mirror of
https://github.com/coop-deluxe/sm64coopdx.git
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9d0a61450b
* Add gsDPSetTextureFilter to DynOS symbols * Refactor code and fix 2 year oversight Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed. * add skipInViewCheck to GraphNodeObject * Remove idle set Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com> |
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.. | ||
lua_constants | ||
lua_definitions | ||
autogen.sh | ||
common.py | ||
convert_constants.py | ||
convert_functions.py | ||
convert_structs.py | ||
extract_constants.py | ||
extract_functions.py | ||
extract_object_fields.py | ||
extract_structs.py | ||
gen_sound.py |