mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
30 lines
765 B
C
30 lines
765 B
C
// Checkerboard Platform
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// 0x0800D710 - 0x0800D794
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const Collision checkerboard_platform_seg8_collision_0800D710[] = {
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COL_INIT(),
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COL_VERTEX_INIT(0x8),
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COL_VERTEX(256, -25, -153),
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COL_VERTEX(256, 26, -153),
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COL_VERTEX(256, 26, 154),
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COL_VERTEX(-255, 26, -153),
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COL_VERTEX(-255, 26, 154),
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COL_VERTEX(-255, -25, -153),
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COL_VERTEX(-255, -25, 154),
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COL_VERTEX(256, -25, 154),
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COL_TRI_INIT(SURFACE_NO_CAM_COLLISION, 12),
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COL_TRI(0, 1, 2),
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COL_TRI(1, 3, 4),
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COL_TRI(1, 4, 2),
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COL_TRI(5, 3, 1),
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COL_TRI(5, 1, 0),
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COL_TRI(6, 4, 3),
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COL_TRI(6, 3, 5),
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COL_TRI(7, 4, 6),
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COL_TRI(7, 2, 4),
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COL_TRI(0, 2, 7),
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COL_TRI(7, 6, 5),
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COL_TRI(7, 5, 0),
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COL_TRI_STOP(),
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COL_END(),
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};
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