sm64coopdx/build-windows-visual-studio
MysterD 7ae26b3ea0 Complete rewrite of entity ID reservation system
Now "syncId"s can only be reserved at ID 127+. This ensures that static level
objects and spawned reserved objects never clash. The server keeps track of
every player's list of reserved IDs, as well as when an ID is used, or when
an entity using that ID is destroyed. This is much more complicated than it
used to be, but this complication is required due to players being allowed to
be in different areas of the game.
2021-06-13 16:04:28 -07:00
..
behavior_table Gave each BehaviorScript an ID 2020-08-09 16:21:12 -07:00
scrap Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
x64/Debug Force synchronizing of level changes 2020-08-02 23:02:29 -07:00
sm64ex.sln Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00
sm64ex.vcxproj Complete rewrite of entity ID reservation system 2021-06-13 16:04:28 -07:00
sm64ex.vcxproj.filters Complete rewrite of entity ID reservation system 2021-06-13 16:04:28 -07:00
sm64ex.vcxproj.user Added Visual Studio project (code-editing only, no build/debug) 2020-07-30 18:12:05 -07:00