mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 23:43:01 +00:00
e0903003f4
Since the second-player code was the first code I wrote, it was implemented poorly. At that point, I didn't know the code base at all and the way it was written would prevent anyone from ever adding to those parts. The rewrite allows me to use the default geo.inc.c file for Mario, and removes all of the geo2.inc.c files. I no longer do a bunch of bit shifting to figure out which player is being drawn in the rendering code. I'm also now able to remove tons of duplicate code that exists just for the remote player. The main player code is generic enough to support both indices. A side-effect of the rewrite is I was able to remove many assumptions in the code where two-players is assumed, but many other parts of the code still assume two players. This is a fairly major change that, if all goes well, will be completely unnoticed by the player. However, I do expect new bugs to pop up in strange places. Time will tell.
169 lines
15 KiB
C
169 lines
15 KiB
C
#include <ultra64.h>
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#include "sm64.h"
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#include "behavior_data.h"
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#include "model_ids.h"
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#include "seq_ids.h"
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#include "dialog_ids.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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#include "game/level_update.h"
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#include "levels/scripts.h"
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#include "actors/common1.h"
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#include "make_const_nonconst.h"
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#include "levels/wf/header.h"
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// Unlike most levels, some of the level geometry objects in WF are defined as regular objects instead of terrain objects.
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// Some of them are still terrain objects, however.
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static const LevelScript script_func_local_1[] = {
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_03, /*pos*/ 2305, 2432, -255, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_04, /*pos*/ 3405, 1664, -1791, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_05, /*pos*/ 3840, 0, -2303, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_05, /*pos*/ 3840, 0, -1279, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_06, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_07, /*pos*/ 1757, 3519, -3151, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0A, /*pos*/ 3840, 794, 2688, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ 1408, 2522, 2431, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject),
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OBJECT(/*model*/ MODEL_WF_GIANT_POLE, /*pos*/ -2560, 2560, -256, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvGiantPole),
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RETURN(),
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};
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static const LevelScript script_func_local_2[] = {
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OBJECT(/*model*/ MODEL_WF_SMALL_BOMP, /*pos*/ 3300, 1070, 1, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBomp),
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OBJECT(/*model*/ MODEL_WF_SMALL_BOMP, /*pos*/ 3300, 1070, 1281, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBomp),
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OBJECT(/*model*/ MODEL_WF_LARGE_BOMP, /*pos*/ 3300, 1070, 641, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLargeBomp),
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OBJECT(/*model*/ MODEL_WF_ROTATING_WOODEN_PLATFORM, /*pos*/ -255, 2560, 2304, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWfRotatingWoodenPlatform),
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OBJECT(/*model*/ MODEL_WF_SLIDING_PLATFORM, /*pos*/ 3328, 1075, -1791, /*angle*/ 0, 90, 0, /*behParam*/ 0x00020000, /*beh*/ bhvWfSlidingPlatform),
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OBJECT(/*model*/ MODEL_WF_SLIDING_PLATFORM, /*pos*/ 3328, 1075, -767, /*angle*/ 0, 90, 0, /*behParam*/ 0x00010000, /*beh*/ bhvWfSlidingPlatform),
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OBJECT(/*model*/ MODEL_WF_SLIDING_PLATFORM, /*pos*/ 3328, 1075, -2815, /*angle*/ 0, 90, 0, /*behParam*/ 0x00030000, /*beh*/ bhvWfSlidingPlatform),
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OBJECT(/*model*/ MODEL_WF_TUMBLING_BRIDGE, /*pos*/ 1792, 2496, 1600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWfTumblingBridge),
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OBJECT(/*model*/ MODEL_WF_BREAKABLE_WALL_RIGHT, /*pos*/ 512, 2176, 2944, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWfBreakableWallRight),
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OBJECT(/*model*/ MODEL_WF_BREAKABLE_WALL_LEFT, /*pos*/ -1023, 2176, 2944, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWfBreakableWallLeft),
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OBJECT_WITH_ACTS(/*model*/ MODEL_WF_KICKABLE_BOARD, /*pos*/ 13, 3584, -1407, /*angle*/ 0, 315, 0, /*behParam*/ 0x00000000, /*beh*/ bhvKickableBoard, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_1UP, /*pos*/ -384, 3584, 6, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhv1Up, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT(/*model*/ MODEL_WF_ROTATING_PLATFORM, /*pos*/ 2304, 3584, -2303, /*angle*/ 0, 0, 0, /*behParam*/ 0x08000000, /*beh*/ bhvRotatingPlatform),
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OBJECT(/*model*/ MODEL_WF_ROTATING_PLATFORM, /*pos*/ 3200, 3328, -1791, /*angle*/ 0, 0, 0, /*behParam*/ 0x08000000, /*beh*/ bhvRotatingPlatform),
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OBJECT(/*model*/ MODEL_WF_ROTATING_PLATFORM, /*pos*/ 2688, 3584, -895, /*angle*/ 0, 0, 0, /*behParam*/ 0x08000000, /*beh*/ bhvRotatingPlatform),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2495, 1331, -256, /*angle*/ 0, 0, 0, /*behParam*/ 0x003D0000, /*beh*/ bhvPoleGrabbing),
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RETURN(),
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};
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static const LevelScript script_func_local_3[] = {
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OBJECT(/*model*/ MODEL_THWOMP, /*pos*/ 3462, 1939, -1545, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThwomp),
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OBJECT(/*model*/ MODEL_THWOMP, /*pos*/ 3462, 1075, -3314, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThwomp2),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -856, 922, 3819, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBetaFishSplashSpawner),
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OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ 1822, 2560, -101, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPiranhaPlant),
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OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ 4625, 256, 5017, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPiranhaPlant),
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OBJECT(/*model*/ MODEL_PIRANHA_PLANT, /*pos*/ 689, 2560, 1845, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvPiranhaPlant),
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OBJECT(/*model*/ MODEL_WHOMP, /*pos*/ -1545, 2560, -286, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallWhomp),
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OBJECT(/*model*/ MODEL_WHOMP, /*pos*/ 189, 2560, -1857, /*angle*/ 0, -135, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallWhomp),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4736, 256, 4992, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 5120, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 4992, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 4864, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4480, 256, 4992, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 256, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4736, 256, 128, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4480, 256, 128, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_BUTTERFLY, /*pos*/ 4608, 256, 128, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvButterfly),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 1035, 2880, -900, /*angle*/ 0, 45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCheckerboardElevatorGroup),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BULLET_BILL, /*pos*/ 1280, 3712, 968, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBulletBill, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_LEVEL_GEOMETRY_08, /*pos*/ 0, 3584, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_LEVEL_GEOMETRY_09, /*pos*/ 1280, 3584, 896, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBulletBillCannon, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 0, 3483, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTowerPlatformGroup, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_WF_TOWER_DOOR, /*pos*/ -511, 3584, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTowerDoor, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_BOBOMB_BUDDY, /*pos*/ -1700, 1140, 3500, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBobombBuddyOpensCannon, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_HOOT, /*pos*/ 2560, 700, 4608, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHoot, /*acts*/ ACT_3 | ACT_4 | ACT_5 | ACT_6),
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RETURN(),
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};
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static const LevelScript script_func_local_4[] = {
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OBJECT_WITH_ACTS(/*model*/ MODEL_WHOMP, /*pos*/ 0, 3584, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWhompKingBoss, /*acts*/ ACT_1),
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 300, 5550, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvStar, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6),
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ -2500, 1500, -750, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_NONE, /*pos*/ 4600, 550, 2500, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 2880, 4300, 190, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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OBJECT_WITH_ACTS(/*model*/ MODEL_STAR, /*pos*/ 590, 2450, 2650, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS),
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RETURN(),
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};
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const LevelScript level_wf_entry[] = {
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INIT_LEVEL(),
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LOAD_MIO0( /*seg*/ 0x07, _wf_segment_7SegmentRomStart, _wf_segment_7SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x0A, _cloud_floor_skybox_mio0SegmentRomStart, _cloud_floor_skybox_mio0SegmentRomEnd),
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LOAD_MIO0_TEXTURE(/*seg*/ 0x09, _grass_mio0SegmentRomStart, _grass_mio0SegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x05, _group1_mio0SegmentRomStart, _group1_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0C, _group1_geoSegmentRomStart, _group1_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x06, _group14_mio0SegmentRomStart, _group14_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0D, _group14_geoSegmentRomStart, _group14_geoSegmentRomEnd),
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LOAD_MIO0( /*seg*/ 0x08, _common0_mio0SegmentRomStart, _common0_mio0SegmentRomEnd),
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LOAD_RAW( /*seg*/ 0x0F, _common0_geoSegmentRomStart, _common0_geoSegmentRomEnd),
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ALLOC_LEVEL_POOL(),
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MARIO(/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
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JUMP_LINK(script_func_global_1),
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JUMP_LINK(script_func_global_2),
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JUMP_LINK(script_func_global_15),
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LOAD_MODEL_FROM_GEO(MODEL_WF_BUBBLY_TREE, bubbly_tree_geo),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, wf_geo_0007E0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_04, wf_geo_000820),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_05, wf_geo_000860),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_06, wf_geo_000878),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_07, wf_geo_000890),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_08, wf_geo_0008A8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_09, wf_geo_0008E8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0A, wf_geo_000900),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0C, wf_geo_000940),
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LOAD_MODEL_FROM_GEO(MODEL_WF_GIANT_POLE, wf_geo_000AE0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0E, wf_geo_000958),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_0F, wf_geo_0009A0),
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LOAD_MODEL_FROM_GEO(MODEL_WF_ROTATING_PLATFORM, wf_geo_0009B8),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_11, wf_geo_0009D0),
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LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_12, wf_geo_0009E8),
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LOAD_MODEL_FROM_GEO(MODEL_WF_SMALL_BOMP, wf_geo_000A00),
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LOAD_MODEL_FROM_GEO(MODEL_WF_LARGE_BOMP, wf_geo_000A40),
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LOAD_MODEL_FROM_GEO(MODEL_WF_ROTATING_WOODEN_PLATFORM, wf_geo_000A58),
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LOAD_MODEL_FROM_GEO(MODEL_WF_SLIDING_PLATFORM, wf_geo_000A98),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TUMBLING_BRIDGE_PART, wf_geo_000AB0),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TUMBLING_BRIDGE, wf_geo_000AC8),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TOWER_TRAPEZOID_PLATORM, wf_geo_000AF8),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TOWER_SQUARE_PLATORM, wf_geo_000B10),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TOWER_SQUARE_PLATORM_UNUSED, wf_geo_000B38),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TOWER_SQUARE_PLATORM_ELEVATOR, wf_geo_000B60),
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LOAD_MODEL_FROM_GEO(MODEL_WF_BREAKABLE_WALL_RIGHT, wf_geo_000B78),
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LOAD_MODEL_FROM_GEO(MODEL_WF_BREAKABLE_WALL_LEFT, wf_geo_000B90),
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LOAD_MODEL_FROM_GEO(MODEL_WF_KICKABLE_BOARD, wf_geo_000BA8),
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LOAD_MODEL_FROM_GEO(MODEL_WF_TOWER_DOOR, wf_geo_000BE0),
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LOAD_MODEL_FROM_GEO(MODEL_WF_KICKABLE_BOARD_FELLED, wf_geo_000BC8),
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AREA(/*index*/ 1, wf_geo_000BF8),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2600, 1256, 5120, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ -2925, 2560, -947, /*angle*/ 0, 19, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 2548, 1075, -3962, /*angle*/ 0, 51, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0B, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0x0C, /*destLevel*/ LEVEL_WF, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF0, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x34, /*flags*/ WARP_NO_CHECKPOINT),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_CASTLE, /*destArea*/ 0x01, /*destNode*/ 0x66, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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JUMP_LINK(script_func_local_2),
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JUMP_LINK(script_func_local_3),
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JUMP_LINK(script_func_local_4),
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TERRAIN(/*terrainData*/ wf_seg7_collision_070102D8),
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MACRO_OBJECTS(/*objList*/ wf_seg7_macro_objs),
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SHOW_DIALOG(/*index*/ 0x00, DIALOG_030),
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SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0005, /*seq*/ SEQ_LEVEL_GRASS),
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TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
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END_AREA(),
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FREE_LEVEL_POOL(),
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MARIO_POS(/*area*/ 1, /*yaw*/ 90, /*pos*/ 2600, 256, 5120),
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CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
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CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
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CLEAR_LEVEL(),
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SLEEP_BEFORE_EXIT(/*frames*/ 1),
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EXIT(),
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};
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