mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-29 07:23:01 +00:00
663e4549d8
* Proof of concept for loading rom assets at runtime * Added skybox textures * Adjusted format * Load all texture assets from rom * Adjusted rom asset loading * Load all Vtx lists from rom * clean up toad, wario and his cap conflicts * Load sound samples from rom * fix toad sounds * Loaded sequences from rom * Load collisions from rom * Object animations are now loaded from the rom * Load player animations from rom * Load goddard anims from rom * whoops * fix some compile errors * drag and drop rom checker, everything works now. * fix errors due to merge conflicts * fix compile errors on windows, switch to md5 * fix vertex colors during load Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com> * Load dialogs from rom * Loaded course/act names from rom * Loaded ingame text from rom * rerun autogen & blacklist smlua_text_utils_init * fix ttc_seg7_vertex_0700B238 colors --------- Co-authored-by: MysterD <myster@d> Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
97 lines
4.4 KiB
C
97 lines
4.4 KiB
C
#include "pc/rom_assets.h"
|
|
// Power Meter HUD
|
|
|
|
UNUSED static const u64 power_meter_unused_1 = 0;
|
|
|
|
// 0x030233E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_left_side, "actors/power_meter/power_meter_left_side.rgba16.inc.c", 0x00201410, 96653, 0x000233e0, 4096);
|
|
|
|
// 0x030243E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_right_side, "actors/power_meter/power_meter_right_side.rgba16.inc.c", 0x00201410, 96653, 0x000243e0, 4096);
|
|
|
|
// 0x030253E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_full, "actors/power_meter/power_meter_full.rgba16.inc.c", 0x00201410, 96653, 0x000253e0, 2048);
|
|
|
|
// 0x03025BE0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_seven_segments, "actors/power_meter/power_meter_seven_segments.rgba16.inc.c", 0x00201410, 96653, 0x00025be0, 2048);
|
|
|
|
// 0x030263E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_six_segments, "actors/power_meter/power_meter_six_segments.rgba16.inc.c", 0x00201410, 96653, 0x000263e0, 2048);
|
|
|
|
// 0x03026BE0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_five_segments, "actors/power_meter/power_meter_five_segments.rgba16.inc.c", 0x00201410, 96653, 0x00026be0, 2048);
|
|
|
|
// 0x030273E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_four_segments, "actors/power_meter/power_meter_four_segments.rgba16.inc.c", 0x00201410, 96653, 0x000273e0, 2048);
|
|
|
|
// 0x03027BE0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_three_segments, "actors/power_meter/power_meter_three_segments.rgba16.inc.c", 0x00201410, 96653, 0x00027be0, 2048);
|
|
|
|
// 0x030283E0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_two_segments, "actors/power_meter/power_meter_two_segments.rgba16.inc.c", 0x00201410, 96653, 0x000283e0, 2048);
|
|
|
|
// 0x03028BE0
|
|
ROM_ASSET_LOAD_TEXTURE(texture_power_meter_one_segments, "actors/power_meter/power_meter_one_segment.rgba16.inc.c", 0x00201410, 96653, 0x00028be0, 2048);
|
|
|
|
// 0x030293E0
|
|
const Texture *const power_meter_health_segments_lut[] = {
|
|
texture_power_meter_one_segments,
|
|
texture_power_meter_two_segments,
|
|
texture_power_meter_three_segments,
|
|
texture_power_meter_four_segments,
|
|
texture_power_meter_five_segments,
|
|
texture_power_meter_six_segments,
|
|
texture_power_meter_seven_segments,
|
|
texture_power_meter_full,
|
|
};
|
|
|
|
// 0x03029400
|
|
ROM_ASSET_LOAD_VTX(vertex_power_meter_base, 0x00201410, 96653, 0x00029400, 128);
|
|
|
|
// 0x03029480 - 0x03029530
|
|
const Gfx dl_power_meter_base[] = {
|
|
gsDPPipeSync(),
|
|
gsSPClearGeometryMode(G_LIGHTING),
|
|
gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA),
|
|
gsDPSetRenderMode(G_RM_TEX_EDGE, G_RM_TEX_EDGE2),
|
|
gsDPSetTextureFilter(G_TF_POINT),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
|
|
gsSPVertex(vertex_power_meter_base, 8, 0),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_left_side),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
|
|
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_right_side),
|
|
gsDPLoadSync(),
|
|
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
|
|
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x03029530
|
|
ROM_ASSET_LOAD_VTX(vertex_power_meter_health_segments, 0x00201410, 96653, 0x00029530, 64);
|
|
|
|
// 0x03029570 - 0x030295A0
|
|
const Gfx dl_power_meter_health_segments_begin[] = {
|
|
gsDPPipeSync(),
|
|
gsSPVertex(vertex_power_meter_health_segments, 4, 0),
|
|
gsDPTileSync(),
|
|
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
|
|
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
|
|
gsSPEndDisplayList(),
|
|
};
|
|
|
|
// 0x030295A0 - 0x030295D8
|
|
const Gfx dl_power_meter_health_segments_end[] = {
|
|
gsDPPipeSync(),
|
|
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
|
|
gsSPSetGeometryMode(G_LIGHTING),
|
|
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
|
|
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
|
|
gsDPSetTextureFilter(G_TF_BILERP),
|
|
gsSPEndDisplayList(),
|
|
};
|