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c2ee21c22b
* Update personal-starcount-ex.lua Adds an incompatible tag for gamemodes, as you aren't collecting any stars outside of the main game. Also adds some HUD trickery via djui_hud_set_render_behind_hud to draw underneath screen transitions, and the vanilla pause screen. * Update personal-starcount-ex.lua * Update personal-starcount-ex.lua * Update personal-starcount-ex.lua
171 lines
5.4 KiB
Lua
171 lines
5.4 KiB
Lua
-- name: Personal Star Counter EX+
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-- description: See how many stars you collect!\nIdea by Mr.Needlemouse, created by Sunk\n\nModified by Demnyx.
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-- incompatible: gamemode arena
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if mod_storage_load("StarCounter") == nil then
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mod_storage_save("StarCounter", "0")
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end
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local TotalStarCounter = tonumber(mod_storage_load("StarCounter"))
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local StarCounter = 0
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local prevNumStars = 0
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local screenHeight = 0
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local screenWidth = 0
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local psToggle = 1
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local fadeTimer = 0
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-- junk --
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cutscenes = {
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[ACT_END_PEACH_CUTSCENE] = true,
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[ACT_CREDITS_CUTSCENE] = true,
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[ACT_END_WAVING_CUTSCENE] = true,
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[ACT_INTRO_CUTSCENE] = true,
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}
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---@param m MarioState
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--Increments an independent counter if a star is collected.
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function localStarCounter(m, o, type)
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if (m.playerIndex == 0) and (type == INTERACT_STAR_OR_KEY) then
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--This ensures that it increments ONLY if a star is collected.
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if get_id_from_behavior(o.behavior) ~= id_bhvBowserKey then
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--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
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if m.numStars ~= prevNumStars then
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StarCounter = StarCounter + 1
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TotalStarCounter = TotalStarCounter + 1
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mod_storage_save("StarCounter", tostring(TotalStarCounter))
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end
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end
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end
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end
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-- Hud alpha stuff from Agent X
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function djui_hud_set_adjusted_color(r, g, b, a)
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local multiplier = 1
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if djui_hud_is_pause_menu_created() then multiplier = 0.57 end
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djui_hud_set_color(r * multiplier, g * multiplier, b * multiplier, a)
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end
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function displayStarCounter()
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local m = gMarioStates[0]
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if psToggle ~= 1 then return end
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--if cutscenes[m.action] ~= nil then return end
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil
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or cutscenes[m.action] ~= nil then
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return
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end
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
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if m.playerIndex == 0 then
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prevNumStars = m.numStars
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else
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return
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end
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screenHeight = djui_hud_get_screen_height()
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screenWidth = djui_hud_get_screen_width()
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if a == nil then
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a = 255
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end
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local timerValFrames = hud_get_value(HUD_DISPLAY_TIMER)
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local timerX = 0
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local timerY = 0
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-- Move HUD graphics away from the TIMER HUD
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if timerValFrames ~= 0 then
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timerX = 60
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timerY = 17
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end
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--Normal personal star counter (The red one)
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if StarCounter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(StarCounter), screenWidth - 46 - timerX, screenHeight - 208 - timerY, 1)
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djui_hud_set_adjusted_color(232, 17, 35, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 208 - timerY, 1, 1)
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end
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--Total star counter (The green one)
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if timerValFrames ~= 0 then
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timerX = 0
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timerY = -10
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end
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local perceived_total_counter = TotalStarCounter
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local milestone_counter = 0
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while perceived_total_counter >= 10000 do
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perceived_total_counter = perceived_total_counter - 10000
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milestone_counter = milestone_counter + 1
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end
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if perceived_total_counter >= 100 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX, screenHeight - 174 - timerY, 0.5)
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end
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else
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djui_hud_set_adjusted_color(246, 246, 246, a)
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djui_hud_print_text(tostring("X"), screenWidth - 60 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(tostring(perceived_total_counter), screenWidth - 46 - timerX, screenHeight - 190 - timerY, 1)
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djui_hud_set_adjusted_color(50, 176, 40, a)
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djui_hud_render_texture(gTextures.star, screenWidth - 76 - timerX, screenHeight - 190 - timerY, 1, 1)
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if milestone_counter ~= 0 then
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djui_hud_set_adjusted_color(255, 255, 255, a)
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djui_hud_print_text(string.format("x%d", milestone_counter), screenWidth - 76 - timerX,
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screenHeight - 174 - timerY, 0.5)
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end
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end
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-- Trying some HUD trickery here..
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if is_transition_playing() == true then
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fadeTimer = 5
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else
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if fadeTimer >= 1 then
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fadeTimer = fadeTimer - 1
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end
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end
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if fadeTimer > 0
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or is_game_paused() == true then
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djui_hud_set_render_behind_hud(true)
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else
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djui_hud_set_render_behind_hud(false)
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end
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--StarCounter = 120 (Debug thingie)
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end
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function PSToggle(msg)
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if msg == string.lower("On") or msg == "1" then
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psToggle = 1
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return true
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elseif msg == string.lower("Off") or msg == "0" then
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psToggle = 0
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return true
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end
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end
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---------
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--Hooks--
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---------
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hook_event(HOOK_ON_INTERACT, localStarCounter)
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hook_event(HOOK_ON_HUD_RENDER, displayStarCounter)
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hook_chat_command('pstarcount', 'On|Off - Displays stars you"ve collected. Default is On.', PSToggle)
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