sm64coopdx/levels/bits/areas/1/14/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

192 lines
8.2 KiB
C

#include "pc/rom_assets.h"
// 0x0700BA88 - 0x0700BB88
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BA88, 0x0046c3a0, 47442, 0x0000ba88, 256);
// 0x0700BB88 - 0x0700BC08
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BB88, 0x0046c3a0, 47442, 0x0000bb88, 128);
// 0x0700BC08 - 0x0700BD08
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BC08, 0x0046c3a0, 47442, 0x0000bc08, 256);
// 0x0700BD08 - 0x0700BE08
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BD08, 0x0046c3a0, 47442, 0x0000bd08, 256);
// 0x0700BE08 - 0x0700BE48
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BE08, 0x0046c3a0, 47442, 0x0000be08, 64);
// 0x0700BE48 - 0x0700BF48
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BE48, 0x0046c3a0, 47442, 0x0000be48, 256);
// 0x0700BF48 - 0x0700BF88
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BF48, 0x0046c3a0, 47442, 0x0000bf48, 64);
// 0x0700BF88 - 0x0700C088
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700BF88, 0x0046c3a0, 47442, 0x0000bf88, 256);
// 0x0700C088 - 0x0700C188
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C088, 0x0046c3a0, 47442, 0x0000c088, 256);
// 0x0700C188 - 0x0700C288
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C188, 0x0046c3a0, 47442, 0x0000c188, 256);
// 0x0700C288 - 0x0700C378
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C288, 0x0046c3a0, 47442, 0x0000c288, 240);
// 0x0700C378 - 0x0700C468
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C378, 0x0046c3a0, 47442, 0x0000c378, 240);
// 0x0700C468 - 0x0700C558
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C468, 0x0046c3a0, 47442, 0x0000c468, 240);
// 0x0700C558 - 0x0700C648
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C558, 0x0046c3a0, 47442, 0x0000c558, 240);
// 0x0700C648 - 0x0700C738
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C648, 0x0046c3a0, 47442, 0x0000c648, 240);
// 0x0700C738 - 0x0700C828
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C738, 0x0046c3a0, 47442, 0x0000c738, 240);
// 0x0700C828 - 0x0700C8C8
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C828, 0x0046c3a0, 47442, 0x0000c828, 160);
// 0x0700C8C8 - 0x0700C908
ROM_ASSET_LOAD_VTX(bits_seg7_vertex_0700C8C8, 0x0046c3a0, 47442, 0x0000c8c8, 64);
// 0x0700C908 - 0x0700C998
static const Gfx bits_seg7_dl_0700C908[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_0700BA88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700BB88, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPEndDisplayList(),
};
// 0x0700C998 - 0x0700CA70
static const Gfx bits_seg7_dl_0700C998[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_0700BC08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
gsSP2Triangles( 0, 2, 3, 0x0, 0, 5, 1, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 6, 8, 0x0),
gsSP2Triangles(10, 9, 8, 0x0, 11, 10, 8, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700BD08, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700BE08, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CA70 - 0x0700CAF0
static const Gfx bits_seg7_dl_0700CA70[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_0700BE48, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700BF48, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CAF0 - 0x0700CDA0
static const Gfx bits_seg7_dl_0700CAF0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bits_seg7_vertex_0700BF88, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700C088, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700C188, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 14, 12, 0x0, 0, 2, 15, 0x0),
gsSPVertex(bits_seg7_vertex_0700C288, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bits_seg7_vertex_0700C378, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSP1Triangle( 0, 2, 14, 0x0),
gsSPVertex(bits_seg7_vertex_0700C468, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bits_seg7_vertex_0700C558, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle( 4, 6, 14, 0x0),
gsSPVertex(bits_seg7_vertex_0700C648, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 9, 6, 0x0, 10, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_0700C738, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
gsSP1Triangle(12, 13, 14, 0x0),
gsSPVertex(bits_seg7_vertex_0700C828, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CDA0 - 0x0700CDC0
static const Gfx bits_seg7_dl_0700CDA0[] = {
gsSPVertex(bits_seg7_vertex_0700C8C8, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CDC0 - 0x0700CE50
const Gfx bits_seg7_dl_0700CDC0[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bits_seg7_dl_0700C908),
gsSPDisplayList(bits_seg7_dl_0700C998),
gsSPDisplayList(bits_seg7_dl_0700CA70),
gsSPDisplayList(bits_seg7_dl_0700CAF0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPDisplayList(bits_seg7_dl_0700CDA0),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};