mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
103 lines
4.7 KiB
C
103 lines
4.7 KiB
C
#include "pc/rom_assets.h"
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// 0x07057FD8 - 0x07057FF0
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static const Lights1 inside_castle_seg7_lights_07057FD8 = gdSPDefLights1(
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0x3f, 0x33, 0x19,
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0xff, 0xcc, 0x65, 0x28, 0x28, 0x28
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);
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// 0x07057FF0 - 0x07058008
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static const Lights1 inside_castle_seg7_lights_07057FF0 = gdSPDefLights1(
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0x3f, 0x00, 0x00,
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0xff, 0x00, 0x00, 0x28, 0x28, 0x28
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);
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// 0x07058008 - 0x07058108
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058008, 0x00396340, 232834, 0x00058008, 256);
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// 0x07058108 - 0x070581F8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058108, 0x00396340, 232834, 0x00058108, 240);
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// 0x070581F8 - 0x070582F8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070581F8, 0x00396340, 232834, 0x000581f8, 256);
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// 0x070582F8 - 0x070583E8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070582F8, 0x00396340, 232834, 0x000582f8, 240);
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// 0x070583E8 - 0x070584E8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070583E8, 0x00396340, 232834, 0x000583e8, 256);
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// 0x070584E8 - 0x070585A8
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070584E8, 0x00396340, 232834, 0x000584e8, 192);
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// 0x070585A8 - 0x07058698
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_070585A8, 0x00396340, 232834, 0x000585a8, 240);
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// 0x07058698 - 0x07058718
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ROM_ASSET_LOAD_VTX(inside_castle_seg7_vertex_07058698, 0x00396340, 232834, 0x00058698, 128);
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// 0x07058718 - 0x07058950
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static const Gfx inside_castle_seg7_dl_07058718[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, inside_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&inside_castle_seg7_lights_07057FD8.l, 1),
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gsSPLight(&inside_castle_seg7_lights_07057FD8.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_07058008, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 4, 0x0, 6, 4, 3, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_07058108, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_070581F8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 1, 0x0),
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gsSP2Triangles(11, 1, 0, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_070582F8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_070583E8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_070584E8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 0, 10, 1, 0x0, 7, 11, 8, 0x0),
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gsSPLight(&inside_castle_seg7_lights_07057FF0.l, 1),
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gsSPLight(&inside_castle_seg7_lights_07057FF0.a, 2),
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gsSPVertex(inside_castle_seg7_vertex_070585A8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(inside_castle_seg7_vertex_07058698, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07058950 - 0x070589C0
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const Gfx inside_castle_seg7_dl_07058950[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(inside_castle_seg7_dl_07058718),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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