sm64coopdx/actors/luigi_cap/geo.inc.c
MysterD eeec6aae49 L is real 2020
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.

Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00

81 lines
2.6 KiB
C

// 0x16000CA4
const GeoLayout luigis_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022F48),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000CF0
const GeoLayout luigis_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03022FF8),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000D3C
const GeoLayout luigis_wing_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022F48),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_030230B0),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023160),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
// 0x16000DA8
const GeoLayout luigis_winged_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, luigi_cap_seg3_dl_03022FF8),
GEO_DISPLAY_LIST(LAYER_ALPHA, luigi_cap_seg3_dl_03023108),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, luigi_cap_seg3_dl_03023298),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};