mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
130 lines
5.5 KiB
C
130 lines
5.5 KiB
C
#include "pc/rom_assets.h"
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// Cyan Fish
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// ???
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UNUSED static const u64 cyan_fish_unused_1 = 0;
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// 0x0600D468
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ROM_ASSET_LOAD_TEXTURE(cyan_fish_seg6_texture_0600D468, "actors/cyan_fish/cyan_fish.rgba16.inc.c", 0x001b9cc0, 41188, 0x0000d468, 2048);
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static const Lights1 cyan_fish_seg6_lights_0600DC68 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0600DC80
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ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DC80, 0x001b9cc0, 41188, 0x0000dc80, 160);
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// 0x0600DD20 - 0x0600DDD8
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const Gfx cyan_fish_seg6_dl_0600DD20[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&cyan_fish_seg6_lights_0600DC68.l, 1),
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gsSPLight(&cyan_fish_seg6_lights_0600DC68.a, 2),
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gsSPVertex(cyan_fish_seg6_vertex_0600DC80, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 2, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 4, 0, 3, 0x0),
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gsSP2Triangles( 4, 5, 1, 0x0, 1, 6, 2, 0x0),
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gsSP2Triangles( 1, 5, 7, 0x0, 1, 7, 6, 0x0),
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gsSP2Triangles( 6, 3, 2, 0x0, 4, 3, 8, 0x0),
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gsSP2Triangles( 7, 8, 3, 0x0, 6, 7, 3, 0x0),
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gsSP2Triangles( 5, 9, 7, 0x0, 7, 9, 8, 0x0),
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gsSP2Triangles( 4, 8, 5, 0x0, 5, 8, 9, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600DDD8 - 0x0600DE38
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const Gfx cyan_fish_seg6_dl_0600DDD8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(cyan_fish_seg6_dl_0600DD20),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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// 0x0600DE38
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static const Lights1 cyan_fish_seg6_lights_0600DE38 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0600DE50
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ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DE50, 0x001b9cc0, 41188, 0x0000de50, 64);
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// 0x0600DE90 - 0x0600DED8
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const Gfx cyan_fish_seg6_dl_0600DE90[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&cyan_fish_seg6_lights_0600DE38.l, 1),
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gsSPLight(&cyan_fish_seg6_lights_0600DE38.a, 2),
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gsSPVertex(cyan_fish_seg6_vertex_0600DE50, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600DED8 - 0x0600DF48
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const Gfx cyan_fish_seg6_dl_0600DED8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(cyan_fish_seg6_dl_0600DE90),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// 0x0600DF48
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static const Lights1 cyan_fish_seg6_lights_0600DF48 = gdSPDefLights1(
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0x7f, 0x7f, 0x7f,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0600DF60
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ROM_ASSET_LOAD_VTX(cyan_fish_seg6_vertex_0600DF60, 0x001b9cc0, 41188, 0x0000df60, 96);
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// 0x0600DFC0 - 0x0600E038
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const Gfx cyan_fish_seg6_dl_0600DFC0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cyan_fish_seg6_texture_0600D468),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&cyan_fish_seg6_lights_0600DF48.l, 1),
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gsSPLight(&cyan_fish_seg6_lights_0600DF48.a, 2),
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gsSPVertex(cyan_fish_seg6_vertex_0600DF60, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 1, 4, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 3, 5, 4, 0x0, 3, 0, 5, 0x0),
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gsSP2Triangles( 2, 4, 5, 0x0, 0, 2, 5, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0600E038 - 0x0600E098
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const Gfx cyan_fish_seg6_dl_0600E038[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(cyan_fish_seg6_dl_0600DFC0),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
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};
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