sm64coopdx/levels/bbh/areas/1/12/model.inc.c
Isaac0-dev 663e4549d8
extract assets from rom at runtime (#4)
* Proof of concept for loading rom assets at runtime

* Added skybox textures

* Adjusted format

* Load all texture assets from rom

* Adjusted rom asset loading

* Load all Vtx lists from rom

* clean up toad, wario and his cap conflicts

* Load sound samples from rom

* fix toad sounds

* Loaded sequences from rom

* Load collisions from rom

* Object animations are now loaded from the rom

* Load player animations from rom

* Load goddard anims from rom

* whoops

* fix some compile errors

* drag and drop rom checker, everything works now.

* fix errors due to merge conflicts

* fix compile errors on windows, switch to md5

* fix vertex colors during load

Co-Authored-By: Agent X <44549182+agent-11@users.noreply.github.com>

* Load dialogs from rom

* Loaded course/act names from rom

* Loaded ingame text from rom

* rerun autogen & blacklist smlua_text_utils_init

* fix ttc_seg7_vertex_0700B238 colors

---------

Co-authored-by: MysterD <myster@d>
Co-authored-by: Agent X <44549182+agent-11@users.noreply.github.com>
2024-03-23 16:11:30 -04:00

234 lines
10 KiB
C

#include "pc/rom_assets.h"
// 0x0700BC68 - 0x0700BC80
static const Lights1 bbh_seg7_lights_0700BC68 = gdSPDefLights1(
0x20, 0x20, 0x20,
0x50, 0x50, 0x50, 0x28, 0x28, 0x28
);
// 0x0700BC80 - 0x0700BC98
static const Lights1 bbh_seg7_lights_0700BC80 = gdSPDefLights1(
0x66, 0x66, 0x66,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
// 0x0700BC98 - 0x0700BD18
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BC98, 0x00371c40, 68724, 0x0000bc98, 128);
// 0x0700BD18 - 0x0700BE18
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BD18, 0x00371c40, 68724, 0x0000bd18, 256);
// 0x0700BE18 - 0x0700BEF8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BE18, 0x00371c40, 68724, 0x0000be18, 224);
// 0x0700BEF8 - 0x0700BFD8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BEF8, 0x00371c40, 68724, 0x0000bef8, 224);
// 0x0700BFD8 - 0x0700C088
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700BFD8, 0x00371c40, 68724, 0x0000bfd8, 176);
// 0x0700C088 - 0x0700C188
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C088, 0x00371c40, 68724, 0x0000c088, 256);
// 0x0700C188 - 0x0700C268
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C188, 0x00371c40, 68724, 0x0000c188, 224);
// 0x0700C268 - 0x0700C358
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C268, 0x00371c40, 68724, 0x0000c268, 240);
// 0x0700C358 - 0x0700C458
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C358, 0x00371c40, 68724, 0x0000c358, 256);
// 0x0700C458 - 0x0700C548
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C458, 0x00371c40, 68724, 0x0000c458, 240);
// 0x0700C548 - 0x0700C648
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C548, 0x00371c40, 68724, 0x0000c548, 256);
// 0x0700C648 - 0x0700C748
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C648, 0x00371c40, 68724, 0x0000c648, 256);
// 0x0700C748 - 0x0700C838
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C748, 0x00371c40, 68724, 0x0000c748, 240);
// 0x0700C838 - 0x0700C878
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C838, 0x00371c40, 68724, 0x0000c838, 64);
// 0x0700C878 - 0x0700C978
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C878, 0x00371c40, 68724, 0x0000c878, 256);
// 0x0700C978 - 0x0700C9B8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C978, 0x00371c40, 68724, 0x0000c978, 64);
// 0x0700C9B8 - 0x0700CAA8
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700C9B8, 0x00371c40, 68724, 0x0000c9b8, 240);
// 0x0700CAA8 - 0x0700CB58
ROM_ASSET_LOAD_VTX(bbh_seg7_vertex_0700CAA8, 0x00371c40, 68724, 0x0000caa8, 176);
// 0x0700CB58 - 0x0700CCB0
static const Gfx bbh_seg7_dl_0700CB58[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09008800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&bbh_seg7_lights_0700BC68.l, 1),
gsSPLight(&bbh_seg7_lights_0700BC68.a, 2),
gsSPVertex(bbh_seg7_vertex_0700BC98, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSPLight(&bbh_seg7_lights_0700BC80.l, 1),
gsSPLight(&bbh_seg7_lights_0700BC80.a, 2),
gsSPVertex(bbh_seg7_vertex_0700BD18, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 2, 3, 4, 0x0),
gsSP2Triangles( 2, 5, 3, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 6, 10, 7, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 14, 12, 0x0),
gsSP1Triangle(11, 13, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0700BE18, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 6, 9, 7, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_0700BEF8, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_0700BFD8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle( 7, 9, 10, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CCB0 - 0x0700CD18
static const Gfx bbh_seg7_dl_0700CCB0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09004800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0700C088, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 9, 11, 10, 0x0),
gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CD18 - 0x0700CF40
static const Gfx bbh_seg7_dl_0700CD18[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, bbh_seg7_texture_07000000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0700C188, 14, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 3, 4, 1, 0x0, 3, 5, 4, 0x0),
gsSP2Triangles( 5, 6, 4, 0x0, 6, 7, 4, 0x0),
gsSP2Triangles( 8, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C268, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 1, 4, 2, 0x0, 1, 5, 4, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles( 9, 11, 10, 0x0, 12, 13, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C358, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 2, 4, 3, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 9, 11, 12, 0x0, 13, 14, 15, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C458, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
gsSP2Triangles( 3, 4, 2, 0x0, 5, 6, 7, 0x0),
gsSP2Triangles( 3, 5, 7, 0x0, 8, 9, 10, 0x0),
gsSP2Triangles(11, 12, 10, 0x0, 12, 8, 10, 0x0),
gsSP2Triangles(10, 13, 14, 0x0, 10, 14, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C548, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles( 7, 12, 13, 0x0, 6, 8, 14, 0x0),
gsSP1Triangle(15, 6, 14, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C648, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 5, 9, 10, 0x0),
gsSP2Triangles(11, 12, 13, 0x0, 11, 14, 12, 0x0),
gsSP1Triangle(15, 11, 13, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C748, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 14, 12, 0x0),
gsSPVertex(bbh_seg7_vertex_0700C838, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CF40 - 0x0700CFA8
static const Gfx bbh_seg7_dl_0700CF40[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0700C878, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 10, 8, 0x0, 11, 12, 13, 0x0),
gsSP2Triangles(11, 13, 14, 0x0, 0, 2, 15, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CFA8 - 0x0700CFE0
static const Gfx bbh_seg7_dl_0700CFA8[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09002800),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0700C978, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPEndDisplayList(),
};
// 0x0700CFE0 - 0x0700D080
static const Gfx bbh_seg7_dl_0700CFE0[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09009000),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 64 * 32 - 1, CALC_DXT(64, G_IM_SIZ_16b_BYTES)),
gsSPVertex(bbh_seg7_vertex_0700C9B8, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 0, 3, 1, 0x0, 3, 5, 1, 0x0),
gsSP2Triangles( 1, 6, 2, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles(10, 11, 12, 0x0, 10, 12, 13, 0x0),
gsSP1Triangle(10, 14, 11, 0x0),
gsSPVertex(bbh_seg7_vertex_0700CAA8, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP1Triangle( 7, 10, 8, 0x0),
gsSPEndDisplayList(),
};
// 0x0700D080 - 0x0700D178
const Gfx bbh_seg7_dl_0700D080[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700CB58),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700CCB0),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700CD18),
gsSPDisplayList(bbh_seg7_dl_0700CF40),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700CFA8),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (64 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(bbh_seg7_dl_0700CFE0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};