sm64coopdx/data/dynos_misc.cpp

133 lines
4.9 KiB
C++

#include "dynos.cpp.h"
extern "C" {
#include "object_fields.h"
#include "engine/level_script.h"
#include "game/object_helpers.h"
#include "game/segment2.h"
#include "game/level_geo.h"
#include "game/level_update.h"
#include "game/moving_texture.h"
#include "game/paintings.h"
#include "game/geo_misc.h"
#include "game/mario_misc.h"
#include "game/mario_actions_cutscene.h"
#include "game/screen_transition.h"
#include "game/object_list_processor.h"
#include "game/behavior_actions.h"
#include "game/rendering_graph_node.h"
#include "game/skybox.h"
#include "game/scroll_targets.h"
}
//
// String
//
static const struct { const char *mStr; u8 mChar64; s32 mWidth; } sSm64CharMap[] = {
{ "0", 0x00, 7 }, { "1", 0x01, 7 }, { "2", 0x02, 7 }, { "3", 0x03, 7 }, { "4", 0x04, 7 }, { "5", 0x05, 7 },
{ "6", 0x06, 7 }, { "7", 0x07, 7 }, { "8", 0x08, 7 }, { "9", 0x09, 7 }, { "A", 0x0A, 6 }, { "B", 0x0B, 6 },
{ "C", 0x0C, 6 }, { "D", 0x0D, 6 }, { "E", 0x0E, 6 }, { "F", 0x0F, 6 }, { "G", 0x10, 6 }, { "H", 0x11, 6 },
{ "I", 0x12, 5 }, { "J", 0x13, 6 }, { "K", 0x14, 6 }, { "L", 0x15, 5 }, { "M", 0x16, 8 }, { "N", 0x17, 8 },
{ "O", 0x18, 6 }, { "P", 0x19, 6 }, { "Q", 0x1A, 6 }, { "R", 0x1B, 6 }, { "S", 0x1C, 6 }, { "T", 0x1D, 5 },
{ "U", 0x1E, 6 }, { "V", 0x1F, 6 }, { "W", 0x20, 8 }, { "X", 0x21, 7 }, { "Y", 0x22, 6 }, { "Z", 0x23, 6 },
{ "a", 0x24, 6 }, { "b", 0x25, 5 }, { "c", 0x26, 5 }, { "d", 0x27, 6 }, { "e", 0x28, 5 }, { "f", 0x29, 5 },
{ "g", 0x2A, 6 }, { "h", 0x2B, 5 }, { "i", 0x2C, 4 }, { "j", 0x2D, 5 }, { "k", 0x2E, 5 }, { "l", 0x2F, 3 },
{ "m", 0x30, 7 }, { "n", 0x31, 5 }, { "o", 0x32, 5 }, { "p", 0x33, 5 }, { "q", 0x34, 6 }, { "r", 0x35, 5 },
{ "s", 0x36, 5 }, { "t", 0x37, 5 }, { "u", 0x38, 5 }, { "v", 0x39, 5 }, { "w", 0x3A, 7 }, { "x", 0x3B, 7 },
{ "y", 0x3C, 5 }, { "z", 0x3D, 5 }, { "\'", 0x3E, 4 }, { ".", 0x3F, 4 }, { "^", 0x50, 8 }, { "|", 0x51, 8 },
{ "<", 0x52, 8 }, { ">", 0x53, 8 }, { "[A]", 0x54, 7 }, { "[B]", 0x55, 7 }, { "[C]", 0x56, 6 }, { "[Z]", 0x57, 7 },
{ "[R]", 0x58, 7 }, { ",", 0x6F, 4 }, { " ", 0x9E, 5 }, { "-", 0x9F, 6 }, { "/", 0xD0, 10 }, { "[%]", 0xE0, 7 },
{ "(", 0xE1, 5 }, { ")(", 0xE2, 10 }, { ")", 0xE3, 5 }, { "+", 0xE4, 9 }, { "&", 0xE5, 8 }, { ":", 0xE6, 4 },
{ "!", 0xF2, 5 }, { "%", 0xF3, 7 }, { "?", 0xF4, 7 }, { "~", 0xF7, 8 }, { "$", 0xF9, 8 }, { "@", 0xFA, 10 },
{ "*", 0xFB, 6 }, { "=", 0xFD, 10 }, { "\n", 0xFE, 0 },
};
static const char *DynOS_String_AddChar64(u8 *aStr64, const char *pStr, s32 &aIndex) {
for (const auto &c : sSm64CharMap) {
if (strstr(pStr, c.mStr) == pStr) {
aStr64[aIndex++] = c.mChar64;
return pStr + strlen(c.mStr);
}
}
// Put a space by default
aStr64[aIndex++] = 0x9E;
return pStr + 1;
}
u8 *DynOS_String_Convert(const char *aString, bool aHeapAlloc) {
// Allocation
static u8 sStringBuffer[8][2048];
static u32 sStringBufferIndex = 0;
u8 *_Str64;
if (aHeapAlloc) {
_Str64 = New<u8>(2048);
} else {
_Str64 = sStringBuffer[sStringBufferIndex];
sStringBufferIndex = (sStringBufferIndex + 1) % 8;
}
// Conversion
memset(_Str64, 0xFF, 2048);
const char *pStr = aString;
for (s32 i = 0; *pStr != 0 && i < 2047;) {
pStr = DynOS_String_AddChar64(_Str64, pStr, i);
}
return _Str64;
}
u8 *DynOS_String_Decapitalize(u8 *aStr64) {
bool _WasSpace = true;
for (u8 *pStr64 = aStr64; *pStr64 != 0xFF; pStr64++) {
if (*pStr64 >= 10 && *pStr64 <= 35) {
if (_WasSpace) _WasSpace = false;
else *pStr64 += 26;
} else if (*pStr64 >= 63) {
_WasSpace = true;
}
}
return aStr64;
}
s32 DynOS_String_Length(const u8 *aStr64) {
s32 _Length = 0;
for (; aStr64 && *aStr64 != 255; aStr64++, _Length++);
return _Length;
}
s32 DynOS_String_WidthChar64(u8 aChar64) {
for (const auto &c : sSm64CharMap) {
if (c.mChar64 == aChar64) {
return c.mWidth;
}
}
return 0;
}
s32 DynOS_String_Width(const u8 *aStr64) {
s32 _Width = 0;
for (; *aStr64 != 0xFF; aStr64++) {
_Width += DynOS_String_WidthChar64(*aStr64);
}
return _Width;
}
//
// Scroll Targets
//
void DynOS_Add_Scroll_Target(u32 index, const char* name, u32 offset, u32 size) {
for (auto& lvlPair : DynOS_Lvl_GetArray()) {
for (auto& node : lvlPair.second->mVertices) {
if (node->mName.Find(name) >= 0) {
add_vtx_scroll_target(
index,
offset > 0 ? &node->mData[offset] : node->mData,
size > 0 ? size : node->mSize,
offset > 0
);
}
}
}
}