sm64coopdx/levels/hmc/areas/1/28/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

58 lines
2.6 KiB
C

#include "pc/rom_assets.h"
// 0x0701F888 - 0x0701F988
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701F888, 0x003d0dc0, 89137, 0x0001f888, 256);
// 0x0701F988 - 0x0701FA68
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701F988, 0x003d0dc0, 89137, 0x0001f988, 224);
// 0x0701FA68 - 0x0701FB68
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FA68, 0x003d0dc0, 89137, 0x0001fa68, 256);
// 0x0701FB68 - 0x0701FC28
ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FB68, 0x003d0dc0, 89137, 0x0001fb68, 192);
// 0x0701FC28 - 0x0701FD58
static const Gfx hmc_seg7_dl_0701FC28[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_0900A000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(hmc_seg7_vertex_0701F888, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 2, 4, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 8, 10, 11, 0x0),
gsSP2Triangles( 8, 12, 10, 0x0, 13, 14, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_0701F988, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 1, 5, 3, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 7, 0x0, 10, 9, 6, 0x0),
gsSP1Triangle(11, 12, 13, 0x0),
gsSPVertex(hmc_seg7_vertex_0701FA68, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 2, 5, 0x0, 4, 6, 2, 0x0),
gsSP2Triangles( 5, 1, 7, 0x0, 5, 2, 1, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(14, 13, 15, 0x0),
gsSPVertex(hmc_seg7_vertex_0701FB68, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 6, 4, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 9, 1, 10, 0x0, 9, 11, 1, 0x0),
gsSPEndDisplayList(),
};
// 0x0701FD58 - 0x0701FDC8
const Gfx hmc_seg7_dl_0701FD58[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(hmc_seg7_dl_0701FC28),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};