mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 15:33:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
58 lines
2.6 KiB
C
58 lines
2.6 KiB
C
#include "pc/rom_assets.h"
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// 0x0701F888 - 0x0701F988
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701F888, 0x003d0dc0, 89137, 0x0001f888, 256);
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// 0x0701F988 - 0x0701FA68
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701F988, 0x003d0dc0, 89137, 0x0001f988, 224);
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// 0x0701FA68 - 0x0701FB68
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FA68, 0x003d0dc0, 89137, 0x0001fa68, 256);
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// 0x0701FB68 - 0x0701FC28
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ROM_ASSET_LOAD_VTX(hmc_seg7_vertex_0701FB68, 0x003d0dc0, 89137, 0x0001fb68, 192);
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// 0x0701FC28 - 0x0701FD58
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static const Gfx hmc_seg7_dl_0701FC28[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_0900A000),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(hmc_seg7_vertex_0701F888, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 2, 4, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 6, 9, 7, 0x0, 8, 10, 11, 0x0),
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gsSP2Triangles( 8, 12, 10, 0x0, 13, 14, 15, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701F988, 14, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
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gsSP2Triangles( 1, 5, 3, 0x0, 6, 7, 8, 0x0),
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gsSP2Triangles( 6, 9, 7, 0x0, 10, 9, 6, 0x0),
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gsSP1Triangle(11, 12, 13, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701FA68, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 2, 5, 0x0, 4, 6, 2, 0x0),
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gsSP2Triangles( 5, 1, 7, 0x0, 5, 2, 1, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP1Triangle(14, 13, 15, 0x0),
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gsSPVertex(hmc_seg7_vertex_0701FB68, 12, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 5, 7, 8, 0x0),
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gsSP2Triangles( 9, 1, 10, 0x0, 9, 11, 1, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x0701FD58 - 0x0701FDC8
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const Gfx hmc_seg7_dl_0701FD58[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(hmc_seg7_dl_0701FC28),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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