mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 23:43:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
101 lines
4.2 KiB
C
101 lines
4.2 KiB
C
#include "pc/rom_assets.h"
|
|
// 0x07012DB0 - 0x07012DC8
|
|
static const Lights1 bits_seg7_lights_07012DB0 = gdSPDefLights1(
|
|
0x58, 0x5f, 0x7d,
|
|
0xb1, 0xbf, 0xfa, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012DC8 - 0x07012DE0
|
|
static const Lights1 bits_seg7_lights_07012DC8 = gdSPDefLights1(
|
|
0x4c, 0x46, 0x6c,
|
|
0x98, 0x8c, 0xd8, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012DE0 - 0x07012DF8
|
|
static const Lights1 bits_seg7_lights_07012DE0 = gdSPDefLights1(
|
|
0x59, 0x32, 0x7f,
|
|
0xb2, 0x65, 0xff, 0x28, 0x28, 0x28
|
|
);
|
|
|
|
// 0x07012DF8 - 0x07012E78
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012DF8, 0x0046c3a0, 47442, 0x00012df8, 128);
|
|
|
|
// 0x07012E78 - 0x07012F58
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012E78, 0x0046c3a0, 47442, 0x00012e78, 224);
|
|
|
|
// 0x07012F58 - 0x07013058
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07012F58, 0x0046c3a0, 47442, 0x00012f58, 256);
|
|
|
|
// 0x07013058 - 0x070130F8
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_07013058, 0x0046c3a0, 47442, 0x00013058, 160);
|
|
|
|
// 0x070130F8 - 0x070131E8
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070130F8, 0x0046c3a0, 47442, 0x000130f8, 240);
|
|
|
|
// 0x070131E8 - 0x070132D8
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070131E8, 0x0046c3a0, 47442, 0x000131e8, 240);
|
|
|
|
// 0x070132D8 - 0x070133B8
|
|
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_070132D8, 0x0046c3a0, 47442, 0x000132d8, 224);
|
|
|
|
// 0x070133B8 - 0x070135A0
|
|
static const Gfx bits_seg7_dl_070133B8[] = {
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSPLight(&bits_seg7_lights_07012DB0.l, 1),
|
|
gsSPLight(&bits_seg7_lights_07012DB0.a, 2),
|
|
gsSPVertex(bits_seg7_vertex_07012DF8, 8, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 0, 3, 4, 0x0, 0, 5, 6, 0x0),
|
|
gsSP2Triangles( 0, 7, 1, 0x0, 0, 4, 5, 0x0),
|
|
gsSPLight(&bits_seg7_lights_07012DC8.l, 1),
|
|
gsSPLight(&bits_seg7_lights_07012DC8.a, 2),
|
|
gsSPVertex(bits_seg7_vertex_07012E78, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 3, 5, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 13, 10, 12, 0x0),
|
|
gsSPVertex(bits_seg7_vertex_07012F58, 16, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles(10, 11, 12, 0x0, 13, 14, 15, 0x0),
|
|
gsSPVertex(bits_seg7_vertex_07013058, 10, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
|
|
gsSPLight(&bits_seg7_lights_07012DE0.l, 1),
|
|
gsSPLight(&bits_seg7_lights_07012DE0.a, 2),
|
|
gsSPVertex(bits_seg7_vertex_070130F8, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 7, 10, 11, 0x0),
|
|
gsSP2Triangles( 7, 11, 12, 0x0, 7, 12, 13, 0x0),
|
|
gsSP1Triangle( 7, 14, 8, 0x0),
|
|
gsSPVertex(bits_seg7_vertex_070131E8, 15, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
|
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
|
|
gsSP1Triangle(12, 13, 14, 0x0),
|
|
gsSPVertex(bits_seg7_vertex_070132D8, 14, 0),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
|
|
gsSP2Triangles( 6, 3, 5, 0x0, 7, 8, 9, 0x0),
|
|
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x070135A0 - 0x07013610
|
|
const Gfx bits_seg7_dl_070135A0[] = {
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
|
|
gsSPClearGeometryMode(G_SHADING_SMOOTH),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPDisplayList(bits_seg7_dl_070133B8),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsDPPipeSync(),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsSPSetGeometryMode(G_SHADING_SMOOTH),
|
|
gsSPEndDisplayList(),
|
|
};
|