sm64coopdx/levels/bbh/areas/1/34/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

188 lines
8.1 KiB
C

#include "pc/rom_assets.h"
// 0x0701A920 - 0x0701A938
static const Lights1 bbh_seg7_lights_0701A920 = gdSPDefLights1(
0x10, 0x11, 0x16,
0x2a, 0x2c, 0x37, 0x28, 0x28, 0x28
);
// 0x0701A938 - 0x0701A950
static const Lights1 bbh_seg7_lights_0701A938 = gdSPDefLights1(
0x3c, 0x3c, 0x3c,
0x96, 0x96, 0x96, 0x28, 0x28, 0x28
);
// 0x0701A950 - 0x0701A968
static const Lights1 bbh_seg7_lights_0701A950 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0701A968 - 0x0701A9C8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701A968, 0x00371c40, 68724, 0x0001a968, 96);
// 0x0701A9C8 - 0x0701AA08
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701A9C8, 0x00371c40, 68724, 0x0001a9c8, 64);
// 0x0701AA08 - 0x0701AB08
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AA08, 0x00371c40, 68724, 0x0001aa08, 256);
// 0x0701AB08 - 0x0701ABE8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AB08, 0x00371c40, 68724, 0x0001ab08, 224);
// 0x0701ABE8 - 0x0701ACD8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ABE8, 0x00371c40, 68724, 0x0001abe8, 240);
// 0x0701ACD8 - 0x0701ADD8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ACD8, 0x00371c40, 68724, 0x0001acd8, 256);
// 0x0701ADD8 - 0x0701AED8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ADD8, 0x00371c40, 68724, 0x0001add8, 256);
// 0x0701AED8 - 0x0701AF48
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AED8, 0x00371c40, 68724, 0x0001aed8, 112);
// 0x0701AF48 - 0x0701B048
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AF48, 0x00371c40, 68724, 0x0001af48, 256);
// 0x0701B048 - 0x0701B148
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B048, 0x00371c40, 68724, 0x0001b048, 256);
// 0x0701B148 - 0x0701B1E8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B148, 0x00371c40, 68724, 0x0001b148, 160);
// 0x0701B1E8 - 0x0701B2A8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B1E8, 0x00371c40, 68724, 0x0001b1e8, 192);
// 0x0701B2A8 - 0x0701B328
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B2A8, 0x00371c40, 68724, 0x0001b2a8, 128);
// 0x0701B328 - 0x0701B380
static const Gfx bbh_seg7_dl_0701B328[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_0701A920.l, 1),
gsSPLight(&bbh_seg7_lights_0701A920.a, 2),
gsSPVertex(bbh_seg7_vertex_0701A968, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
gsSPEndDisplayList(),
};
// 0x0701B380 - 0x0701B558
static const Gfx bbh_seg7_dl_0701B380[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_0701A938.l, 1),
gsSPLight(&bbh_seg7_lights_0701A938.a, 2),
gsSPVertex(bbh_seg7_vertex_0701A9C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPLight(&bbh_seg7_lights_0701A950.l, 1),
gsSPLight(&bbh_seg7_lights_0701A950.a, 2),
gsSPVertex(bbh_seg7_vertex_0701AA08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 2, 11, 0, 0x0),
gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0701AB08, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_0701ABE8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
gsSP2Triangles( 9, 12, 7, 0x0, 7, 13, 8, 0x0),
gsSP1Triangle( 0, 14, 1, 0x0),
gsSPVertex(bbh_seg7_vertex_0701ACD8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 8, 11, 9, 0x0, 8, 12, 11, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0701ADD8, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 4, 10, 3, 0x0, 11, 10, 4, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 11, 4, 6, 0x0),
gsSP1Triangle(13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0701AED8, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP1Triangle( 3, 5, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0701B558 - 0x0701B620
static const Gfx bbh_seg7_dl_0701B558[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0701AF48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 5, 0x0, 7, 3, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0701B048, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0701B148, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0701B620 - 0x0701B678
static const Gfx bbh_seg7_dl_0701B620[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0701B1E8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x0701B678 - 0x0701B6D0
static const Gfx bbh_seg7_dl_0701B678[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0701B2A8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 2, 6, 3, 0x0, 2, 7, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x0701B6D0 - 0x0701B7A8
const Gfx bbh_seg7_dl_0701B6D0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0701B328),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0701B380),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0701B558),
gsSPDisplayList(bbh_seg7_dl_0701B620),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0701B678),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};