mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 03:55:11 +00:00
eeec6aae49
Added Luigi model. Renamed all previous references to 'Luigi' to 'Mario2' since player 1 isn't always mario, and player 2 isn't always luigi. Now server is always mario and client is always Luigi. Luigi model credits: Original model by Cjes, converted by AloXado320, textures added/fixed by SunlitSpace542.
81 lines
2.6 KiB
C
81 lines
2.6 KiB
C
// 0x16000CA4
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const GeoLayout luigis_cap_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000CF0
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const GeoLayout luigis_metal_cap_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000D3C
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const GeoLayout luigis_wing_cap_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
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GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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// 0x16000DA8
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const GeoLayout luigis_winged_metal_cap_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
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GEO_OPEN_NODE(),
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GEO_SCALE(0x00, 16384),
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GEO_OPEN_NODE(),
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GEO_ASM(10, geo_update_layer_transparency),
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GEO_SWITCH_CASE(2, geo_switch_anim_state),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
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GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_END(),
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};
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