sm64coopdx/src/game
V. R. Miguel 4e7ce3ffba
Merge pull request #226 from coltongit/puppycam-fixes
Updating Bettercamera (also fixes cannons)
Thanks for the contribution, @coltongit, @porcino  :)
2020-05-20 23:18:43 -03:00
..
behaviors Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
area.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
area.h Refresh 7 2020-03-01 22:42:52 -05:00
behavior_actions.c Refresh 8 2020-04-03 14:57:26 -04:00
behavior_actions.h Refresh 7 2020-03-01 22:42:52 -05:00
bettercamera.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
bettercamera.inc.h Minor fix to updated bettercamera 2020-05-20 21:10:00 -03:00
camera.c Resolve a few errors with the new additions. 2020-05-20 16:52:52 -03:00
camera.h port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
debug.c Refresh 8 2020-04-03 14:57:26 -04:00
debug.h Refresh 7 2020-03-01 22:42:52 -05:00
debug_course.c init2 2019-08-25 00:46:40 -04:00
debug_course.h init2 2019-08-25 00:46:40 -04:00
decompress.h init2 2019-08-25 00:46:40 -04:00
display.h Fix some overflow issues 2020-05-13 11:25:22 -03:00
envfx_bubbles.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_bubbles.h init2 2019-08-25 00:46:40 -04:00
envfx_snow.c Refresh 8 2020-04-03 14:57:26 -04:00
envfx_snow.h init2 2019-08-25 00:46:40 -04:00
game_init.c Fixed more border-related code and fixes to N64 build removal 2020-05-14 05:18:12 -04:00
game_init.h Fix some overflow issues 2020-05-13 11:25:22 -03:00
geo_misc.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
geo_misc.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
hud.c option to hide the hud 2020-05-19 03:24:51 -03:00
hud.h Refresh 2 2019-10-05 15:08:05 -04:00
ingame_menu.c Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats 2020-05-18 17:51:53 +01:00
ingame_menu.h refresh 5 2020-01-03 10:38:57 -05:00
interaction.c Refresh 8 2020-04-03 14:57:26 -04:00
interaction.h Refresh 8 2020-04-03 14:57:26 -04:00
level_geo.c Refresh 7 2020-03-01 22:42:52 -05:00
level_geo.h Refresh 7 2020-03-01 22:42:52 -05:00
level_update.c use a wrapper for exiting instead of just calling exit() 2020-05-17 19:56:56 +03:00
level_update.h Refresh 8 2020-04-03 14:57:26 -04:00
macro_special_objects.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
macro_special_objects.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
main.c Refresh 8 2020-04-03 14:57:26 -04:00
main.h Refresh 8 2020-04-03 14:57:26 -04:00
main_entry.h init2 2019-08-25 00:46:40 -04:00
mario.c Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats 2020-05-18 17:51:53 +01:00
mario.h refresh 4 2019-12-01 21:52:53 -05:00
mario_actions_airborne.c port analog camera code to the master codebase 2020-05-08 13:41:35 +02:00
mario_actions_airborne.h init2 2019-08-25 00:46:40 -04:00
mario_actions_automatic.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_automatic.h init2 2019-08-25 00:46:40 -04:00
mario_actions_cutscene.c Refactor PR #151 2020-05-19 10:14:44 -03:00
mario_actions_cutscene.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_moving.c Restructuring some of the cheat code 2020-05-17 21:06:38 -03:00
mario_actions_moving.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_actions_object.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_object.h init2 2019-08-25 00:46:40 -04:00
mario_actions_stationary.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_stationary.h Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_submerged.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_actions_submerged.h init2 2019-08-25 00:46:40 -04:00
mario_misc.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_misc.h Refresh 7 2020-03-01 22:42:52 -05:00
mario_step.c Refresh 8 2020-04-03 14:57:26 -04:00
mario_step.h Refresh 7 2020-03-01 22:42:52 -05:00
memory.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
memory.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
moving_texture.c refresh 6 2020-02-03 00:51:26 -05:00
moving_texture.h Refresh 3 2019-11-03 14:36:27 -05:00
obj_behaviors.c several fixes and improvements 2020-05-14 18:47:12 +02:00
obj_behaviors.h Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.c Refresh 8 2020-04-03 14:57:26 -04:00
obj_behaviors_2.h init2 2019-08-25 00:46:40 -04:00
object_collision.c Refresh 7 2020-03-01 22:42:52 -05:00
object_collision.h Refresh 7 2020-03-01 22:42:52 -05:00
object_helpers.c Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
object_helpers.h Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
object_list_processor.c Refresh 8 2020-04-03 14:57:26 -04:00
object_list_processor.h Quick fix for NODRAWINGDISTANCE=1 hanging fix 2020-05-20 22:39:07 -03:00
options_menu.c Fixed spacing, added brackets. Ready to merge 2020-05-19 19:15:20 +01:00
options_menu.h Add in-game control binding menu 2020-05-15 15:38:35 -03:00
paintings.c merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
paintings.h Refresh 7 2020-03-01 22:42:52 -05:00
platform_displacement.c Refresh 8 2020-04-03 14:57:26 -04:00
platform_displacement.h init2 2019-08-25 00:46:40 -04:00
print.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
print.h Refresh 2 2019-10-05 15:08:05 -04:00
profiler.c Refresh 8 2020-04-03 14:57:26 -04:00
profiler.h init2 2019-08-25 00:46:40 -04:00
rendering_graph_node.c Revert "Fixes billboarding-related problems" 2020-05-17 03:29:19 -03:00
rendering_graph_node.h init2 2019-08-25 00:46:40 -04:00
save_file.c separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
save_file.h separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
screen_transition.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
screen_transition.h refresh 4 2019-12-01 21:52:53 -05:00
segment2.h Refresh 7 2020-03-01 22:42:52 -05:00
segment7.h refresh 6 2020-02-03 00:51:26 -05:00
shadow.c refresh 6 2020-02-03 00:51:26 -05:00
shadow.h init2 2019-08-25 00:46:40 -04:00
skybox.c Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
skybox.h Refresh 3 2019-11-03 14:36:27 -05:00
sound_init.c Refresh 8 2020-04-03 14:57:26 -04:00
sound_init.h Refresh 7 2020-03-01 22:42:52 -05:00
spawn_object.c fix for issue #149 2020-05-17 11:03:02 -05:00
spawn_object.h Refresh 8 2020-04-03 14:57:26 -04:00
spawn_sound.c Refresh 8 2020-04-03 14:57:26 -04:00
spawn_sound.h Refresh 7 2020-03-01 22:42:52 -05:00
text_save.inc.h separate text saves; fix build without TEXTSAVE 2020-05-19 21:56:23 +03:00
thread6.c Refresh 8 2020-04-03 14:57:26 -04:00
thread6.h Refresh 8 2020-04-03 14:57:26 -04:00