mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
36ddaa65ac
noticed that a recent commit broke ladders, so i took this opportunity to bring some things up to date - upgraded the ladder system to more or less its current state in Dream Raider 64 - lowered streamed music volume when paused - cap music plays where it's supposed to again - other cleanup in the sound system
129 lines
4.9 KiB
Lua
129 lines
4.9 KiB
Lua
local m = gMarioStates[0]
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local np = gNetworkPlayers[0]
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local pauseMenuShouldShowMusic = true
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local pauseMenuShowLevelID = true
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local curMap = -1
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local audioMainPaused = false
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local audioMain --Used for the main audio
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local audioSpecial --Used for things like cap music
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local audioCurSeq
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local bgms = {
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[55] = {audio='snow.ogg', loopEnd = 500, loopStart = 0, volume = 1, name="Frosty Citadel - Sonic Gaiden" },
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[56] = {audio='rainbow.ogg', loopEnd = 148.657, loopStart = 12.406, volume = 1, name="Rainbow Road - Coop Deluxe" },
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[57] = {audio='city.ogg', loopEnd = 500, loopStart = 06.975, volume = 1, name="City Outskirts - Sonic Megamix" }
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}
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-- disable cap music
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function music()
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if bgms[np.currLevelNum] then
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stop_cap_music()
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end
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end
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hook_event(HOOK_UPDATE, music)
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function handleMusic()
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------------------------------------------------------
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-- Handle stopping/starting of music --
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------------------------------------------------------
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--Handle main course music
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if curMap ~= np.currLevelNum and m.area.macroObjects then
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curMap = np.currLevelNum
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audioCurSeq = get_current_background_music()
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if audioMain then
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audio_stream_stop(audioMain)
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audio_stream_destroy(audioMain)
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audioMain = nil
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end
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if bgms[curMap] and bgms[curMap].audio then
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set_background_music(0,0,0)
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audioMain = audio_stream_load(bgms[curMap].audio)
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if audioMain then
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audio_stream_set_looping(audioMain, true)
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audio_stream_play(audioMain, true, bgms[curMap].volume)
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print("Playing new audio " .. bgms[curMap].name)
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else
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djui_popup_create('Missing audio!: ' .. bgms[curMap].audio, 10)
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print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[curMap].audio)
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end
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else
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print("No audio for this map, so not stopping default: " .. curMap)
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end
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end
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--Handle cap music
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if m.capTimer > 0 and bgms[-2] then
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--Handle pausing main streamed music, if applicable.
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if audioMain and not audioMainPaused then
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audioMainPaused = true
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audio_stream_pause(audioMain)
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end
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--Start up cap music if it's defined.
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if not audioSpecial then
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set_background_music(0,0,0)
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stop_cap_music()
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audioSpecial = audio_stream_load(bgms[-2].audio)
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if audioSpecial then
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audio_stream_set_looping(audioSpecial, true)
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audio_stream_play(audioSpecial, true, bgms[-2].volume)
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print("Playing cap audio " .. bgms[-2].name)
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else
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djui_popup_create('Missing audio!: ' .. bgms[-2].audio, 3)
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print("Attempted to load filed audio file, but couldn't find it on the system: " .. bgms[-2].audio)
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end
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end
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else
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if audioSpecial then
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audio_stream_stop(audioSpecial)
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audio_stream_destroy(audioSpecial)
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audioSpecial = nil
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if audioMain and audioMainPaused then
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audioMainPaused = false
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audio_stream_play(audioMain, false, bgms[curMap].volume)
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else
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set_background_music(0, audioCurSeq, 10)
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end
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end
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end
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if audioMain then
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audio_stream_set_volume(audioMain, is_game_paused() and bgms[curMap].volume/3.5 or bgms[curMap].volume)
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local curPosition = audio_stream_get_position(audioMain)
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if curPosition >= bgms[curMap].loopEnd then
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local minus = bgms[curMap].loopStart - bgms[curMap].loopEnd
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audio_stream_set_position(audioMain, curPosition - math.abs(minus))
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end
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end
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if audioSpecial then
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local curPosition = audio_stream_get_position(audioSpecial)
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if curPosition >= bgms[-2].loopEnd then
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local minus = bgms[-2].loopStart - bgms[-2].loopEnd
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audio_stream_set_position(audioSpecial, curPosition - math.abs(minus))
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end
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end
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end
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function hud_render()
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if pauseMenuShouldShowMusic and is_game_paused() then
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djui_hud_set_resolution(RESOLUTION_DJUI)
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djui_hud_set_font(FONT_NORMAL)
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local screenWidth = djui_hud_get_screen_width()
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local screenHeight = djui_hud_get_screen_height()
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local height = 64
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local y = screenHeight - height
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djui_hud_set_color(200,200,200,255)
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local text
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if pauseMenuShowLevelID then
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text = "Level ID: " .. np.currLevelNum
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elseif audioSpecial then
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text = "Music: " .. bgms[-2].name
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elseif audioMain then
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text = "Music: " .. bgms[curMap].name
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end
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djui_hud_print_text(text, 5, y, 1)
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end
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end
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hook_event(HOOK_ON_HUD_RENDER, hud_render)
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hook_event(HOOK_UPDATE, handleMusic)
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