sm64coopdx/actors/cannon_base/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

93 lines
3.9 KiB
C

#include "pc/rom_assets.h"
// Cannon Base
// 0x08004988
static const Lights1 cannon_base_seg8_lights_08004988 = gdSPDefLights1(
0x4c, 0x4c, 0x4c,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x080049A0
static const Lights1 cannon_base_seg8_lights_080049A0 = gdSPDefLights1(
0x0e, 0x10, 0x4c,
0x30, 0x37, 0xff, 0x28, 0x28, 0x28
);
// 0x080049B8
ROM_ASSET_LOAD_TEXTURE(cannon_base_seg8_texture_080049B8, "actors/cannon_base/cannon_base.rgba16.inc.c", 0x001f2200, 59076, 0x000049b8, 2048);
// 0x080051B8
ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_080051B8, 0x001f2200, 59076, 0x000051b8, 192);
// 0x08005278
ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005278, 0x001f2200, 59076, 0x00005278, 256);
// 0x08005378
ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005378, 0x001f2200, 59076, 0x00005378, 240);
// 0x08005468
ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005468, 0x001f2200, 59076, 0x00005468, 240);
// 0x08005558
ROM_ASSET_LOAD_VTX(cannon_base_seg8_vertex_08005558, 0x001f2200, 59076, 0x00005558, 256);
// 0x08005658 - 0x080056D0
const Gfx cannon_base_seg8_dl_08005658[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_base_seg8_texture_080049B8),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&cannon_base_seg8_lights_08004988.l, 1),
gsSPLight(&cannon_base_seg8_lights_08004988.a, 2),
gsSPVertex(cannon_base_seg8_vertex_080051B8, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 5, 0x0, 0, 5, 3, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 10, 0x0),
gsSP2Triangles( 6, 10, 11, 0x0, 6, 11, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x080056D0 - 0x080057F8
const Gfx cannon_base_seg8_dl_080056D0[] = {
gsSPLight(&cannon_base_seg8_lights_080049A0.l, 1),
gsSPLight(&cannon_base_seg8_lights_080049A0.a, 2),
gsSPVertex(cannon_base_seg8_vertex_08005278, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 11, 0x0, 7, 12, 10, 0x0),
gsSP2Triangles( 7, 9, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(cannon_base_seg8_vertex_08005378, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(cannon_base_seg8_vertex_08005468, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 3, 13, 4, 0x0),
gsSP1Triangle(10, 12, 14, 0x0),
gsSPVertex(cannon_base_seg8_vertex_08005558, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x080057F8 - 0x08005870
const Gfx cannon_base_seg8_dl_080057F8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(cannon_base_seg8_dl_08005658),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(cannon_base_seg8_dl_080056D0),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};