mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
127 lines
4.1 KiB
Lua
127 lines
4.1 KiB
Lua
sArenaKothPoints = {}
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function bhv_arena_koth_init(obj)
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table.insert(sArenaKothPoints, {
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pos = { x = obj.oPosX, y = obj.oPosY, z = obj.oPosZ },
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})
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obj_mark_for_deletion(obj)
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end
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id_bhvArenaKoth = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_arena_koth_init, nil)
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-------------
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function find_koth_point()
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if #sArenaKothPoints == 0 then
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return -1
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end
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return math.random(#sArenaKothPoints)
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end
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-------------
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gArenaKothActiveObj = nil
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sArenaKothActiveLastRewardM = nil
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function bhv_arena_koth_active_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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cur_obj_hide()
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end
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function bhv_arena_koth_active_loop(obj)
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-- sanity check like crazy
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if gGlobalSyncTable.gameMode ~= GAME_MODE_KOTH and gGlobalSyncTable.gameMode ~= GAME_MODE_TKOTH then
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cur_obj_hide()
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return
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end
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if gGlobalSyncTable.kothPoint < 1 or gGlobalSyncTable.kothPoint >= #sArenaKothPoints then
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if network_is_server() then
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gGlobalSyncTable.kothPoint = find_koth_point()
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end
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cur_obj_hide()
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return
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end
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local point = sArenaKothPoints[gGlobalSyncTable.kothPoint]
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if point == nil then
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if network_is_server() then
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gGlobalSyncTable.kothPoint = find_koth_point()
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end
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cur_obj_hide()
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return
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end
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-- unhide and rotate
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cur_obj_unhide()
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obj.oPosX = point.pos.x
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obj.oPosY = point.pos.y
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obj.oPosZ = point.pos.z
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obj.oFaceAngleYaw = obj.oFaceAngleYaw - 0x100
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-- figure out who is inside
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if (obj.oTimer % 10) == 0 and gGlobalSyncTable.gameState == GAME_STATE_ACTIVE then
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local containsM = nil
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local countM = 0
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local containsTeam = nil
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local teamMatch = true
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for i = 0, MAX_PLAYERS - 1 do
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local m = gMarioStates[i]
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local s = gPlayerSyncTable[i]
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local dX = obj.oPosX - m.pos.x
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local dY = obj.oPosY - m.pos.y
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local dZ = obj.oPosZ - m.pos.z
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local xzDist = math.sqrt(dX * dX + dZ * dZ)
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if active_player(m) and mario_health_float(m) > 0 and xzDist <= 440 and dY <= 10 and dY >= -1000 then
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if containsM == nil or m == sArenaKothActiveLastRewardM then
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containsM = m
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end
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countM = countM + 1
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if containsTeam == nil then
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containsTeam = s.team
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elseif containsTeam ~= s.team then
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teamMatch = false
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end
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end
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end
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local rewardM = nil
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if gGlobalSyncTable.gameMode == GAME_MODE_KOTH and countM == 1 then
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rewardM = containsM
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elseif gGlobalSyncTable.gameMode == GAME_MODE_TKOTH and teamMatch == true then
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rewardM = containsM
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end
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if rewardM ~= nil then
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local s = gPlayerSyncTable[rewardM.playerIndex]
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local np = gNetworkPlayers[rewardM.playerIndex]
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if np ~= nil and s ~= nil then
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if network_is_server() and (obj.oTimer % 30) == 0 then
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s.score = s.score + 1
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if gGlobalSyncTable.gameMode == GAME_MODE_KOTH and s.score >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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elseif gGlobalSyncTable.gameMode == GAME_MODE_TKOTH and calculate_team_score(s.team) >= gGameModes[gGlobalSyncTable.gameMode].scoreCap then
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round_end()
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end
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end
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obj_set_model_extended(obj, E_MODEL_KOTH_ACTIVE)
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obj.globalPlayerIndex = np.globalIndex
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else
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obj_set_model_extended(obj, E_MODEL_KOTH)
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end
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else
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obj_set_model_extended(obj, E_MODEL_KOTH)
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end
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sArenaKothActiveLastRewardM = rewardM
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end
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end
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id_bhvArenaKothActive = hook_behavior(nil, OBJ_LIST_LEVEL, true, bhv_arena_koth_active_init, bhv_arena_koth_active_loop)
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-------------
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function on_level_init()
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sArenaKothPoints = {}
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gArenaKothActiveObj = spawn_non_sync_object(id_bhvArenaKothActive, E_MODEL_KOTH, 0, 0, 0, nil)
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end
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hook_event(HOOK_ON_LEVEL_INIT, on_level_init)
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