mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 23:43:01 +00:00
289 lines
11 KiB
C++
289 lines
11 KiB
C++
#include "dynos.cpp.h"
|
|
|
|
// Free data pointers, but keep nodes and tokens intact
|
|
// Delete nodes generated from GfxDynCmds
|
|
template <typename T>
|
|
void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
|
|
for (s32 i = aDataNodes.Count(); i != 0; --i) {
|
|
Delete(aDataNodes[i - 1]->mData);
|
|
}
|
|
}
|
|
|
|
/////////////
|
|
// Writing //
|
|
/////////////
|
|
|
|
static bool DynOS_Actor_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
|
|
BinFile *_File = BinFile::OpenW(aOutputFilename.c_str());
|
|
if (!_File) {
|
|
PrintError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
|
|
return false;
|
|
}
|
|
|
|
for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
|
|
for (auto &_Node : aGfxData->mLights) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Lights_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mLightTs) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_LightT_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mAmbientTs) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_AmbientT_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mTextures) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Tex_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mTextureLists) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_TexList_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mVertices) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Vtx_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mDisplayLists) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Gfx_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mGeoLayouts) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Geo_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
}
|
|
DynOS_Anim_Write(_File, aGfxData);
|
|
DynOS_Anim_Table_Write(_File, aGfxData);
|
|
BinFile::Close(_File);
|
|
return DynOS_Bin_Compress(aOutputFilename);
|
|
}
|
|
|
|
/////////////
|
|
// Reading //
|
|
/////////////
|
|
|
|
GfxData *DynOS_Actor_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName, const SysPath &aFilename, bool aAddToPack) {
|
|
// Look for pack in cache
|
|
PackData* _Pack = DynOS_Pack_GetFromPath(aPackFolder);
|
|
|
|
// Look for actor in pack
|
|
if (_Pack) {
|
|
auto _ActorPair = DynOS_Pack_GetActor(_Pack, aActorName);
|
|
if (_ActorPair != NULL) {
|
|
return _ActorPair->second;
|
|
}
|
|
}
|
|
|
|
// Load data from binary file
|
|
GfxData *_GfxData = NULL;
|
|
BinFile *_File = DynOS_Bin_Decompress(aFilename);
|
|
if (_File) {
|
|
_GfxData = New<GfxData>();
|
|
for (bool _Done = false; !_Done;) {
|
|
switch (_File->Read<u8>()) {
|
|
case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load(_File, _GfxData); break;
|
|
case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break;
|
|
default: _Done = true; break;
|
|
}
|
|
}
|
|
BinFile::Close(_File);
|
|
}
|
|
|
|
// Add data to cache, even if not loaded
|
|
if (aAddToPack) {
|
|
if (_Pack) {
|
|
DynOS_Pack_AddActor(_Pack, aActorName, _GfxData);
|
|
} else {
|
|
_Pack = DynOS_Pack_Add(aPackFolder);
|
|
DynOS_Pack_AddActor(_Pack, aActorName, _GfxData);
|
|
}
|
|
}
|
|
|
|
return _GfxData;
|
|
}
|
|
|
|
//////////////
|
|
// Generate //
|
|
//////////////
|
|
|
|
static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64 aModelIdentifier) {
|
|
for (const auto &_Pair : aActorsFolders) {
|
|
if (_Pair.first == aModelIdentifier) {
|
|
return _Pair.second;
|
|
}
|
|
}
|
|
return String();
|
|
}
|
|
|
|
static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
|
|
// do not regen this folder if we find any existing bins
|
|
for (s32 geoIndex = _GfxData->mGeoLayouts.Count() - 1; geoIndex >= 0; geoIndex--) {
|
|
auto &_GeoNode = _GfxData->mGeoLayouts[geoIndex];
|
|
String _GeoRootName = _GeoNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next actor
|
|
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
|
|
if (fs_sys_file_exists(_BinFilename.c_str())) {
|
|
#ifdef DEVELOPMENT
|
|
// Compress file to gain some space
|
|
if (!DynOS_Bin_IsCompressed(_BinFilename)) {
|
|
DynOS_Bin_Compress(_BinFilename);
|
|
}
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
|
|
// generate in reverse order to detect children
|
|
for (s32 geoIndex = _GfxData->mGeoLayouts.Count() - 1; geoIndex >= 0; geoIndex--) {
|
|
auto &_GeoNode = _GfxData->mGeoLayouts[geoIndex];
|
|
|
|
// if this is a child geo layout, don't save it as a bin
|
|
if (_GfxData->mChildGeoLayouts.Find(_GeoNode) != -1) {
|
|
continue;
|
|
}
|
|
|
|
String _GeoRootName = _GeoNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next actor
|
|
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
|
|
|
|
// Init
|
|
_GfxData->mLoadIndex = 0;
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mModelIdentifier = _GeoNode->mModelIdentifier;
|
|
_GfxData->mPackFolder = aPackFolder;
|
|
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
|
|
_GfxData->mPointerOffsetList = { };
|
|
_GfxData->mLuaPointerList = { };
|
|
_GfxData->mLuaTokenList = { };
|
|
_GfxData->mGfxContext.mCurrentTexture = NULL;
|
|
_GfxData->mGfxContext.mCurrentPalette = NULL;
|
|
_GfxData->mGeoNodeStack.Clear();
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
|
|
DynOS_Geo_Parse(_GfxData, _GeoNode, true);
|
|
|
|
// Init animation data
|
|
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
|
|
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
|
|
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
|
|
_GfxData->mAnimValues.Clear();
|
|
_GfxData->mAnimIndices.Clear();
|
|
_GfxData->mAnimations.Clear();
|
|
_GfxData->mAnimationTable.Clear();
|
|
|
|
// Scan anims folder for animation data
|
|
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
|
|
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
|
|
DynOS_Anim_ScanFolder(_GfxData, _AnimsFolder);
|
|
|
|
// Create table for player model animations
|
|
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
|
|
_GfxData->mAnimationTable.Resize(256);
|
|
for (s32 i = 0; i != 256; ++i) {
|
|
String _AnimName("anim_%02X", i);
|
|
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
|
|
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
|
|
} else {
|
|
_GfxData->mAnimationTable[i] = { "NULL", NULL };
|
|
}
|
|
}
|
|
}
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Actor_WriteBinary(_BinFilename, _GfxData);
|
|
} else {
|
|
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
// Clear data pointers
|
|
ClearGfxDataNodes(_GfxData->mLights);
|
|
ClearGfxDataNodes(_GfxData->mLightTs);
|
|
ClearGfxDataNodes(_GfxData->mAmbientTs);
|
|
ClearGfxDataNodes(_GfxData->mTextures);
|
|
ClearGfxDataNodes(_GfxData->mTextureLists);
|
|
ClearGfxDataNodes(_GfxData->mVertices);
|
|
ClearGfxDataNodes(_GfxData->mDisplayLists);
|
|
ClearGfxDataNodes(_GfxData->mGeoLayouts);
|
|
ClearGfxDataNodes(_GfxData->mCollisions);
|
|
_GfxData->mPointerList.Clear();
|
|
_GfxData->mPointerOffsetList.Clear();
|
|
_GfxData->mLuaPointerList.Clear();
|
|
_GfxData->mLuaTokenList.Clear();
|
|
}
|
|
|
|
_GfxData->mChildGeoLayouts.Clear();
|
|
}
|
|
|
|
void DynOS_Actor_GeneratePack(const SysPath &aPackFolder) {
|
|
Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
|
|
Array<Pair<u64, String>> _ActorsFolders;
|
|
GfxData *_GfxData = New<GfxData>();
|
|
|
|
// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
|
|
// Animations are processed separately
|
|
DIR *aPackDir = opendir(aPackFolder.c_str());
|
|
if (aPackDir) {
|
|
struct dirent *_PackEnt = NULL;
|
|
while ((_PackEnt = readdir(aPackDir)) != NULL) {
|
|
|
|
// Skip . and ..
|
|
if (SysPath(_PackEnt->d_name) == ".") continue;
|
|
if (SysPath(_PackEnt->d_name) == "..") continue;
|
|
|
|
#ifdef DEVELOPMENT
|
|
// Compress .bin files to gain some space
|
|
SysPath _Filename = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (SysPath(_PackEnt->d_name).find(".bin") != SysPath::npos && !DynOS_Bin_IsCompressed(_Filename)) {
|
|
DynOS_Bin_Compress(_Filename);
|
|
continue;
|
|
}
|
|
#endif
|
|
|
|
// For each subfolder, read tokens from model.inc.c and geo.inc.c
|
|
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (fs_sys_dir_exists(_Folder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
|
|
// Remember the geo layout count
|
|
s32 prevGeoLayoutCount = _GfxData->mGeoLayouts.Count();
|
|
|
|
DynOS_Read_Source(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
|
|
DynOS_Read_Source(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
|
|
DynOS_Read_Source(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
|
|
|
|
if (_GfxData->mModelIdentifier != 0) {
|
|
_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
|
|
}
|
|
}
|
|
}
|
|
closedir(aPackDir);
|
|
}
|
|
|
|
// Generate a binary file for each actor found in the GfxData
|
|
DynOS_Col_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
DynOS_Actor_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
|
|
DynOS_Gfx_Free(_GfxData);
|
|
}
|