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e0903003f4
Since the second-player code was the first code I wrote, it was implemented poorly. At that point, I didn't know the code base at all and the way it was written would prevent anyone from ever adding to those parts. The rewrite allows me to use the default geo.inc.c file for Mario, and removes all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure out which player is being drawn in the rendering code. I'm also now able to remove tons of duplicate code that exists just for the remote player. The main player code is generic enough to support both indices. A side-effect of the rewrite is I was able to remove many assumptions in the code where two-players is assumed, but many other parts of the code still assume two players. This is a fairly major change that, if all goes well, will be completely unnoticed by the player. However, I do expect new bugs to pop up in strange places. Time will tell. |
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.. | ||
areas/1 | ||
cruiser_wing | ||
donut_block | ||
elevator_platform | ||
flying_carpet | ||
l_platform | ||
octagonal_platform | ||
pyramid_platform | ||
rotating_bridge_platform | ||
seesaw_platform | ||
sliding_platform | ||
swinging_platform | ||
tricky_triangles_1 | ||
tricky_triangles_2 | ||
tricky_triangles_3 | ||
tricky_triangles_4 | ||
tricky_triangles_5 | ||
geo.c | ||
header.h | ||
level.yaml | ||
leveldata.c | ||
script.c | ||
texture.inc.c |