sm64coopdx/levels/lll/sinking_square_platform/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

56 lines
2.5 KiB
C

#include "pc/rom_assets.h"
// 0x07019C80 - 0x07019D20
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019C80, 0x004784a0, 83204, 0x00019c80, 160);
// 0x07019D20 - 0x07019E20
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019D20, 0x004784a0, 83204, 0x00019d20, 256);
// 0x07019E20 - 0x07019E80
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019E20, 0x004784a0, 83204, 0x00019e20, 96);
// 0x07019E80 - 0x07019F20
ROM_ASSET_LOAD_VTX(lll_seg7_vertex_07019E80, 0x004784a0, 83204, 0x00019e80, 160);
// 0x07019F20 - 0x0701A010
static const Gfx lll_seg7_dl_07019F20[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09004000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&lll_seg7_lights_0700FC48.l, 1),
gsSPLight(&lll_seg7_lights_0700FC48.a, 2),
gsSPVertex(lll_seg7_vertex_07019C80, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 4, 6, 7, 0x0, 2, 8, 9, 0x0),
gsSPLight(&lll_seg7_lights_0700FC60.l, 1),
gsSPLight(&lll_seg7_lights_0700FC60.a, 2),
gsSPVertex(lll_seg7_vertex_07019D20, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 5, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(lll_seg7_vertex_07019E20, 6, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSPLight(&lll_seg7_lights_0700FC00.l, 1),
gsSPLight(&lll_seg7_lights_0700FC00.a, 2),
gsSPVertex(lll_seg7_vertex_07019E80, 10, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 6, 7, 0x0, 8, 9, 7, 0x0),
gsSPEndDisplayList(),
};
// 0x0701A010 - 0x0701A080
const Gfx lll_seg7_dl_0701A010[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(lll_seg7_dl_07019F20),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};