mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
456 lines
18 KiB
C++
456 lines
18 KiB
C++
#include "dynos.cpp.h"
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extern "C" {
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#include "sm64.h"
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#include "geo_commands.h"
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#include "src/game/camera.h"
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#include "src/game/envfx_snow.h"
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#include "src/game/paintings.h"
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnarrowing"
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/////////////
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// Parsing //
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/////////////
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#define GEO_LAYOUT_SIZE_PER_TOKEN 4
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#define geo_constant(x) if (_Arg == #x) { return (s64) (x); }
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static s64 ParseGeoSymbolArg(GfxData* aGfxData, DataNode<GeoLayout>* aNode, u64& aTokenIndex) {
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const String& _Arg = aNode->mTokens[aTokenIndex++];
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// Integers
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bool integerFound = false;
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s64 integerValue = DynOS_Misc_ParseInteger(_Arg, &integerFound);
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if (integerFound) {
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return integerValue;
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}
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// Built-in functions
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const void *_FunctionPtr = DynOS_Builtin_Func_GetFromName(_Arg.begin());
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if (_FunctionPtr != NULL) {
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return (s64) _FunctionPtr;
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}
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// Layer constants
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geo_constant(LAYER_FORCE);
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geo_constant(LAYER_OPAQUE);
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geo_constant(LAYER_OPAQUE_DECAL);
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geo_constant(LAYER_OPAQUE_INTER);
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geo_constant(LAYER_ALPHA);
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geo_constant(LAYER_TRANSPARENT);
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geo_constant(LAYER_TRANSPARENT_DECAL);
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geo_constant(LAYER_TRANSPARENT_INTER);
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// Background constants
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geo_constant(BACKGROUND_OCEAN_SKY);
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geo_constant(BACKGROUND_FLAMING_SKY);
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geo_constant(BACKGROUND_UNDERWATER_CITY);
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geo_constant(BACKGROUND_BELOW_CLOUDS);
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geo_constant(BACKGROUND_SNOW_MOUNTAINS);
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geo_constant(BACKGROUND_DESERT);
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geo_constant(BACKGROUND_HAUNTED);
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geo_constant(BACKGROUND_GREEN_SKY);
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geo_constant(BACKGROUND_ABOVE_CLOUDS);
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geo_constant(BACKGROUND_PURPLE_SKY);
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// Shadow constants
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geo_constant(SHADOW_CIRCLE_9_VERTS);
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geo_constant(SHADOW_CIRCLE_4_VERTS);
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geo_constant(SHADOW_CIRCLE_4_VERTS_FLAT_UNUSED);
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geo_constant(SHADOW_SQUARE_PERMANENT);
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geo_constant(SHADOW_SQUARE_SCALABLE);
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geo_constant(SHADOW_SQUARE_TOGGLABLE);
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geo_constant(SHADOW_RECTANGLE_HARDCODED_OFFSET);
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geo_constant(SHADOW_CIRCLE_PLAYER);
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geo_constant(SHADOW_SPIKE_EXT);
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// Envfx constants
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geo_constant(ENVFX_MODE_NONE);
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geo_constant(ENVFX_SNOW_NORMAL);
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geo_constant(ENVFX_SNOW_WATER);
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geo_constant(ENVFX_SNOW_BLIZZARD);
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geo_constant(ENVFX_BUBBLE_START);
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geo_constant(ENVFX_FLOWERS);
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geo_constant(ENVFX_LAVA_BUBBLES);
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geo_constant(ENVFX_WHIRLPOOL_BUBBLES);
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geo_constant(ENVFX_JETSTREAM_BUBBLES);
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// Camera constants
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geo_constant(CAMERA_MODE_NONE);
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geo_constant(CAMERA_MODE_RADIAL);
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geo_constant(CAMERA_MODE_OUTWARD_RADIAL);
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geo_constant(CAMERA_MODE_BEHIND_MARIO);
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geo_constant(CAMERA_MODE_CLOSE);
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geo_constant(CAMERA_MODE_C_UP);
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geo_constant(CAMERA_MODE_WATER_SURFACE);
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geo_constant(CAMERA_MODE_SLIDE_HOOT);
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geo_constant(CAMERA_MODE_INSIDE_CANNON);
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geo_constant(CAMERA_MODE_BOSS_FIGHT);
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geo_constant(CAMERA_MODE_PARALLEL_TRACKING);
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geo_constant(CAMERA_MODE_FIXED);
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geo_constant(CAMERA_MODE_8_DIRECTIONS);
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geo_constant(CAMERA_MODE_FREE_ROAM);
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geo_constant(CAMERA_MODE_SPIRAL_STAIRS);
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// Other constants
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geo_constant(NULL);
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geo_constant(SCREEN_WIDTH);
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geo_constant(SCREEN_HEIGHT);
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geo_constant(SCREEN_WIDTH/2);
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geo_constant(SCREEN_HEIGHT/2);
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// Display lists
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for (auto& _Node : aGfxData->mDisplayLists) {
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if (_Arg == _Node->mName) {
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return (s64) DynOS_Gfx_Parse(aGfxData, _Node);
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}
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}
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// Geo layouts
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for (auto& _Node : aGfxData->mGeoLayouts) {
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if (_Arg == _Node->mName) {
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auto geoNode = DynOS_Geo_Parse(aGfxData, _Node, false);
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aGfxData->mChildGeoLayouts.Add(geoNode);
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return (s64) geoNode->mData;
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}
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}
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// Complex
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s32 a;
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s32 b;
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if (sscanf(_Arg.begin(), "PAINTING_ID(%d,%d)", &a, &b) == 2) {
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return PAINTING_ID(a, b);
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}
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// Unknown
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PrintError(" ERROR: Unknown geo arg: %s", _Arg.begin());
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return 0;
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}
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#define geo_symbol_0(symb) \
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if (_Symbol == #symb) { \
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GeoLayout _Gl[] = { symb() }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_1(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_2(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_3(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_4(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_5(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_6(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_7(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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#define geo_symbol_8(symb, n) \
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if (_Symbol == #symb) { \
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg2 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg3 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg4 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg5 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg6 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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s64 _Arg7 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex); \
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if (n != 0) { aGfxData->mPointerList.Add(aHead + n); } \
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GeoLayout _Gl[] = { symb(_Arg0, _Arg1, _Arg2, _Arg3, _Arg4, _Arg5, _Arg6, _Arg7) }; \
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memcpy(aHead, _Gl, sizeof(_Gl)); \
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aHead += (sizeof(_Gl) / sizeof(_Gl[0])); \
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return; \
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}
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static void ParseGeoSymbol(GfxData* aGfxData, DataNode<GeoLayout>* aNode, GeoLayout*& aHead, u64& aTokenIndex, Array<u64>& aSwitchNodes) {
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const String& _Symbol = aNode->mTokens[aTokenIndex++];
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// Restore context after each command if inside a switch
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if (!aSwitchNodes.Empty() && !aGfxData->mGeoNodeStack.Empty()) {
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aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
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}
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geo_symbol_1(GEO_BRANCH_AND_LINK, 1);
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geo_symbol_0(GEO_END);
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geo_symbol_2(GEO_BRANCH, 1);
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geo_symbol_0(GEO_RETURN);
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geo_symbol_5(GEO_NODE_SCREEN_AREA, 0);
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geo_symbol_1(GEO_NODE_ORTHO, 0);
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geo_symbol_3(GEO_CAMERA_FRUSTUM, 0);
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geo_symbol_4(GEO_CAMERA_FRUSTUM_WITH_FUNC, 2);
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geo_symbol_0(GEO_NODE_START);
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geo_symbol_1(GEO_ZBUFFER, 0);
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geo_symbol_2(GEO_RENDER_RANGE, 0);
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geo_symbol_8(GEO_CAMERA, 4);
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geo_symbol_7(GEO_TRANSLATE_ROTATE, 0);
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geo_symbol_8(GEO_TRANSLATE_ROTATE_WITH_DL, 4);
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geo_symbol_4(GEO_TRANSLATE, 0);
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geo_symbol_5(GEO_TRANSLATE_WITH_DL, 2);
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geo_symbol_4(GEO_ROTATE, 0);
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geo_symbol_5(GEO_ROTATE_WITH_DL, 2);
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geo_symbol_2(GEO_ROTATE_Y, 0);
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geo_symbol_3(GEO_ROTATE_Y_WITH_DL, 1);
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geo_symbol_4(GEO_TRANSLATE_NODE, 0);
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geo_symbol_5(GEO_TRANSLATE_NODE_WITH_DL, 2);
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geo_symbol_4(GEO_ROTATION_NODE, 0);
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geo_symbol_5(GEO_ROTATION_NODE_WITH_DL, 2);
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geo_symbol_5(GEO_ANIMATED_PART, 2);
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geo_symbol_4(GEO_BILLBOARD_WITH_PARAMS, 0);
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geo_symbol_5(GEO_BILLBOARD_WITH_PARAMS_AND_DL, 2);
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geo_symbol_0(GEO_BILLBOARD);
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geo_symbol_2(GEO_DISPLAY_LIST, 1);
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geo_symbol_3(GEO_SHADOW, 0);
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geo_symbol_0(GEO_RENDER_OBJ);
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geo_symbol_2(GEO_ASM, 1);
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geo_symbol_1(GEO_BACKGROUND_COLOR, 0);
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geo_symbol_0(GEO_NOP_1A);
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geo_symbol_5(GEO_HELD_OBJECT, 2);
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geo_symbol_2(GEO_SCALE, 0);
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geo_symbol_3(GEO_SCALE_WITH_DL, 2);
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geo_symbol_0(GEO_NOP_1E);
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geo_symbol_0(GEO_NOP_1F);
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geo_symbol_1(GEO_CULLING_RADIUS, 0);
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// Switch node
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if (_Symbol == "GEO_SWITCH_CASE") {
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// Start a switch
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aSwitchNodes.Add(0);
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s64 _Arg0 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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s64 _Arg1 = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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aGfxData->mPointerList.Add(aHead + 1);
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GeoLayout _Gl[] = { GEO_SWITCH_CASE(_Arg0, _Arg1) };
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memcpy(aHead, _Gl, sizeof(_Gl));
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aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
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return;
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}
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// Open node
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if (_Symbol == "GEO_OPEN_NODE") {
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// We're inside a switch
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if (!aSwitchNodes.Empty()) {
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aSwitchNodes[aSwitchNodes.Count() - 1]++;
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}
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// Push context
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aGfxData->mGeoNodeStack.Add(aGfxData->mGfxContext);
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*(aHead++) = GEO_OPEN_NODE();
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return;
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}
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// Close node
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if (_Symbol == "GEO_CLOSE_NODE") {
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// Are we still inside a switch?
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if (!aSwitchNodes.Empty()) {
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aSwitchNodes[aSwitchNodes.Count() - 1]--;
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// We're not anymore
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if (aSwitchNodes[aSwitchNodes.Count() - 1] == 0) {
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aSwitchNodes.Pop();
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}
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}
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// Pop context
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if (!aGfxData->mGeoNodeStack.Empty()) {
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aGfxData->mGfxContext = aGfxData->mGeoNodeStack[aGfxData->mGeoNodeStack.Count() - 1];
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aGfxData->mGeoNodeStack.Pop();
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}
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*(aHead++) = GEO_CLOSE_NODE();
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return;
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}
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// Background
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if (_Symbol == "GEO_BACKGROUND") {
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// check if this is a custom background
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const String& backgroundName = aNode->mTokens[aTokenIndex];
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DataNode<TexData*>* node = NULL;
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for (auto& _Node : aGfxData->mTextureLists) {
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if (backgroundName == _Node->mName) {
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node = _Node;
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break;
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}
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}
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if (node) {
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// custom background cmd
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node = DynOS_TexList_Parse(aGfxData, node);
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aTokenIndex++; // skip background name
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s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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aGfxData->mPointerList.Add(aHead + 1);
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aGfxData->mPointerList.Add(aHead + 2);
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GeoLayout _Gl[] = { GEO_BACKGROUND_EXT(node, func) };
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memcpy(aHead, _Gl, sizeof(_Gl));
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aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
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} else {
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// regular background cmd
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s64 background = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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s64 func = ParseGeoSymbolArg(aGfxData, aNode, aTokenIndex);
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aGfxData->mPointerList.Add(aHead + 1);
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GeoLayout _Gl[] = { GEO_BACKGROUND(background, func) };
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memcpy(aHead, _Gl, sizeof(_Gl));
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aHead += (sizeof(_Gl) / sizeof(_Gl[0]));
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}
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return;
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}
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// Unknown
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PrintError(" ERROR: Unknown geo symbol: %s", _Symbol.begin());
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}
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DataNode<GeoLayout>* DynOS_Geo_Parse(GfxData* aGfxData, DataNode<GeoLayout>* aNode, bool aDisplayPercent) {
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if (aNode->mData) return aNode;
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// Geo layout data
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aNode->mData = New<GeoLayout>(aNode->mTokens.Count() * GEO_LAYOUT_SIZE_PER_TOKEN);
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GeoLayout* _Head = aNode->mData;
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Array<u64> _SwitchNodes;
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for (u64 _TokenIndex = 0; _TokenIndex < aNode->mTokens.Count();) { // Don't increment _TokenIndex here!
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ParseGeoSymbol(aGfxData, aNode, _Head, _TokenIndex, _SwitchNodes);
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if (aDisplayPercent && aGfxData->mErrorCount == 0) { PrintNoNewLine("%3d%%\b\b\b\b", (s32) (_TokenIndex * 100) / aNode->mTokens.Count()); }
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}
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if (aDisplayPercent && aGfxData->mErrorCount == 0) { Print("100%%"); }
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aNode->mSize = (u32)(_Head - aNode->mData);
|
|
aNode->mLoadIndex = aGfxData->mLoadIndex++;
|
|
return aNode;
|
|
}
|
|
|
|
#pragma GCC diagnostic pop
|
|
|
|
/////////////
|
|
// Writing //
|
|
/////////////
|
|
|
|
void DynOS_Geo_Write(FILE *aFile, GfxData *aGfxData, DataNode<GeoLayout> *aNode) {
|
|
if (!aNode->mData) return;
|
|
|
|
// Header
|
|
WriteBytes<u8>(aFile, DATA_TYPE_GEO_LAYOUT);
|
|
aNode->mName.Write(aFile);
|
|
|
|
// Data
|
|
WriteBytes<u32>(aFile, aNode->mSize);
|
|
for (u32 i = 0; i != aNode->mSize; ++i) {
|
|
GeoLayout *_Head = &aNode->mData[i];
|
|
if (aGfxData->mPointerList.Find((void *) _Head) != -1) {
|
|
DynOS_Pointer_Write(aFile, (const void *) (*_Head), aGfxData);
|
|
} else {
|
|
WriteBytes<u32>(aFile, *((u32 *) _Head));
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////
|
|
// Reading //
|
|
/////////////
|
|
|
|
void DynOS_Geo_Load(FILE *aFile, GfxData *aGfxData) {
|
|
DataNode<GeoLayout> *_Node = New<DataNode<GeoLayout>>();
|
|
|
|
// Name
|
|
_Node->mName.Read(aFile);
|
|
|
|
// Data
|
|
_Node->mSize = ReadBytes<u32>(aFile);
|
|
_Node->mData = New<GeoLayout>(_Node->mSize);
|
|
for (u32 i = 0; i != _Node->mSize; ++i) {
|
|
u32 _Value = ReadBytes<u32>(aFile);
|
|
void *_Ptr = DynOS_Pointer_Load(aFile, aGfxData, _Value, &_Node->mFlags);
|
|
if (_Ptr) {
|
|
_Node->mData[i] = (uintptr_t) _Ptr;
|
|
} else {
|
|
_Node->mData[i] = (uintptr_t) _Value;
|
|
}
|
|
}
|
|
|
|
// Append
|
|
aGfxData->mGeoLayouts.Add(_Node);
|
|
}
|