mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 15:03:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
115 lines
5.1 KiB
C
115 lines
5.1 KiB
C
#include "pc/rom_assets.h"
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// 0x07004630 - 0x07004720
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004630, 0x00454e00, 29021, 0x00004630, 240);
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// 0x07004720 - 0x07004810
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004720, 0x00454e00, 29021, 0x00004720, 240);
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// 0x07004810 - 0x07004910
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004810, 0x00454e00, 29021, 0x00004810, 256);
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// 0x07004910 - 0x07004A00
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004910, 0x00454e00, 29021, 0x00004910, 240);
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// 0x07004A00 - 0x07004B00
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004A00, 0x00454e00, 29021, 0x00004a00, 256);
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// 0x07004B00 - 0x07004B80
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004B00, 0x00454e00, 29021, 0x00004b00, 128);
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// 0x07004B80 - 0x07004C80
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004B80, 0x00454e00, 29021, 0x00004b80, 256);
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// 0x07004C80 - 0x07004D80
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004C80, 0x00454e00, 29021, 0x00004c80, 256);
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// 0x07004D80 - 0x07004DC0
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ROM_ASSET_LOAD_VTX(bitdw_seg7_vertex_07004D80, 0x00454e00, 29021, 0x00004d80, 64);
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// 0x07004DC0 - 0x07004F70
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static const Gfx bitdw_seg7_dl_07004DC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bitdw_seg7_texture_07000000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_07004630, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 13, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004720, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(11, 14, 12, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004810, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004910, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(12, 14, 13, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004A00, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 0, 2, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 8, 10, 9, 0x0, 8, 11, 10, 0x0),
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gsSP2Triangles(11, 8, 7, 0x0, 12, 13, 14, 0x0),
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gsSP1Triangle(13, 15, 14, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004B00, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 2, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 3, 5, 0x0),
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gsSP2Triangles( 7, 5, 4, 0x0, 3, 7, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07004F70 - 0x07004FF8
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static const Gfx bitdw_seg7_dl_07004F70[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_07004B80, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 6, 0x0),
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gsSP2Triangles( 0, 6, 1, 0x0, 0, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
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gsSP2Triangles(12, 13, 10, 0x0, 11, 14, 10, 0x0),
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gsSP2Triangles(14, 12, 10, 0x0, 13, 15, 10, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07004FF8 - 0x07005078
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static const Gfx bitdw_seg7_dl_07004FF8[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bitdw_seg7_vertex_07004C80, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
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gsSPVertex(bitdw_seg7_vertex_07004D80, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07005078 - 0x070050F8
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const Gfx bitdw_seg7_dl_07005078[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bitdw_seg7_dl_07004DC0),
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gsSPDisplayList(bitdw_seg7_dl_07004F70),
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gsSPDisplayList(bitdw_seg7_dl_07004FF8),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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