mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
188 lines
8.1 KiB
C
188 lines
8.1 KiB
C
#include "pc/rom_assets.h"
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// 0x0701A920 - 0x0701A938
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static const Lights1 bbh_seg7_lights_0701A920 = gdSPDefLights1(
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0x10, 0x11, 0x16,
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0x2a, 0x2c, 0x37, 0x28, 0x28, 0x28
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);
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// 0x0701A938 - 0x0701A950
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static const Lights1 bbh_seg7_lights_0701A938 = gdSPDefLights1(
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0x3c, 0x3c, 0x3c,
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0x96, 0x96, 0x96, 0x28, 0x28, 0x28
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);
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// 0x0701A950 - 0x0701A968
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static const Lights1 bbh_seg7_lights_0701A950 = gdSPDefLights1(
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0x66, 0x66, 0x66,
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0xff, 0xff, 0xff, 0x28, 0x28, 0x28
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);
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// 0x0701A968 - 0x0701A9C8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701A968, 0x00371c40, 68724, 0x0001a968, 96);
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// 0x0701A9C8 - 0x0701AA08
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701A9C8, 0x00371c40, 68724, 0x0001a9c8, 64);
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// 0x0701AA08 - 0x0701AB08
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AA08, 0x00371c40, 68724, 0x0001aa08, 256);
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// 0x0701AB08 - 0x0701ABE8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AB08, 0x00371c40, 68724, 0x0001ab08, 224);
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// 0x0701ABE8 - 0x0701ACD8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ABE8, 0x00371c40, 68724, 0x0001abe8, 240);
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// 0x0701ACD8 - 0x0701ADD8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ACD8, 0x00371c40, 68724, 0x0001acd8, 256);
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// 0x0701ADD8 - 0x0701AED8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701ADD8, 0x00371c40, 68724, 0x0001add8, 256);
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// 0x0701AED8 - 0x0701AF48
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AED8, 0x00371c40, 68724, 0x0001aed8, 112);
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// 0x0701AF48 - 0x0701B048
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701AF48, 0x00371c40, 68724, 0x0001af48, 256);
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// 0x0701B048 - 0x0701B148
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B048, 0x00371c40, 68724, 0x0001b048, 256);
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// 0x0701B148 - 0x0701B1E8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B148, 0x00371c40, 68724, 0x0001b148, 160);
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// 0x0701B1E8 - 0x0701B2A8
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B1E8, 0x00371c40, 68724, 0x0001b1e8, 192);
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// 0x0701B2A8 - 0x0701B328
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ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0701B2A8, 0x00371c40, 68724, 0x0001b2a8, 128);
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// 0x0701B328 - 0x0701B380
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static const Gfx bbh_seg7_dl_0701B328[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bbh_seg7_lights_0701A920.l, 1),
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gsSPLight(&bbh_seg7_lights_0701A920.a, 2),
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gsSPVertex(bbh_seg7_vertex_0701A968, 6, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 1, 4, 5, 0x0, 1, 5, 2, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701B380 - 0x0701B558
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static const Gfx bbh_seg7_dl_0701B380[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPLight(&bbh_seg7_lights_0701A938.l, 1),
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gsSPLight(&bbh_seg7_lights_0701A938.a, 2),
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gsSPVertex(bbh_seg7_vertex_0701A9C8, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSPLight(&bbh_seg7_lights_0701A950.l, 1),
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gsSPLight(&bbh_seg7_lights_0701A950.a, 2),
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gsSPVertex(bbh_seg7_vertex_0701AA08, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 2, 11, 0, 0x0),
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gsSP2Triangles( 0, 12, 1, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701AB08, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701ABE8, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 9, 10, 11, 0x0, 9, 11, 12, 0x0),
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gsSP2Triangles( 9, 12, 7, 0x0, 7, 13, 8, 0x0),
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gsSP1Triangle( 0, 14, 1, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701ACD8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 10, 0x0),
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gsSP2Triangles( 8, 11, 9, 0x0, 8, 12, 11, 0x0),
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gsSP1Triangle(13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701ADD8, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 4, 10, 3, 0x0, 11, 10, 4, 0x0),
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gsSP2Triangles(11, 12, 10, 0x0, 11, 4, 6, 0x0),
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gsSP1Triangle(13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701AED8, 7, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 3, 5, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701B558 - 0x0701B620
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static const Gfx bbh_seg7_dl_0701B558[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_0701AF48, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 4, 6, 5, 0x0, 7, 3, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 10, 9, 11, 0x0),
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gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701B048, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
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gsSP2Triangles( 9, 12, 10, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(bbh_seg7_vertex_0701B148, 10, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701B620 - 0x0701B678
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static const Gfx bbh_seg7_dl_0701B620[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09005000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_0701B1E8, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701B678 - 0x0701B6D0
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static const Gfx bbh_seg7_dl_0701B678[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(bbh_seg7_vertex_0701B2A8, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 0, 0x0),
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gsSP2Triangles( 0, 4, 5, 0x0, 0, 5, 1, 0x0),
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gsSP2Triangles( 2, 6, 3, 0x0, 2, 7, 6, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701B6D0 - 0x0701B7A8
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const Gfx bbh_seg7_dl_0701B6D0[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_SHADING_SMOOTH),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701B328),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701B380),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701B558),
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gsSPDisplayList(bbh_seg7_dl_0701B620),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(bbh_seg7_dl_0701B678),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_SHADING_SMOOTH),
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gsSPEndDisplayList(),
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};
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