sm64coopdx/levels/bbh/areas/1/24/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

215 lines
9.2 KiB
C

#include "pc/rom_assets.h"
// 0x07013C58 - 0x07013C70
static const Lights1 bbh_seg7_lights_07013C58 = gdSPDefLights1(
0x20, 0x20, 0x20,
0x50, 0x50, 0x50, 0x28, 0x28, 0x28
);
// 0x07013C70 - 0x07013C88
static const Lights1 bbh_seg7_lights_07013C70 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x07013C88 - 0x07013D08
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013C88, 0x00371c40, 68724, 0x00013c88, 128);
// 0x07013D08 - 0x07013DC8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013D08, 0x00371c40, 68724, 0x00013d08, 192);
// 0x07013DC8 - 0x07013E08
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013DC8, 0x00371c40, 68724, 0x00013dc8, 64);
// 0x07013E08 - 0x07013E48
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013E08, 0x00371c40, 68724, 0x00013e08, 64);
// 0x07013E48 - 0x07013F38
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013E48, 0x00371c40, 68724, 0x00013e48, 240);
// 0x07013F38 - 0x07014028
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07013F38, 0x00371c40, 68724, 0x00013f38, 240);
// 0x07014028 - 0x07014088
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014028, 0x00371c40, 68724, 0x00014028, 96);
// 0x07014088 - 0x07014178
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014088, 0x00371c40, 68724, 0x00014088, 240);
// 0x07014178 - 0x07014268
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014178, 0x00371c40, 68724, 0x00014178, 240);
// 0x07014268 - 0x07014368
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014268, 0x00371c40, 68724, 0x00014268, 256);
// 0x07014368 - 0x07014458
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014368, 0x00371c40, 68724, 0x00014368, 240);
// 0x07014458 - 0x07014538
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014458, 0x00371c40, 68724, 0x00014458, 224);
// 0x07014538 - 0x07014638
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014538, 0x00371c40, 68724, 0x00014538, 256);
// 0x07014638 - 0x07014738
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014638, 0x00371c40, 68724, 0x00014638, 256);
// 0x07014738 - 0x07014838
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014738, 0x00371c40, 68724, 0x00014738, 256);
// 0x07014838 - 0x07014938
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014838, 0x00371c40, 68724, 0x00014838, 256);
// 0x07014938 - 0x07014A28
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014938, 0x00371c40, 68724, 0x00014938, 240);
// 0x07014A28 - 0x07014B28
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_07014A28, 0x00371c40, 68724, 0x00014a28, 256);
// 0x07014B28 - 0x07014BC8
static const Gfx bbh_seg7_dl_07014B28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_07013C58.l, 1),
gsSPLight(&bbh_seg7_lights_07013C58.a, 2),
gsSPVertex(bbh_seg7_vertex_07013C88, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPLight(&bbh_seg7_lights_07013C70.l, 1),
gsSPLight(&bbh_seg7_lights_07013C70.a, 2),
gsSPVertex(bbh_seg7_vertex_07013D08, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x07014BC8 - 0x07014C10
static const Gfx bbh_seg7_dl_07014BC8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_07013C58.l, 1),
gsSPLight(&bbh_seg7_lights_07013C58.a, 2),
gsSPVertex(bbh_seg7_vertex_07013DC8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x07014C10 - 0x07014C58
static const Gfx bbh_seg7_dl_07014C10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_07013C70.l, 1),
gsSPLight(&bbh_seg7_lights_07013C70.a, 2),
gsSPVertex(bbh_seg7_vertex_07013E08, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x07014C58 - 0x07014D10
static const Gfx bbh_seg7_dl_07014C58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07013E48, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07013F38, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07014028, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x07014D10 - 0x07014FD8
static const Gfx bbh_seg7_dl_07014D10[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_07014088, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07014178, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07014268, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 1, 15, 2, 0x0),
gsSPVertex(bbh_seg7_vertex_07014368, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07014458, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_07014538, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 0, 9, 1, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07014638, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 9, 11, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07014738, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_07014838, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 9, 15, 10, 0x0),
gsSPVertex(bbh_seg7_vertex_07014938, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 0, 2, 13, 0x0),
gsSP1Triangle(10, 12, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_07014A28, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0),
gsSPEndDisplayList(),
};
// 0x07014FD8 - 0x07015098
const Gfx bbh_seg7_dl_07014FD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07014B28),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07014BC8),
gsSPDisplayList(bbh_seg7_dl_07014C10),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_07014C58),
gsSPDisplayList(bbh_seg7_dl_07014D10),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};