sm64coopdx/actors/checkerboard_platform/collision.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

30 lines
765 B
C

// Checkerboard Platform
// 0x0800D710 - 0x0800D794
const Collision checkerboard_platform_seg8_collision_0800D710[] = {
COL_INIT(),
COL_VERTEX_INIT(0x8),
COL_VERTEX(256, -25, -153),
COL_VERTEX(256, 26, -153),
COL_VERTEX(256, 26, 154),
COL_VERTEX(-255, 26, -153),
COL_VERTEX(-255, 26, 154),
COL_VERTEX(-255, -25, -153),
COL_VERTEX(-255, -25, 154),
COL_VERTEX(256, -25, 154),
COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
COL_TRI(0, 1, 2),
COL_TRI(1, 3, 4),
COL_TRI(1, 4, 2),
COL_TRI(5, 3, 1),
COL_TRI(5, 1, 0),
COL_TRI(6, 4, 3),
COL_TRI(6, 3, 5),
COL_TRI(7, 4, 6),
COL_TRI(7, 2, 4),
COL_TRI(0, 2, 7),
COL_TRI(7, 6, 5),
COL_TRI(7, 5, 0),
COL_TRI_STOP(),
COL_END(),
};