mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
280 lines
11 KiB
C++
280 lines
11 KiB
C++
#include "dynos.cpp.h"
|
|
|
|
// Free data pointers, but keep nodes and tokens intact
|
|
// Delete nodes generated from GfxDynCmds
|
|
template <typename T>
|
|
void ClearGfxDataNodes(DataNodes<T> &aDataNodes) {
|
|
for (s32 i = aDataNodes.Count(); i != 0; --i) {
|
|
Delete(aDataNodes[i - 1]->mData);
|
|
}
|
|
}
|
|
|
|
/////////////
|
|
// Writing //
|
|
/////////////
|
|
|
|
static bool DynOS_Actor_WriteBinary(const SysPath &aOutputFilename, GfxData *aGfxData) {
|
|
FILE *_File = fopen(aOutputFilename.c_str(), "wb");
|
|
if (!_File) {
|
|
PrintError(" ERROR: Unable to create file \"%s\"", aOutputFilename.c_str());
|
|
return false;
|
|
}
|
|
|
|
for (u64 i = 0; i != aGfxData->mLoadIndex; ++i) {
|
|
for (auto &_Node : aGfxData->mLights) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Lights_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mLightTs) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_LightT_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mAmbientTs) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_AmbientT_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mTextures) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Tex_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mTextureLists) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_TexList_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mVertices) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Vtx_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mDisplayLists) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Gfx_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
for (auto &_Node : aGfxData->mGeoLayouts) {
|
|
if (_Node->mLoadIndex == i) {
|
|
DynOS_Geo_Write(_File, aGfxData, _Node);
|
|
}
|
|
}
|
|
}
|
|
DynOS_Anim_Write(_File, aGfxData);
|
|
DynOS_Anim_Table_Write(_File, aGfxData);
|
|
fclose(_File);
|
|
return true;
|
|
}
|
|
|
|
/////////////
|
|
// Reading //
|
|
/////////////
|
|
|
|
GfxData *DynOS_Actor_LoadFromBinary(const SysPath &aPackFolder, const char *aActorName) {
|
|
struct DynosGfxDataCache { SysPath mPackFolder; Array<Pair<const char *, GfxData *>> mGfxData; };
|
|
static Array<DynosGfxDataCache *> sDynosGfxDataCache;
|
|
|
|
// Look for pack in cache
|
|
DynosGfxDataCache *_Pack = NULL;
|
|
for (s32 i = 0; i != sDynosGfxDataCache.Count(); ++i) {
|
|
if (sDynosGfxDataCache[i]->mPackFolder == aPackFolder) {
|
|
_Pack = sDynosGfxDataCache[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Look for actor in pack
|
|
if (_Pack) {
|
|
for (s32 i = 0; i != _Pack->mGfxData.Count(); ++i) {
|
|
if (!strcmp(_Pack->mGfxData[i].first, aActorName)) {
|
|
return _Pack->mGfxData[i].second;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Load data from binary file
|
|
GfxData *_GfxData = NULL;
|
|
SysPath _Filename = fstring("%s/%s.bin", aPackFolder.begin(), aActorName);
|
|
FILE *_File = fopen(_Filename.c_str(), "rb");
|
|
if (_File) {
|
|
_GfxData = New<GfxData>();
|
|
for (bool _Done = false; !_Done;) {
|
|
switch (ReadBytes<u8>(_File)) {
|
|
case DATA_TYPE_LIGHT: DynOS_Lights_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_LIGHT_T: DynOS_LightT_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_AMBIENT_T: DynOS_AmbientT_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_TEXTURE: DynOS_Tex_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_TEXTURE_LIST: DynOS_TexList_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_VERTEX: DynOS_Vtx_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_DISPLAY_LIST: DynOS_Gfx_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_GEO_LAYOUT: DynOS_Geo_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_ANIMATION: DynOS_Anim_Load (_File, _GfxData); break;
|
|
case DATA_TYPE_ANIMATION_TABLE: DynOS_Anim_Table_Load(_File, _GfxData); break;
|
|
case DATA_TYPE_GFXDYNCMD: DynOS_GfxDynCmd_Load (_File, _GfxData); break;
|
|
default: _Done = true; break;
|
|
}
|
|
}
|
|
fclose(_File);
|
|
}
|
|
|
|
// Add data to cache, even if not loaded
|
|
if (_Pack) {
|
|
_Pack->mGfxData.Add({ aActorName, _GfxData });
|
|
} else {
|
|
_Pack = New<DynosGfxDataCache>();
|
|
_Pack->mPackFolder = aPackFolder;
|
|
_Pack->mGfxData.Add({ aActorName, _GfxData });
|
|
sDynosGfxDataCache.Add(_Pack);
|
|
}
|
|
return _GfxData;
|
|
}
|
|
|
|
//////////////
|
|
// Generate //
|
|
//////////////
|
|
|
|
static String GetActorFolder(const Array<Pair<u64, String>> &aActorsFolders, u64 aModelIdentifier) {
|
|
for (const auto &_Pair : aActorsFolders) {
|
|
if (_Pair.first == aModelIdentifier) {
|
|
return _Pair.second;
|
|
}
|
|
}
|
|
return String();
|
|
}
|
|
|
|
static void DynOS_Actor_Generate(const SysPath &aPackFolder, Array<Pair<u64, String>> _ActorsFolders, GfxData *_GfxData) {
|
|
for (auto &_GeoNode : _GfxData->mGenerateGeoLayouts) {
|
|
String _GeoRootName = _GeoNode->mName;
|
|
|
|
// If there is an existing binary file for this layout, skip and go to the next actor
|
|
SysPath _BinFilename = fstring("%s/%s.bin", aPackFolder.c_str(), _GeoRootName.begin());
|
|
if (fs_sys_file_exists(_BinFilename.c_str())) {
|
|
continue;
|
|
}
|
|
|
|
// Init
|
|
_GfxData->mLoadIndex = 0;
|
|
_GfxData->mErrorCount = 0;
|
|
_GfxData->mModelIdentifier = _GeoNode->mModelIdentifier;
|
|
_GfxData->mPackFolder = aPackFolder;
|
|
_GfxData->mPointerList = { NULL }; // The NULL pointer is needed, so we add it here
|
|
_GfxData->mLuaPointerList = { };
|
|
_GfxData->mLuaTokenList = { };
|
|
_GfxData->mGfxContext.mCurrentTexture = NULL;
|
|
_GfxData->mGfxContext.mCurrentPalette = NULL;
|
|
_GfxData->mGeoNodeStack.Clear();
|
|
|
|
// Parse data
|
|
PrintNoNewLine("%s.bin: Model identifier: %X - Processing... ", _GeoRootName.begin(), _GfxData->mModelIdentifier);
|
|
DynOS_Geo_Parse(_GfxData, _GeoNode, true);
|
|
|
|
// Init animation data
|
|
for (auto &_AnimBuffer : _GfxData->mAnimValues) Delete(_AnimBuffer);
|
|
for (auto &_AnimBuffer : _GfxData->mAnimIndices) Delete(_AnimBuffer);
|
|
for (auto &_AnimNode : _GfxData->mAnimations) Delete(_AnimNode);
|
|
_GfxData->mAnimValues.Clear();
|
|
_GfxData->mAnimIndices.Clear();
|
|
_GfxData->mAnimations.Clear();
|
|
_GfxData->mAnimationTable.Clear();
|
|
|
|
// Scan anims folder for animation data
|
|
String _ActorFolder = GetActorFolder(_ActorsFolders, _GfxData->mModelIdentifier);
|
|
SysPath _AnimsFolder = fstring("%s/%s/anims", aPackFolder.c_str(), _ActorFolder.begin());
|
|
DynOS_Anim_ScanFolder(_GfxData, _AnimsFolder);
|
|
|
|
// Create table for player model animations
|
|
if ((_GeoRootName == "mario_geo" || _GeoRootName == "luigi_geo" || _GeoRootName == "toad_player_geo" || _GeoRootName == "wario_geo" || _GeoRootName == "waluigi_geo") && !_GfxData->mAnimations.Empty()) {
|
|
_GfxData->mAnimationTable.Resize(256);
|
|
for (s32 i = 0; i != 256; ++i) {
|
|
String _AnimName("anim_%02X", i);
|
|
if (_GfxData->mAnimations.FindIf([&_AnimName](const DataNode<AnimData> *aNode) { return aNode->mName == _AnimName; }) != -1) {
|
|
_GfxData->mAnimationTable[i] = { _AnimName, NULL };
|
|
} else {
|
|
_GfxData->mAnimationTable[i] = { "NULL", NULL };
|
|
}
|
|
}
|
|
}
|
|
|
|
// Write if no error
|
|
if (_GfxData->mErrorCount == 0) {
|
|
DynOS_Actor_WriteBinary(_BinFilename, _GfxData);
|
|
} else {
|
|
Print(" %u error(s): Unable to parse data", _GfxData->mErrorCount);
|
|
}
|
|
// Clear data pointers
|
|
ClearGfxDataNodes(_GfxData->mLights);
|
|
ClearGfxDataNodes(_GfxData->mLightTs);
|
|
ClearGfxDataNodes(_GfxData->mAmbientTs);
|
|
ClearGfxDataNodes(_GfxData->mTextures);
|
|
ClearGfxDataNodes(_GfxData->mTextureLists);
|
|
ClearGfxDataNodes(_GfxData->mVertices);
|
|
ClearGfxDataNodes(_GfxData->mDisplayLists);
|
|
ClearGfxDataNodes(_GfxData->mGeoLayouts);
|
|
ClearGfxDataNodes(_GfxData->mCollisions);
|
|
}
|
|
}
|
|
|
|
void DynOS_Actor_GeneratePack(const SysPath &aPackFolder) {
|
|
Print("---------- Pack folder: \"%s\" ----------", aPackFolder.c_str());
|
|
Array<Pair<u64, String>> _ActorsFolders;
|
|
GfxData *_GfxData = New<GfxData>();
|
|
|
|
// Read all the model.inc.c files and geo.inc.c files from the subfolders of the pack folder
|
|
// Animations are processed separately
|
|
DIR *aPackDir = opendir(aPackFolder.c_str());
|
|
if (aPackDir) {
|
|
struct dirent *_PackEnt = NULL;
|
|
while ((_PackEnt = readdir(aPackDir)) != NULL) {
|
|
|
|
// Skip . and ..
|
|
if (SysPath(_PackEnt->d_name) == ".") continue;
|
|
if (SysPath(_PackEnt->d_name) == "..") continue;
|
|
|
|
// For each subfolder, read tokens from model.inc.c and geo.inc.c
|
|
SysPath _Folder = fstring("%s/%s", aPackFolder.c_str(), _PackEnt->d_name);
|
|
if (fs_sys_dir_exists(_Folder.c_str())) {
|
|
_GfxData->mModelIdentifier = 0;
|
|
|
|
// Remember the geo layout count
|
|
s32 prevGeoLayoutCount = _GfxData->mGeoLayouts.Count();
|
|
|
|
DynOS_Read_Source(_GfxData, fstring("%s/model.inc.c", _Folder.c_str()));
|
|
DynOS_Read_Source(_GfxData, fstring("%s/geo.inc.c", _Folder.c_str()));
|
|
DynOS_Read_Source(_GfxData, fstring("%s/collision.inc.c", _Folder.c_str()));
|
|
|
|
// Figure out which geo layouts to generate
|
|
s32 geoLayoutCount = _GfxData->mGeoLayouts.Count();
|
|
if (geoLayoutCount > prevGeoLayoutCount) {
|
|
// find actors to generate
|
|
bool foundActor = false;
|
|
for (s32 i = prevGeoLayoutCount; i < geoLayoutCount; i++) {
|
|
String _GeoRootName = _GfxData->mGeoLayouts[i]->mName;
|
|
const void* actor = DynOS_Geo_GetActorLayoutFromName(_GeoRootName.begin());
|
|
if (actor != NULL) {
|
|
foundActor = true;
|
|
_GfxData->mGenerateGeoLayouts.Add(_GfxData->mGeoLayouts[i]);
|
|
}
|
|
}
|
|
|
|
// if we haven't found an actor, just add the last geo layout found
|
|
if (!foundActor) {
|
|
_GfxData->mGenerateGeoLayouts.Add(_GfxData->mGeoLayouts[geoLayoutCount - 1]);
|
|
}
|
|
}
|
|
|
|
if (_GfxData->mModelIdentifier != 0) {
|
|
_ActorsFolders.Add({ _GfxData->mModelIdentifier, String(_PackEnt->d_name) });
|
|
}
|
|
}
|
|
}
|
|
closedir(aPackDir);
|
|
}
|
|
|
|
// Generate a binary file for each actor found in the GfxData
|
|
DynOS_Col_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
DynOS_Actor_Generate(aPackFolder, _ActorsFolders, _GfxData);
|
|
|
|
DynOS_Gfx_Free(_GfxData);
|
|
}
|