
################################################################
|
|
|
|
# compressed segment generation
|
|
|
|
# PC Area
|
|
$(BUILD_DIR)/%.table: %.aiff
|
|
$(AIFF_EXTRACT_CODEBOOK) $< >$@
|
|
|
|
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
|
|
$(VADPCM_ENC) -c $^ $@
|
|
|
|
$(BUILD_DIR)/rsp/%.bin $(BUILD_DIR)/rsp/%_data.bin: rsp/%.s
|
|
$(RSPASM) -sym $@.sym -definelabel $(VERSION_DEF) 1 -definelabel $(GRUCODE_DEF) 1 -strequ CODE_FILE $(BUILD_DIR)/rsp/$*.bin -strequ DATA_FILE $(BUILD_DIR)/rsp/$*_data.bin $<
|
|
|
|
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
|
|
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
|
|
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
|
|
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
|
|
@rm $@.dummy1
|
|
@rm $@.dummy2
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
|
|
@true
|
|
|
|
ifeq ($(VERSION),sh)
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
else
|
|
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
|
|
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
|
|
endif
|
|
|
|
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
|
|
@true
|
|
|
|
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
|
|
$(OBJCOPY) -j .rodata $< -O binary $@
|
|
|
|
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
|
|
$(AS) $(ASFLAGS) -o $@ $<
|
|
|
|
ifeq ($(EXTERNAL_DATA),1)
|
|
|
|
$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
|
|
$(ZEROTERM) "$(patsubst $(BUILD_DIR)/%,%,$^)" | hexdump -v -e '1/1 "0x%X,"' > $@
|
|
|
|
else
|
|
|
|
$(SOUND_BIN_DIR)/%.inc.c: $(SOUND_BIN_DIR)/%
|
|
hexdump -v -e '1/1 "0x%X,"' $< > $@
|
|
echo >> $@
|
|
|
|
endif
|
|
|
|
$(SOUND_BIN_DIR)/sound_data.o: $(SOUND_BIN_DIR)/sound_data.ctl.inc.c $(SOUND_BIN_DIR)/sound_data.tbl.inc.c $(SOUND_BIN_DIR)/sequences.bin.inc.c $(SOUND_BIN_DIR)/bank_sets.inc.c
|
|
|
|
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
|
|
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
|
|
|
|
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
|
|
$(PYTHON) tools/mario_anims_converter.py > $@
|
|
|
|
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
|
|
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
|
|
|
|
# Source code
|
|
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
|
|
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
|
|
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
|
|
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
|
|
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
|
|
|
|
ifeq ($(VERSION),eu)
|
|
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
|
|
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
|
|
|
|
# enable loop unrolling except for external.c (external.c might also have used
|
|
# unrolling, but it makes one loop harder to match)
|
|
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
|
|
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
|
|
else
|
|
|
|
# The source-to-source optimizer copt is enabled for audio. This makes it use
|
|
# acpp, which needs -Wp,-+ to handle C++-style comments.
|
|
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
|
|
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
|
|
#$(BUILD_DIR)/src/audio/seqplayer.o: OPT_FLAGS := -O2 -sopt,-inline_manual,-scalaroptimize=1 -Wp,-+ #-Wo,-v,-bb,-l,seqplayer_list.txt
|
|
|
|
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
|
|
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MATCH_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
|
|
|
|
$(BUILD_DIR)/src/audio/seqplayer.copt: $(BUILD_DIR)/src/audio/seqplayer.acpp
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1 -inline_manual
|
|
|
|
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
|
|
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
|
|
|
|
endif
|
|
|
|
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
|
|
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
|
|
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
|
|
@rm -f $(GLOBAL_ASM_DEP).*
|
|
touch $@
|
|
|
|
$(BUILD_DIR)/%.o: %.cpp
|
|
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CXX) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.c
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
|
|
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
|
|
@$(CC_CHECK) $(CC_CHECK_CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
|
|
$(CC) -c $(CFLAGS) -o $@ $<
|
|
|
|
$(BUILD_DIR)/%.o: %.s
|
|
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
|
|
|
|
|
|
|
|
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS) $(BUILD_DIR)/$(DISCORD_SDK_LIBS)
|
|
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
|
|
|
|
.PHONY: all clean distclean default diff test load libultra res
|
|
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
|
|
.DELETE_ON_ERROR:
|
|
|
|
# Remove built-in rules, to improve performance
|
|
MAKEFLAGS += --no-builtin-rules
|
|
|
|
-include $(DEP_FILES)
|
|
|
|
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true
|