sm64coopdx/include
2020-08-12 19:14:35 -07:00
..
dxsdk merge gfx updates from sm64-port 2020-07-07 15:21:14 +03:00
GL merge PC port onto the decompile 2020-05-07 20:21:22 +02:00
libc clean up some toolchain compatibility fixes 2020-05-19 22:22:52 +03:00
PR throw out unused libultra sources 2020-06-21 02:21:46 +03:00
stb add option to load textures from external files 2020-05-25 04:22:03 +03:00
audio_defines.h merge refresh 10 2020-06-20 02:49:59 +03:00
behavior_data.h L is real 2020 2020-08-08 21:36:49 -07:00
behavior_table.h Gave each BehaviorScript an ID 2020-08-09 16:21:12 -07:00
command_macros_base.h merge refresh 10 2020-06-20 02:49:59 +03:00
config.h merge refresh 10 2020-06-20 02:49:59 +03:00
course_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
dialog_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
eu_translation.h merge refresh 10 2020-06-20 02:49:59 +03:00
geo_commands.h merge refresh 10 2020-06-20 02:49:59 +03:00
gfx_dimensions.h merge refresh 10 2020-06-20 02:49:59 +03:00
helper_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_commands.h L is real 2020 2020-08-08 21:36:49 -07:00
level_misc_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
level_table.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
macro_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
macros.inc Refresh 3 2019-11-03 14:36:27 -05:00
make_const_nonconst.h Removed majority of TARGET_N64 logic from code 2020-05-13 07:57:25 -04:00
mario_animation_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
mario_geo_switch_case_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
model_ids.h L is real 2020 2020-08-08 21:36:49 -07:00
moving_texture_macros.h merge refresh 10 2020-06-20 02:49:59 +03:00
object_constants.h Refresh 11 2020-07-05 14:15:43 +03:00
object_fields.h Synchronized breakable wall 2020-08-11 23:00:55 -07:00
platform_info.h merge refresh 10 2020-06-20 02:49:59 +03:00
prevent_bss_reordering.h merge refresh 10 2020-06-20 02:49:59 +03:00
segment_symbols.h merge refresh 10 2020-06-20 02:49:59 +03:00
segments.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_ids.h merge refresh 10 2020-06-20 02:49:59 +03:00
seq_macros.inc init2 2019-08-25 00:46:40 -04:00
sm64.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_preset_names.h merge refresh 10 2020-06-20 02:49:59 +03:00
special_presets.h merge refresh 10 2020-06-20 02:49:59 +03:00
surface_terrains.h merge refresh 10 2020-06-20 02:49:59 +03:00
text_menu_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
text_options_strings.h.in replace 'double' vsync option with 'auto' from sm64-port 2020-07-07 15:21:14 +03:00
text_strings.h.in merge refresh 10 2020-06-20 02:49:59 +03:00
textures.h merge refresh 10 2020-06-20 02:49:59 +03:00
tinfl.h add virtual filesystem thing w/ ZIP support 2020-06-07 21:06:25 +03:00
trig_tables.inc.c refresh 4 2019-12-01 21:52:53 -05:00
types.h Fixed visual bug when both players are sliding 2020-08-12 19:14:35 -07:00
ultra64.h Better way to detect mingw-w64; fix bettercamera for mingw.org; close 2020-05-15 00:26:56 +08:00