mirror of
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* Remove Discord references if DISCORD_SDK=0 * Disallow non-valid ports > 65535 * Only print last attempt's port in direct connection screen if it's non-default |
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.github/ISSUE_TEMPLATE | ||
actors | ||
asm | ||
assets | ||
bin | ||
build-windows-visual-studio | ||
data | ||
doxygen | ||
enhancements | ||
include | ||
levels | ||
lib | ||
sound | ||
src | ||
text | ||
textures/segment2 | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.gitattributes | ||
.gitignore | ||
asmdiff.jp.sh | ||
assets.json | ||
c2obj.py | ||
cgdb.exe.stackdump | ||
CHANGES | ||
charmap.txt | ||
charmap_menu.txt | ||
compile.sh | ||
debug.sh | ||
diff.py | ||
diff_settings.py | ||
Dockerfile | ||
Doxyfile | ||
dx11.sh | ||
extract_assets.py | ||
first-diff.py | ||
format.sh | ||
gdb.exe.stackdump | ||
Jenkinsfile | ||
Makefile | ||
Makefile.split | ||
network.sh | ||
obj2c.py | ||
pisetup.sh | ||
README.md | ||
README_es_ES.md | ||
README_pt_BR.md | ||
README_zh_CN.md | ||
rename_sym.sh | ||
SAVE_FORMAT.MD | ||
sm64.eu.sha1 | ||
sm64.jp.sha1 | ||
sm64.ld | ||
sm64.sh.sha1 | ||
sm64.us.sha1 | ||
undefined_syms.txt |
sm64ex-coop
Online cooperative multiplayer mod for SM64, aiming to synchronize all entities and every level for two players. Fork of sm64pc/sm64ex.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content.
Goal
Create a mod for the PC port where two people can play online together peer-to-peer. Unlike previous online attempts, this one will synchronize enemies and events such that you will be interacting with the same world at the same time.
Building
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.