sm64coopdx/autogen/lua_definitions/constants.lua
2022-04-06 18:24:50 -07:00

8234 lines
168 KiB
Lua

-- AUTOGENERATED FOR CODE EDITORS --
_CObject = {
__index = function (t,k)
return _get_field(t['_lot'], t['_pointer'], k, t)
end,
__newindex = function (t,k,v)
_set_field(t['_lot'], t['_pointer'], k, v, t)
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_lot'] == b['_lot'] and a['_pointer'] ~= nil and a['_lot'] ~= nil
end
}
_CPointer = {
__index = function (t,k)
return nil
end,
__newindex = function (t,k,v)
end,
__tostring = function(t)
return 'CPointer: ' .. t['_lvt'] .. ', [' .. string.format('0x%08X', t['_pointer']) .. ']'
end,
__eq = function (a, b)
return a['_pointer'] == b['_pointer'] and a['_pointer'] ~= nil and a['_lvt'] ~= nil
end
}
_SyncTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
local _table = rawget(t, '_table')
if _table[k] == v then return end
_set_sync_table_field(t, k, v)
end
}
_ReadOnlyTable = {
__index = function (t,k)
local _table = rawget(t, '_table')
return _table[k]
end,
__newindex = function (t,k,v)
end
}
--- @param dest Vec3f
--- @param src Vec3f
--- @return Vec3f
function vec3f_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
--- @param dest Vec3f
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3f
function vec3f_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @return Vec3f
function vec3f_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
--- @param dest Vec3f
--- @param a Vec3f
--- @param b Vec3f
--- @return Vec3f
function vec3f_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
--- @param dest Vec3f
--- @param a number
--- @return Vec3f
function vec3f_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
--- @param dest Vec3f
--- @return Vec3f
function vec3f_normalize(dest)
local divisor = math.sqrt(dest.x * dest.x + dest.y * dest.y + dest.z * dest.z)
if divisor == 0 then
return dest
end
local invsqrt = 1.0 / divisor
dest.x = dest.x * invsqrt
dest.y = dest.y * invsqrt
dest.z = dest.z * invsqrt
return dest
end
--- @param a Vec3f
--- @return number
function vec3f_length(a)
return math.sqrt(a.x * a.x + a.y * a.y + a.z * a.z)
end
--- @param a Vec3f
--- @param b Vec3f
--- @return number
function vec3f_dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
--- @param vec Vec3f
--- @param onto Vec3f
--- @return Vec3f
function vec3f_project(vec, onto)
local numerator = vec3f_dot(vec, onto)
local denominator = vec3f_dot(onto, onto)
local out = {}
vec3f_copy(out, onto)
vec3f_mul(out, numerator / denominator)
return out
end
--- @param v1 Vec3f
--- @param v2 Vec3f
--- @return number
function vec3f_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param dest Vec3s
--- @param src Vec3s
--- @return Vec3s
function vec3s_copy(dest, src)
dest.x = src.x
dest.y = src.y
dest.z = src.z
return dest
end
--- @param dest Vec3s
--- @param x number
--- @param y number
--- @param z number
--- @return Vec3s
function vec3s_set(dest, x, y, z)
dest.x = x
dest.y = y
dest.z = z
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @return Vec3s
function vec3s_add(dest, a)
dest.x = dest.x + a.x
dest.y = dest.y + a.y
dest.z = dest.z + a.z
return dest
end
--- @param dest Vec3s
--- @param a Vec3s
--- @param b Vec3s
--- @return Vec3s
function vec3s_sum(dest, a, b)
dest.x = a.x + b.x
dest.y = a.y + b.y
dest.z = a.z + b.z
return dest
end
--- @param dest Vec3s
--- @param a number
--- @return Vec3s
function vec3s_mul(dest, a)
dest.x = dest.x * a
dest.y = dest.y * a
dest.z = dest.z * a
return dest
end
--- @param v1 Vec3s
--- @param v2 Vec3s
--- @return number
function vec3s_dist(v1, v2)
dx = v1.x - v2.x
dy = v1.y - v2.y
dz = v1.z - v2.z
return math.sqrt(dx * dx + dy * dy + dz * dz)
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_f32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
return current;
end
--- @param current number
--- @param target number
--- @param inc number
--- @param dec number
--- @return number
function approach_s32(current, target, inc, dec)
if current < target then
current = current + inc
if current > target then
current = target
end
else
current = current - dec
if current < target then
current = target
end
end
-- keep within 32 bits
if current > 2147483647 then
current = -2147483648 + (current - 2147483647)
elseif current < -2147483648 then
current = 2147483647 + (current - (-2147483648))
end
return current;
end
--- @param bank number
--- @param soundID number
--- @param priority number
--- @param flags number
--- @return number
function SOUND_ARG_LOAD(bank, soundID, priority, flags)
if flags == nil then flags = 0 end
return (bank << 28) | (soundID << 16) | (priority << 8) | flags | SOUND_STATUS_WAITING
end
--- @class BehaviorId
--- @type BehaviorId
id_bhv1Up = 0
--- @type BehaviorId
id_bhv1upJumpOnApproach = 1
--- @type BehaviorId
id_bhv1upRunningAway = 2
--- @type BehaviorId
id_bhv1upSliding = 3
--- @type BehaviorId
id_bhv1upWalking = 4
--- @type BehaviorId
id_bhvActivatedBackAndForthPlatform = 5
--- @type BehaviorId
id_bhvActSelector = 6
--- @type BehaviorId
id_bhvActSelectorStarType = 7
--- @type BehaviorId
id_bhvAirborneDeathWarp = 8
--- @type BehaviorId
id_bhvAirborneStarCollectWarp = 9
--- @type BehaviorId
id_bhvAirborneWarp = 10
--- @type BehaviorId
id_bhvAlphaBooKey = 11
--- @type BehaviorId
id_bhvAmbientSounds = 12
--- @type BehaviorId
id_bhvAnimatedTexture = 13
--- @type BehaviorId
id_bhvAnimatesOnFloorSwitchPress = 14
--- @type BehaviorId
id_bhvAnotherElavator = 15
--- @type BehaviorId
id_bhvAnotherTiltingPlatform = 16
--- @type BehaviorId
id_bhvArrowLift = 17
--- @type BehaviorId
id_bhvBalconyBigBoo = 18
--- @type BehaviorId
id_bhvBbhTiltingTrapPlatform = 19
--- @type BehaviorId
id_bhvBbhTumblingBridge = 20
--- @type BehaviorId
id_bhvBeginningLakitu = 21
--- @type BehaviorId
id_bhvBeginningPeach = 22
--- @type BehaviorId
id_bhvBetaBooKey = 23
--- @type BehaviorId
id_bhvBetaBowserAnchor = 24
--- @type BehaviorId
id_bhvBetaChestBottom = 25
--- @type BehaviorId
id_bhvBetaChestLid = 26
--- @type BehaviorId
id_bhvBetaFishSplashSpawner = 27
--- @type BehaviorId
id_bhvBetaHoldableObject = 28
--- @type BehaviorId
id_bhvBetaMovingFlames = 29
--- @type BehaviorId
id_bhvBetaMovingFlamesSpawn = 30
--- @type BehaviorId
id_bhvBetaTrampolineSpring = 31
--- @type BehaviorId
id_bhvBetaTrampolineTop = 32
--- @type BehaviorId
id_bhvBigBoulder = 33
--- @type BehaviorId
id_bhvBigBoulderGenerator = 34
--- @type BehaviorId
id_bhvBigBully = 35
--- @type BehaviorId
id_bhvBigBullyWithMinions = 36
--- @type BehaviorId
id_bhvBigChillBully = 37
--- @type BehaviorId
id_bhvBigSnowmanWhole = 38
--- @type BehaviorId
id_bhvBird = 39
--- @type BehaviorId
id_bhvBirdsSoundLoop = 40
--- @type BehaviorId
id_bhvBitfsSinkingCagePlatform = 41
--- @type BehaviorId
id_bhvBitfsSinkingPlatforms = 42
--- @type BehaviorId
id_bhvBitfsTiltingInvertedPyramid = 43
--- @type BehaviorId
id_bhvBlackSmokeBowser = 44
--- @type BehaviorId
id_bhvBlackSmokeMario = 45
--- @type BehaviorId
id_bhvBlackSmokeUpward = 46
--- @type BehaviorId
id_bhvBlueBowserFlame = 47
--- @type BehaviorId
id_bhvBlueCoinJumping = 48
--- @type BehaviorId
id_bhvBlueCoinSliding = 49
--- @type BehaviorId
id_bhvBlueCoinSwitch = 50
--- @type BehaviorId
id_bhvBlueFish = 51
--- @type BehaviorId
id_bhvBlueFlamesGroup = 52
--- @type BehaviorId
id_bhvBobBowlingBallSpawner = 53
--- @type BehaviorId
id_bhvBobomb = 54
--- @type BehaviorId
id_bhvBobombAnchorMario = 55
--- @type BehaviorId
id_bhvBobombBuddy = 56
--- @type BehaviorId
id_bhvBobombBuddyOpensCannon = 57
--- @type BehaviorId
id_bhvBobombBullyDeathSmoke = 58
--- @type BehaviorId
id_bhvBobombExplosionBubble = 59
--- @type BehaviorId
id_bhvBobombExplosionBubble3600 = 60
--- @type BehaviorId
id_bhvBobombFuseSmoke = 61
--- @type BehaviorId
id_bhvBoo = 62
--- @type BehaviorId
id_bhvBooBossSpawnedBridge = 63
--- @type BehaviorId
id_bhvBooCage = 64
--- @type BehaviorId
id_bhvBooInCastle = 65
--- @type BehaviorId
id_bhvBookendSpawn = 66
--- @type BehaviorId
id_bhvBookSwitch = 67
--- @type BehaviorId
id_bhvBooWithCage = 68
--- @type BehaviorId
id_bhvBouncingFireball = 69
--- @type BehaviorId
id_bhvBouncingFireballFlame = 70
--- @type BehaviorId
id_bhvBowlingBall = 71
--- @type BehaviorId
id_bhvBowser = 72
--- @type BehaviorId
id_bhvBowserBodyAnchor = 73
--- @type BehaviorId
id_bhvBowserBomb = 74
--- @type BehaviorId
id_bhvBowserBombExplosion = 75
--- @type BehaviorId
id_bhvBowserBombSmoke = 76
--- @type BehaviorId
id_bhvBowserCourseRedCoinStar = 77
--- @type BehaviorId
id_bhvBowserFlameSpawn = 78
--- @type BehaviorId
id_bhvBowserKey = 79
--- @type BehaviorId
id_bhvBowserKeyCourseExit = 80
--- @type BehaviorId
id_bhvBowserKeyUnlockDoor = 81
--- @type BehaviorId
id_bhvBowserShockWave = 82
--- @type BehaviorId
id_bhvBowsersSub = 83
--- @type BehaviorId
id_bhvBowserSubDoor = 84
--- @type BehaviorId
id_bhvBowserTailAnchor = 85
--- @type BehaviorId
id_bhvBreakableBox = 86
--- @type BehaviorId
id_bhvBreakableBoxSmall = 87
--- @type BehaviorId
id_bhvBreakBoxTriangle = 88
--- @type BehaviorId
id_bhvBreathParticleSpawner = 89
--- @type BehaviorId
id_bhvBub = 90
--- @type BehaviorId
id_bhvBubba = 91
--- @type BehaviorId
id_bhvBubbleMaybe = 92
--- @type BehaviorId
id_bhvBubbleParticleSpawner = 93
--- @type BehaviorId
id_bhvBubblePlayer = 94
--- @type BehaviorId
id_bhvBubbleSplash = 95
--- @type BehaviorId
id_bhvBulletBill = 96
--- @type BehaviorId
id_bhvBulletBillCannon = 97
--- @type BehaviorId
id_bhvButterfly = 98
--- @type BehaviorId
id_bhvCameraLakitu = 99
--- @type BehaviorId
id_bhvCannon = 100
--- @type BehaviorId
id_bhvCannonBarrel = 101
--- @type BehaviorId
id_bhvCannonBarrelBubbles = 102
--- @type BehaviorId
id_bhvCannonBaseUnused = 103
--- @type BehaviorId
id_bhvCannonClosed = 104
--- @type BehaviorId
id_bhvCapSwitch = 105
--- @type BehaviorId
id_bhvCapSwitchBase = 106
--- @type BehaviorId
id_bhvCarrySomething1 = 107
--- @type BehaviorId
id_bhvCarrySomething2 = 108
--- @type BehaviorId
id_bhvCarrySomething3 = 109
--- @type BehaviorId
id_bhvCarrySomething4 = 110
--- @type BehaviorId
id_bhvCarrySomething5 = 111
--- @type BehaviorId
id_bhvCarrySomething6 = 112
--- @type BehaviorId
id_bhvCastleFlagWaving = 113
--- @type BehaviorId
id_bhvCastleFloorTrap = 114
--- @type BehaviorId
id_bhvCcmTouchedStarSpawn = 115
--- @type BehaviorId
id_bhvCelebrationStar = 116
--- @type BehaviorId
id_bhvCelebrationStarSparkle = 117
--- @type BehaviorId
id_bhvChainChomp = 118
--- @type BehaviorId
id_bhvChainChompChainPart = 119
--- @type BehaviorId
id_bhvChainChompGate = 120
--- @type BehaviorId
id_bhvCheckerboardElevatorGroup = 121
--- @type BehaviorId
id_bhvCheckerboardPlatformSub = 122
--- @type BehaviorId
id_bhvChirpChirp = 123
--- @type BehaviorId
id_bhvChirpChirpUnused = 124
--- @type BehaviorId
id_bhvChuckya = 125
--- @type BehaviorId
id_bhvChuckyaAnchorMario = 126
--- @type BehaviorId
id_bhvCirclingAmp = 127
--- @type BehaviorId
id_bhvClamShell = 128
--- @type BehaviorId
id_bhvClockHourHand = 129
--- @type BehaviorId
id_bhvClockMinuteHand = 130
--- @type BehaviorId
id_bhvCloud = 131
--- @type BehaviorId
id_bhvCloudPart = 132
--- @type BehaviorId
id_bhvCoffin = 133
--- @type BehaviorId
id_bhvCoffinSpawner = 134
--- @type BehaviorId
id_bhvCoinFormation = 135
--- @type BehaviorId
id_bhvCoinFormationSpawn = 136
--- @type BehaviorId
id_bhvCoinInsideBoo = 137
--- @type BehaviorId
id_bhvCoinSparkles = 138
--- @type BehaviorId
id_bhvControllablePlatform = 139
--- @type BehaviorId
id_bhvControllablePlatformSub = 140
--- @type BehaviorId
id_bhvCourtyardBooTriplet = 141
--- @type BehaviorId
id_bhvCutOutObject = 142
--- @type BehaviorId
id_bhvDddMovingPole = 143
--- @type BehaviorId
id_bhvDDDPole = 144
--- @type BehaviorId
id_bhvDddWarp = 145
--- @type BehaviorId
id_bhvDeathWarp = 146
--- @type BehaviorId
id_bhvDecorativePendulum = 147
--- @type BehaviorId
id_bhvDirtParticleSpawner = 148
--- @type BehaviorId
id_bhvDonutPlatform = 149
--- @type BehaviorId
id_bhvDonutPlatformSpawner = 150
--- @type BehaviorId
id_bhvDoor = 151
--- @type BehaviorId
id_bhvDoorWarp = 152
--- @type BehaviorId
id_bhvDorrie = 153
--- @type BehaviorId
id_bhvEndBirds1 = 154
--- @type BehaviorId
id_bhvEndBirds2 = 155
--- @type BehaviorId
id_bhvEndPeach = 156
--- @type BehaviorId
id_bhvEndToad = 157
--- @type BehaviorId
id_bhvEnemyLakitu = 158
--- @type BehaviorId
id_bhvExclamationBox = 159
--- @type BehaviorId
id_bhvExitPodiumWarp = 160
--- @type BehaviorId
id_bhvExplosion = 161
--- @type BehaviorId
id_bhvEyerokBoss = 162
--- @type BehaviorId
id_bhvEyerokHand = 163
--- @type BehaviorId
id_bhvFadingWarp = 164
--- @type BehaviorId
id_bhvFallingBowserPlatform = 165
--- @type BehaviorId
id_bhvFallingPillar = 166
--- @type BehaviorId
id_bhvFallingPillarHitbox = 167
--- @type BehaviorId
id_bhvFerrisWheelAxle = 168
--- @type BehaviorId
id_bhvFerrisWheelPlatform = 169
--- @type BehaviorId
id_bhvFewBlueFishSpawner = 170
--- @type BehaviorId
id_bhvFireParticleSpawner = 171
--- @type BehaviorId
id_bhvFirePiranhaPlant = 172
--- @type BehaviorId
id_bhvFireSpitter = 173
--- @type BehaviorId
id_bhvFish = 174
--- @type BehaviorId
id_bhvFishGroup = 175
--- @type BehaviorId
id_bhvFishSpawner = 176
--- @type BehaviorId
id_bhvFlame = 177
--- @type BehaviorId
id_bhvFlameBouncing = 178
--- @type BehaviorId
id_bhvFlameBowser = 179
--- @type BehaviorId
id_bhvFlameFloatingLanding = 180
--- @type BehaviorId
id_bhvFlameLargeBurningOut = 181
--- @type BehaviorId
id_bhvFlameMovingForwardGrowing = 182
--- @type BehaviorId
id_bhvFlamethrower = 183
--- @type BehaviorId
id_bhvFlamethrowerFlame = 184
--- @type BehaviorId
id_bhvFloorSwitchAnimatesObject = 185
--- @type BehaviorId
id_bhvFloorSwitchGrills = 186
--- @type BehaviorId
id_bhvFloorSwitchHardcodedModel = 187
--- @type BehaviorId
id_bhvFloorSwitchHiddenObjects = 188
--- @type BehaviorId
id_bhvFloorTrapInCastle = 189
--- @type BehaviorId
id_bhvFlyGuy = 190
--- @type BehaviorId
id_bhvFlyguyFlame = 191
--- @type BehaviorId
id_bhvFlyingBookend = 192
--- @type BehaviorId
id_bhvFlyingWarp = 193
--- @type BehaviorId
id_bhvFreeBowlingBall = 194
--- @type BehaviorId
id_bhvGhostHuntBigBoo = 195
--- @type BehaviorId
id_bhvGhostHuntBoo = 196
--- @type BehaviorId
id_bhvGiantPole = 197
--- @type BehaviorId
id_bhvGoldenCoinSparkles = 198
--- @type BehaviorId
id_bhvGoomba = 199
--- @type BehaviorId
id_bhvGoombaTripletSpawner = 200
--- @type BehaviorId
id_bhvGrandStar = 201
--- @type BehaviorId
id_bhvGrindel = 202
--- @type BehaviorId
id_bhvHardAirKnockBackWarp = 203
--- @type BehaviorId
id_bhvHauntedBookshelf = 204
--- @type BehaviorId
id_bhvHauntedBookshelfManager = 205
--- @type BehaviorId
id_bhvHauntedChair = 206
--- @type BehaviorId
id_bhvHeaveHo = 207
--- @type BehaviorId
id_bhvHeaveHoThrowMario = 208
--- @type BehaviorId
id_bhvHidden1up = 209
--- @type BehaviorId
id_bhvHidden1upInPole = 210
--- @type BehaviorId
id_bhvHidden1upInPoleSpawner = 211
--- @type BehaviorId
id_bhvHidden1upInPoleTrigger = 212
--- @type BehaviorId
id_bhvHidden1upTrigger = 213
--- @type BehaviorId
id_bhvHiddenAt120Stars = 214
--- @type BehaviorId
id_bhvHiddenBlueCoin = 215
--- @type BehaviorId
id_bhvHiddenObject = 216
--- @type BehaviorId
id_bhvHiddenRedCoinStar = 217
--- @type BehaviorId
id_bhvHiddenStaircaseStep = 218
--- @type BehaviorId
id_bhvHiddenStar = 219
--- @type BehaviorId
id_bhvHiddenStarTrigger = 220
--- @type BehaviorId
id_bhvHmcElevatorPlatform = 221
--- @type BehaviorId
id_bhvHomingAmp = 222
--- @type BehaviorId
id_bhvHoot = 223
--- @type BehaviorId
id_bhvHorizontalGrindel = 224
--- @type BehaviorId
id_bhvHorStarParticleSpawner = 225
--- @type BehaviorId
id_bhvIdleWaterWave = 226
--- @type BehaviorId
id_bhvIgloo = 227
--- @type BehaviorId
id_bhvInitializeChangingWaterLevel = 228
--- @type BehaviorId
id_bhvInsideCannon = 229
--- @type BehaviorId
id_bhvInstantActiveWarp = 230
--- @type BehaviorId
id_bhvInSunkenShip = 231
--- @type BehaviorId
id_bhvInSunkenShip2 = 232
--- @type BehaviorId
id_bhvInSunkenShip3 = 233
--- @type BehaviorId
id_bhvIntroScene = 234
--- @type BehaviorId
id_bhvInvisibleObjectsUnderBridge = 235
--- @type BehaviorId
id_bhvJetStream = 236
--- @type BehaviorId
id_bhvJetStreamRingSpawner = 237
--- @type BehaviorId
id_bhvJetStreamWaterRing = 238
--- @type BehaviorId
id_bhvJrbFloatingBox = 239
--- @type BehaviorId
id_bhvJrbFloatingPlatform = 240
--- @type BehaviorId
id_bhvJrbSlidingBox = 241
--- @type BehaviorId
id_bhvJumpingBox = 242
--- @type BehaviorId
id_bhvKickableBoard = 243
--- @type BehaviorId
id_bhvKingBobomb = 244
--- @type BehaviorId
id_bhvKlepto = 245
--- @type BehaviorId
id_bhvKoopa = 246
--- @type BehaviorId
id_bhvKoopaFlag = 247
--- @type BehaviorId
id_bhvKoopaRaceEndpoint = 248
--- @type BehaviorId
id_bhvKoopaShell = 249
--- @type BehaviorId
id_bhvKoopaShellFlame = 250
--- @type BehaviorId
id_bhvKoopaShellUnderwater = 251
--- @type BehaviorId
id_bhvLargeBomp = 252
--- @type BehaviorId
id_bhvLaunchDeathWarp = 253
--- @type BehaviorId
id_bhvLaunchStarCollectWarp = 254
--- @type BehaviorId
id_bhvLeafParticleSpawner = 255
--- @type BehaviorId
id_bhvLllBowserPuzzle = 256
--- @type BehaviorId
id_bhvLllBowserPuzzlePiece = 257
--- @type BehaviorId
id_bhvLllDrawbridge = 258
--- @type BehaviorId
id_bhvLllDrawbridgeSpawner = 259
--- @type BehaviorId
id_bhvLllFloatingWoodBridge = 260
--- @type BehaviorId
id_bhvLllHexagonalMesh = 261
--- @type BehaviorId
id_bhvLllMovingOctagonalMeshPlatform = 262
--- @type BehaviorId
id_bhvLllRollingLog = 263
--- @type BehaviorId
id_bhvLllRotatingBlockWithFireBars = 264
--- @type BehaviorId
id_bhvLllRotatingHexagonalPlatform = 265
--- @type BehaviorId
id_bhvLllRotatingHexagonalRing = 266
--- @type BehaviorId
id_bhvLllRotatingHexFlame = 267
--- @type BehaviorId
id_bhvLllSinkingRectangularPlatform = 268
--- @type BehaviorId
id_bhvLllSinkingRockBlock = 269
--- @type BehaviorId
id_bhvLllSinkingSquarePlatforms = 270
--- @type BehaviorId
id_bhvLllTiltingInvertedPyramid = 271
--- @type BehaviorId
id_bhvLllTumblingBridge = 272
--- @type BehaviorId
id_bhvLllVolcanoFallingTrap = 273
--- @type BehaviorId
id_bhvLllWoodPiece = 274
--- @type BehaviorId
id_bhvMacroUkiki = 275
--- @type BehaviorId
id_bhvMadPiano = 276
--- @type BehaviorId
id_bhvMantaRay = 277
--- @type BehaviorId
id_bhvMantaRayRingManager = 278
--- @type BehaviorId
id_bhvMantaRayWaterRing = 279
--- @type BehaviorId
id_bhvManyBlueFishSpawner = 280
--- @type BehaviorId
id_bhvMario = 281
--- @type BehaviorId
id_bhvMenuButton = 282
--- @type BehaviorId
id_bhvMenuButtonManager = 283
--- @type BehaviorId
id_bhvMerryGoRound = 284
--- @type BehaviorId
id_bhvMerryGoRoundBigBoo = 285
--- @type BehaviorId
id_bhvMerryGoRoundBoo = 286
--- @type BehaviorId
id_bhvMerryGoRoundBooManager = 287
--- @type BehaviorId
id_bhvMeshElevator = 288
--- @type BehaviorId
id_bhvMessagePanel = 289
--- @type BehaviorId
id_bhvMetalCap = 290
--- @type BehaviorId
id_bhvMips = 291
--- @type BehaviorId
id_bhvMistCircParticleSpawner = 292
--- @type BehaviorId
id_bhvMistParticleSpawner = 293
--- @type BehaviorId
id_bhvMoatGrills = 294
--- @type BehaviorId
id_bhvMoneybag = 295
--- @type BehaviorId
id_bhvMoneybagHidden = 296
--- @type BehaviorId
id_bhvMontyMole = 297
--- @type BehaviorId
id_bhvMontyMoleHole = 298
--- @type BehaviorId
id_bhvMontyMoleRock = 299
--- @type BehaviorId
id_bhvMovingBlueCoin = 300
--- @type BehaviorId
id_bhvMovingYellowCoin = 301
--- @type BehaviorId
id_bhvMrBlizzard = 302
--- @type BehaviorId
id_bhvMrBlizzardSnowball = 303
--- @type BehaviorId
id_bhvMrI = 304
--- @type BehaviorId
id_bhvMrIBlueCoin = 305
--- @type BehaviorId
id_bhvMrIBody = 306
--- @type BehaviorId
id_bhvMrIParticle = 307
--- @type BehaviorId
id_bhvNormalCap = 308
--- @type BehaviorId
id_bhvObjectBubble = 309
--- @type BehaviorId
id_bhvObjectWaterSplash = 310
--- @type BehaviorId
id_bhvObjectWaterWave = 311
--- @type BehaviorId
id_bhvObjectWaveTrail = 312
--- @type BehaviorId
id_bhvOctagonalPlatformRotating = 313
--- @type BehaviorId
id_bhvOneCoin = 314
--- @type BehaviorId
id_bhvOpenableCageDoor = 315
--- @type BehaviorId
id_bhvOpenableGrill = 316
--- @type BehaviorId
id_bhvOrangeNumber = 317
--- @type BehaviorId
id_bhvPaintingDeathWarp = 318
--- @type BehaviorId
id_bhvPaintingStarCollectWarp = 319
--- @type BehaviorId
id_bhvPenguinBaby = 320
--- @type BehaviorId
id_bhvPenguinRaceFinishLine = 321
--- @type BehaviorId
id_bhvPenguinRaceShortcutCheck = 322
--- @type BehaviorId
id_bhvPillarBase = 323
--- @type BehaviorId
id_bhvPiranhaPlant = 324
--- @type BehaviorId
id_bhvPiranhaPlantBubble = 325
--- @type BehaviorId
id_bhvPiranhaPlantWakingBubbles = 326
--- @type BehaviorId
id_bhvPitBowlingBall = 327
--- @type BehaviorId
id_bhvPlatformOnTrack = 328
--- @type BehaviorId
id_bhvPlaysMusicTrackWhenTouched = 329
--- @type BehaviorId
id_bhvPlungeBubble = 330
--- @type BehaviorId
id_bhvPokey = 331
--- @type BehaviorId
id_bhvPokeyBodyPart = 332
--- @type BehaviorId
id_bhvPoleGrabbing = 333
--- @type BehaviorId
id_bhvPoundTinyStarParticle = 334
--- @type BehaviorId
id_bhvPunchTinyTriangle = 335
--- @type BehaviorId
id_bhvPurpleParticle = 336
--- @type BehaviorId
id_bhvPurpleSwitchHiddenBoxes = 337
--- @type BehaviorId
id_bhvPushableMetalBox = 338
--- @type BehaviorId
id_bhvPyramidElevator = 339
--- @type BehaviorId
id_bhvPyramidElevatorTrajectoryMarkerBall = 340
--- @type BehaviorId
id_bhvPyramidPillarTouchDetector = 341
--- @type BehaviorId
id_bhvPyramidTop = 342
--- @type BehaviorId
id_bhvPyramidTopFragment = 343
--- @type BehaviorId
id_bhvRacingPenguin = 344
--- @type BehaviorId
id_bhvRandomAnimatedTexture = 345
--- @type BehaviorId
id_bhvRecoveryHeart = 346
--- @type BehaviorId
id_bhvRedCoin = 347
--- @type BehaviorId
id_bhvRedCoinStarMarker = 348
--- @type BehaviorId
id_bhvRespawner = 349
--- @type BehaviorId
id_bhvRockSolid = 350
--- @type BehaviorId
id_bhvRotatingCounterClockwise = 351
--- @type BehaviorId
id_bhvRotatingExclamationMark = 352
--- @type BehaviorId
id_bhvRotatingPlatform = 353
--- @type BehaviorId
id_bhvRrCruiserWing = 354
--- @type BehaviorId
id_bhvRrElevatorPlatform = 355
--- @type BehaviorId
id_bhvRrRotatingBridgePlatform = 356
--- @type BehaviorId
id_bhvSandSoundLoop = 357
--- @type BehaviorId
id_bhvScuttlebug = 358
--- @type BehaviorId
id_bhvScuttlebugSpawn = 359
--- @type BehaviorId
id_bhvSeaweed = 360
--- @type BehaviorId
id_bhvSeaweedBundle = 361
--- @type BehaviorId
id_bhvSeesawPlatform = 362
--- @type BehaviorId
id_bhvShallowWaterSplash = 363
--- @type BehaviorId
id_bhvShallowWaterWave = 364
--- @type BehaviorId
id_bhvShipPart3 = 365
--- @type BehaviorId
id_bhvSignOnWall = 366
--- @type BehaviorId
id_bhvSingleCoinGetsSpawned = 367
--- @type BehaviorId
id_bhvSkeeter = 368
--- @type BehaviorId
id_bhvSkeeterWave = 369
--- @type BehaviorId
id_bhvSlidingPlatform2 = 370
--- @type BehaviorId
id_bhvSlidingSnowMound = 371
--- @type BehaviorId
id_bhvSLSnowmanWind = 372
--- @type BehaviorId
id_bhvSLWalkingPenguin = 373
--- @type BehaviorId
id_bhvSmallBomp = 374
--- @type BehaviorId
id_bhvSmallBully = 375
--- @type BehaviorId
id_bhvSmallChillBully = 376
--- @type BehaviorId
id_bhvSmallParticle = 377
--- @type BehaviorId
id_bhvSmallParticleBubbles = 378
--- @type BehaviorId
id_bhvSmallParticleSnow = 379
--- @type BehaviorId
id_bhvSmallPenguin = 380
--- @type BehaviorId
id_bhvSmallPiranhaFlame = 381
--- @type BehaviorId
id_bhvSmallWaterWave = 382
--- @type BehaviorId
id_bhvSmallWaterWave398 = 383
--- @type BehaviorId
id_bhvSmallWhomp = 384
--- @type BehaviorId
id_bhvSmoke = 385
--- @type BehaviorId
id_bhvSnowBall = 386
--- @type BehaviorId
id_bhvSnowmansBodyCheckpoint = 387
--- @type BehaviorId
id_bhvSnowmansBottom = 388
--- @type BehaviorId
id_bhvSnowmansHead = 389
--- @type BehaviorId
id_bhvSnowMoundSpawn = 390
--- @type BehaviorId
id_bhvSnowParticleSpawner = 391
--- @type BehaviorId
id_bhvSnufit = 392
--- @type BehaviorId
id_bhvSnufitBalls = 393
--- @type BehaviorId
id_bhvSoundSpawner = 394
--- @type BehaviorId
id_bhvSparkle = 395
--- @type BehaviorId
id_bhvSparkleParticleSpawner = 396
--- @type BehaviorId
id_bhvSparkleSpawn = 397
--- @type BehaviorId
id_bhvSpawnedStar = 398
--- @type BehaviorId
id_bhvSpawnedStarNoLevelExit = 399
--- @type BehaviorId
id_bhvSpinAirborneCircleWarp = 400
--- @type BehaviorId
id_bhvSpinAirborneWarp = 401
--- @type BehaviorId
id_bhvSpindel = 402
--- @type BehaviorId
id_bhvSpindrift = 403
--- @type BehaviorId
id_bhvSpiny = 404
--- @type BehaviorId
id_bhvSquarishPathMoving = 405
--- @type BehaviorId
id_bhvSquarishPathParent = 406
--- @type BehaviorId
id_bhvSquishablePlatform = 407
--- @type BehaviorId
id_bhvSslMovingPyramidWall = 408
--- @type BehaviorId
id_bhvStar = 409
--- @type BehaviorId
id_bhvStarDoor = 410
--- @type BehaviorId
id_bhvStarKeyCollectionPuffSpawner = 411
--- @type BehaviorId
id_bhvStarSpawnCoordinates = 412
--- @type BehaviorId
id_bhvStaticCheckeredPlatform = 413
--- @type BehaviorId
id_bhvStaticObject = 414
--- @type BehaviorId
id_bhvStrongWindParticle = 415
--- @type BehaviorId
id_bhvStub = 416
--- @type BehaviorId
id_bhvStub1D0C = 417
--- @type BehaviorId
id_bhvStub1D70 = 418
--- @type BehaviorId
id_bhvSunkenShipPart = 419
--- @type BehaviorId
id_bhvSunkenShipPart2 = 420
--- @type BehaviorId
id_bhvSunkenShipSetRotation = 421
--- @type BehaviorId
id_bhvSushiShark = 422
--- @type BehaviorId
id_bhvSushiSharkCollisionChild = 423
--- @type BehaviorId
id_bhvSwimmingWarp = 424
--- @type BehaviorId
id_bhvSwingPlatform = 425
--- @type BehaviorId
id_bhvSwoop = 426
--- @type BehaviorId
id_bhvTankFishGroup = 427
--- @type BehaviorId
id_bhvTemporaryYellowCoin = 428
--- @type BehaviorId
id_bhvTenCoinsSpawn = 429
--- @type BehaviorId
id_bhvThiBowlingBallSpawner = 430
--- @type BehaviorId
id_bhvThiHugeIslandTop = 431
--- @type BehaviorId
id_bhvThiTinyIslandTop = 432
--- @type BehaviorId
id_bhvThreeCoinsSpawn = 433
--- @type BehaviorId
id_bhvThwomp = 434
--- @type BehaviorId
id_bhvThwomp2 = 435
--- @type BehaviorId
id_bhvTiltingBowserLavaPlatform = 436
--- @type BehaviorId
id_bhvTinyStrongWindParticle = 437
--- @type BehaviorId
id_bhvToadMessage = 438
--- @type BehaviorId
id_bhvTower = 439
--- @type BehaviorId
id_bhvTowerDoor = 440
--- @type BehaviorId
id_bhvTowerPlatformGroup = 441
--- @type BehaviorId
id_bhvToxBox = 442
--- @type BehaviorId
id_bhvTrackBall = 443
--- @type BehaviorId
id_bhvTreasureChestBottom = 444
--- @type BehaviorId
id_bhvTreasureChests = 445
--- @type BehaviorId
id_bhvTreasureChestsJrb = 446
--- @type BehaviorId
id_bhvTreasureChestsShip = 447
--- @type BehaviorId
id_bhvTreasureChestTop = 448
--- @type BehaviorId
id_bhvTree = 449
--- @type BehaviorId
id_bhvTreeLeaf = 450
--- @type BehaviorId
id_bhvTreeSnow = 451
--- @type BehaviorId
id_bhvTriangleParticleSpawner = 452
--- @type BehaviorId
id_bhvTripletButterfly = 453
--- @type BehaviorId
id_bhvTTC2DRotator = 454
--- @type BehaviorId
id_bhvTTCCog = 455
--- @type BehaviorId
id_bhvTTCElevator = 456
--- @type BehaviorId
id_bhvTTCMovingBar = 457
--- @type BehaviorId
id_bhvTTCPendulum = 458
--- @type BehaviorId
id_bhvTTCPitBlock = 459
--- @type BehaviorId
id_bhvTTCRotatingSolid = 460
--- @type BehaviorId
id_bhvTTCSpinner = 461
--- @type BehaviorId
id_bhvTTCTreadmill = 462
--- @type BehaviorId
id_bhvTtmBowlingBallSpawner = 463
--- @type BehaviorId
id_bhvTtmRollingLog = 464
--- @type BehaviorId
id_bhvTumblingBridgePlatform = 465
--- @type BehaviorId
id_bhvTuxiesMother = 466
--- @type BehaviorId
id_bhvTweester = 467
--- @type BehaviorId
id_bhvTweesterSandParticle = 468
--- @type BehaviorId
id_bhvUkiki = 469
--- @type BehaviorId
id_bhvUkikiCage = 470
--- @type BehaviorId
id_bhvUkikiCageChild = 471
--- @type BehaviorId
id_bhvUkikiCageStar = 472
--- @type BehaviorId
id_bhvUnagi = 473
--- @type BehaviorId
id_bhvUnagiSubobject = 474
--- @type BehaviorId
id_bhvUnlockDoorStar = 475
--- @type BehaviorId
id_bhvUnused05A8 = 476
--- @type BehaviorId
id_bhvUnused0DFC = 477
--- @type BehaviorId
id_bhvUnused1820 = 478
--- @type BehaviorId
id_bhvUnused1F30 = 479
--- @type BehaviorId
id_bhvUnused20E0 = 480
--- @type BehaviorId
id_bhvUnused2A10 = 481
--- @type BehaviorId
id_bhvUnused2A54 = 482
--- @type BehaviorId
id_bhvUnusedFakeStar = 483
--- @type BehaviorId
id_bhvUnusedParticleSpawn = 484
--- @type BehaviorId
id_bhvUnusedPoundablePlatform = 485
--- @type BehaviorId
id_bhvVanishCap = 486
--- @type BehaviorId
id_bhvVertStarParticleSpawner = 487
--- @type BehaviorId
id_bhvVolcanoFlames = 488
--- @type BehaviorId
id_bhvVolcanoSoundLoop = 489
--- @type BehaviorId
id_bhvWallTinyStarParticle = 490
--- @type BehaviorId
id_bhvWarp = 491
--- @type BehaviorId
id_bhvWarpPipe = 492
--- @type BehaviorId
id_bhvWaterAirBubble = 493
--- @type BehaviorId
id_bhvWaterBomb = 494
--- @type BehaviorId
id_bhvWaterBombCannon = 495
--- @type BehaviorId
id_bhvWaterBombShadow = 496
--- @type BehaviorId
id_bhvWaterBombSpawner = 497
--- @type BehaviorId
id_bhvWaterDroplet = 498
--- @type BehaviorId
id_bhvWaterDropletSplash = 499
--- @type BehaviorId
id_bhvWaterfallSoundLoop = 500
--- @type BehaviorId
id_bhvWaterLevelDiamond = 501
--- @type BehaviorId
id_bhvWaterLevelPillar = 502
--- @type BehaviorId
id_bhvWaterMist = 503
--- @type BehaviorId
id_bhvWaterMist2 = 504
--- @type BehaviorId
id_bhvWaterSplash = 505
--- @type BehaviorId
id_bhvWaveTrail = 506
--- @type BehaviorId
id_bhvWdwExpressElevator = 507
--- @type BehaviorId
id_bhvWdwExpressElevatorPlatform = 508
--- @type BehaviorId
id_bhvWdwRectangularFloatingPlatform = 509
--- @type BehaviorId
id_bhvWdwSquareFloatingPlatform = 510
--- @type BehaviorId
id_bhvWfBreakableWallLeft = 511
--- @type BehaviorId
id_bhvWfBreakableWallRight = 512
--- @type BehaviorId
id_bhvWfElevatorTowerPlatform = 513
--- @type BehaviorId
id_bhvWfRotatingWoodenPlatform = 514
--- @type BehaviorId
id_bhvWfSlidingPlatform = 515
--- @type BehaviorId
id_bhvWfSlidingTowerPlatform = 516
--- @type BehaviorId
id_bhvWfSolidTowerPlatform = 517
--- @type BehaviorId
id_bhvWfTumblingBridge = 518
--- @type BehaviorId
id_bhvWhirlpool = 519
--- @type BehaviorId
id_bhvWhitePuff1 = 520
--- @type BehaviorId
id_bhvWhitePuff2 = 521
--- @type BehaviorId
id_bhvWhitePuffExplosion = 522
--- @type BehaviorId
id_bhvWhitePuffSmoke = 523
--- @type BehaviorId
id_bhvWhitePuffSmoke2 = 524
--- @type BehaviorId
id_bhvWhompKingBoss = 525
--- @type BehaviorId
id_bhvWigglerBody = 526
--- @type BehaviorId
id_bhvWigglerHead = 527
--- @type BehaviorId
id_bhvWind = 528
--- @type BehaviorId
id_bhvWingCap = 529
--- @type BehaviorId
id_bhvWoodenPost = 530
--- @type BehaviorId
id_bhvYellowBackgroundInMenu = 531
--- @type BehaviorId
id_bhvYellowBall = 532
--- @type BehaviorId
id_bhvYellowCoin = 533
--- @type BehaviorId
id_bhvYoshi = 534
--- @type BehaviorId
id_bhv_max_count = 535
--- @type integer
CAMERA_MODE_8_DIRECTIONS = 0x0E
--- @type integer
CAMERA_MODE_BEHIND_MARIO = 0x03
--- @type integer
CAMERA_MODE_BOSS_FIGHT = 0x0B
--- @type integer
CAMERA_MODE_CLOSE = 0x04
--- @type integer
CAMERA_MODE_C_UP = 0x06
--- @type integer
CAMERA_MODE_FIXED = 0x0D
--- @type integer
CAMERA_MODE_FREE_ROAM = 0x10
--- @type integer
CAMERA_MODE_INSIDE_CANNON = 0x0A
--- @type integer
CAMERA_MODE_NEWCAM = 0x12
--- @type integer
CAMERA_MODE_NONE = 0x00
--- @type integer
CAMERA_MODE_OUTWARD_RADIAL = 0x02
--- @type integer
CAMERA_MODE_PARALLEL_TRACKING = 0x0C
--- @type integer
CAMERA_MODE_RADIAL = 0x01
--- @type integer
CAMERA_MODE_SLIDE_HOOT = 0x09
--- @type integer
CAMERA_MODE_SPIRAL_STAIRS = 0x11
--- @type integer
CAMERA_MODE_WATER_SURFACE = 0x08
--- @type integer
CAM_ANGLE_LAKITU = 2
--- @type integer
CAM_ANGLE_MARIO = 1
--- @type integer
CAM_EVENT_BOWSER_INIT = 4
--- @type integer
CAM_EVENT_BOWSER_JUMP = 7
--- @type integer
CAM_EVENT_BOWSER_THROW_BOUNCE = 8
--- @type integer
CAM_EVENT_CANNON = 1
--- @type integer
CAM_EVENT_DOOR = 6
--- @type integer
CAM_EVENT_DOOR_WARP = 5
--- @type integer
CAM_EVENT_SHOT_FROM_CANNON = 2
--- @type integer
CAM_EVENT_START_CREDITS = 13
--- @type integer
CAM_EVENT_START_ENDING = 11
--- @type integer
CAM_EVENT_START_END_WAVING = 12
--- @type integer
CAM_EVENT_START_GRAND_STAR = 10
--- @type integer
CAM_EVENT_START_INTRO = 9
--- @type integer
CAM_EVENT_UNUSED_3 = 3
--- @type integer
CAM_FLAG_BEHIND_MARIO_POST_DOOR = 0x8000
--- @type integer
CAM_FLAG_BLOCK_AREA_PROCESSING = 0x1000
--- @type integer
CAM_FLAG_BLOCK_SMOOTH_MOVEMENT = 0x0002
--- @type integer
CAM_FLAG_CAM_NEAR_WALL = 0x0020
--- @type integer
CAM_FLAG_CCM_SLIDE_SHORTCUT = 0x0010
--- @type integer
CAM_FLAG_CHANGED_PARTRACK_INDEX = 0x0008
--- @type integer
CAM_FLAG_COLLIDED_WITH_WALL = 0x0200
--- @type integer
CAM_FLAG_FRAME_AFTER_CAM_INIT = 0x0004
--- @type integer
CAM_FLAG_SLEEPING = 0x0040
--- @type integer
CAM_FLAG_SMOOTH_MOVEMENT = 0x0001
--- @type integer
CAM_FLAG_START_TRANSITION = 0x0400
--- @type integer
CAM_FLAG_TRANSITION_OUT_OF_C_UP = 0x0800
--- @type integer
CAM_FLAG_UNUSED_13 = 0x2000
--- @type integer
CAM_FLAG_UNUSED_7 = 0x0080
--- @type integer
CAM_FLAG_UNUSED_8 = 0x0100
--- @type integer
CAM_FLAG_UNUSED_CUTSCENE_ACTIVE = 0x4000
--- @type integer
CAM_FOV_APP_20 = 6
--- @type integer
CAM_FOV_APP_30 = 10
--- @type integer
CAM_FOV_APP_45 = 4
--- @type integer
CAM_FOV_APP_60 = 11
--- @type integer
CAM_FOV_APP_80 = 9
--- @type integer
CAM_FOV_BBH = 7
--- @type integer
CAM_FOV_DEFAULT = 2
--- @type integer
CAM_FOV_SET_29 = 13
--- @type integer
CAM_FOV_SET_30 = 5
--- @type integer
CAM_FOV_SET_45 = 1
--- @type integer
CAM_FOV_ZOOM_30 = 12
--- @type integer
CAM_MODE_LAKITU_WAS_ZOOMED_OUT = 0x02
--- @type integer
CAM_MODE_MARIO_ACTIVE = 0x01
--- @type integer
CAM_MODE_MARIO_SELECTED = 0x04
--- @type integer
CAM_MOVE_ALREADY_ZOOMED_OUT = 0x1000
--- @type integer
CAM_MOVE_C_UP_MODE = 0x2000
--- @type integer
CAM_MOVE_ENTERED_ROTATE_SURFACE = 0x0010
--- @type integer
CAM_MOVE_FIX_IN_PLACE = 0x0040
--- @type integer
CAM_MOVE_INIT_CAMERA = 0x0800
--- @type integer
CAM_MOVE_METAL_BELOW_WATER = 0x0020
--- @type integer
CAM_MOVE_PAUSE_SCREEN = 0x8000
--- @type integer
CAM_MOVE_RESTRICT = (CAM_MOVE_ENTERED_ROTATE_SURFACE | CAM_MOVE_METAL_BELOW_WATER | CAM_MOVE_FIX_IN_PLACE | CAM_MOVE_UNKNOWN_8)
--- @type integer
CAM_MOVE_RETURN_TO_MIDDLE = 0x0001
--- @type integer
CAM_MOVE_ROTATE = (CAM_MOVE_ROTATE_RIGHT | CAM_MOVE_ROTATE_LEFT | CAM_MOVE_RETURN_TO_MIDDLE)
--- @type integer
CAM_MOVE_ROTATE_LEFT = 0x0008
--- @type integer
CAM_MOVE_ROTATE_RIGHT = 0x0004
--- @type integer
CAM_MOVE_STARTED_EXITING_C_UP = 0x0200
--- @type integer
CAM_MOVE_SUBMERGED = 0x4000
--- @type integer
CAM_MOVE_UNKNOWN_11 = 0x0400
--- @type integer
CAM_MOVE_UNKNOWN_8 = 0x0080
--- @type integer
CAM_MOVE_ZOOMED_OUT = 0x0002
--- @type integer
CAM_MOVING_INTO_MODE = 0x0100
--- @type integer
CAM_SELECTION_FIXED = 2
--- @type integer
CAM_SELECTION_MARIO = 1
--- @type integer
CAM_SOUND_C_UP_PLAYED = 0x01
--- @type integer
CAM_SOUND_FIXED_ACTIVE = 0x20
--- @type integer
CAM_SOUND_MARIO_ACTIVE = 0x02
--- @type integer
CAM_SOUND_NORMAL_ACTIVE = 0x04
--- @type integer
CAM_SOUND_UNUSED_SELECT_FIXED = 0x10
--- @type integer
CAM_SOUND_UNUSED_SELECT_MARIO = 0x08
--- @type integer
CAM_STATUS_C_DOWN = 1 << 3
--- @type integer
CAM_STATUS_C_MODE_GROUP = (CAM_STATUS_C_DOWN | CAM_STATUS_C_UP)
--- @type integer
CAM_STATUS_C_UP = 1 << 4
--- @type integer
CAM_STATUS_FIXED = 1 << 2
--- @type integer
CAM_STATUS_LAKITU = 1 << 1
--- @type integer
CAM_STATUS_MARIO = 1 << 0
--- @type integer
CAM_STATUS_MODE_GROUP = (CAM_STATUS_MARIO | CAM_STATUS_LAKITU | CAM_STATUS_FIXED)
--- @type integer
CAM_STATUS_NONE = 0
--- @type integer
CUTSCENE_0F_UNUSED = 145
--- @type integer
CUTSCENE_CAP_SWITCH_PRESS = 161
--- @type integer
CUTSCENE_CREDITS = 178
--- @type integer
CUTSCENE_DANCE_CLOSEUP = 166
--- @type integer
CUTSCENE_DANCE_DEFAULT = 175
--- @type integer
CUTSCENE_DANCE_FLY_AWAY = 165
--- @type integer
CUTSCENE_DANCE_ROTATE = 143
--- @type integer
CUTSCENE_DEATH_EXIT = 135
--- @type integer
CUTSCENE_DEATH_ON_BACK = 154
--- @type integer
CUTSCENE_DEATH_ON_STOMACH = 153
--- @type integer
CUTSCENE_DIALOG = 162
--- @type integer
CUTSCENE_DOOR_PULL = 130
--- @type integer
CUTSCENE_DOOR_PULL_MODE = 140
--- @type integer
CUTSCENE_DOOR_PUSH = 131
--- @type integer
CUTSCENE_DOOR_PUSH_MODE = 141
--- @type integer
CUTSCENE_DOOR_WARP = 139
--- @type integer
CUTSCENE_ENDING = 172
--- @type integer
CUTSCENE_END_WAVING = 177
--- @type integer
CUTSCENE_ENTER_BOWSER_ARENA = 144
--- @type integer
CUTSCENE_ENTER_CANNON = 133
--- @type integer
CUTSCENE_ENTER_PAINTING = 134
--- @type integer
CUTSCENE_ENTER_POOL = 181
--- @type integer
CUTSCENE_ENTER_PYRAMID_TOP = 164
--- @type integer
CUTSCENE_EXIT_BOWSER_DEATH = 158
--- @type integer
CUTSCENE_EXIT_BOWSER_SUCC = 157
--- @type integer
CUTSCENE_EXIT_FALL_WMOTR = 180
--- @type integer
CUTSCENE_EXIT_PAINTING_SUCC = 160
--- @type integer
CUTSCENE_EXIT_SPECIAL_SUCC = 169
--- @type integer
CUTSCENE_EXIT_WATERFALL = 179
--- @type integer
CUTSCENE_GRAND_STAR = 174
--- @type integer
CUTSCENE_INTRO_PEACH = 142
--- @type integer
CUTSCENE_KEY_DANCE = 167
--- @type integer
CUTSCENE_LOOP = 0x7FFF
--- @type integer
CUTSCENE_NONPAINTING_DEATH = 170
--- @type integer
CUTSCENE_PREPARE_CANNON = 150
--- @type integer
CUTSCENE_QUICKSAND_DEATH = 155
--- @type integer
CUTSCENE_RACE_DIALOG = 163
--- @type integer
CUTSCENE_READ_MESSAGE = 171
--- @type integer
CUTSCENE_RED_COIN_STAR_SPAWN = 176
--- @type integer
CUTSCENE_SLIDING_DOORS_OPEN = 149
--- @type integer
CUTSCENE_SSL_PYRAMID_EXPLODE = 168
--- @type integer
CUTSCENE_STANDING_DEATH = 152
--- @type integer
CUTSCENE_STAR_SPAWN = 173
--- @type integer
CUTSCENE_STOP = 0x8000
--- @type integer
CUTSCENE_SUFFOCATION_DEATH = 156
--- @type integer
CUTSCENE_UNLOCK_KEY_DOOR = 151
--- @type integer
CUTSCENE_UNUSED_EXIT = 147
--- @type integer
CUTSCENE_WATER_DEATH = 159
--- @type integer
DOOR_DEFAULT = 0
--- @type integer
DOOR_ENTER_LOBBY = 2
--- @type integer
DOOR_LEAVING_SPECIAL = 1
--- @type integer
HAND_CAM_SHAKE_CUTSCENE = 1
--- @type integer
HAND_CAM_SHAKE_HANG_OWL = 3
--- @type integer
HAND_CAM_SHAKE_HIGH = 4
--- @type integer
HAND_CAM_SHAKE_LOW = 6
--- @type integer
HAND_CAM_SHAKE_OFF = 0
--- @type integer
HAND_CAM_SHAKE_STAR_DANCE = 5
--- @type integer
HAND_CAM_SHAKE_UNUSED = 2
--- @type integer
SHAKE_ATTACK = 1
--- @type integer
SHAKE_ENV_BOWSER_JUMP = 3
--- @type integer
SHAKE_ENV_BOWSER_THROW_BOUNCE = 2
--- @type integer
SHAKE_ENV_EXPLOSION = 1
--- @type integer
SHAKE_ENV_FALLING_BITS_PLAT = 10
--- @type integer
SHAKE_ENV_JRB_SHIP_DRAIN = 9
--- @type integer
SHAKE_ENV_PYRAMID_EXPLODE = 8
--- @type integer
SHAKE_ENV_UNUSED_5 = 5
--- @type integer
SHAKE_ENV_UNUSED_6 = 6
--- @type integer
SHAKE_ENV_UNUSED_7 = 7
--- @type integer
SHAKE_FALL_DAMAGE = 9
--- @type integer
SHAKE_FOV_LARGE = 4
--- @type integer
SHAKE_FOV_MEDIUM = 3
--- @type integer
SHAKE_FOV_SMALL = 1
--- @type integer
SHAKE_FOV_UNUSED = 2
--- @type integer
SHAKE_GROUND_POUND = 2
--- @type integer
SHAKE_HIT_FROM_BELOW = 8
--- @type integer
SHAKE_LARGE_DAMAGE = 5
--- @type integer
SHAKE_MED_DAMAGE = 4
--- @type integer
SHAKE_POS_BOWLING_BALL = 4
--- @type integer
SHAKE_POS_LARGE = 3
--- @type integer
SHAKE_POS_MEDIUM = 2
--- @type integer
SHAKE_POS_SMALL = 1
--- @type integer
SHAKE_SHOCK = 10
--- @type integer
SHAKE_SMALL_DAMAGE = 3
--- @type integer
PALETTE_MAX = 30
--- @class CharacterSound
--- @type CharacterSound
CHAR_SOUND_YAH_WAH_HOO = 0
--- @type CharacterSound
CHAR_SOUND_HOOHOO = 1
--- @type CharacterSound
CHAR_SOUND_YAHOO = 2
--- @type CharacterSound
CHAR_SOUND_UH = 3
--- @type CharacterSound
CHAR_SOUND_HRMM = 4
--- @type CharacterSound
CHAR_SOUND_WAH2 = 5
--- @type CharacterSound
CHAR_SOUND_WHOA = 6
--- @type CharacterSound
CHAR_SOUND_EEUH = 7
--- @type CharacterSound
CHAR_SOUND_ATTACKED = 8
--- @type CharacterSound
CHAR_SOUND_OOOF = 9
--- @type CharacterSound
CHAR_SOUND_OOOF2 = 10
--- @type CharacterSound
CHAR_SOUND_HERE_WE_GO = 11
--- @type CharacterSound
CHAR_SOUND_YAWNING = 12
--- @type CharacterSound
CHAR_SOUND_SNORING1 = 13
--- @type CharacterSound
CHAR_SOUND_SNORING2 = 14
--- @type CharacterSound
CHAR_SOUND_WAAAOOOW = 15
--- @type CharacterSound
CHAR_SOUND_HAHA = 16
--- @type CharacterSound
CHAR_SOUND_HAHA_2 = 17
--- @type CharacterSound
CHAR_SOUND_UH2 = 18
--- @type CharacterSound
CHAR_SOUND_UH2_2 = 19
--- @type CharacterSound
CHAR_SOUND_ON_FIRE = 20
--- @type CharacterSound
CHAR_SOUND_DYING = 21
--- @type CharacterSound
CHAR_SOUND_PANTING_COLD = 22
--- @type CharacterSound
CHAR_SOUND_PANTING = 23
--- @type CharacterSound
CHAR_SOUND_COUGHING1 = 24
--- @type CharacterSound
CHAR_SOUND_COUGHING2 = 25
--- @type CharacterSound
CHAR_SOUND_COUGHING3 = 26
--- @type CharacterSound
CHAR_SOUND_PUNCH_YAH = 27
--- @type CharacterSound
CHAR_SOUND_PUNCH_HOO = 28
--- @type CharacterSound
CHAR_SOUND_MAMA_MIA = 29
--- @type CharacterSound
CHAR_SOUND_GROUND_POUND_WAH = 30
--- @type CharacterSound
CHAR_SOUND_DROWNING = 31
--- @type CharacterSound
CHAR_SOUND_PUNCH_WAH = 32
--- @type CharacterSound
CHAR_SOUND_YAHOO_WAHA_YIPPEE = 33
--- @type CharacterSound
CHAR_SOUND_DOH = 34
--- @type CharacterSound
CHAR_SOUND_GAME_OVER = 35
--- @type CharacterSound
CHAR_SOUND_HELLO = 36
--- @type CharacterSound
CHAR_SOUND_PRESS_START_TO_PLAY = 37
--- @type CharacterSound
CHAR_SOUND_TWIRL_BOUNCE = 38
--- @type CharacterSound
CHAR_SOUND_SNORING3 = 39
--- @type CharacterSound
CHAR_SOUND_SO_LONGA_BOWSER = 40
--- @type CharacterSound
CHAR_SOUND_IMA_TIRED = 41
--- @type CharacterSound
CHAR_SOUND_MAX = 42
--- @class CharacterType
--- @type CharacterType
CT_MARIO = 0
--- @type CharacterType
CT_LUIGI = 1
--- @type CharacterType
CT_TOAD = 2
--- @type CharacterType
CT_WALUIGI = 3
--- @type CharacterType
CT_WARIO = 4
--- @type CharacterType
CT_MAX = 5
--- @class DjuiFontType
--- @type DjuiFontType
FONT_NORMAL = 0
--- @type DjuiFontType
FONT_MENU = 1
--- @type DjuiFontType
FONT_HUD = 2
--- @type DjuiFontType
FONT_COUNT = 3
--- @class HudUtilsResolution
--- @type HudUtilsResolution
RESOLUTION_DJUI = 0
--- @type HudUtilsResolution
RESOLUTION_N64 = 1
--- @type HudUtilsResolution
RESOLUTION_COUNT = 2
--- @type integer
GEO_CONTEXT_AREA_INIT = 4
--- @type integer
GEO_CONTEXT_AREA_LOAD = 3
--- @type integer
GEO_CONTEXT_AREA_UNLOAD = 2
--- @type integer
GEO_CONTEXT_CREATE = 0
--- @type integer
GEO_CONTEXT_HELD_OBJ = 5
--- @type integer
GEO_CONTEXT_RENDER = 1
--- @type integer
GFX_NUM_MASTER_LISTS = 8
--- @type integer
GRAPH_NODE_TYPE_400 = 0x400
--- @type integer
GRAPH_NODE_TYPE_ANIMATED_PART = 0x019
--- @type integer
GRAPH_NODE_TYPE_BACKGROUND = (0x02C | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_BILLBOARD = 0x01A
--- @type integer
GRAPH_NODE_TYPE_CAMERA = (0x014 | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_CULLING_RADIUS = 0x02F
--- @type integer
GRAPH_NODE_TYPE_DISPLAY_LIST = 0x01B
--- @type integer
GRAPH_NODE_TYPE_FUNCTIONAL = 0x100
--- @type integer
GRAPH_NODE_TYPE_GENERATED_LIST = (0x02A | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_HELD_OBJ = (0x02E | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_LEVEL_OF_DETAIL = 0x00B
--- @type integer
GRAPH_NODE_TYPE_MASTER_LIST = 0x004
--- @type integer
GRAPH_NODE_TYPE_OBJECT = 0x018
--- @type integer
GRAPH_NODE_TYPE_OBJECT_PARENT = 0x029
--- @type integer
GRAPH_NODE_TYPE_ORTHO_PROJECTION = 0x002
--- @type integer
GRAPH_NODE_TYPE_PERSPECTIVE = (0x003 | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_ROOT = 0x001
--- @type integer
GRAPH_NODE_TYPE_ROTATION = 0x017
--- @type integer
GRAPH_NODE_TYPE_SCALE = 0x01C
--- @type integer
GRAPH_NODE_TYPE_SHADOW = 0x028
--- @type integer
GRAPH_NODE_TYPE_START = 0x00A
--- @type integer
GRAPH_NODE_TYPE_SWITCH_CASE = (0x00C | GRAPH_NODE_TYPE_FUNCTIONAL)
--- @type integer
GRAPH_NODE_TYPE_TRANSLATION = 0x016
--- @type integer
GRAPH_NODE_TYPE_TRANSLATION_ROTATION = 0x015
--- @type integer
GRAPH_RENDER_ACTIVE = (1 << 0)
--- @type integer
GRAPH_RENDER_BILLBOARD = (1 << 2)
--- @type integer
GRAPH_RENDER_CHILDREN_FIRST = (1 << 1)
--- @type integer
GRAPH_RENDER_CYLBOARD = (1 << 6)
--- @type integer
GRAPH_RENDER_HAS_ANIMATION = (1 << 5)
--- @type integer
GRAPH_RENDER_INVISIBLE = (1 << 4)
--- @type integer
GRAPH_RENDER_PLAYER = (1 << 7)
--- @type integer
GRAPH_RENDER_Z_BUFFER = (1 << 3)
--- @type integer
INT_ANY_ATTACK = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE | INT_HIT_FROM_BELOW)
--- @type integer
INT_ATTACK_NOT_FROM_BELOW = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL | INT_HIT_FROM_ABOVE)
--- @type integer
INT_ATTACK_NOT_WEAK_FROM_ABOVE = (INT_GROUND_POUND_OR_TWIRL | INT_PUNCH | INT_KICK | INT_TRIP | INT_HIT_FROM_BELOW)
--- @type integer
INT_ATTACK_SLIDE = (INT_SLIDE_KICK | INT_FAST_ATTACK_OR_SHELL)
--- @class InteractionFlag
--- @type InteractionFlag
INT_GROUND_POUND_OR_TWIRL = (1 << 0)
--- @type InteractionFlag
INT_PUNCH = (1 << 1)
--- @type InteractionFlag
INT_KICK = (1 << 2)
--- @type InteractionFlag
INT_TRIP = (1 << 3)
--- @type InteractionFlag
INT_SLIDE_KICK = (1 << 4)
--- @type InteractionFlag
INT_FAST_ATTACK_OR_SHELL = (1 << 5)
--- @type InteractionFlag
INT_HIT_FROM_ABOVE = (1 << 6)
--- @type InteractionFlag
INT_HIT_FROM_BELOW = (1 << 7)
--- @type integer
ATTACK_FAST_ATTACK = 5
--- @type integer
ATTACK_FROM_ABOVE = 3
--- @type integer
ATTACK_FROM_BELOW = 6
--- @type integer
ATTACK_GROUND_POUND_OR_TWIRL = 4
--- @type integer
ATTACK_KICK_OR_TRIP = 2
--- @type integer
ATTACK_PUNCH = 1
--- @type integer
INT_STATUS_ATTACKED_MARIO = (1 << 13)
--- @type integer
INT_STATUS_ATTACK_MASK = 0x000000FF
--- @type integer
INT_STATUS_GRABBED_MARIO = (1 << 11)
--- @type integer
INT_STATUS_HIT_BY_SHOCKWAVE = (1 << 4)
--- @type integer
INT_STATUS_HIT_MINE = (1 << 21)
--- @type integer
INT_STATUS_HOOT_GRABBED_BY_MARIO = (1 << 0)
--- @type integer
INT_STATUS_INTERACTED = (1 << 15)
--- @type integer
INT_STATUS_MARIO_DROP_OBJECT = (1 << 3)
--- @type integer
INT_STATUS_MARIO_UNK1 = (1 << 1)
--- @type integer
INT_STATUS_MARIO_UNK2 = (1 << 2)
--- @type integer
INT_STATUS_MARIO_UNK5 = (1 << 5)
--- @type integer
INT_STATUS_MARIO_UNK6 = (1 << 6)
--- @type integer
INT_STATUS_MARIO_UNK7 = (1 << 7)
--- @type integer
INT_STATUS_STOP_RIDING = (1 << 22)
--- @type integer
INT_STATUS_TOUCHED_BOB_OMB = (1 << 23)
--- @type integer
INT_STATUS_TRAP_TURN = (1 << 20)
--- @type integer
INT_STATUS_WAS_ATTACKED = (1 << 14)
--- @type integer
INT_SUBTYPE_BIG_KNOCKBACK = 0x00000008
--- @type integer
INT_SUBTYPE_DELAY_INVINCIBILITY = 0x00000002
--- @type integer
INT_SUBTYPE_DROP_IMMEDIATELY = 0x00000040
--- @type integer
INT_SUBTYPE_EATS_MARIO = 0x00002000
--- @type integer
INT_SUBTYPE_FADING_WARP = 0x00000001
--- @type integer
INT_SUBTYPE_GRABS_MARIO = 0x00000004
--- @type integer
INT_SUBTYPE_GRAND_STAR = 0x00000800
--- @type integer
INT_SUBTYPE_HOLDABLE_NPC = 0x00000010
--- @type integer
INT_SUBTYPE_KICKABLE = 0x00000100
--- @type integer
INT_SUBTYPE_NOT_GRABBABLE = 0x00000200
--- @type integer
INT_SUBTYPE_NO_EXIT = 0x00000400
--- @type integer
INT_SUBTYPE_NPC = 0x00004000
--- @type integer
INT_SUBTYPE_SIGN = 0x00001000
--- @type integer
INT_SUBTYPE_STAR_DOOR = 0x00000020
--- @type integer
INT_SUBTYPE_TWIRL_BOUNCE = 0x00000080
--- @class InteractionType
--- @type InteractionType
INTERACT_HOOT = (1 << 0)
--- @type InteractionType
INTERACT_GRABBABLE = (1 << 1)
--- @type InteractionType
INTERACT_DOOR = (1 << 2)
--- @type InteractionType
INTERACT_DAMAGE = (1 << 3)
--- @type InteractionType
INTERACT_COIN = (1 << 4)
--- @type InteractionType
INTERACT_CAP = (1 << 5)
--- @type InteractionType
INTERACT_POLE = (1 << 6)
--- @type InteractionType
INTERACT_KOOPA = (1 << 7)
--- @type InteractionType
INTERACT_UNKNOWN_08 = (1 << 8)
--- @type InteractionType
INTERACT_BREAKABLE = (1 << 9)
--- @type InteractionType
INTERACT_STRONG_WIND = (1 << 10)
--- @type InteractionType
INTERACT_WARP_DOOR = (1 << 11)
--- @type InteractionType
INTERACT_STAR_OR_KEY = (1 << 12)
--- @type InteractionType
INTERACT_WARP = (1 << 13)
--- @type InteractionType
INTERACT_CANNON_BASE = (1 << 14)
--- @type InteractionType
INTERACT_BOUNCE_TOP = (1 << 15)
--- @type InteractionType
INTERACT_WATER_RING = (1 << 16)
--- @type InteractionType
INTERACT_BULLY = (1 << 17)
--- @type InteractionType
INTERACT_FLAME = (1 << 18)
--- @type InteractionType
INTERACT_KOOPA_SHELL = (1 << 19)
--- @type InteractionType
INTERACT_BOUNCE_TOP2 = (1 << 20)
--- @type InteractionType
INTERACT_MR_BLIZZARD = (1 << 21)
--- @type InteractionType
INTERACT_HIT_FROM_BELOW = (1 << 22)
--- @type InteractionType
INTERACT_TEXT = (1 << 23)
--- @type InteractionType
INTERACT_TORNADO = (1 << 24)
--- @type InteractionType
INTERACT_WHIRLPOOL = (1 << 25)
--- @type InteractionType
INTERACT_CLAM_OR_BUBBA = (1 << 26)
--- @type InteractionType
INTERACT_BBH_ENTRANCE = (1 << 27)
--- @type InteractionType
INTERACT_SNUFIT_BULLET = (1 << 28)
--- @type InteractionType
INTERACT_SHOCK = (1 << 29)
--- @type InteractionType
INTERACT_IGLOO_BARRIER = (1 << 30)
--- @type InteractionType
INTERACT_PLAYER = (1 << 31)
--- @class LevelNum
--- @type LevelNum
LEVEL_NONE = 0
--- @type LevelNum
LEVEL_UNKNOWN_1 = 1
--- @type LevelNum
LEVEL_UNKNOWN_2 = 2
--- @type LevelNum
LEVEL_UNKNOWN_3 = 3
--- @type LevelNum
LEVEL_BBH = 4
--- @type LevelNum
LEVEL_CCM = 5
--- @type LevelNum
LEVEL_CASTLE = 6
--- @type LevelNum
LEVEL_HMC = 7
--- @type LevelNum
LEVEL_SSL = 8
--- @type LevelNum
LEVEL_BOB = 9
--- @type LevelNum
LEVEL_SL = 10
--- @type LevelNum
LEVEL_WDW = 11
--- @type LevelNum
LEVEL_JRB = 12
--- @type LevelNum
LEVEL_THI = 13
--- @type LevelNum
LEVEL_TTC = 14
--- @type LevelNum
LEVEL_RR = 15
--- @type LevelNum
LEVEL_CASTLE_GROUNDS = 16
--- @type LevelNum
LEVEL_BITDW = 17
--- @type LevelNum
LEVEL_VCUTM = 18
--- @type LevelNum
LEVEL_BITFS = 19
--- @type LevelNum
LEVEL_SA = 20
--- @type LevelNum
LEVEL_BITS = 21
--- @type LevelNum
LEVEL_LLL = 22
--- @type LevelNum
LEVEL_DDD = 23
--- @type LevelNum
LEVEL_WF = 24
--- @type LevelNum
LEVEL_ENDING = 25
--- @type LevelNum
LEVEL_CASTLE_COURTYARD = 26
--- @type LevelNum
LEVEL_PSS = 27
--- @type LevelNum
LEVEL_COTMC = 28
--- @type LevelNum
LEVEL_TOTWC = 29
--- @type LevelNum
LEVEL_BOWSER_1 = 30
--- @type LevelNum
LEVEL_WMOTR = 31
--- @type LevelNum
LEVEL_UNKNOWN_32 = 32
--- @type LevelNum
LEVEL_BOWSER_2 = 33
--- @type LevelNum
LEVEL_BOWSER_3 = 34
--- @type LevelNum
LEVEL_UNKNOWN_35 = 35
--- @type LevelNum
LEVEL_TTM = 36
--- @type LevelNum
LEVEL_UNKNOWN_37 = 37
--- @type LevelNum
LEVEL_UNKNOWN_38 = 38
--- @type LevelNum
LEVEL_COUNT = 39
--- @class MarioAnimID
--- @type MarioAnimID
MARIO_ANIM_SLOW_LEDGE_GRAB = 0
--- @type MarioAnimID
MARIO_ANIM_FALL_OVER_BACKWARDS = 1
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_AIR_KB = 2
--- @type MarioAnimID
MARIO_ANIM_DYING_ON_BACK = 3
--- @type MarioAnimID
MARIO_ANIM_BACKFLIP = 4
--- @type MarioAnimID
MARIO_ANIM_CLIMB_UP_POLE = 5
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SHORT = 6
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SWING_PART1 = 7
--- @type MarioAnimID
MARIO_ANIM_GRAB_POLE_SWING_PART2 = 8
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_IDLE = 9
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_JUMP = 10
--- @type MarioAnimID
MARIO_ANIM_START_HANDSTAND = 11
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_HANDSTAND = 12
--- @type MarioAnimID
MARIO_ANIM_IDLE_ON_POLE = 13
--- @type MarioAnimID
MARIO_ANIM_A_POSE = 14
--- @type MarioAnimID
MARIO_ANIM_SKID_ON_GROUND = 15
--- @type MarioAnimID
MARIO_ANIM_STOP_SKID = 16
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_FAST_LONGJUMP = 17
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_SLOW_LONGJUMP = 18
--- @type MarioAnimID
MARIO_ANIM_FAST_LONGJUMP = 19
--- @type MarioAnimID
MARIO_ANIM_SLOW_LONGJUMP = 20
--- @type MarioAnimID
MARIO_ANIM_AIRBORNE_ON_STOMACH = 21
--- @type MarioAnimID
MARIO_ANIM_WALK_WITH_LIGHT_OBJ = 22
--- @type MarioAnimID
MARIO_ANIM_RUN_WITH_LIGHT_OBJ = 23
--- @type MarioAnimID
MARIO_ANIM_SLOW_WALK_WITH_LIGHT_OBJ = 24
--- @type MarioAnimID
MARIO_ANIM_SHIVERING_WARMING_HAND = 25
--- @type MarioAnimID
MARIO_ANIM_SHIVERING_RETURN_TO_IDLE = 26
--- @type MarioAnimID
MARIO_ANIM_SHIVERING = 27
--- @type MarioAnimID
MARIO_ANIM_CLIMB_DOWN_LEDGE = 28
--- @type MarioAnimID
MARIO_ANIM_CREDITS_WAVING = 29
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOOK_UP = 30
--- @type MarioAnimID
MARIO_ANIM_CREDITS_RETURN_FROM_LOOK_UP = 31
--- @type MarioAnimID
MARIO_ANIM_CREDITS_RAISE_HAND = 32
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOWER_HAND = 33
--- @type MarioAnimID
MARIO_ANIM_CREDITS_TAKE_OFF_CAP = 34
--- @type MarioAnimID
MARIO_ANIM_CREDITS_START_WALK_LOOK_UP = 35
--- @type MarioAnimID
MARIO_ANIM_CREDITS_LOOK_BACK_THEN_RUN = 36
--- @type MarioAnimID
MARIO_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN = 37
--- @type MarioAnimID
MARIO_ANIM_FINAL_BOWSER_WING_CAP_TAKE_OFF = 38
--- @type MarioAnimID
MARIO_ANIM_CREDITS_PEACE_SIGN = 39
--- @type MarioAnimID
MARIO_ANIM_STAND_UP_FROM_LAVA_BOOST = 40
--- @type MarioAnimID
MARIO_ANIM_FIRE_LAVA_BURN = 41
--- @type MarioAnimID
MARIO_ANIM_WING_CAP_FLY = 42
--- @type MarioAnimID
MARIO_ANIM_HANG_ON_OWL = 43
--- @type MarioAnimID
MARIO_ANIM_LAND_ON_STOMACH = 44
--- @type MarioAnimID
MARIO_ANIM_AIR_FORWARD_KB = 45
--- @type MarioAnimID
MARIO_ANIM_DYING_ON_STOMACH = 46
--- @type MarioAnimID
MARIO_ANIM_SUFFOCATING = 47
--- @type MarioAnimID
MARIO_ANIM_COUGHING = 48
--- @type MarioAnimID
MARIO_ANIM_THROW_CATCH_KEY = 49
--- @type MarioAnimID
MARIO_ANIM_DYING_FALL_OVER = 50
--- @type MarioAnimID
MARIO_ANIM_IDLE_ON_LEDGE = 51
--- @type MarioAnimID
MARIO_ANIM_FAST_LEDGE_GRAB = 52
--- @type MarioAnimID
MARIO_ANIM_HANG_ON_CEILING = 53
--- @type MarioAnimID
MARIO_ANIM_PUT_CAP_ON = 54
--- @type MarioAnimID
MARIO_ANIM_TAKE_CAP_OFF_THEN_ON = 55
--- @type MarioAnimID
MARIO_ANIM_QUICKLY_PUT_CAP_ON = 56
--- @type MarioAnimID
MARIO_ANIM_HEAD_STUCK_IN_GROUND = 57
--- @type MarioAnimID
MARIO_ANIM_GROUND_POUND_LANDING = 58
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_GROUND_POUND = 59
--- @type MarioAnimID
MARIO_ANIM_START_GROUND_POUND = 60
--- @type MarioAnimID
MARIO_ANIM_GROUND_POUND = 61
--- @type MarioAnimID
MARIO_ANIM_BOTTOM_STUCK_IN_GROUND = 62
--- @type MarioAnimID
MARIO_ANIM_IDLE_WITH_LIGHT_OBJ = 63
--- @type MarioAnimID
MARIO_ANIM_JUMP_LAND_WITH_LIGHT_OBJ = 64
--- @type MarioAnimID
MARIO_ANIM_JUMP_WITH_LIGHT_OBJ = 65
--- @type MarioAnimID
MARIO_ANIM_FALL_LAND_WITH_LIGHT_OBJ = 66
--- @type MarioAnimID
MARIO_ANIM_FALL_WITH_LIGHT_OBJ = 67
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDING_WITH_LIGHT_OBJ = 68
--- @type MarioAnimID
MARIO_ANIM_SLIDING_ON_BOTTOM_WITH_LIGHT_OBJ = 69
--- @type MarioAnimID
MARIO_ANIM_STAND_UP_FROM_SLIDING_WITH_LIGHT_OBJ = 70
--- @type MarioAnimID
MARIO_ANIM_RIDING_SHELL = 71
--- @type MarioAnimID
MARIO_ANIM_WALKING = 72
--- @type MarioAnimID
MARIO_ANIM_FORWARD_FLIP = 73
--- @type MarioAnimID
MARIO_ANIM_JUMP_RIDING_SHELL = 74
--- @type MarioAnimID
MARIO_ANIM_LAND_FROM_DOUBLE_JUMP = 75
--- @type MarioAnimID
MARIO_ANIM_DOUBLE_JUMP_FALL = 76
--- @type MarioAnimID
MARIO_ANIM_SINGLE_JUMP = 77
--- @type MarioAnimID
MARIO_ANIM_LAND_FROM_SINGLE_JUMP = 78
--- @type MarioAnimID
MARIO_ANIM_AIR_KICK = 79
--- @type MarioAnimID
MARIO_ANIM_DOUBLE_JUMP_RISE = 80
--- @type MarioAnimID
MARIO_ANIM_START_FORWARD_SPINNING = 81
--- @type MarioAnimID
MARIO_ANIM_THROW_LIGHT_OBJECT = 82
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDE_KICK = 83
--- @type MarioAnimID
MARIO_ANIM_BEND_KNESS_RIDING_SHELL = 84
--- @type MarioAnimID
MARIO_ANIM_LEGS_STUCK_IN_GROUND = 85
--- @type MarioAnimID
MARIO_ANIM_GENERAL_FALL = 86
--- @type MarioAnimID
MARIO_ANIM_GENERAL_LAND = 87
--- @type MarioAnimID
MARIO_ANIM_BEING_GRABBED = 88
--- @type MarioAnimID
MARIO_ANIM_GRAB_HEAVY_OBJECT = 89
--- @type MarioAnimID
MARIO_ANIM_SLOW_LAND_FROM_DIVE = 90
--- @type MarioAnimID
MARIO_ANIM_FLY_FROM_CANNON = 91
--- @type MarioAnimID
MARIO_ANIM_MOVE_ON_WIRE_NET_RIGHT = 92
--- @type MarioAnimID
MARIO_ANIM_MOVE_ON_WIRE_NET_LEFT = 93
--- @type MarioAnimID
MARIO_ANIM_MISSING_CAP = 94
--- @type MarioAnimID
MARIO_ANIM_PULL_DOOR_WALK_IN = 95
--- @type MarioAnimID
MARIO_ANIM_PUSH_DOOR_WALK_IN = 96
--- @type MarioAnimID
MARIO_ANIM_UNLOCK_DOOR = 97
--- @type MarioAnimID
MARIO_ANIM_START_REACH_POCKET = 98
--- @type MarioAnimID
MARIO_ANIM_REACH_POCKET = 99
--- @type MarioAnimID
MARIO_ANIM_STOP_REACH_POCKET = 100
--- @type MarioAnimID
MARIO_ANIM_GROUND_THROW = 101
--- @type MarioAnimID
MARIO_ANIM_GROUND_KICK = 102
--- @type MarioAnimID
MARIO_ANIM_FIRST_PUNCH = 103
--- @type MarioAnimID
MARIO_ANIM_SECOND_PUNCH = 104
--- @type MarioAnimID
MARIO_ANIM_FIRST_PUNCH_FAST = 105
--- @type MarioAnimID
MARIO_ANIM_SECOND_PUNCH_FAST = 106
--- @type MarioAnimID
MARIO_ANIM_PICK_UP_LIGHT_OBJ = 107
--- @type MarioAnimID
MARIO_ANIM_PUSHING = 108
--- @type MarioAnimID
MARIO_ANIM_START_RIDING_SHELL = 109
--- @type MarioAnimID
MARIO_ANIM_PLACE_LIGHT_OBJ = 110
--- @type MarioAnimID
MARIO_ANIM_FORWARD_SPINNING = 111
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_SPINNING = 112
--- @type MarioAnimID
MARIO_ANIM_BREAKDANCE = 113
--- @type MarioAnimID
MARIO_ANIM_RUNNING = 114
--- @type MarioAnimID
MARIO_ANIM_RUNNING_UNUSED = 115
--- @type MarioAnimID
MARIO_ANIM_SOFT_BACK_KB = 116
--- @type MarioAnimID
MARIO_ANIM_SOFT_FRONT_KB = 117
--- @type MarioAnimID
MARIO_ANIM_DYING_IN_QUICKSAND = 118
--- @type MarioAnimID
MARIO_ANIM_IDLE_IN_QUICKSAND = 119
--- @type MarioAnimID
MARIO_ANIM_MOVE_IN_QUICKSAND = 120
--- @type MarioAnimID
MARIO_ANIM_ELECTROCUTION = 121
--- @type MarioAnimID
MARIO_ANIM_SHOCKED = 122
--- @type MarioAnimID
MARIO_ANIM_BACKWARD_KB = 123
--- @type MarioAnimID
MARIO_ANIM_FORWARD_KB = 124
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAVY_OBJ = 125
--- @type MarioAnimID
MARIO_ANIM_STAND_AGAINST_WALL = 126
--- @type MarioAnimID
MARIO_ANIM_SIDESTEP_LEFT = 127
--- @type MarioAnimID
MARIO_ANIM_SIDESTEP_RIGHT = 128
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_IDLE = 129
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_SCRATCH = 130
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_YAWN = 131
--- @type MarioAnimID
MARIO_ANIM_START_SLEEP_SITTING = 132
--- @type MarioAnimID
MARIO_ANIM_SLEEP_IDLE = 133
--- @type MarioAnimID
MARIO_ANIM_SLEEP_START_LYING = 134
--- @type MarioAnimID
MARIO_ANIM_SLEEP_LYING = 135
--- @type MarioAnimID
MARIO_ANIM_DIVE = 136
--- @type MarioAnimID
MARIO_ANIM_SLIDE_DIVE = 137
--- @type MarioAnimID
MARIO_ANIM_GROUND_BONK = 138
--- @type MarioAnimID
MARIO_ANIM_STOP_SLIDE_LIGHT_OBJ = 139
--- @type MarioAnimID
MARIO_ANIM_SLIDE_KICK = 140
--- @type MarioAnimID
MARIO_ANIM_CROUCH_FROM_SLIDE_KICK = 141
--- @type MarioAnimID
MARIO_ANIM_SLIDE_MOTIONLESS = 142
--- @type MarioAnimID
MARIO_ANIM_STOP_SLIDE = 143
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_SLIDE = 144
--- @type MarioAnimID
MARIO_ANIM_SLIDE = 145
--- @type MarioAnimID
MARIO_ANIM_TIPTOE = 146
--- @type MarioAnimID
MARIO_ANIM_TWIRL_LAND = 147
--- @type MarioAnimID
MARIO_ANIM_TWIRL = 148
--- @type MarioAnimID
MARIO_ANIM_START_TWIRL = 149
--- @type MarioAnimID
MARIO_ANIM_STOP_CROUCHING = 150
--- @type MarioAnimID
MARIO_ANIM_START_CROUCHING = 151
--- @type MarioAnimID
MARIO_ANIM_CROUCHING = 152
--- @type MarioAnimID
MARIO_ANIM_CRAWLING = 153
--- @type MarioAnimID
MARIO_ANIM_STOP_CRAWLING = 154
--- @type MarioAnimID
MARIO_ANIM_START_CRAWLING = 155
--- @type MarioAnimID
MARIO_ANIM_SUMMON_STAR = 156
--- @type MarioAnimID
MARIO_ANIM_RETURN_STAR_APPROACH_DOOR = 157
--- @type MarioAnimID
MARIO_ANIM_BACKWARDS_WATER_KB = 158
--- @type MarioAnimID
MARIO_ANIM_SWIM_WITH_OBJ_PART1 = 159
--- @type MarioAnimID
MARIO_ANIM_SWIM_WITH_OBJ_PART2 = 160
--- @type MarioAnimID
MARIO_ANIM_FLUTTERKICK_WITH_OBJ = 161
--- @type MarioAnimID
MARIO_ANIM_WATER_ACTION_END_WITH_OBJ = 162
--- @type MarioAnimID
MARIO_ANIM_STOP_GRAB_OBJ_WATER = 163
--- @type MarioAnimID
MARIO_ANIM_WATER_IDLE_WITH_OBJ = 164
--- @type MarioAnimID
MARIO_ANIM_DROWNING_PART1 = 165
--- @type MarioAnimID
MARIO_ANIM_DROWNING_PART2 = 166
--- @type MarioAnimID
MARIO_ANIM_WATER_DYING = 167
--- @type MarioAnimID
MARIO_ANIM_WATER_FORWARD_KB = 168
--- @type MarioAnimID
MARIO_ANIM_FALL_FROM_WATER = 169
--- @type MarioAnimID
MARIO_ANIM_SWIM_PART1 = 170
--- @type MarioAnimID
MARIO_ANIM_SWIM_PART2 = 171
--- @type MarioAnimID
MARIO_ANIM_FLUTTERKICK = 172
--- @type MarioAnimID
MARIO_ANIM_WATER_ACTION_END = 173
--- @type MarioAnimID
MARIO_ANIM_WATER_PICK_UP_OBJ = 174
--- @type MarioAnimID
MARIO_ANIM_WATER_GRAB_OBJ_PART2 = 175
--- @type MarioAnimID
MARIO_ANIM_WATER_GRAB_OBJ_PART1 = 176
--- @type MarioAnimID
MARIO_ANIM_WATER_THROW_OBJ = 177
--- @type MarioAnimID
MARIO_ANIM_WATER_IDLE = 178
--- @type MarioAnimID
MARIO_ANIM_WATER_STAR_DANCE = 179
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_WATER_STAR_DANCE = 180
--- @type MarioAnimID
MARIO_ANIM_GRAB_BOWSER = 181
--- @type MarioAnimID
MARIO_ANIM_SWINGING_BOWSER = 182
--- @type MarioAnimID
MARIO_ANIM_RELEASE_BOWSER = 183
--- @type MarioAnimID
MARIO_ANIM_HOLDING_BOWSER = 184
--- @type MarioAnimID
MARIO_ANIM_HEAVY_THROW = 185
--- @type MarioAnimID
MARIO_ANIM_WALK_PANTING = 186
--- @type MarioAnimID
MARIO_ANIM_WALK_WITH_HEAVY_OBJ = 187
--- @type MarioAnimID
MARIO_ANIM_TURNING_PART1 = 188
--- @type MarioAnimID
MARIO_ANIM_TURNING_PART2 = 189
--- @type MarioAnimID
MARIO_ANIM_SLIDEFLIP_LAND = 190
--- @type MarioAnimID
MARIO_ANIM_SLIDEFLIP = 191
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_LAND = 192
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP = 193
--- @type MarioAnimID
MARIO_ANIM_FIRST_PERSON = 194
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_LEFT = 195
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_RIGHT = 196
--- @type MarioAnimID
MARIO_ANIM_IDLE_HEAD_CENTER = 197
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_LEFT = 198
--- @type MarioAnimID
MARIO_ANIM_HANDSTAND_RIGHT = 199
--- @type MarioAnimID
MARIO_ANIM_WAKE_FROM_SLEEP = 200
--- @type MarioAnimID
MARIO_ANIM_WAKE_FROM_LYING = 201
--- @type MarioAnimID
MARIO_ANIM_START_TIPTOE = 202
--- @type MarioAnimID
MARIO_ANIM_SLIDEJUMP = 203
--- @type MarioAnimID
MARIO_ANIM_START_WALLKICK = 204
--- @type MarioAnimID
MARIO_ANIM_STAR_DANCE = 205
--- @type MarioAnimID
MARIO_ANIM_RETURN_FROM_STAR_DANCE = 206
--- @type MarioAnimID
MARIO_ANIM_FORWARD_SPINNING_FLIP = 207
--- @type MarioAnimID
MARIO_ANIM_TRIPLE_JUMP_FLY = 208
--- @class MarioCapGSCId
--- @type MarioCapGSCId
MARIO_HAS_DEFAULT_CAP_ON = 0
--- @type MarioCapGSCId
MARIO_HAS_DEFAULT_CAP_OFF = 1
--- @type MarioCapGSCId
MARIO_HAS_WING_CAP_ON = 2
--- @type MarioCapGSCId
MARIO_HAS_WING_CAP_OFF = 3
--- @class MarioEyesGSCId
--- @type MarioEyesGSCId
MARIO_EYES_BLINK = 0
--- @type MarioEyesGSCId
MARIO_EYES_OPEN = 1
--- @type MarioEyesGSCId
MARIO_EYES_HALF_CLOSED = 2
--- @type MarioEyesGSCId
MARIO_EYES_CLOSED = 3
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_LEFT = 4
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_RIGHT = 5
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_UP = 6
--- @type MarioEyesGSCId
MARIO_EYES_LOOK_DOWN = 7
--- @type MarioEyesGSCId
MARIO_EYES_DEAD = 8
--- @class MarioGrabPosGSCId
--- @type MarioGrabPosGSCId
GRAB_POS_NULL = 0
--- @type MarioGrabPosGSCId
GRAB_POS_LIGHT_OBJ = 1
--- @type MarioGrabPosGSCId
GRAB_POS_HEAVY_OBJ = 2
--- @type MarioGrabPosGSCId
GRAB_POS_BOWSER = 3
--- @class MarioHandGSCId
--- @type MarioHandGSCId
MARIO_HAND_FISTS = 0
--- @type MarioHandGSCId
MARIO_HAND_OPEN = 1
--- @type MarioHandGSCId
MARIO_HAND_PEACE_SIGN = 2
--- @type MarioHandGSCId
MARIO_HAND_HOLDING_CAP = 3
--- @type MarioHandGSCId
MARIO_HAND_HOLDING_WING_CAP = 4
--- @type MarioHandGSCId
MARIO_HAND_RIGHT_OPEN = 5
--- @type integer
MAX_SYNC_OBJECTS = 256
--- @type integer
MAX_SYNC_OBJECT_FIELDS = 64
--- @type integer
PACKET_LENGTH = 2048
--- @type integer
SYNC_DISTANCE_INFINITE = 0
--- @class NetworkSystemType
--- @type NetworkSystemType
NS_SOCKET = 0
--- @type NetworkSystemType
NS_DISCORD = 1
--- @class PlayerInteractions
--- @type PlayerInteractions
PLAYER_INTERACTIONS_NONE = 0
--- @type PlayerInteractions
PLAYER_INTERACTIONS_SOLID = 1
--- @type PlayerInteractions
PLAYER_INTERACTIONS_PVP = 2
--- @type integer
MAX_RX_SEQ_IDS = 16
--- @type integer
NETWORK_PLAYER_TIMEOUT = 10
--- @type integer
UNKNOWN_GLOBAL_INDEX = (-1)
--- @type integer
UNKNOWN_LOCAL_INDEX = (-1)
--- @type integer
UNKNOWN_NETWORK_INDEX = (-1)
--- @class NetworkPlayerType
--- @type NetworkPlayerType
NPT_UNKNOWN = 0
--- @type NetworkPlayerType
NPT_LOCAL = 1
--- @type NetworkPlayerType
NPT_SERVER = 2
--- @type NetworkPlayerType
NPT_CLIENT = 3
--- @type integer
OBJ_COL_FLAGS_LANDED = (OBJ_COL_FLAG_GROUNDED | OBJ_COL_FLAG_NO_Y_VEL)
--- @type integer
OBJ_COL_FLAG_GROUNDED = (1 << 0)
--- @type integer
OBJ_COL_FLAG_HIT_WALL = (1 << 1)
--- @type integer
OBJ_COL_FLAG_NO_Y_VEL = (1 << 3)
--- @type integer
OBJ_COL_FLAG_UNDERWATER = (1 << 2)
--- @type integer
ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE = 1
--- @type integer
ATTACK_HANDLER_KNOCKBACK = 2
--- @type integer
ATTACK_HANDLER_NOP = 0
--- @type integer
ATTACK_HANDLER_SET_SPEED_TO_ZERO = 5
--- @type integer
ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED = 7
--- @type integer
ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL = 4
--- @type integer
ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON = 6
--- @type integer
ATTACK_HANDLER_SQUISHED = 3
--- @type integer
ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN = 8
--- @type integer
ACTIVE_FLAG_ACTIVE = (1 << 0)
--- @type integer
ACTIVE_FLAG_DEACTIVATED = 0
--- @type integer
ACTIVE_FLAG_DITHERED_ALPHA = (1 << 7)
--- @type integer
ACTIVE_FLAG_FAR_AWAY = (1 << 1)
--- @type integer
ACTIVE_FLAG_INITIATED_TIME_STOP = (1 << 5)
--- @type integer
ACTIVE_FLAG_IN_DIFFERENT_ROOM = (1 << 3)
--- @type integer
ACTIVE_FLAG_MOVE_THROUGH_GRATE = (1 << 6)
--- @type integer
ACTIVE_FLAG_UNIMPORTANT = (1 << 4)
--- @type integer
ACTIVE_FLAG_UNK10 = (1 << 10)
--- @type integer
ACTIVE_FLAG_UNK2 = (1 << 2)
--- @type integer
ACTIVE_FLAG_UNK8 = (1 << 8)
--- @type integer
ACTIVE_FLAG_UNK9 = (1 << 9)
--- @type integer
ACTIVE_PARTICLE_BREATH = (1 << 17)
--- @type integer
ACTIVE_PARTICLE_BUBBLE = (1 << 5)
--- @type integer
ACTIVE_PARTICLE_DIRT = (1 << 14)
--- @type integer
ACTIVE_PARTICLE_DUST = (1 << 0)
--- @type integer
ACTIVE_PARTICLE_FIRE = (1 << 11)
--- @type integer
ACTIVE_PARTICLE_H_STAR = (1 << 4)
--- @type integer
ACTIVE_PARTICLE_IDLE_WATER_WAVE = (1 << 7)
--- @type integer
ACTIVE_PARTICLE_LEAF = (1 << 13)
--- @type integer
ACTIVE_PARTICLE_MIST_CIRCLE = (1 << 15)
--- @type integer
ACTIVE_PARTICLE_PLUNGE_BUBBLE = (1 << 9)
--- @type integer
ACTIVE_PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
--- @type integer
ACTIVE_PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
--- @type integer
ACTIVE_PARTICLE_SNOW = (1 << 16)
--- @type integer
ACTIVE_PARTICLE_SPARKLES = (1 << 3)
--- @type integer
ACTIVE_PARTICLE_TRIANGLE = (1 << 19)
--- @type integer
ACTIVE_PARTICLE_UNUSED_1 = (1 << 1)
--- @type integer
ACTIVE_PARTICLE_UNUSED_2 = (1 << 2)
--- @type integer
ACTIVE_PARTICLE_V_STAR = (1 << 18)
--- @type integer
ACTIVE_PARTICLE_WATER_SPLASH = (1 << 6)
--- @type integer
ACTIVE_PARTICLE_WAVE_TRAIL = (1 << 10)
--- @type integer
HELD_DROPPED = 3
--- @type integer
HELD_FREE = 0
--- @type integer
HELD_HELD = 1
--- @type integer
HELD_THROWN = 2
--- @type integer
OBJ_FLAG_0020 = (1 << 5)
--- @type integer
OBJ_FLAG_0100 = (1 << 8)
--- @type integer
OBJ_FLAG_1000 = (1 << 12)
--- @type integer
OBJ_FLAG_30 = (1 << 30)
--- @type integer
OBJ_FLAG_8000 = (1 << 15)
--- @type integer
OBJ_FLAG_ACTIVE_FROM_AFAR = (1 << 7)
--- @type integer
OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO = (1 << 13)
--- @type integer
OBJ_FLAG_COMPUTE_DIST_TO_MARIO = (1 << 6)
--- @type integer
OBJ_FLAG_HOLDABLE = (1 << 10)
--- @type integer
OBJ_FLAG_MOVE_XZ_USING_FVEL = (1 << 1)
--- @type integer
OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL = (1 << 2)
--- @type integer
OBJ_FLAG_PERSISTENT_RESPAWN = (1 << 14)
--- @type integer
OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE = (1 << 4)
--- @type integer
OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW = (1 << 3)
--- @type integer
OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM = (1 << 11)
--- @type integer
OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT = (1 << 9)
--- @type integer
OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE = (1 << 0)
--- @type integer
OBJ_MOVE_ABOVE_DEATH_BARRIER = (1 << 14)
--- @type integer
OBJ_MOVE_ABOVE_LAVA = (1 << 11)
--- @type integer
OBJ_MOVE_AT_WATER_SURFACE = (1 << 4)
--- @type integer
OBJ_MOVE_BOUNCE = (1 << 13)
--- @type integer
OBJ_MOVE_ENTERED_WATER = (1 << 3)
--- @type integer
OBJ_MOVE_HIT_EDGE = (1 << 10)
--- @type integer
OBJ_MOVE_HIT_WALL = (1 << 9)
--- @type integer
OBJ_MOVE_IN_AIR = (1 << 7)
--- @type integer
OBJ_MOVE_LANDED = (1 << 0)
--- @type integer
OBJ_MOVE_LEAVING_WATER = (1 << 12)
--- @type integer
OBJ_MOVE_LEFT_GROUND = (1 << 2)
--- @type integer
OBJ_MOVE_MASK_IN_WATER = ( OBJ_MOVE_ENTERED_WATER | OBJ_MOVE_AT_WATER_SURFACE | OBJ_MOVE_UNDERWATER_OFF_GROUND | OBJ_MOVE_UNDERWATER_ON_GROUND)
--- @type integer
OBJ_MOVE_MASK_ON_GROUND = (OBJ_MOVE_LANDED | OBJ_MOVE_ON_GROUND)
--- @type integer
OBJ_MOVE_ON_GROUND = (1 << 1)
--- @type integer
OBJ_MOVE_OUT_SCOPE = (1 << 8)
--- @type integer
OBJ_MOVE_UNDERWATER_OFF_GROUND = (1 << 5)
--- @type integer
OBJ_MOVE_UNDERWATER_ON_GROUND = (1 << 6)
--- @type integer
RESPAWN_INFO_DONT_RESPAWN = 0xFF
--- @type integer
RESPAWN_INFO_TYPE_16 = 2
--- @type integer
RESPAWN_INFO_TYPE_32 = 1
--- @type integer
RESPAWN_INFO_TYPE_NULL = 0
--- @type integer
OBJECT_POOL_CAPACITY = 960
--- @type integer
TIME_STOP_ACTIVE = (1 << 6)
--- @type integer
TIME_STOP_ALL_OBJECTS = (1 << 4)
--- @type integer
TIME_STOP_DIALOG = (1 << 2)
--- @type integer
TIME_STOP_ENABLED = (1 << 1)
--- @type integer
TIME_STOP_MARIO_AND_DOORS = (1 << 3)
--- @type integer
TIME_STOP_MARIO_OPENED_DOOR = (1 << 5)
--- @type integer
TIME_STOP_UNKNOWN_0 = (1 << 0)
--- @class ObjectList
--- @type ObjectList
OBJ_LIST_PLAYER = 0
--- @type ObjectList
OBJ_LIST_UNUSED_1 = 1
--- @type ObjectList
OBJ_LIST_DESTRUCTIVE = 2
--- @type ObjectList
OBJ_LIST_UNUSED_3 = 3
--- @type ObjectList
OBJ_LIST_GENACTOR = 4
--- @type ObjectList
OBJ_LIST_PUSHABLE = 5
--- @type ObjectList
OBJ_LIST_LEVEL = 6
--- @type ObjectList
OBJ_LIST_UNUSED_7 = 7
--- @type ObjectList
OBJ_LIST_DEFAULT = 8
--- @type ObjectList
OBJ_LIST_SURFACE = 9
--- @type ObjectList
OBJ_LIST_POLELIKE = 10
--- @type ObjectList
OBJ_LIST_SPAWNER = 11
--- @type ObjectList
OBJ_LIST_UNIMPORTANT = 12
--- @type ObjectList
NUM_OBJ_LISTS = 13
--- @type integer
A_BUTTON = CONT_A
--- @type integer
B_BUTTON = CONT_B
--- @type integer
CONT_A = 0x8000
--- @type integer
CONT_ABSOLUTE = 0x0001
--- @type integer
CONT_ADDR_CRC_ER = 0x04
--- @type integer
CONT_B = 0x4000
--- @type integer
CONT_C = 0x0002
--- @type integer
CONT_CARD_ON = 0x01
--- @type integer
CONT_CARD_PULL = 0x02
--- @type integer
CONT_COLLISION_ERROR = 0x1
--- @type integer
CONT_D = 0x0004
--- @type integer
CONT_DOWN = 0x0400
--- @type integer
CONT_E = 0x0008
--- @type integer
CONT_EEP16K = 0x4000
--- @type integer
CONT_EEPROM = 0x8000
--- @type integer
CONT_EEPROM_BUSY = 0x80
--- @type integer
CONT_F = 0x0001
--- @type integer
CONT_FRAME_ERROR = 0x2
--- @type integer
CONT_G = 0x2000
--- @type integer
CONT_JOYPORT = 0x0004
--- @type integer
CONT_L = 0x0020
--- @type integer
CONT_LEFT = 0x0200
--- @type integer
CONT_NO_RESPONSE_ERROR = 0x8
--- @type integer
CONT_OVERRUN_ERROR = 0x4
--- @type integer
CONT_R = 0x0010
--- @type integer
CONT_RELATIVE = 0x0002
--- @type integer
CONT_RIGHT = 0x0100
--- @type integer
CONT_START = 0x1000
--- @type integer
CONT_TYPE_MASK = 0x1f07
--- @type integer
CONT_TYPE_MOUSE = 0x0002
--- @type integer
CONT_TYPE_NORMAL = 0x0005
--- @type integer
CONT_TYPE_VOICE = 0x0100
--- @type integer
CONT_UP = 0x0800
--- @type integer
CONT_X = 0x0040
--- @type integer
CONT_Y = 0x0080
--- @type integer
D_CBUTTONS = CONT_D
--- @type integer
D_JPAD = CONT_DOWN
--- @type integer
L_CBUTTONS = CONT_C
--- @type integer
L_JPAD = CONT_LEFT
--- @type integer
L_TRIG = CONT_L
--- @type integer
R_CBUTTONS = CONT_F
--- @type integer
R_JPAD = CONT_RIGHT
--- @type integer
R_TRIG = CONT_R
--- @type integer
START_BUTTON = CONT_START
--- @type integer
U_CBUTTONS = CONT_E
--- @type integer
U_JPAD = CONT_UP
--- @type integer
X_BUTTON = CONT_X
--- @type integer
Y_BUTTON = CONT_Y
--- @type integer
Z_TRIG = CONT_G
--- @type integer
EEPROM_SIZE = 0x200
--- @type integer
NUM_SAVE_FILES = 4
--- @type integer
SAVE_FLAG_CAP_ON_GROUND = (1 << 16)
--- @type integer
SAVE_FLAG_CAP_ON_KLEPTO = (1 << 17)
--- @type integer
SAVE_FLAG_CAP_ON_MR_BLIZZARD = (1 << 19)
--- @type integer
SAVE_FLAG_CAP_ON_UKIKI = (1 << 18)
--- @type integer
SAVE_FLAG_COLLECTED_MIPS_STAR_1 = (1 << 27)
--- @type integer
SAVE_FLAG_COLLECTED_MIPS_STAR_2 = (1 << 28)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_1 = (1 << 24)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_2 = (1 << 25)
--- @type integer
SAVE_FLAG_COLLECTED_TOAD_STAR_3 = (1 << 26)
--- @type integer
SAVE_FLAG_DDD_MOVED_BACK = (1 << 8)
--- @type integer
SAVE_FLAG_FILE_EXISTS = (1 << 0)
--- @type integer
SAVE_FLAG_HAVE_KEY_1 = (1 << 4)
--- @type integer
SAVE_FLAG_HAVE_KEY_2 = (1 << 5)
--- @type integer
SAVE_FLAG_HAVE_METAL_CAP = (1 << 2)
--- @type integer
SAVE_FLAG_HAVE_VANISH_CAP = (1 << 3)
--- @type integer
SAVE_FLAG_HAVE_WING_CAP = (1 << 1)
--- @type integer
SAVE_FLAG_MOAT_DRAINED = (1 << 9)
--- @type integer
SAVE_FLAG_UNLOCKED_50_STAR_DOOR = (1 << 20)
--- @type integer
SAVE_FLAG_UNLOCKED_BASEMENT_DOOR = (1 << 6)
--- @type integer
SAVE_FLAG_UNLOCKED_BITDW_DOOR = (1 << 14)
--- @type integer
SAVE_FLAG_UNLOCKED_BITFS_DOOR = (1 << 15)
--- @type integer
SAVE_FLAG_UNLOCKED_CCM_DOOR = (1 << 12)
--- @type integer
SAVE_FLAG_UNLOCKED_JRB_DOOR = (1 << 13)
--- @type integer
SAVE_FLAG_UNLOCKED_PSS_DOOR = (1 << 10)
--- @type integer
SAVE_FLAG_UNLOCKED_UPSTAIRS_DOOR = (1 << 7)
--- @type integer
SAVE_FLAG_UNLOCKED_WF_DOOR = (1 << 11)
--- @class SaveFileIndex
--- @type SaveFileIndex
SAVE_FILE_A = 0
--- @type SaveFileIndex
SAVE_FILE_B = 1
--- @type SaveFileIndex
SAVE_FILE_C = 2
--- @type SaveFileIndex
SAVE_FILE_D = 3
--- @type integer
ACT_AIR_HIT_WALL = 0x000008A7
--- @type integer
ACT_AIR_THROW = 0x830008AB
--- @type integer
ACT_AIR_THROW_LAND = 0x80000A36
--- @type integer
ACT_BACKFLIP = 0x01000883
--- @type integer
ACT_BACKFLIP_LAND = 0x0400047A
--- @type integer
ACT_BACKFLIP_LAND_STOP = 0x0800022F
--- @type integer
ACT_BACKWARD_AIR_KB = 0x010208B0
--- @type integer
ACT_BACKWARD_GROUND_KB = 0x00020462
--- @type integer
ACT_BACKWARD_ROLLOUT = 0x010008AD
--- @type integer
ACT_BACKWARD_WATER_KB = 0x300222C5
--- @type integer
ACT_BBH_ENTER_JUMP = 0x00001934
--- @type integer
ACT_BBH_ENTER_SPIN = 0x00001535
--- @type integer
ACT_BEGIN_SLIDING = 0x00000050
--- @type integer
ACT_BRAKING = 0x04000445
--- @type integer
ACT_BRAKING_STOP = 0x0C00023D
--- @type integer
ACT_BREASTSTROKE = 0x300024D0
--- @type integer
ACT_BUBBLED = (0x173 | ACT_FLAG_MOVING | ACT_FLAG_PAUSE_EXIT)
--- @type integer
ACT_BURNING_FALL = 0x010208B5
--- @type integer
ACT_BURNING_GROUND = 0x00020449
--- @type integer
ACT_BURNING_JUMP = 0x010208B4
--- @type integer
ACT_BUTT_SLIDE = 0x00840452
--- @type integer
ACT_BUTT_SLIDE_AIR = 0x0300088E
--- @type integer
ACT_BUTT_SLIDE_STOP = 0x0C00023E
--- @type integer
ACT_BUTT_STUCK_IN_GROUND = 0x0002033B
--- @type integer
ACT_CAUGHT_IN_WHIRLPOOL = 0x300222E3
--- @type integer
ACT_CLIMBING_POLE = 0x00100343
--- @type integer
ACT_COUGHING = 0x0C40020A
--- @type integer
ACT_CRAWLING = 0x04008448
--- @type integer
ACT_CRAZY_BOX_BOUNCE = 0x000008AE
--- @type integer
ACT_CREDITS_CUTSCENE = 0x00001319
--- @type integer
ACT_CROUCHING = 0x0C008220
--- @type integer
ACT_CROUCH_SLIDE = 0x04808459
--- @type integer
ACT_DEATH_EXIT = 0x00001928
--- @type integer
ACT_DEATH_EXIT_LAND = 0x00020467
--- @type integer
ACT_DEATH_ON_BACK = 0x00021316
--- @type integer
ACT_DEATH_ON_STOMACH = 0x00021315
--- @type integer
ACT_DEBUG_FREE_MOVE = 0x0000130F
--- @type integer
ACT_DECELERATING = 0x0400044A
--- @type integer
ACT_DISAPPEARED = 0x00001300
--- @type integer
ACT_DIVE = 0x0188088A
--- @type integer
ACT_DIVE_PICKING_UP = 0x00000385
--- @type integer
ACT_DIVE_SLIDE = 0x00880456
--- @type integer
ACT_DOUBLE_JUMP = 0x03000881
--- @type integer
ACT_DOUBLE_JUMP_LAND = 0x04000472
--- @type integer
ACT_DOUBLE_JUMP_LAND_STOP = 0x0C000231
--- @type integer
ACT_DROWNING = 0x300032C4
--- @type integer
ACT_EATEN_BY_BUBBA = 0x00021317
--- @type integer
ACT_ELECTROCUTION = 0x00021313
--- @type integer
ACT_EMERGE_FROM_PIPE = 0x00001923
--- @type integer
ACT_END_PEACH_CUTSCENE = 0x00001918
--- @type integer
ACT_END_WAVING_CUTSCENE = 0x0000131A
--- @type integer
ACT_ENTERING_STAR_DOOR = 0x00001331
--- @type integer
ACT_EXIT_AIRBORNE = 0x00001926
--- @type integer
ACT_EXIT_LAND_SAVE_DIALOG = 0x00001327
--- @type integer
ACT_FALLING_DEATH_EXIT = 0x0000192A
--- @type integer
ACT_FALLING_EXIT_AIRBORNE = 0x0000192D
--- @type integer
ACT_FALL_AFTER_STAR_GRAB = 0x00001904
--- @type integer
ACT_FEET_STUCK_IN_GROUND = 0x0002033C
--- @type integer
ACT_FINISH_TURNING_AROUND = 0x00000444
--- @type integer
ACT_FIRST_PERSON = 0x0C000227
--- @type integer
ACT_FLAG_AIR = (1 << 11)
--- @type integer
ACT_FLAG_ALLOW_FIRST_PERSON = (1 << 26)
--- @type integer
ACT_FLAG_ALLOW_VERTICAL_WIND_ACTION = (1 << 24)
--- @type integer
ACT_FLAG_ATTACKING = (1 << 23)
--- @type integer
ACT_FLAG_BUTT_OR_STOMACH_SLIDE = (1 << 18)
--- @type integer
ACT_FLAG_CONTROL_JUMP_HEIGHT = (1 << 25)
--- @type integer
ACT_FLAG_CUSTOM_ACTION = (1 << 30)
--- @type integer
ACT_FLAG_DIVING = (1 << 19)
--- @type integer
ACT_FLAG_HANGING = (1 << 21)
--- @type integer
ACT_FLAG_IDLE = (1 << 22)
--- @type integer
ACT_FLAG_INTANGIBLE = (1 << 12)
--- @type integer
ACT_FLAG_INVULNERABLE = (1 << 17)
--- @type integer
ACT_FLAG_METAL_WATER = (1 << 14)
--- @type integer
ACT_FLAG_MOVING = (1 << 10)
--- @type integer
ACT_FLAG_ON_POLE = (1 << 20)
--- @type integer
ACT_FLAG_PAUSE_EXIT = (1 << 27)
--- @type integer
ACT_FLAG_RIDING_SHELL = (1 << 16)
--- @type integer
ACT_FLAG_SHORT_HITBOX = (1 << 15)
--- @type integer
ACT_FLAG_STATIONARY = (1 << 9)
--- @type integer
ACT_FLAG_SWIMMING = (1 << 13)
--- @type integer
ACT_FLAG_SWIMMING_OR_FLYING = (1 << 28)
--- @type integer
ACT_FLAG_THROWING = (1 << 31)
--- @type integer
ACT_FLAG_WATER_OR_TEXT = (1 << 29)
--- @type integer
ACT_FLUTTER_KICK = 0x300024D2
--- @type integer
ACT_FLYING = 0x10880899
--- @type integer
ACT_FLYING_TRIPLE_JUMP = 0x03000894
--- @type integer
ACT_FORWARD_AIR_KB = 0x010208B1
--- @type integer
ACT_FORWARD_GROUND_KB = 0x00020463
--- @type integer
ACT_FORWARD_ROLLOUT = 0x010008A6
--- @type integer
ACT_FORWARD_WATER_KB = 0x300222C6
--- @type integer
ACT_FREEFALL = 0x0100088C
--- @type integer
ACT_FREEFALL_LAND = 0x04000471
--- @type integer
ACT_FREEFALL_LAND_STOP = 0x0C000232
--- @type integer
ACT_GETTING_BLOWN = 0x010208B8
--- @type integer
ACT_GRABBED = 0x00020370
--- @type integer
ACT_GRAB_POLE_FAST = 0x00100342
--- @type integer
ACT_GRAB_POLE_SLOW = 0x00100341
--- @type integer
ACT_GROUND_BONK = 0x00020466
--- @type integer
ACT_GROUND_POUND = 0x008008A9
--- @type integer
ACT_GROUND_POUND_LAND = 0x0080023C
--- @type integer
ACT_GROUP_AIRBORNE = (2 << 6)
--- @type integer
ACT_GROUP_AUTOMATIC = (5 << 6)
--- @type integer
ACT_GROUP_CUTSCENE = (4 << 6)
--- @type integer
ACT_GROUP_MASK = 0x000001C0
--- @type integer
ACT_GROUP_MOVING = (1 << 6)
--- @type integer
ACT_GROUP_OBJECT = (6 << 6)
--- @type integer
ACT_GROUP_STATIONARY = (0 << 6)
--- @type integer
ACT_GROUP_SUBMERGED = (3 << 6)
--- @type integer
ACT_HANGING = 0x00200349
--- @type integer
ACT_HANG_MOVING = 0x0020054A
--- @type integer
ACT_HARD_BACKWARD_AIR_KB = 0x010208B3
--- @type integer
ACT_HARD_BACKWARD_GROUND_KB = 0x00020460
--- @type integer
ACT_HARD_FORWARD_AIR_KB = 0x010208B2
--- @type integer
ACT_HARD_FORWARD_GROUND_KB = 0x00020461
--- @type integer
ACT_HEAD_STUCK_IN_GROUND = 0x0002033A
--- @type integer
ACT_HEAVY_THROW = 0x80000589
--- @type integer
ACT_HOLDING_BOWSER = 0x00000391
--- @type integer
ACT_HOLDING_POLE = 0x08100340
--- @type integer
ACT_HOLD_BEGIN_SLIDING = 0x00000051
--- @type integer
ACT_HOLD_BREASTSTROKE = 0x300024D3
--- @type integer
ACT_HOLD_BUTT_SLIDE = 0x00840454
--- @type integer
ACT_HOLD_BUTT_SLIDE_AIR = 0x010008A2
--- @type integer
ACT_HOLD_BUTT_SLIDE_STOP = 0x0800043F
--- @type integer
ACT_HOLD_DECELERATING = 0x0000044B
--- @type integer
ACT_HOLD_FLUTTER_KICK = 0x300024D5
--- @type integer
ACT_HOLD_FREEFALL = 0x010008A1
--- @type integer
ACT_HOLD_FREEFALL_LAND = 0x00000475
--- @type integer
ACT_HOLD_FREEFALL_LAND_STOP = 0x08000235
--- @type integer
ACT_HOLD_HEAVY_IDLE = 0x08000208
--- @type integer
ACT_HOLD_HEAVY_WALKING = 0x00000447
--- @type integer
ACT_HOLD_IDLE = 0x08000207
--- @type integer
ACT_HOLD_JUMP = 0x030008A0
--- @type integer
ACT_HOLD_JUMP_LAND = 0x00000474
--- @type integer
ACT_HOLD_JUMP_LAND_STOP = 0x08000234
--- @type integer
ACT_HOLD_METAL_WATER_FALLING = 0x000042F5
--- @type integer
ACT_HOLD_METAL_WATER_FALL_LAND = 0x000042F7
--- @type integer
ACT_HOLD_METAL_WATER_JUMP = 0x000044F9
--- @type integer
ACT_HOLD_METAL_WATER_JUMP_LAND = 0x000044FB
--- @type integer
ACT_HOLD_METAL_WATER_STANDING = 0x080042F1
--- @type integer
ACT_HOLD_METAL_WATER_WALKING = 0x000044F3
--- @type integer
ACT_HOLD_PANTING_UNUSED = 0x08000206
--- @type integer
ACT_HOLD_QUICKSAND_JUMP_LAND = 0x00000477
--- @type integer
ACT_HOLD_STOMACH_SLIDE = 0x008C0455
--- @type integer
ACT_HOLD_SWIMMING_END = 0x300024D4
--- @type integer
ACT_HOLD_WALKING = 0x00000442
--- @type integer
ACT_HOLD_WATER_ACTION_END = 0x300022C3
--- @type integer
ACT_HOLD_WATER_IDLE = 0x380022C1
--- @type integer
ACT_HOLD_WATER_JUMP = 0x010008A3
--- @type integer
ACT_IDLE = 0x0C400201
--- @type integer
ACT_ID_MASK = 0x000001FF
--- @type integer
ACT_INTRO_CUTSCENE = 0x04001301
--- @type integer
ACT_IN_CANNON = 0x00001371
--- @type integer
ACT_IN_QUICKSAND = 0x0002020D
--- @type integer
ACT_JUMBO_STAR_CUTSCENE = 0x00001909
--- @type integer
ACT_JUMP = 0x03000880
--- @type integer
ACT_JUMP_KICK = 0x018008AC
--- @type integer
ACT_JUMP_LAND = 0x04000470
--- @type integer
ACT_JUMP_LAND_STOP = 0x0C000230
--- @type integer
ACT_LAVA_BOOST = 0x010208B7
--- @type integer
ACT_LAVA_BOOST_LAND = 0x08000239
--- @type integer
ACT_LEDGE_CLIMB_DOWN = 0x0000054E
--- @type integer
ACT_LEDGE_CLIMB_FAST = 0x0000054F
--- @type integer
ACT_LEDGE_CLIMB_SLOW_1 = 0x0000054C
--- @type integer
ACT_LEDGE_CLIMB_SLOW_2 = 0x0000054D
--- @type integer
ACT_LEDGE_GRAB = 0x0800034B
--- @type integer
ACT_LONG_JUMP = 0x03000888
--- @type integer
ACT_LONG_JUMP_LAND = 0x00000479
--- @type integer
ACT_LONG_JUMP_LAND_STOP = 0x0800023B
--- @type integer
ACT_METAL_WATER_FALLING = 0x000042F4
--- @type integer
ACT_METAL_WATER_FALL_LAND = 0x000042F6
--- @type integer
ACT_METAL_WATER_JUMP = 0x000044F8
--- @type integer
ACT_METAL_WATER_JUMP_LAND = 0x000044FA
--- @type integer
ACT_METAL_WATER_STANDING = 0x080042F0
--- @type integer
ACT_METAL_WATER_WALKING = 0x000044F2
--- @type integer
ACT_MOVE_PUNCHING = 0x00800457
--- @type integer
ACT_PANTING = 0x0C400205
--- @type integer
ACT_PICKING_UP = 0x00000383
--- @type integer
ACT_PICKING_UP_BOWSER = 0x00000390
--- @type integer
ACT_PLACING_DOWN = 0x00000387
--- @type integer
ACT_PULLING_DOOR = 0x00001320
--- @type integer
ACT_PUNCHING = 0x00800380
--- @type integer
ACT_PUSHING_DOOR = 0x00001321
--- @type integer
ACT_PUTTING_ON_CAP = 0x0000133D
--- @type integer
ACT_QUICKSAND_DEATH = 0x00021312
--- @type integer
ACT_QUICKSAND_JUMP_LAND = 0x00000476
--- @type integer
ACT_READING_AUTOMATIC_DIALOG = 0x20001305
--- @type integer
ACT_READING_NPC_DIALOG = 0x20001306
--- @type integer
ACT_READING_SIGN = 0x00001308
--- @type integer
ACT_RELEASING_BOWSER = 0x00000392
--- @type integer
ACT_RIDING_HOOT = 0x000004A8
--- @type integer
ACT_RIDING_SHELL_FALL = 0x0081089B
--- @type integer
ACT_RIDING_SHELL_GROUND = 0x20810446
--- @type integer
ACT_RIDING_SHELL_JUMP = 0x0281089A
--- @type integer
ACT_SHIVERING = 0x0C40020B
--- @type integer
ACT_SHOCKED = 0x00020338
--- @type integer
ACT_SHOCKWAVE_BOUNCE = 0x00020226
--- @type integer
ACT_SHOT_FROM_CANNON = 0x00880898
--- @type integer
ACT_SIDE_FLIP = 0x01000887
--- @type integer
ACT_SIDE_FLIP_LAND = 0x04000473
--- @type integer
ACT_SIDE_FLIP_LAND_STOP = 0x0C000233
--- @type integer
ACT_SLEEPING = 0x0C000203
--- @type integer
ACT_SLIDE_KICK = 0x018008AA
--- @type integer
ACT_SLIDE_KICK_SLIDE = 0x0080045A
--- @type integer
ACT_SLIDE_KICK_SLIDE_STOP = 0x08000225
--- @type integer
ACT_SOFT_BACKWARD_GROUND_KB = 0x00020464
--- @type integer
ACT_SOFT_BONK = 0x010208B6
--- @type integer
ACT_SOFT_FORWARD_GROUND_KB = 0x00020465
--- @type integer
ACT_SPAWN_NO_SPIN_AIRBORNE = 0x00001932
--- @type integer
ACT_SPAWN_NO_SPIN_LANDING = 0x00001333
--- @type integer
ACT_SPAWN_SPIN_AIRBORNE = 0x00001924
--- @type integer
ACT_SPAWN_SPIN_LANDING = 0x00001325
--- @type integer
ACT_SPECIAL_DEATH_EXIT = 0x0000192C
--- @type integer
ACT_SPECIAL_EXIT_AIRBORNE = 0x0000192B
--- @type integer
ACT_SPECIAL_TRIPLE_JUMP = 0x030008AF
--- @type integer
ACT_SQUISHED = 0x00020339
--- @type integer
ACT_STANDING_AGAINST_WALL = 0x0C400209
--- @type integer
ACT_STANDING_DEATH = 0x00021311
--- @type integer
ACT_START_CRAWLING = 0x0C008223
--- @type integer
ACT_START_CROUCHING = 0x0C008221
--- @type integer
ACT_START_HANGING = 0x08200348
--- @type integer
ACT_START_SLEEPING = 0x0C400202
--- @type integer
ACT_STAR_DANCE_EXIT = 0x00001302
--- @type integer
ACT_STAR_DANCE_NO_EXIT = 0x00001307
--- @type integer
ACT_STAR_DANCE_WATER = 0x00001303
--- @type integer
ACT_STEEP_JUMP = 0x03000885
--- @type integer
ACT_STOMACH_SLIDE = 0x008C0453
--- @type integer
ACT_STOMACH_SLIDE_STOP = 0x00000386
--- @type integer
ACT_STOP_CRAWLING = 0x0C008224
--- @type integer
ACT_STOP_CROUCHING = 0x0C008222
--- @type integer
ACT_SUFFOCATION = 0x00021314
--- @type integer
ACT_SWIMMING_END = 0x300024D1
--- @type integer
ACT_TELEPORT_FADE_IN = 0x00001337
--- @type integer
ACT_TELEPORT_FADE_OUT = 0x00001336
--- @type integer
ACT_THROWING = 0x80000588
--- @type integer
ACT_THROWN_BACKWARD = 0x010208BE
--- @type integer
ACT_THROWN_FORWARD = 0x010208BD
--- @type integer
ACT_TOP_OF_POLE = 0x00100345
--- @type integer
ACT_TOP_OF_POLE_JUMP = 0x0300088D
--- @type integer
ACT_TOP_OF_POLE_TRANSITION = 0x00100344
--- @type integer
ACT_TORNADO_TWIRLING = 0x10020372
--- @type integer
ACT_TRIPLE_JUMP = 0x01000882
--- @type integer
ACT_TRIPLE_JUMP_LAND = 0x04000478
--- @type integer
ACT_TRIPLE_JUMP_LAND_STOP = 0x0800023A
--- @type integer
ACT_TURNING_AROUND = 0x00000443
--- @type integer
ACT_TWIRLING = 0x108008A4
--- @type integer
ACT_TWIRL_LAND = 0x18800238
--- @type integer
ACT_UNINITIALIZED = 0x00000000
--- @type integer
ACT_UNKNOWN_0002020E = 0x0002020E
--- @type integer
ACT_UNLOCKING_KEY_DOOR = 0x0000132E
--- @type integer
ACT_UNLOCKING_STAR_DOOR = 0x0000132F
--- @type integer
ACT_UNUSED_DEATH_EXIT = 0x00001929
--- @type integer
ACT_VERTICAL_WIND = 0x1008089C
--- @type integer
ACT_WAITING_FOR_DIALOG = 0x0000130A
--- @type integer
ACT_WAKING_UP = 0x0C000204
--- @type integer
ACT_WALKING = 0x04000440
--- @type integer
ACT_WALL_KICK_AIR = 0x03000886
--- @type integer
ACT_WARP_DOOR_SPAWN = 0x00001322
--- @type integer
ACT_WATER_ACTION_END = 0x300022C2
--- @type integer
ACT_WATER_DEATH = 0x300032C7
--- @type integer
ACT_WATER_IDLE = 0x380022C0
--- @type integer
ACT_WATER_JUMP = 0x01000889
--- @type integer
ACT_WATER_PLUNGE = 0x300022E2
--- @type integer
ACT_WATER_PUNCH = 0x300024E1
--- @type integer
ACT_WATER_SHELL_SWIMMING = 0x300024D6
--- @type integer
ACT_WATER_SHOCKED = 0x300222C8
--- @type integer
ACT_WATER_THROW = 0x300024E0
--- @type integer
AIR_STEP_CHECK_HANG = 0x00000002
--- @type integer
AIR_STEP_CHECK_LEDGE_GRAB = 0x00000001
--- @type integer
AIR_STEP_GRABBED_CEILING = 4
--- @type integer
AIR_STEP_GRABBED_LEDGE = 3
--- @type integer
AIR_STEP_HIT_LAVA_WALL = 6
--- @type integer
AIR_STEP_HIT_WALL = 2
--- @type integer
AIR_STEP_LANDED = 1
--- @type integer
AIR_STEP_NONE = 0
--- @type integer
C_BUTTONS = (U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
--- @type integer
END_DEMO = (1 << 7)
--- @type integer
GROUND_STEP_HIT_WALL = 2
--- @type integer
GROUND_STEP_HIT_WALL_CONTINUE_QSTEPS = 3
--- @type integer
GROUND_STEP_HIT_WALL_STOP_QSTEPS = 2
--- @type integer
GROUND_STEP_LEFT_GROUND = 0
--- @type integer
GROUND_STEP_NONE = 1
--- @type integer
INPUT_ABOVE_SLIDE = 0x0008
--- @type integer
INPUT_A_DOWN = 0x0080
--- @type integer
INPUT_A_PRESSED = 0x0002
--- @type integer
INPUT_B_PRESSED = 0x2000
--- @type integer
INPUT_FIRST_PERSON = 0x0010
--- @type integer
INPUT_INTERACT_OBJ_GRABBABLE = 0x0800
--- @type integer
INPUT_IN_POISON_GAS = 0x0100
--- @type integer
INPUT_IN_WATER = 0x0200
--- @type integer
INPUT_NONZERO_ANALOG = 0x0001
--- @type integer
INPUT_OFF_FLOOR = 0x0004
--- @type integer
INPUT_SQUISHED = 0x0040
--- @type integer
INPUT_UNKNOWN_10 = 0x0400
--- @type integer
INPUT_UNKNOWN_12 = 0x1000
--- @type integer
INPUT_ZERO_MOVEMENT = 0x0020
--- @type integer
INPUT_Z_DOWN = 0x4000
--- @type integer
INPUT_Z_PRESSED = 0x8000
--- @type integer
LAYER_ALPHA = 4
--- @type integer
LAYER_FORCE = 0
--- @type integer
LAYER_OPAQUE = 1
--- @type integer
LAYER_OPAQUE_DECAL = 2
--- @type integer
LAYER_OPAQUE_INTER = 3
--- @type integer
LAYER_TRANSPARENT = 5
--- @type integer
LAYER_TRANSPARENT_DECAL = 6
--- @type integer
LAYER_TRANSPARENT_INTER = 7
--- @type integer
MARIO_ACTION_SOUND_PLAYED = 0x00010000
--- @type integer
MARIO_CAPS = (MARIO_NORMAL_CAP | MARIO_SPECIAL_CAPS)
--- @type integer
MARIO_CAP_IN_HAND = 0x00000020
--- @type integer
MARIO_CAP_ON_HEAD = 0x00000010
--- @type integer
MARIO_KICKING = 0x00200000
--- @type integer
MARIO_MARIO_SOUND_PLAYED = 0x00020000
--- @type integer
MARIO_METAL_CAP = 0x00000004
--- @type integer
MARIO_METAL_SHOCK = 0x00000040
--- @type integer
MARIO_NORMAL_CAP = 0x00000001
--- @type integer
MARIO_PUNCHING = 0x00100000
--- @type integer
MARIO_SPECIAL_CAPS = (MARIO_VANISH_CAP | MARIO_METAL_CAP | MARIO_WING_CAP)
--- @type integer
MARIO_TELEPORTING = 0x00000080
--- @type integer
MARIO_TRIPPING = 0x00400000
--- @type integer
MARIO_UNKNOWN_08 = 0x00000100
--- @type integer
MARIO_UNKNOWN_13 = 0x00002000
--- @type integer
MARIO_UNKNOWN_18 = 0x00040000
--- @type integer
MARIO_UNKNOWN_25 = 0x02000000
--- @type integer
MARIO_UNKNOWN_30 = 0x40000000
--- @type integer
MARIO_UNKNOWN_31 = 0x80000000
--- @type integer
MARIO_VANISH_CAP = 0x00000002
--- @type integer
MARIO_WING_CAP = 0x00000008
--- @type integer
MODEL_STATE_METAL = 0x200
--- @type integer
MODEL_STATE_NOISE_ALPHA = 0x180
--- @type integer
PARTICLE_19 = (1 << 19)
--- @type integer
PARTICLE_2 = (1 << 2)
--- @type integer
PARTICLE_BREATH = (1 << 17)
--- @type integer
PARTICLE_BUBBLE = (1 << 5)
--- @type integer
PARTICLE_DIRT = (1 << 15)
--- @type integer
PARTICLE_DUST = (1 << 0)
--- @type integer
PARTICLE_FIRE = (1 << 11)
--- @type integer
PARTICLE_HORIZONTAL_STAR = (1 << 4)
--- @type integer
PARTICLE_IDLE_WATER_WAVE = (1 << 7)
--- @type integer
PARTICLE_LEAF = (1 << 13)
--- @type integer
PARTICLE_MIST_CIRCLE = (1 << 16)
--- @type integer
PARTICLE_PLUNGE_BUBBLE = (1 << 9)
--- @type integer
PARTICLE_SHALLOW_WATER_SPLASH = (1 << 12)
--- @type integer
PARTICLE_SHALLOW_WATER_WAVE = (1 << 8)
--- @type integer
PARTICLE_SNOW = (1 << 14)
--- @type integer
PARTICLE_SPARKLES = (1 << 3)
--- @type integer
PARTICLE_TRIANGLE = (1 << 18)
--- @type integer
PARTICLE_VERTICAL_STAR = (1 << 1)
--- @type integer
PARTICLE_WATER_SPLASH = (1 << 6)
--- @type integer
PARTICLE_WAVE_TRAIL = (1 << 10)
--- @type integer
VALID_BUTTONS = (A_BUTTON | B_BUTTON | Z_TRIG | START_BUTTON | U_JPAD | D_JPAD | L_JPAD | R_JPAD | L_TRIG | R_TRIG | X_BUTTON | Y_BUTTON | U_CBUTTONS | D_CBUTTONS | L_CBUTTONS | R_CBUTTONS )
--- @type integer
WATER_STEP_CANCELLED = 3
--- @type integer
WATER_STEP_HIT_CEILING = 2
--- @type integer
WATER_STEP_HIT_FLOOR = 1
--- @type integer
WATER_STEP_HIT_WALL = 4
--- @type integer
WATER_STEP_NONE = 0
--- @class LuaHookedEventType
--- @type LuaHookedEventType
HOOK_UPDATE = 0
--- @type LuaHookedEventType
HOOK_MARIO_UPDATE = 1
--- @type LuaHookedEventType
HOOK_BEFORE_MARIO_UPDATE = 2
--- @type LuaHookedEventType
HOOK_ON_SET_MARIO_ACTION = 3
--- @type LuaHookedEventType
HOOK_BEFORE_PHYS_STEP = 4
--- @type LuaHookedEventType
HOOK_ALLOW_PVP_ATTACK = 5
--- @type LuaHookedEventType
HOOK_ON_PVP_ATTACK = 6
--- @type LuaHookedEventType
HOOK_ON_PLAYER_CONNECTED = 7
--- @type LuaHookedEventType
HOOK_ON_PLAYER_DISCONNECTED = 8
--- @type LuaHookedEventType
HOOK_ON_HUD_RENDER = 9
--- @type LuaHookedEventType
HOOK_ON_INTERACT = 10
--- @type LuaHookedEventType
HOOK_ON_LEVEL_INIT = 11
--- @type LuaHookedEventType
HOOK_ON_WARP = 12
--- @type LuaHookedEventType
HOOK_ON_SYNC_VALID = 13
--- @type LuaHookedEventType
HOOK_ON_OBJECT_UNLOAD = 14
--- @type LuaHookedEventType
HOOK_ON_SYNC_OBJECT_UNLOAD = 15
--- @type LuaHookedEventType
HOOK_ON_PAUSE_EXIT = 16
--- @type LuaHookedEventType
HOOK_MAX = 17
--- @class ModelExtendedId
--- @type ModelExtendedId
E_MODEL_NONE = 0
--- @type ModelExtendedId
E_MODEL_MARIO = 1
--- @type ModelExtendedId
E_MODEL_SMOKE = 2
--- @type ModelExtendedId
E_MODEL_SPARKLES = 3
--- @type ModelExtendedId
E_MODEL_BUBBLE = 4
--- @type ModelExtendedId
E_MODEL_SMALL_WATER_SPLASH = 5
--- @type ModelExtendedId
E_MODEL_IDLE_WATER_WAVE = 6
--- @type ModelExtendedId
E_MODEL_WATER_SPLASH = 7
--- @type ModelExtendedId
E_MODEL_WAVE_TRAIL = 8
--- @type ModelExtendedId
E_MODEL_YELLOW_COIN = 9
--- @type ModelExtendedId
E_MODEL_STAR = 10
--- @type ModelExtendedId
E_MODEL_TRANSPARENT_STAR = 11
--- @type ModelExtendedId
E_MODEL_WOODEN_SIGNPOST = 12
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE_SMALL = 13
--- @type ModelExtendedId
E_MODEL_RED_FLAME = 14
--- @type ModelExtendedId
E_MODEL_BLUE_FLAME = 15
--- @type ModelExtendedId
E_MODEL_BURN_SMOKE = 16
--- @type ModelExtendedId
E_MODEL_LEAVES = 17
--- @type ModelExtendedId
E_MODEL_PURPLE_MARBLE = 18
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE = 19
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE_CENTER = 20
--- @type ModelExtendedId
E_MODEL_TRAMPOLINE_BASE = 21
--- @type ModelExtendedId
E_MODEL_FISH = 22
--- @type ModelExtendedId
E_MODEL_FISH_SHADOW = 23
--- @type ModelExtendedId
E_MODEL_SPARKLES_ANIMATION = 24
--- @type ModelExtendedId
E_MODEL_SAND_DUST = 25
--- @type ModelExtendedId
E_MODEL_BUTTERFLY = 26
--- @type ModelExtendedId
E_MODEL_BURN_SMOKE_UNUSED = 27
--- @type ModelExtendedId
E_MODEL_PEBBLE = 28
--- @type ModelExtendedId
E_MODEL_MIST = 29
--- @type ModelExtendedId
E_MODEL_WHITE_PUFF = 30
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE_DL = 31
--- @type ModelExtendedId
E_MODEL_WHITE_PARTICLE = 32
--- @type ModelExtendedId
E_MODEL_YELLOW_COIN_NO_SHADOW = 33
--- @type ModelExtendedId
E_MODEL_BLUE_COIN = 34
--- @type ModelExtendedId
E_MODEL_BLUE_COIN_NO_SHADOW = 35
--- @type ModelExtendedId
E_MODEL_MARIOS_WINGED_METAL_CAP = 36
--- @type ModelExtendedId
E_MODEL_MARIOS_METAL_CAP = 37
--- @type ModelExtendedId
E_MODEL_MARIOS_WING_CAP = 38
--- @type ModelExtendedId
E_MODEL_MARIOS_CAP = 39
--- @type ModelExtendedId
E_MODEL_BOWSER_KEY_CUTSCENE = 40
--- @type ModelExtendedId
E_MODEL_BOWSER_KEY = 41
--- @type ModelExtendedId
E_MODEL_RED_FLAME_SHADOW = 42
--- @type ModelExtendedId
E_MODEL_1UP = 43
--- @type ModelExtendedId
E_MODEL_RED_COIN = 44
--- @type ModelExtendedId
E_MODEL_RED_COIN_NO_SHADOW = 45
--- @type ModelExtendedId
E_MODEL_NUMBER = 46
--- @type ModelExtendedId
E_MODEL_EXPLOSION = 47
--- @type ModelExtendedId
E_MODEL_DIRT_ANIMATION = 48
--- @type ModelExtendedId
E_MODEL_CARTOON_STAR = 49
--- @type ModelExtendedId
E_MODEL_BLUE_COIN_SWITCH = 50
--- @type ModelExtendedId
E_MODEL_AMP = 51
--- @type ModelExtendedId
E_MODEL_PURPLE_SWITCH = 52
--- @type ModelExtendedId
E_MODEL_CHECKERBOARD_PLATFORM = 53
--- @type ModelExtendedId
E_MODEL_BREAKABLE_BOX = 54
--- @type ModelExtendedId
E_MODEL_BREAKABLE_BOX_SMALL = 55
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_BOX_OUTLINE = 56
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_BOX = 57
--- @type ModelExtendedId
E_MODEL_GOOMBA = 58
--- @type ModelExtendedId
E_MODEL_EXCLAMATION_POINT = 59
--- @type ModelExtendedId
E_MODEL_KOOPA_SHELL = 60
--- @type ModelExtendedId
E_MODEL_METAL_BOX = 61
--- @type ModelExtendedId
E_MODEL_METAL_BOX_DL = 62
--- @type ModelExtendedId
E_MODEL_BLACK_BOBOMB = 63
--- @type ModelExtendedId
E_MODEL_BOBOMB_BUDDY = 64
--- @type ModelExtendedId
E_MODEL_DL_CANNON_LID = 65
--- @type ModelExtendedId
E_MODEL_BOWLING_BALL = 66
--- @type ModelExtendedId
E_MODEL_CANNON_BARREL = 67
--- @type ModelExtendedId
E_MODEL_CANNON_BASE = 68
--- @type ModelExtendedId
E_MODEL_HEART = 69
--- @type ModelExtendedId
E_MODEL_FLYGUY = 70
--- @type ModelExtendedId
E_MODEL_CHUCKYA = 71
--- @type ModelExtendedId
E_MODEL_TRAJECTORY_MARKER_BALL = 72
--- @type ModelExtendedId
E_MODEL_BULLET_BILL = 73
--- @type ModelExtendedId
E_MODEL_YELLOW_SPHERE = 74
--- @type ModelExtendedId
E_MODEL_HOOT = 75
--- @type ModelExtendedId
E_MODEL_YOSHI_EGG = 76
--- @type ModelExtendedId
E_MODEL_THWOMP = 77
--- @type ModelExtendedId
E_MODEL_HEAVE_HO = 78
--- @type ModelExtendedId
E_MODEL_BLARGG = 79
--- @type ModelExtendedId
E_MODEL_BULLY = 80
--- @type ModelExtendedId
E_MODEL_BULLY_BOSS = 81
--- @type ModelExtendedId
E_MODEL_WATER_BOMB = 82
--- @type ModelExtendedId
E_MODEL_WATER_BOMB_SHADOW = 83
--- @type ModelExtendedId
E_MODEL_KING_BOBOMB = 84
--- @type ModelExtendedId
E_MODEL_MANTA_RAY = 85
--- @type ModelExtendedId
E_MODEL_UNAGI = 86
--- @type ModelExtendedId
E_MODEL_SUSHI = 87
--- @type ModelExtendedId
E_MODEL_DL_WHIRLPOOL = 88
--- @type ModelExtendedId
E_MODEL_CLAM_SHELL = 89
--- @type ModelExtendedId
E_MODEL_POKEY_HEAD = 90
--- @type ModelExtendedId
E_MODEL_POKEY_BODY_PART = 91
--- @type ModelExtendedId
E_MODEL_TWEESTER = 92
--- @type ModelExtendedId
E_MODEL_KLEPTO = 93
--- @type ModelExtendedId
E_MODEL_EYEROK_LEFT_HAND = 94
--- @type ModelExtendedId
E_MODEL_EYEROK_RIGHT_HAND = 95
--- @type ModelExtendedId
E_MODEL_DL_MONTY_MOLE_HOLE = 96
--- @type ModelExtendedId
E_MODEL_MONTY_MOLE = 97
--- @type ModelExtendedId
E_MODEL_UKIKI = 98
--- @type ModelExtendedId
E_MODEL_FWOOSH = 99
--- @type ModelExtendedId
E_MODEL_SPINDRIFT = 100
--- @type ModelExtendedId
E_MODEL_MR_BLIZZARD_HIDDEN = 101
--- @type ModelExtendedId
E_MODEL_MR_BLIZZARD = 102
--- @type ModelExtendedId
E_MODEL_PENGUIN = 103
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH_EXCLAMATION = 104
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH = 105
--- @type ModelExtendedId
E_MODEL_CAP_SWITCH_BASE = 106
--- @type ModelExtendedId
E_MODEL_BOO = 107
--- @type ModelExtendedId
E_MODEL_BETA_BOO_KEY = 108
--- @type ModelExtendedId
E_MODEL_HAUNTED_CHAIR = 109
--- @type ModelExtendedId
E_MODEL_MAD_PIANO = 110
--- @type ModelExtendedId
E_MODEL_BOOKEND_PART = 111
--- @type ModelExtendedId
E_MODEL_BOOKEND = 112
--- @type ModelExtendedId
E_MODEL_HAUNTED_CAGE = 113
--- @type ModelExtendedId
E_MODEL_BIRDS = 114
--- @type ModelExtendedId
E_MODEL_PEACH = 115
--- @type ModelExtendedId
E_MODEL_YOSHI = 116
--- @type ModelExtendedId
E_MODEL_ENEMY_LAKITU = 117
--- @type ModelExtendedId
E_MODEL_SPINY_BALL = 118
--- @type ModelExtendedId
E_MODEL_SPINY = 119
--- @type ModelExtendedId
E_MODEL_WIGGLER_HEAD = 120
--- @type ModelExtendedId
E_MODEL_WIGGLER_BODY = 121
--- @type ModelExtendedId
E_MODEL_BUBBA = 122
--- @type ModelExtendedId
E_MODEL_BOWSER = 123
--- @type ModelExtendedId
E_MODEL_BOWSER_BOMB_CHILD_OBJ = 124
--- @type ModelExtendedId
E_MODEL_BOWSER_BOMB = 125
--- @type ModelExtendedId
E_MODEL_BOWSER_SMOKE = 126
--- @type ModelExtendedId
E_MODEL_BOWSER_FLAMES = 127
--- @type ModelExtendedId
E_MODEL_BOWSER_WAVE = 128
--- @type ModelExtendedId
E_MODEL_BOWSER2 = 129
--- @type ModelExtendedId
E_MODEL_BUB = 130
--- @type ModelExtendedId
E_MODEL_TREASURE_CHEST_BASE = 131
--- @type ModelExtendedId
E_MODEL_TREASURE_CHEST_LID = 132
--- @type ModelExtendedId
E_MODEL_CYAN_FISH = 133
--- @type ModelExtendedId
E_MODEL_WATER_RING = 134
--- @type ModelExtendedId
E_MODEL_WATER_MINE = 135
--- @type ModelExtendedId
E_MODEL_SEAWEED = 136
--- @type ModelExtendedId
E_MODEL_SKEETER = 137
--- @type ModelExtendedId
E_MODEL_PIRANHA_PLANT = 138
--- @type ModelExtendedId
E_MODEL_WHOMP = 139
--- @type ModelExtendedId
E_MODEL_KOOPA_WITH_SHELL = 140
--- @type ModelExtendedId
E_MODEL_KOOPA_WITHOUT_SHELL = 141
--- @type ModelExtendedId
E_MODEL_METALLIC_BALL = 142
--- @type ModelExtendedId
E_MODEL_CHAIN_CHOMP = 143
--- @type ModelExtendedId
E_MODEL_KOOPA_FLAG = 144
--- @type ModelExtendedId
E_MODEL_WOODEN_POST = 145
--- @type ModelExtendedId
E_MODEL_MIPS = 146
--- @type ModelExtendedId
E_MODEL_BOO_CASTLE = 147
--- @type ModelExtendedId
E_MODEL_LAKITU = 148
--- @type ModelExtendedId
E_MODEL_TOAD = 149
--- @type ModelExtendedId
E_MODEL_CHILL_BULLY = 150
--- @type ModelExtendedId
E_MODEL_BIG_CHILL_BULLY = 151
--- @type ModelExtendedId
E_MODEL_MONEYBAG = 152
--- @type ModelExtendedId
E_MODEL_SWOOP = 153
--- @type ModelExtendedId
E_MODEL_SCUTTLEBUG = 154
--- @type ModelExtendedId
E_MODEL_MR_I_IRIS = 155
--- @type ModelExtendedId
E_MODEL_MR_I = 156
--- @type ModelExtendedId
E_MODEL_DORRIE = 157
--- @type ModelExtendedId
E_MODEL_SNUFIT = 158
--- @type ModelExtendedId
E_MODEL_ERROR_MODEL = 159
--- @type ModelExtendedId
E_MODEL_BUBBLY_TREE = 160
--- @type ModelExtendedId
E_MODEL_COURTYARD_SPIKY_TREE = 161
--- @type ModelExtendedId
E_MODEL_SNOW_TREE = 162
--- @type ModelExtendedId
E_MODEL_PALM_TREE = 163
--- @type ModelExtendedId
E_MODEL_CASTLE_CASTLE_DOOR = 164
--- @type ModelExtendedId
E_MODEL_BBH_HAUNTED_DOOR = 165
--- @type ModelExtendedId
E_MODEL_HMC_WOODEN_DOOR = 166
--- @type ModelExtendedId
E_MODEL_HMC_METAL_DOOR = 167
--- @type ModelExtendedId
E_MODEL_HMC_HAZY_MAZE_DOOR = 168
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_0_STARS = 169
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_1_STAR = 170
--- @type ModelExtendedId
E_MODEL_CASTLE_DOOR_3_STARS = 171
--- @type ModelExtendedId
E_MODEL_CASTLE_KEY_DOOR = 172
--- @type ModelExtendedId
E_MODEL_CCM_CABIN_DOOR = 173
--- @type ModelExtendedId
E_MODEL_CASTLE_METAL_DOOR = 174
--- @type ModelExtendedId
E_MODEL_CASTLE_GROUNDS_METAL_DOOR = 175
--- @type ModelExtendedId
E_MODEL_WF_TOWER_TRAPEZOID_PLATORM = 176
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM = 177
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED = 178
--- @type ModelExtendedId
E_MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR = 179
--- @type ModelExtendedId
E_MODEL_BBH_STAIRCASE_STEP = 180
--- @type ModelExtendedId
E_MODEL_BBH_TILTING_FLOOR_PLATFORM = 181
--- @type ModelExtendedId
E_MODEL_BBH_TUMBLING_PLATFORM = 182
--- @type ModelExtendedId
E_MODEL_BBH_TUMBLING_PLATFORM_PART = 183
--- @type ModelExtendedId
E_MODEL_BBH_MOVING_BOOKSHELF = 184
--- @type ModelExtendedId
E_MODEL_BBH_MESH_ELEVATOR = 185
--- @type ModelExtendedId
E_MODEL_BBH_MERRY_GO_ROUND = 186
--- @type ModelExtendedId
E_MODEL_BBH_WOODEN_TOMB = 187
--- @type ModelExtendedId
E_MODEL_CCM_ROPEWAY_LIFT = 188
--- @type ModelExtendedId
E_MODEL_CCM_SNOWMAN_HEAD = 189
--- @type ModelExtendedId
E_MODEL_CASTLE_BOWSER_TRAP = 190
--- @type ModelExtendedId
E_MODEL_CASTLE_WATER_LEVEL_PILLAR = 191
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_MINUTE_HAND = 192
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_HOUR_HAND = 193
--- @type ModelExtendedId
E_MODEL_CASTLE_CLOCK_PENDULUM = 194
--- @type ModelExtendedId
E_MODEL_HMC_METAL_PLATFORM = 195
--- @type ModelExtendedId
E_MODEL_HMC_METAL_ARROW_PLATFORM = 196
--- @type ModelExtendedId
E_MODEL_HMC_ELEVATOR_PLATFORM = 197
--- @type ModelExtendedId
E_MODEL_HMC_ROLLING_ROCK = 198
--- @type ModelExtendedId
E_MODEL_HMC_ROCK_PIECE = 199
--- @type ModelExtendedId
E_MODEL_HMC_ROCK_SMALL_PIECE = 200
--- @type ModelExtendedId
E_MODEL_HMC_RED_GRILLS = 201
--- @type ModelExtendedId
E_MODEL_SSL_PYRAMID_TOP = 202
--- @type ModelExtendedId
E_MODEL_SSL_GRINDEL = 203
--- @type ModelExtendedId
E_MODEL_SSL_SPINDEL = 204
--- @type ModelExtendedId
E_MODEL_SSL_MOVING_PYRAMID_WALL = 205
--- @type ModelExtendedId
E_MODEL_SSL_PYRAMID_ELEVATOR = 206
--- @type ModelExtendedId
E_MODEL_BOB_CHAIN_CHOMP_GATE = 207
--- @type ModelExtendedId
E_MODEL_BOB_SEESAW_PLATFORM = 208
--- @type ModelExtendedId
E_MODEL_BOB_BARS_GRILLS = 209
--- @type ModelExtendedId
E_MODEL_SL_SNOW_TRIANGLE = 210
--- @type ModelExtendedId
E_MODEL_SL_CRACKED_ICE = 211
--- @type ModelExtendedId
E_MODEL_SL_CRACKED_ICE_CHUNK = 212
--- @type ModelExtendedId
E_MODEL_WDW_SQUARE_FLOATING_PLATFORM = 213
--- @type ModelExtendedId
E_MODEL_WDW_ARROW_LIFT = 214
--- @type ModelExtendedId
E_MODEL_WDW_WATER_LEVEL_DIAMOND = 215
--- @type ModelExtendedId
E_MODEL_WDW_HIDDEN_PLATFORM = 216
--- @type ModelExtendedId
E_MODEL_WDW_EXPRESS_ELEVATOR = 217
--- @type ModelExtendedId
E_MODEL_WDW_RECTANGULAR_FLOATING_PLATFORM = 218
--- @type ModelExtendedId
E_MODEL_WDW_ROTATING_PLATFORM = 219
--- @type ModelExtendedId
E_MODEL_JRB_SHIP_LEFT_HALF_PART = 220
--- @type ModelExtendedId
E_MODEL_JRB_SHIP_BACK_LEFT_PART = 221
--- @type ModelExtendedId
E_MODEL_JRB_SHIP_RIGHT_HALF_PART = 222
--- @type ModelExtendedId
E_MODEL_JRB_SHIP_BACK_RIGHT_PART = 223
--- @type ModelExtendedId
E_MODEL_JRB_SUNKEN_SHIP = 224
--- @type ModelExtendedId
E_MODEL_JRB_SUNKEN_SHIP_BACK = 225
--- @type ModelExtendedId
E_MODEL_JRB_ROCK = 226
--- @type ModelExtendedId
E_MODEL_JRB_SLIDING_BOX = 227
--- @type ModelExtendedId
E_MODEL_JRB_FALLING_PILLAR = 228
--- @type ModelExtendedId
E_MODEL_JRB_FALLING_PILLAR_BASE = 229
--- @type ModelExtendedId
E_MODEL_JRB_FLOATING_PLATFORM = 230
--- @type ModelExtendedId
E_MODEL_THI_HUGE_ISLAND_TOP = 231
--- @type ModelExtendedId
E_MODEL_THI_TINY_ISLAND_TOP = 232
--- @type ModelExtendedId
E_MODEL_TTC_ROTATING_CUBE = 233
--- @type ModelExtendedId
E_MODEL_TTC_ROTATING_PRISM = 234
--- @type ModelExtendedId
E_MODEL_TTC_PENDULUM = 235
--- @type ModelExtendedId
E_MODEL_TTC_LARGE_TREADMILL = 236
--- @type ModelExtendedId
E_MODEL_TTC_SMALL_TREADMILL = 237
--- @type ModelExtendedId
E_MODEL_TTC_PUSH_BLOCK = 238
--- @type ModelExtendedId
E_MODEL_TTC_ROTATING_HEXAGON = 239
--- @type ModelExtendedId
E_MODEL_TTC_ROTATING_TRIANGLE = 240
--- @type ModelExtendedId
E_MODEL_TTC_PIT_BLOCK = 241
--- @type ModelExtendedId
E_MODEL_TTC_PIT_BLOCK_UNUSED = 242
--- @type ModelExtendedId
E_MODEL_TTC_ELEVATOR_PLATFORM = 243
--- @type ModelExtendedId
E_MODEL_TTC_CLOCK_HAND = 244
--- @type ModelExtendedId
E_MODEL_TTC_SPINNER = 245
--- @type ModelExtendedId
E_MODEL_TTC_SMALL_GEAR = 246
--- @type ModelExtendedId
E_MODEL_TTC_LARGE_GEAR = 247
--- @type ModelExtendedId
E_MODEL_RR_SLIDING_PLATFORM = 248
--- @type ModelExtendedId
E_MODEL_RR_FLYING_CARPET = 249
--- @type ModelExtendedId
E_MODEL_RR_OCTAGONAL_PLATFORM = 250
--- @type ModelExtendedId
E_MODEL_RR_ROTATING_BRIDGE_PLATFORM = 251
--- @type ModelExtendedId
E_MODEL_RR_TRIANGLE_PLATFORM = 252
--- @type ModelExtendedId
E_MODEL_RR_CRUISER_WING = 253
--- @type ModelExtendedId
E_MODEL_RR_SEESAW_PLATFORM = 254
--- @type ModelExtendedId
E_MODEL_RR_L_SHAPED_PLATFORM = 255
--- @type ModelExtendedId
E_MODEL_RR_SWINGING_PLATFORM = 256
--- @type ModelExtendedId
E_MODEL_RR_DONUT_PLATFORM = 257
--- @type ModelExtendedId
E_MODEL_RR_ELEVATOR_PLATFORM = 258
--- @type ModelExtendedId
E_MODEL_RR_TRICKY_TRIANGLES = 259
--- @type ModelExtendedId
E_MODEL_RR_TRICKY_TRIANGLES_FRAME1 = 260
--- @type ModelExtendedId
E_MODEL_RR_TRICKY_TRIANGLES_FRAME2 = 261
--- @type ModelExtendedId
E_MODEL_RR_TRICKY_TRIANGLES_FRAME3 = 262
--- @type ModelExtendedId
E_MODEL_RR_TRICKY_TRIANGLES_FRAME4 = 263
--- @type ModelExtendedId
E_MODEL_BITDW_SQUARE_PLATFORM = 264
--- @type ModelExtendedId
E_MODEL_BITDW_SEESAW_PLATFORM = 265
--- @type ModelExtendedId
E_MODEL_BITDW_SLIDING_PLATFORM = 266
--- @type ModelExtendedId
E_MODEL_BITDW_FERRIS_WHEEL_AXLE = 267
--- @type ModelExtendedId
E_MODEL_BITDW_BLUE_PLATFORM = 268
--- @type ModelExtendedId
E_MODEL_BITDW_STAIRCASE_FRAME4 = 269
--- @type ModelExtendedId
E_MODEL_BITDW_STAIRCASE_FRAME3 = 270
--- @type ModelExtendedId
E_MODEL_BITDW_STAIRCASE_FRAME2 = 271
--- @type ModelExtendedId
E_MODEL_BITDW_STAIRCASE_FRAME1 = 272
--- @type ModelExtendedId
E_MODEL_BITDW_STAIRCASE = 273
--- @type ModelExtendedId
E_MODEL_BITFS_PLATFORM_ON_TRACK = 274
--- @type ModelExtendedId
E_MODEL_BITFS_TILTING_SQUARE_PLATFORM = 275
--- @type ModelExtendedId
E_MODEL_BITFS_SINKING_PLATFORMS = 276
--- @type ModelExtendedId
E_MODEL_BITFS_BLUE_POLE = 277
--- @type ModelExtendedId
E_MODEL_BITFS_SINKING_CAGE_PLATFORM = 278
--- @type ModelExtendedId
E_MODEL_BITFS_ELEVATOR = 279
--- @type ModelExtendedId
E_MODEL_BITFS_STRETCHING_PLATFORMS = 280
--- @type ModelExtendedId
E_MODEL_BITFS_SEESAW_PLATFORM = 281
--- @type ModelExtendedId
E_MODEL_BITFS_MOVING_SQUARE_PLATFORM = 282
--- @type ModelExtendedId
E_MODEL_BITFS_SLIDING_PLATFORM = 283
--- @type ModelExtendedId
E_MODEL_BITFS_TUMBLING_PLATFORM_PART = 284
--- @type ModelExtendedId
E_MODEL_BITFS_TUMBLING_PLATFORM = 285
--- @type ModelExtendedId
E_MODEL_BITS_SLIDING_PLATFORM = 286
--- @type ModelExtendedId
E_MODEL_BITS_TWIN_SLIDING_PLATFORMS = 287
--- @type ModelExtendedId
E_MODEL_BITS_OCTAGONAL_PLATFORM = 288
--- @type ModelExtendedId
E_MODEL_BITS_BLUE_PLATFORM = 289
--- @type ModelExtendedId
E_MODEL_BITS_FERRIS_WHEEL_AXLE = 290
--- @type ModelExtendedId
E_MODEL_BITS_ARROW_PLATFORM = 291
--- @type ModelExtendedId
E_MODEL_BITS_SEESAW_PLATFORM = 292
--- @type ModelExtendedId
E_MODEL_BITS_TILTING_W_PLATFORM = 293
--- @type ModelExtendedId
E_MODEL_BITS_STAIRCASE = 294
--- @type ModelExtendedId
E_MODEL_BITS_STAIRCASE_FRAME1 = 295
--- @type ModelExtendedId
E_MODEL_BITS_STAIRCASE_FRAME2 = 296
--- @type ModelExtendedId
E_MODEL_BITS_STAIRCASE_FRAME3 = 297
--- @type ModelExtendedId
E_MODEL_BITS_STAIRCASE_FRAME4 = 298
--- @type ModelExtendedId
E_MODEL_BITS_WARP_PIPE = 299
--- @type ModelExtendedId
E_MODEL_LLL_DRAWBRIDGE_PART = 300
--- @type ModelExtendedId
E_MODEL_LLL_ROTATING_BLOCK_FIRE_BARS = 301
--- @type ModelExtendedId
E_MODEL_LLL_ROTATING_HEXAGONAL_RING = 302
--- @type ModelExtendedId
E_MODEL_LLL_SINKING_RECTANGULAR_PLATFORM = 303
--- @type ModelExtendedId
E_MODEL_LLL_SINKING_SQUARE_PLATFORMS = 304
--- @type ModelExtendedId
E_MODEL_LLL_TILTING_SQUARE_PLATFORM = 305
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_1 = 306
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_2 = 307
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_3 = 308
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_4 = 309
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_5 = 310
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_6 = 311
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_7 = 312
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_8 = 313
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_9 = 314
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_10 = 315
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_11 = 316
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_12 = 317
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_13 = 318
--- @type ModelExtendedId
E_MODEL_LLL_BOWSER_PIECE_14 = 319
--- @type ModelExtendedId
E_MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM = 320
--- @type ModelExtendedId
E_MODEL_LLL_SINKING_ROCK_BLOCK = 321
--- @type ModelExtendedId
E_MODEL_LLL_ROLLING_LOG = 322
--- @type ModelExtendedId
E_MODEL_LLL_WOOD_BRIDGE = 323
--- @type ModelExtendedId
E_MODEL_LLL_LARGE_WOOD_BRIDGE = 324
--- @type ModelExtendedId
E_MODEL_LLL_FALLING_PLATFORM = 325
--- @type ModelExtendedId
E_MODEL_LLL_LARGE_FALLING_PLATFORM = 326
--- @type ModelExtendedId
E_MODEL_LLL_VOLCANO_FALLING_TRAP = 327
--- @type ModelExtendedId
E_MODEL_DDD_BOWSER_SUB_DOOR = 328
--- @type ModelExtendedId
E_MODEL_DDD_BOWSER_SUB = 329
--- @type ModelExtendedId
E_MODEL_DDD_POLE = 330
--- @type ModelExtendedId
E_MODEL_WF_BREAKABLE_WALL_RIGHT = 331
--- @type ModelExtendedId
E_MODEL_WF_BREAKABLE_WALL_LEFT = 332
--- @type ModelExtendedId
E_MODEL_WF_KICKABLE_BOARD = 333
--- @type ModelExtendedId
E_MODEL_WF_TOWER_DOOR = 334
--- @type ModelExtendedId
E_MODEL_WF_KICKABLE_BOARD_FELLED = 335
--- @type ModelExtendedId
E_MODEL_CASTLE_GROUNDS_VCUTM_GRILL = 336
--- @type ModelExtendedId
E_MODEL_CASTLE_GROUNDS_FLAG = 337
--- @type ModelExtendedId
E_MODEL_CASTLE_GROUNDS_CANNON_GRILL = 338
--- @type ModelExtendedId
E_MODEL_BOWSER_2_TILTING_ARENA = 339
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_1 = 340
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_2 = 341
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_3 = 342
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_4 = 343
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_5 = 344
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_6 = 345
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_7 = 346
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_8 = 347
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_9 = 348
--- @type ModelExtendedId
E_MODEL_BOWSER_3_FALLING_PLATFORM_10 = 349
--- @type ModelExtendedId
E_MODEL_TTM_ROLLING_LOG = 350
--- @type ModelExtendedId
E_MODEL_TTM_STAR_CAGE = 351
--- @type ModelExtendedId
E_MODEL_TTM_BLUE_SMILEY = 352
--- @type ModelExtendedId
E_MODEL_TTM_YELLOW_SMILEY = 353
--- @type ModelExtendedId
E_MODEL_TTM_STAR_SMILEY = 354
--- @type ModelExtendedId
E_MODEL_TTM_MOON_SMILEY = 355
--- @type ModelExtendedId
E_MODEL_BUBBLE_PLAYER = 356
--- @type ModelExtendedId
E_MODEL_LUIGI = 357
--- @type ModelExtendedId
E_MODEL_LUIGIS_CAP = 358
--- @type ModelExtendedId
E_MODEL_LUIGIS_METAL_CAP = 359
--- @type ModelExtendedId
E_MODEL_LUIGIS_WING_CAP = 360
--- @type ModelExtendedId
E_MODEL_LUIGIS_WINGED_METAL_CAP = 361
--- @type ModelExtendedId
E_MODEL_TOAD_PLAYER = 362
--- @type ModelExtendedId
E_MODEL_TOADS_CAP = 363
--- @type ModelExtendedId
E_MODEL_TOADS_METAL_CAP = 364
--- @type ModelExtendedId
E_MODEL_TOADS_WING_CAP = 365
--- @type ModelExtendedId
E_MODEL_WALUIGI = 366
--- @type ModelExtendedId
E_MODEL_WALUIGIS_CAP = 367
--- @type ModelExtendedId
E_MODEL_WALUIGIS_METAL_CAP = 368
--- @type ModelExtendedId
E_MODEL_WALUIGIS_WING_CAP = 369
--- @type ModelExtendedId
E_MODEL_WALUIGIS_WINGED_METAL_CAP = 370
--- @type ModelExtendedId
E_MODEL_WARIO = 371
--- @type ModelExtendedId
E_MODEL_WARIOS_CAP = 372
--- @type ModelExtendedId
E_MODEL_WARIOS_METAL_CAP = 373
--- @type ModelExtendedId
E_MODEL_WARIOS_WING_CAP = 374
--- @type ModelExtendedId
E_MODEL_WARIOS_WINGED_METAL_CAP = 375
--- @type ModelExtendedId
E_MODEL_MAX = 376
--- @type integer
NO_SOUND = 0
--- @type integer
SOUNDARGS_MASK_BANK = 0xF0000000
--- @type integer
SOUNDARGS_MASK_PRIORITY = 0x0000FF00
--- @type integer
SOUNDARGS_MASK_SOUNDID = 0x00FF0000
--- @type integer
SOUNDARGS_MASK_STATUS = 0x0000000F
--- @type integer
SOUNDARGS_SHIFT_BANK = 28
--- @type integer
SOUNDARGS_SHIFT_PRIORITY = 8
--- @type integer
SOUNDARGS_SHIFT_SOUNDID = 16
--- @type integer
SOUND_ACTION_BONK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x45, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_BOUNCE_OFF_OBJECT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x59, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_BRUSH_HAIR = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x40, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLAP_HANDS_COLD = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2C, 0x00, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLIMB_DOWN_TREE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3B, 0x00, 0)
--- @type integer
SOUND_ACTION_CLIMB_UP_POLE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x41, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_CLIMB_UP_TREE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_FLYING_FAST = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x56, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HANGING_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2D, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT_2 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xB0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_HIT_3 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x44, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_INTRO_UNK45E = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_INTRO_UNK45F = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_KEY_SWISH = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_BONK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x42, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_HEAVY_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2B, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_JUMP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x28, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_JUMP_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x50, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x29, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_LAND_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x51, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2A, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP_TIPTOE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2F, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_METAL_STEP_WATER = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x52, 0x90, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_PAT_BACK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_QUICKSAND_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x2E, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_READ_SIGN = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SHRINK_INTO_BBH = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x46, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SIDE_FLIP_UNK = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5A, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SPIN = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SWIM = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x33, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_SWIM_FAST = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x47, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TELEPORT = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x57, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_BODY_HIT_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_HEAVY_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x60, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_JUMP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_LANDING = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x08, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STEP = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x10, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STEP_TIPTOE = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x20, 0x80, SOUND_VIBRATO | SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TERRAIN_STUCK_IN_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x48, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_THROW = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x35, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_TWIRL = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x38, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNK3C = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3C, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK53 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x53, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK54 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x54, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK55 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x55, 0x00, 0)
--- @type integer
SOUND_ACTION_UNK5D = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5D, 0x00, 0)
--- @type integer
SOUND_ACTION_UNKNOWN430 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x30, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN431 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x31, 0x60, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN432 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x32, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN434 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN43D = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN43E = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x3E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN458 = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x58, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNKNOWN45C = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x5C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_ACTION_UNSTUCK_FROM_GROUND = SOUND_ARG_LOAD(SOUND_BANK_ACTION, 0x43, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_AIR_AMP_BUZZ = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x03, 0x40, 0)
--- @type integer
SOUND_AIR_BLOW_FIRE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x80, 0)
--- @type integer
SOUND_AIR_BLOW_WIND = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x04, 0x40, 0)
--- @type integer
SOUND_AIR_BOBOMB_LIT_FUSE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x08, 0x60, 0)
--- @type integer
SOUND_AIR_BOWSER_SPIT_FIRE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x00, 0x00, 0)
--- @type integer
SOUND_AIR_CASTLE_OUTDOORS_AMBIENT = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x10, 0x40, 0)
--- @type integer
SOUND_AIR_CHUCKYA_MOVE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0A, 0x40, 0)
--- @type integer
SOUND_AIR_HEAVEHO_MOVE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x06, 0x40, 0)
--- @type integer
SOUND_AIR_HOWLING_WIND = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x09, 0x80, 0)
--- @type integer
SOUND_AIR_LAKITU_FLY = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0x80, 0)
--- @type integer
SOUND_AIR_LAKITU_FLY_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x02, 0xFF, 0)
--- @type integer
SOUND_AIR_PEACH_TWINKLE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x0B, 0x40, 0)
--- @type integer
SOUND_AIR_ROUGH_SLIDE = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x05, 0x00, 0)
--- @type integer
SOUND_AIR_UNK01 = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x01, 0x00, 0)
--- @type integer
SOUND_AIR_UNK07 = SOUND_ARG_LOAD(SOUND_BANK_AIR, 0x07, 0x00, 0)
--- @type integer
SOUND_BANKS_ALL = ((1 << SOUND_BANK_COUNT) - 1)
--- @type integer
SOUND_BANKS_ALL_BITS = 0xffff
--- @type integer
SOUND_BANKS_BACKGROUND = (SOUND_BANKS_ALL & ~SOUND_BANKS_FOREGROUND)
--- @type integer
SOUND_BANKS_DISABLED_AFTER_CREDITS = ( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MOVING) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_GENERAL) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE))
--- @type integer
SOUND_BANKS_DISABLED_DURING_INTRO_CUTSCENE = ( (1 << SOUND_BANK_ENV) | (1 << SOUND_BANK_OBJ) | (1 << SOUND_BANK_GENERAL2) | (1 << SOUND_BANK_OBJ2))
--- @type integer
SOUND_BANKS_FOREGROUND = ( (1 << SOUND_BANK_ACTION) | (1 << SOUND_BANK_MARIO_VOICE) | (1 << SOUND_BANK_MENU) | (1 << SOUND_BANK_LUIGI_VOICE) | (1 << SOUND_BANK_WARIO_VOICE))
--- @type integer
SOUND_BANK_ACTION = 0
--- @type integer
SOUND_BANK_AIR = 6
--- @type integer
SOUND_BANK_COUNT = 12
--- @type integer
SOUND_BANK_ENV = 4
--- @type integer
SOUND_BANK_GENERAL = 3
--- @type integer
SOUND_BANK_GENERAL2 = 8
--- @type integer
SOUND_BANK_LUIGI_VOICE = 10
--- @type integer
SOUND_BANK_MARIO_VOICE = 2
--- @type integer
SOUND_BANK_MENU = 7
--- @type integer
SOUND_BANK_MOVING = 1
--- @type integer
SOUND_BANK_OBJ = 5
--- @type integer
SOUND_BANK_OBJ2 = 9
--- @type integer
SOUND_BANK_WARIO_VOICE = 11
--- @type integer
SOUND_CONSTANT_FREQUENCY = 0x8000000
--- @type integer
SOUND_DISCRETE = 0x80
--- @type integer
SOUND_ENV_BOAT_ROCKING1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0B, 0x00, 0)
--- @type integer
SOUND_ENV_DRONING1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x03, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_DRONING2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x04, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x02, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x08, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR3 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0C, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR4 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, 0)
--- @type integer
SOUND_ENV_ELEVATOR4_2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0D, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_MERRY_GO_ROUND_CREAKING = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0F, 0x40, 0)
--- @type integer
SOUND_ENV_METAL_BOX_PUSH = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x17, 0x80, 0)
--- @type integer
SOUND_ENV_MOVINGSAND = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0E, 0x00, 0)
--- @type integer
SOUND_ENV_MOVING_SAND_SNOW = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x06, 0x00, 0)
--- @type integer
SOUND_ENV_SINK_QUICKSAND = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x18, 0x80, 0)
--- @type integer
SOUND_ENV_SLIDING = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x13, 0x00, 0)
--- @type integer
SOUND_ENV_STAR = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x14, 0x00, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_ENV_UNK07 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x07, 0x00, 0)
--- @type integer
SOUND_ENV_UNK12 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x12, 0x00, 0)
--- @type integer
SOUND_ENV_UNKNOWN2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x0A, 0x00, 0)
--- @type integer
SOUND_ENV_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x15, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_WATER = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x09, 0x00, 0)
--- @type integer
SOUND_ENV_WATERFALL1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x00, 0x00, 0)
--- @type integer
SOUND_ENV_WATERFALL2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x01, 0x00, 0)
--- @type integer
SOUND_ENV_WATER_DRAIN = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x16, 0x00, SOUND_NO_VOLUME_LOSS)
--- @type integer
SOUND_ENV_WIND1 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x05, 0x00, 0)
--- @type integer
SOUND_ENV_WIND2 = SOUND_ARG_LOAD(SOUND_BANK_ENV, 0x10, 0x80, 0)
--- @type integer
SOUND_GENERAL2_1UP_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x63, 0xD0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BIRD_CHIRP2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x50, 0x40, 0)
--- @type integer
SOUND_GENERAL2_BOBOMB_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x2E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BOWSER_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x60, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_BOWSER_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x61, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PURPLE_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x3E, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PYRAMID_TOP_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4C, 0xF0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_PYRAMID_TOP_SPIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x4B, 0xE0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_RIGHT_ANSWER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x6A, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_ROTATING_BLOCK_ALERT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x59, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_ROTATING_BLOCK_CLICK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x40, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_SPINDEL_ROLL = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x48, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_STAR_APPEARS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL2_SWITCH_TICK_FAST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x54, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_GENERAL2_SWITCH_TICK_SLOW = SOUND_ARG_LOAD(SOUND_BANK_GENERAL2, 0x55, 0xF0, SOUND_LOWER_BACKGROUND_MUSIC)
--- @type integer
SOUND_GENERAL_ACTIVATE_CAP_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x00, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIG_CLOCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x17, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIG_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x44, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BIRDS_FLY_AWAY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x69, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_ROCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x75, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_TILT1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x34, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOAT_TILT2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x35, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6C, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING2_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6D, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOING3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x72, 0x00, 0)
--- @type integer
SOUND_GENERAL_BOWSER_BOMB_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2F, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOWSER_PLATFORM = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOWSER_PLATFORM_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x62, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOX_LANDING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BOX_LANDING_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x24, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BREAK_BOX = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x41, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUBBLES = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x08, 0x00, 0)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_2_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_BUTTON_PRESS_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CAGE_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3F, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CANNON_UP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x47, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CASTLE_TRAP_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0E, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CHAIN_CHOMP1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x39, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CHAIN_CHOMP2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x22, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x26, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLAM_SHELL3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x27, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLOSE_IRON_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x07, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_CLOSE_WOOD_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x05, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x11, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_DROP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x36, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x00, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_SPURT_EU = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x30, 0x20, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COIN_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x12, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_COLLECT_1UP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x58, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DONUT_PLATFORM_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DOOR_INSERT_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x42, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_DOOR_TURN_KEY = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ELEVATOR_MOVE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ELEVATOR_MOVE_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5B, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_ENEMY_ALERT1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6F, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_EXPLOSION6 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x31, 0x00, 0)
--- @type integer
SOUND_GENERAL_EXPLOSION7 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x49, 0x00, 0)
--- @type integer
SOUND_GENERAL_FLAME_OUT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x03, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRAND_STAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x73, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRAND_STAR_JUMP = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x74, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_GRINDEL_ROLL = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x48, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HAUNTED_CHAIR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HAUNTED_CHAIR_MOVE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_HEART_SPIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x64, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_LEVEL_SELECT_CHANGE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_LOUD_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x18, 0x00, 0)
--- @type integer
SOUND_GENERAL_LOUD_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x19, 0x00, 0)
--- @type integer
SOUND_GENERAL_METAL_POUND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6B, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_IN_SAND = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_PLATFORM_SWITCH = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_MOVING_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x09, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_CHEST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x20, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_IRON_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x06, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_OPEN_WOOD_DOOR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x04, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PAINTING_EJECT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x28, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PENDULUM_SWING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x38, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_PLATFORM = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x2D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_POUND_ROCK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x56, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_POUND_WOOD_POST = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x65, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_BUBBLE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_BUBBLE2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND1_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x40, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_QUIET_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x43, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_RACE_GUN_SHOT = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4D, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_RED_COIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x68, 0x90, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SHAKE_COFFIN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4A, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1A, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1B, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1C, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND4 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1D, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND5 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1E, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_POUND6 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x1F, 0x00, 0)
--- @type integer
SOUND_GENERAL_SHORT_STAR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x16, 0x00, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SOFT_LANDING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SPLATTERING = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x71, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_APPEARS = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x57, 0xFF, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_DOOR_CLOSE = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4F, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_STAR_DOOR_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x4E, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_AIR = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_AIR_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x5C, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWISH_WATER = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_SWITCH_DOOR_OPEN = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x67, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK32 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x32, 0x00, 0)
--- @type integer
SOUND_GENERAL_UNK45 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x45, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK46 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNK46_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x46, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN1 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN1_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x25, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3_2 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x80, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN3_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x37, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_UNKNOWN4_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x3D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_VANISH_SFX = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x76, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_VOLCANO_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0C, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_WALL_EXPLOSION = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x0F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_WATER_LEVEL_TRIG = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x66, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_YOSHI_TALK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x70, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_GENERAL_YOSHI_WALK = SOUND_ARG_LOAD(SOUND_BANK_GENERAL, 0x6E, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_LOWER_BACKGROUND_MUSIC = 0x10
--- @type integer
SOUND_MARIO_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING1 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_COUGHING3 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DOH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x30, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DROWNING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x23, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_DYING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x15, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_EEUH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x09, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_GAME_OVER = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x31, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_GROUND_POUND_WAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x22, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HAHA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HAHA_2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x11, 0xF0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HELLO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x32, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HERE_WE_GO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0C, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HOOHOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x03, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_HRMM = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x06, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_IMA_TIRED = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x37, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_MAMA_MIA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x20, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OKEY_DOKEY = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x21, 0x00, 0)
--- @type integer
SOUND_MARIO_ON_FIRE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x14, 0xA0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OOOF = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_OOOF2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0B, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PANTING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x18, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PANTING_COLD = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x16, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PRESS_START_TO_PLAY = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x33, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_NO_ECHO | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_HOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_WAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x24, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_PUNCH_YAH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x1E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING1 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0E, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0F, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SNORING3 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x35, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_SO_LONGA_BOWSER = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x36, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_TWIRL_BOUNCE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x34, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x05, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0xD0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_UH2_2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x13, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WAAAOOOW = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x10, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WAH2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x07, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_WHOA = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x08, 0xC0, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAHOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x04, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAHOO_WAHA_YIPPEE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x2B, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAH_WAH_HOO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x00, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MARIO_YAWNING = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x0D, 0x80, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_BOWSER_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x18, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_BUZZ = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_TURN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_UNUSED1 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1B, 0x00, 0)
--- @type integer
SOUND_MENU_CAMERA_UNUSED2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1C, 0x00, 0)
--- @type integer
SOUND_MENU_CAMERA_ZOOM_IN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x06, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CAMERA_ZOOM_OUT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x07, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CHANGE_SELECT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x00, 0xF8, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CLICK_CHANGE_VIEW = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1A, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_CLICK_FILE_SELECT = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x11, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COIN_ITS_A_ME_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x14, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COLLECT_RED_COIN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x28, 0x90, SOUND_CONSTANT_FREQUENCY | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_COLLECT_SECRET = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x30, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_ENTER_HOLE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x19, 0x80, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_MENU_ENTER_PIPE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x16, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_EXIT_A_SIGN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x21, 0x00, 0)
--- @type integer
SOUND_MENU_EXIT_PIPE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x17, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_HAND_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_HAND_DISAPPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_LET_GO_MARIO_FACE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x09, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MARIO_CASTLE_WARP = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1D, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MARIO_CASTLE_WARP2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x22, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x04, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_DISAPPEAR = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x05, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_MESSAGE_NEXT_PAGE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x13, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE_2 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x03, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PAUSE_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x02, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_PINCH_MARIO_FACE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x08, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_POWER_METER = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_READ_A_SIGN = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x20, 0x00, 0)
--- @type integer
SOUND_MENU_REVERSE_PAUSE = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x01, 0x00, 0)
--- @type integer
SOUND_MENU_STAR_SOUND = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1E, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_STAR_SOUND_LETS_A_GO = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x24, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_STAR_SOUND_OKEY_DOKEY = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x23, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_THANK_YOU_PLAYING_MY_GAME = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x1F, 0xFF, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_UNK0C = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x0C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MENU_UNK10 = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x10, 0x00, 0)
--- @type integer
SOUND_MENU_YOSHI_GAIN_LIVES = SOUND_ARG_LOAD(SOUND_BANK_MENU, 0x15, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_MOVING_AIM_CANNON = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x19, 0x20, SOUND_NO_VOLUME_LOSS | SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)
--- @type integer
SOUND_MOVING_ALMOST_DROWNING = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x18, 0x00, SOUND_NO_PRIORITY_LOSS | SOUND_CONSTANT_FREQUENCY)
--- @type integer
SOUND_MOVING_FLYING = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x17, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_LAVA_BURN = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x10, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_QUICKSAND_DEATH = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x14, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_RIDING_SHELL_LAVA = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x28, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SHOCKED = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x16, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SLIDE_DOWN_POLE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x11, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_SLIDE_DOWN_TREE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x12, 0x80, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_TERRAIN_RIDING_SHELL = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x20, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_TERRAIN_SLIDE = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x00, 0x00, SOUND_NO_PRIORITY_LOSS)
--- @type integer
SOUND_MOVING_UNK1A = SOUND_ARG_LOAD(SOUND_BANK_MOVING, 0x1A, 0x00, 0)
--- @type integer
SOUND_NO_ECHO = 0x20
--- @type integer
SOUND_NO_PRIORITY_LOSS = 0x4000000
--- @type integer
SOUND_NO_VOLUME_LOSS = 0x1000000
--- @type integer
SOUND_OBJ2_BABY_PENGUIN_YELL = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x45, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BIRD_CHIRP1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x52, 0x40, 0)
--- @type integer
SOUND_OBJ2_BOSS_DIALOG_GRUNT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x69, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_PUZZLE_PIECE_MOVE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x19, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_ROAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x04, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BOWSER_TELEPORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x66, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_BULLY_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x1C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_EYEROK_SOUND_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_EYEROK_SOUND_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_KING_BOBOMB_DAMAGE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x42, 0x40, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_LARGE_BULLY_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x57, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_MONTY_MOLE_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x67, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_MRI_SPINNING = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x6B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_PIRANHA_PLANT_BITE = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x10, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_PIRANHA_PLANT_DYING = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x11, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SCUTTLEBUG_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x44, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SCUTTLEBUG_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x43, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_SWOOP = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x49, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ2_WHOMP_SOUND_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ2, 0x5A, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BABY_PENGUIN_DIVE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1F, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BABY_PENGUIN_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x02, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIG_PENGUIN_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x09, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIG_PENGUIN_YELL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BIRD_CHIRP3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x51, 0x40, 0)
--- @type integer
SOUND_OBJ_BOBOMB_BUDDY_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x58, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOBOMB_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x27, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_BOUNCE_TOP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_LAUGH_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x48, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOO_LAUGH_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_DEFEATED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x06, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_INHALING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x08, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_INTRO_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5F, 0x80, SOUND_LOWER_BACKGROUND_MUSIC | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_LAUGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x38, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_SPINNING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x07, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_TAIL_PICKUP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x05, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BOWSER_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x03, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BUBBA_CHOMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x73, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_EXPLODE_2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x18, 0xA0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_METAL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x17, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1B, 0x30, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_BULLY_WALKING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x36, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0D, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0E, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0F, 0xF0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CANNON4 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x25, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_CHUCKYA_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6E, 0x00, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DEFAULT_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2C, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DIVING_INTO_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x32, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DIVING_IN_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x29, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DORRIE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x37, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DYING_ENEMY1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x24, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_DYING_ENEMY2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x26, 0x00, 0)
--- @type integer
SOUND_OBJ_EEL = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EEL_2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4A, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEATH_HIGH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x60, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEATH_LOW = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x61, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_ENEMY_DEFEAT_SHRINK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x74, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EVIL_LAKITU_THROW = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EYEROK_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_EYEROK_SHOW_EYE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4B, 0x00, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_FLAME_BLOWN = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x55, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_GOOMBA_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_GOOMBA_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x20, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_HEAVEHO_TOSSED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5D, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_JUMP_WALK_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x12, 0x00, 0)
--- @type integer
SOUND_OBJ_KING_BOBOMB = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_BOBOMB_JUMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x46, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_BOBOMB_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x41, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KING_WHOMP_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x47, 0xC0, SOUND_NO_VOLUME_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KLEPTO1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3F, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KLEPTO2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x40, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_DAMAGE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3E, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_FLYGUY_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3D, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_THE_QUICK_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x34, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_KOOPA_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x35, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MAD_PIANO_CHOMPING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x56, 0x40, SOUND_VIBRATO | SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MIPS_RABBIT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MIPS_RABBIT_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MONTY_MOLE_ATTACK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x22, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MRI_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x14, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MRI_SHOOT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x01, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_MR_BLIZZARD_ALERT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_PIRANHA_PLANT_APPEAR = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x54, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_PIRANHA_PLANT_SHRINK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x33, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POKEY_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x63, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING1_HIGHPRIO = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x15, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING_CANNON = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1A, 0x50, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_POUNDING_LOUD = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x68, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SKEETER_WALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4E, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOWMAN_BOUNCE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x64, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOWMAN_EXPLODE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x65, 0xD0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOW_SAND1 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNOW_SAND2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNUFIT_SHOOT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4D, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SNUFIT_SKEETER_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x72, 0xC0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SOMETHING_LANDING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x28, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SPINY_UNK59 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x59, 0x10, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_STOMPED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x30, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SUSHI_SHARK_WATER_SOUND = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x00, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_SWOOP_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x62, 0xB0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_THWOMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x0C, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_IDLE = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3A, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_LONG = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x21, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_CHATTER_SHORT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x39, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_STEP_DEFAULT = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3B, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UKIKI_STEP_LEAVES = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x3C, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNK23 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x23, 0x00, 0)
--- @type integer
SOUND_OBJ_UNKNOWN2 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x13, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN3 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1D, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN4 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x1E, 0xA0, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_UNKNOWN6 = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x31, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WALKING_WATER = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x4F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WATER_BOMB_BOUNCING = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2E, 0x80, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WHOMP_LOWPRIO = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x16, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_ATTACKED = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x70, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_DEATH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5E, 0x00, 0)
--- @type integer
SOUND_OBJ_WIGGLER_HIGH_PITCH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x5C, 0x40, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_JUMP = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x2F, 0x60, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_LOW_PITCH = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x71, 0x20, SOUND_DISCRETE)
--- @type integer
SOUND_OBJ_WIGGLER_TALK = SOUND_ARG_LOAD(SOUND_BANK_OBJ, 0x6F, 0x00, SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_BAKE_A_CAKE = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3D, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_DEAR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x28, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_FOR_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3E, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x38, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_MARIO2 = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3F, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_POWER_OF_THE_STARS = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x39, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_SOMETHING_SPECIAL = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3C, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_THANKS_TO_YOU = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3A, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_PEACH_THANK_YOU_MARIO = SOUND_ARG_LOAD(SOUND_BANK_MARIO_VOICE, 0x3B, 0xFF, SOUND_NO_PRIORITY_LOSS | SOUND_DISCRETE)
--- @type integer
SOUND_STATUS_PLAYING = 2
--- @type integer
SOUND_STATUS_STOPPED = 0
--- @type integer
SOUND_STATUS_WAITING = 1
--- @type integer
SOUND_TERRAIN_DEFAULT = 0
--- @type integer
SOUND_TERRAIN_GRASS = 1
--- @type integer
SOUND_TERRAIN_ICE = 6
--- @type integer
SOUND_TERRAIN_SAND = 7
--- @type integer
SOUND_TERRAIN_SNOW = 5
--- @type integer
SOUND_TERRAIN_SPOOKY = 4
--- @type integer
SOUND_TERRAIN_STONE = 3
--- @type integer
SOUND_TERRAIN_WATER = 2
--- @type integer
SOUND_VIBRATO = 0x2000000
--- @type integer
ANIM_FLAG_2 = (1 << 2)
--- @type integer
ANIM_FLAG_5 = (1 << 5)
--- @type integer
ANIM_FLAG_6 = (1 << 6)
--- @type integer
ANIM_FLAG_7 = (1 << 7)
--- @type integer
ANIM_FLAG_FORWARD = (1 << 1)
--- @type integer
ANIM_FLAG_HOR_TRANS = (1 << 3)
--- @type integer
ANIM_FLAG_NOLOOP = (1 << 0)
--- @type integer
ANIM_FLAG_VERT_TRANS = (1 << 4)
--- @type integer
COOP_OBJ_FLAG_LUA = (1 << 1)
--- @type integer
COOP_OBJ_FLAG_NETWORK = (1 << 0)
--- @type integer
COOP_OBJ_FLAG_NON_SYNC = (1 << 2)
--- @type integer
MAX_PLAYERS = 16
--- @type integer
PLAY_MODE_CHANGE_AREA = 3
--- @type integer
PLAY_MODE_CHANGE_LEVEL = 4
--- @type integer
PLAY_MODE_FRAME_ADVANCE = 5
--- @type integer
PLAY_MODE_NORMAL = 0
--- @type integer
PLAY_MODE_PAUSED = 2
--- @class AreaTimerType
--- @type AreaTimerType
AREA_TIMER_TYPE_NONE = 0
--- @type AreaTimerType
AREA_TIMER_TYPE_LOOP = 1
--- @type AreaTimerType
AREA_TIMER_TYPE_MAXIMUM = 2
--- @class SpTaskState
--- @type SpTaskState
SPTASK_STATE_NOT_STARTED = 0
--- @type SpTaskState
SPTASK_STATE_RUNNING = 1
--- @type SpTaskState
SPTASK_STATE_INTERRUPTED = 2
--- @type SpTaskState
SPTASK_STATE_FINISHED = 3
--- @type SpTaskState
SPTASK_STATE_FINISHED_DP = 4