mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
66 lines
3 KiB
C
66 lines
3 KiB
C
#include "pc/rom_assets.h"
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// Whirlpool
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// 0x05012848
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ROM_ASSET_LOAD_TEXTURE(whirlpool_seg5_texture_05012848, "actors/whirlpool/whirlpool.ia16.inc.c", 0x0013b910, 41727, 0x00012848, 4096);
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// 0x05013848
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ROM_ASSET_LOAD_VTX(whirlpool_seg5_vertex_05013848, 0x0013b910, 41727, 0x00013848, 224);
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// 0x05013928
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ROM_ASSET_LOAD_VTX(whirlpool_seg5_vertex_05013928, 0x0013b910, 41727, 0x00013928, 256);
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// 0x05013A28
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ROM_ASSET_LOAD_VTX(whirlpool_seg5_vertex_05013A28, 0x0013b910, 41727, 0x00013a28, 224);
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// 0x05013B08
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ROM_ASSET_LOAD_VTX(whirlpool_seg5_vertex_05013B08, 0x0013b910, 41727, 0x00013b08, 80);
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// 0x05013B58 - 0x05013CB8
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const Gfx whirlpool_seg5_dl_05013B58[] = {
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gsDPSetTextureImage(G_IM_FMT_IA, G_IM_SIZ_16b, 1, whirlpool_seg5_texture_05012848),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(whirlpool_seg5_vertex_05013848, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 1, 0x0),
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gsSP2Triangles( 3, 5, 0, 0x0, 3, 7, 5, 0x0),
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gsSP2Triangles( 1, 6, 8, 0x0, 6, 9, 8, 0x0),
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gsSP2Triangles( 1, 8, 10, 0x0, 11, 3, 12, 0x0),
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gsSP2Triangles(11, 13, 3, 0x0, 13, 7, 3, 0x0),
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gsSPVertex(whirlpool_seg5_vertex_05013928, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 3, 5, 7, 0x0),
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gsSP2Triangles( 8, 3, 9, 0x0, 8, 6, 3, 0x0),
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gsSP2Triangles( 8, 10, 6, 0x0, 11, 8, 12, 0x0),
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gsSP2Triangles( 2, 10, 8, 0x0, 11, 2, 8, 0x0),
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gsSP2Triangles( 0, 2, 11, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(whirlpool_seg5_vertex_05013A28, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 0, 4, 0x0),
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gsSP2Triangles( 3, 5, 0, 0x0, 3, 6, 5, 0x0),
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gsSP2Triangles( 7, 3, 8, 0x0, 9, 6, 3, 0x0),
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gsSP2Triangles( 7, 9, 3, 0x0, 10, 11, 12, 0x0),
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gsSP1Triangle(10, 13, 11, 0x0),
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gsSPVertex(whirlpool_seg5_vertex_05013B08, 5, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSP1Triangle( 3, 2, 4, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x05013CB8 - 0x05013D28
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const Gfx whirlpool_seg5_dl_05013CB8[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(whirlpool_seg5_dl_05013B58),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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