mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
bf2969be04
convert_functions.py no longer hardcodes acceptable LOT_ values Added characters.h and surface_collision.h to convert_structs.py Prevented mod filenames with a slash in it from being considered acceptable Sanitized mod filenames when received from the server
95 lines
1.2 KiB
Text
95 lines
1.2 KiB
Text
# Object files
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*.o
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*.obj
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*.elf
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# Linker output
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*.ilk
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*.exp
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# Patch and wiggle related residdue
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*.rej
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*.porig
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# Precompiled Headers
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*.gch
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*.pch
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# Libraries
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*.lib
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*.a
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*.la
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*.lo
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# Shared objects (inc. Windows DLLs)
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*.dll
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*.so
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*.so.*
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*.dylib
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# Executables
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*.exe
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*.out
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*.app
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*.hex
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# Debug files
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*.dSYM/
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*.su
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*.idb
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*.pdb
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# datadump
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/tools/ddump/*
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# Text editor remnants
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*.swp
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.vscode/*
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.idea/*
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# General project-specific ignores
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doxygen/doxygen/*
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build/*
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*.dump
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*.mio0
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*.z64
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*.map
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*.sav
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.assets-local.txt
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sm64_save_file.bin
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sm64config.txt
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# Assets. Generally ignored, but ones with "custom" in the name are fine.
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/levels/**/*.png
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/actors/**/*.png
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/textures/**/*.png
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/assets/**/*.bin
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/sound/**/*.m64
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/sound/**/*.aiff
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/autogen/__pycache__
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!/levels/**/*custom*.png
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!/levels/**/*custom*/**/*.png
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!/actors/**/*custom*.png
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!/actors/**/*custom*/**/*.png
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!/textures/**/*custom*.png
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!/textures/**/*custom*/**/*.png
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!/sound/**/*custom*.m64
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!/sound/**/*custom*/**/*.m64
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!/sound/**/*custom*.aiff
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!/sound/**/*custom*/**/*.aiff
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!/assets/**/*custom*.bin
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!/assets/**/*custom*/**/*.bin
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!/lib/discordsdk/*.*
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!/lib/discordsdk/x86/*.*
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!/lib/lua/**/*.*
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# visual studio
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build-windows-visual-studio/.vs
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# misc
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todo.txt
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todo-old.txt
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# luigi sounds
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sound/samples/sfx_custom_luigi*/*.aiff
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