mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-28 23:13:02 +00:00
579 lines
18 KiB
Lua
579 lines
18 KiB
Lua
------------
|
|
-- tables --
|
|
------------
|
|
|
|
gMarioStateExtras = {}
|
|
for i = 0, (MAX_PLAYERS - 1) do
|
|
local np = gNetworkPlayers[i]
|
|
|
|
gMarioStateExtras[i] = {}
|
|
local e = gMarioStateExtras[i]
|
|
e.rotAngle = 0
|
|
e.rotFrames = 0
|
|
e.lastDamagedByGlobal = np.globalIndex
|
|
e.attackCooldown = 0
|
|
e.prevHurtCounter = 0
|
|
e.levelTimer = 0
|
|
e.levelTimerLevel = 0
|
|
e.springing = 0
|
|
|
|
local s = gPlayerSyncTable[i]
|
|
s.item = ITEM_NONE
|
|
s.ammo = 0
|
|
s.kills = 0
|
|
s.deaths = 0
|
|
s.score = 0
|
|
s.team = 0
|
|
s.charging = 0
|
|
s.metal = false
|
|
s.rank = 0
|
|
end
|
|
|
|
local sKnockbackActions = {
|
|
ACT_SOFT_FORWARD_GROUND_KB, ACT_FORWARD_GROUND_KB, ACT_HARD_FORWARD_GROUND_KB,
|
|
ACT_FORWARD_AIR_KB, ACT_FORWARD_AIR_KB, ACT_HARD_FORWARD_AIR_KB,
|
|
ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB, ACT_FORWARD_WATER_KB,
|
|
ACT_SOFT_BACKWARD_GROUND_KB, ACT_BACKWARD_GROUND_KB, ACT_HARD_BACKWARD_GROUND_KB,
|
|
ACT_BACKWARD_AIR_KB, ACT_BACKWARD_AIR_KB, ACT_HARD_BACKWARD_AIR_KB,
|
|
ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB, ACT_BACKWARD_WATER_KB,
|
|
|
|
ACT_LEDGE_GRAB, ACT_LEDGE_CLIMB_SLOW_1, ACT_LEDGE_CLIMB_SLOW_2, ACT_LEDGE_CLIMB_DOWN, ACT_LEDGE_CLIMB_FAST,
|
|
ACT_GROUND_BONK, ACT_SOFT_BONK,
|
|
|
|
ACT_STOP_CROUCHING, ACT_STOMACH_SLIDE_STOP,
|
|
}
|
|
------------
|
|
-- hammer --
|
|
------------
|
|
|
|
function mario_hammer_is_attack(action)
|
|
if action == ACT_PUNCHING then return true end
|
|
if action == ACT_MOVE_PUNCHING then return true end
|
|
if action == ACT_JUMP_KICK then return true end
|
|
if action == ACT_DIVE then return true end
|
|
if action == ACT_GROUND_POUND then return true end
|
|
return false
|
|
end
|
|
|
|
function mario_hammer_position(m)
|
|
local held = gItemHeld[m.playerIndex]
|
|
if held == nil then
|
|
return { x = m.pos.x, y = m.pos.y, z = m.pos.z }
|
|
end
|
|
|
|
local origin = { x = held.oPosX, y = held.oPosY, z = held.oPosZ }
|
|
return set_dist_and_angle(origin, 100, 0x4000 + -held.oFaceAnglePitch, held.oFaceAngleYaw)
|
|
end
|
|
|
|
function mario_hammer_pound(m)
|
|
local v = {
|
|
x = m.pos.x + sins(m.faceAngle.y) * 200,
|
|
y = m.pos.y,
|
|
z = m.pos.z + coss(m.faceAngle.y) * 200,
|
|
}
|
|
spawn_horizontal_stars(v.x, v.y, v.z)
|
|
play_mario_heavy_landing_sound(m, SOUND_ACTION_TERRAIN_HEAVY_LANDING)
|
|
cur_obj_shake_screen(SHAKE_POS_MEDIUM)
|
|
end
|
|
|
|
function mario_hammer_on_set_action(m)
|
|
if m.action == ACT_PUNCHING or m.action == ACT_MOVE_PUNCHING or m.action == ACT_JUMP_KICK then
|
|
play_sound(SOUND_ACTION_TWIRL, m.marioObj.header.gfx.cameraToObject)
|
|
elseif m.action == ACT_DIVE_SLIDE or m.action == ACT_GROUND_POUND_LAND then
|
|
mario_hammer_pound(m)
|
|
end
|
|
end
|
|
|
|
function mario_hammer_update(m)
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
-- override dive animation
|
|
if m.action == ACT_DIVE then
|
|
set_mario_animation(m, MARIO_ANIM_FORWARD_SPINNING)
|
|
|
|
e.rotFrames = e.rotFrames + 1
|
|
if (e.rotFrames) % 7 == 0 then
|
|
play_sound(SOUND_ACTION_TWIRL, m.marioObj.header.gfx.cameraToObject)
|
|
end
|
|
|
|
e.rotAngle = e.rotAngle + (0x80 * 60)
|
|
if e.rotAngle > 0x10000 then
|
|
e.rotAngle = e.rotAngle - 0x10000
|
|
end
|
|
set_anim_to_frame(m, 10 * e.rotAngle / 0x10000)
|
|
elseif m.action == ACT_PUNCHING or m.action == ACT_MOVE_PUNCHING then
|
|
local animFrame = m.marioObj.header.gfx.animInfo.animFrame
|
|
if animFrame == -1 and m.actionArg > 1 then
|
|
mario_hammer_pound(m)
|
|
end
|
|
if m.actionArg > 2 then m.actionArg = 0 end
|
|
end
|
|
end
|
|
|
|
function mario_local_hammer_check(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local savedKb = m.knockbackTimer
|
|
m.knockbackTimer = 0
|
|
|
|
-- check for hammer attacks
|
|
for i = 1, (MAX_PLAYERS - 1) do
|
|
local mattacker = gMarioStates[i]
|
|
local npattacker = gNetworkPlayers[i]
|
|
local sattacker = gPlayerSyncTable[i]
|
|
local cmvictim = lag_compensation_get_local_state(npattacker)
|
|
|
|
if sattacker.item == ITEM_HAMMER and mario_hammer_is_attack(mattacker.action) and passes_pvp_interaction_checks(mattacker, cmvictim) ~= 0 and passes_pvp_interaction_checks(mattacker, m) ~= 0 and global_index_hurts_mario_state(npattacker.globalIndex, m) then
|
|
local pos = mario_hammer_position(mattacker)
|
|
local dist = vec3f_dist(pos, cmvictim.pos)
|
|
if dist <= 200 then
|
|
local yOffset = 0.6
|
|
if mattacker.action == ACT_JUMP_KICK then
|
|
yOffset = 1.0
|
|
end
|
|
|
|
local vel = {
|
|
x = sins(mattacker.faceAngle.y),
|
|
y = yOffset,
|
|
z = coss(mattacker.faceAngle.y),
|
|
}
|
|
vec3f_normalize(vel)
|
|
vec3f_mul(vel, 80 + 10 * (1 - mario_health_float(cmvictim)))
|
|
|
|
set_mario_action(m, ACT_BACKWARD_AIR_KB, 0)
|
|
m.invincTimer = 20
|
|
m.knockbackTimer = 10
|
|
m.vel.x = vel.x
|
|
m.vel.y = vel.y
|
|
m.vel.z = vel.z
|
|
m.faceAngle.y = atan2s(vel.z, vel.x) + 0x8000
|
|
m.forwardVel = 0
|
|
sattacker.ammo = sattacker.ammo - 1
|
|
|
|
send_arena_hammer_hit(np.globalIndex, npattacker.globalIndex)
|
|
e.lastDamagedByGlobal = npattacker.globalIndex
|
|
|
|
if mattacker.action == ACT_JUMP_KICK or mattacker.action == ACT_DIVE then
|
|
m.hurtCounter = 10
|
|
else
|
|
m.hurtCounter = 15
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
if savedKb > m.knockbackTimer then
|
|
m.knockbackTimer = savedKb
|
|
end
|
|
end
|
|
|
|
-----------------
|
|
-- fire flower --
|
|
-----------------
|
|
|
|
function mario_fire_flower_use(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
spawn_sync_object(id_bhvArenaFlame, E_MODEL_RED_FLAME, m.pos.x, m.pos.y, m.pos.z,
|
|
function (obj)
|
|
obj.oArenaFlameGlobalOwner = np.globalIndex
|
|
obj.oVelY = m.vel.y + 25
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oForwardVel = m.forwardVel + 70
|
|
end)
|
|
|
|
if (m.action & ACT_FLAG_INVULNERABLE) ~= 0 or (m.action & ACT_FLAG_INTANGIBLE) ~= 0 then
|
|
-- nothing
|
|
elseif (m.action == ACT_SHOT_FROM_CANNON) then
|
|
-- nothing
|
|
elseif (m.action & ACT_FLAG_SWIMMING) ~= 0 then
|
|
set_mario_action(m, ACT_WATER_PUNCH, 0)
|
|
elseif (m.action & ACT_FLAG_MOVING) ~= 0 then
|
|
set_mario_action(m, ACT_MOVE_PUNCHING, 0)
|
|
elseif (m.action & ACT_FLAG_AIR) ~= 0 then
|
|
set_mario_action(m, ACT_DIVE, 0)
|
|
elseif (m.action & ACT_FLAG_STATIONARY) ~= 0 then
|
|
set_mario_action(m, ACT_PUNCHING, 0)
|
|
end
|
|
|
|
e.attackCooldown = 20
|
|
s.ammo = s.ammo - 1
|
|
end
|
|
|
|
------------
|
|
-- bobomb --
|
|
------------
|
|
|
|
function mario_bobomb_use(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
spawn_sync_object(id_bhvArenaBobomb, E_MODEL_BLACK_BOBOMB, m.pos.x, m.pos.y + 50, m.pos.z,
|
|
function (obj)
|
|
obj.oArenaBobombGlobalOwner = np.globalIndex
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oForwardVel = m.forwardVel + 50
|
|
end)
|
|
|
|
if (m.action & ACT_FLAG_INVULNERABLE) ~= 0 or (m.action & ACT_FLAG_INTANGIBLE) ~= 0 then
|
|
-- nothing
|
|
elseif (m.action == ACT_SHOT_FROM_CANNON) then
|
|
-- nothing
|
|
elseif (m.action & ACT_FLAG_SWIMMING) ~= 0 then
|
|
set_mario_action(m, ACT_WATER_PUNCH, 0)
|
|
elseif (m.action & ACT_FLAG_MOVING) ~= 0 then
|
|
set_mario_action(m, ACT_MOVE_PUNCHING, 0)
|
|
elseif (m.action & ACT_FLAG_AIR) ~= 0 then
|
|
set_mario_action(m, ACT_DIVE, 0)
|
|
elseif (m.action & ACT_FLAG_STATIONARY) ~= 0 then
|
|
set_mario_action(m, ACT_PUNCHING, 0)
|
|
end
|
|
|
|
e.attackCooldown = 20
|
|
s.ammo = s.ammo - 1
|
|
end
|
|
|
|
----------------
|
|
-- cannon box --
|
|
----------------
|
|
|
|
function mario_cannon_box_update(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
if m.playerIndex == 0 and (m.controller.buttonPressed & Y_BUTTON) ~= 0 then
|
|
s.charging = get_network_area_timer()
|
|
end
|
|
|
|
if (m.controller.buttonDown & Y_BUTTON) ~= 0 and s.charging > 0 then
|
|
local cannonBallSize = clamp((get_network_area_timer() - s.charging) / (30 * 5) + 0.1, 0, 1)
|
|
local held = gItemHeld[m.playerIndex]
|
|
if held ~= nil then
|
|
for i = 0, 2 do
|
|
spawn_non_sync_object(id_bhvArenaSparkle, E_MODEL_SPARKLES_ANIMATION,
|
|
held.oPosX, held.oPosY, held.oPosZ,
|
|
function (obj)
|
|
obj.oArenaSparkleOwner = m.playerIndex
|
|
obj.oArenaSparkleSize = cannonBallSize
|
|
end)
|
|
end
|
|
end
|
|
elseif m.playerIndex == 0 and s.charging > 0 then
|
|
local cannonBallSize = clamp((get_network_area_timer() - s.charging) / (30 * 5) + 0.1, 0, 1)
|
|
s.charging = 0
|
|
spawn_sync_object(id_bhvArenaCannonBall, E_MODEL_CANNON_BALL, m.pos.x, m.pos.y + 150, m.pos.z,
|
|
function (obj)
|
|
obj.oArenaCannonBallGlobalOwner = np.globalIndex
|
|
obj.oArenaCannonBallSize = cannonBallSize
|
|
obj.oMoveAngleYaw = m.faceAngle.y
|
|
obj.oForwardVel = m.forwardVel + 150
|
|
end)
|
|
s.ammo = s.ammo - 1
|
|
end
|
|
end
|
|
|
|
-----------
|
|
-- hooks --
|
|
-----------
|
|
|
|
function allow_pvp_attack(attacker, victim)
|
|
local npAttacker = gNetworkPlayers[attacker.playerIndex]
|
|
local sAttacker = gPlayerSyncTable[attacker.playerIndex]
|
|
|
|
-- hammer attacks are custom
|
|
if sAttacker.item == ITEM_HAMMER and mario_hammer_is_attack(attacker.action) then
|
|
return false
|
|
end
|
|
|
|
-- check teams
|
|
return global_index_hurts_mario_state(npAttacker.globalIndex, victim)
|
|
end
|
|
|
|
function on_pvp_attack(attacker, victim)
|
|
if victim.playerIndex == 0 then
|
|
local e = gMarioStateExtras[victim.playerIndex]
|
|
local npAttacker = gNetworkPlayers[attacker.playerIndex]
|
|
e.lastDamagedByGlobal = npAttacker.globalIndex
|
|
end
|
|
end
|
|
|
|
function on_interact(interactor, interactee, interactType, interactValue)
|
|
if interactor.playerIndex ~= 0 then return end
|
|
local bhvId = get_id_from_behavior(interactee.behavior)
|
|
if bhvId ~= id_bhvArenaFlame and bhvId ~= id_bhvArenaChildFlame then return end
|
|
|
|
local e = gMarioStateExtras[interactor.playerIndex]
|
|
e.lastDamagedByGlobal = interactee.oArenaFlameGlobalOwner
|
|
end
|
|
|
|
function on_set_mario_action(m)
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
if m.action == ACT_DIVE then
|
|
e.rotAngle = 0
|
|
e.rotFrames = 0
|
|
end
|
|
|
|
if m.playerIndex == 0 and is_player_active(m) ~= 0 then
|
|
if (m.action & ACT_FLAG_AIR) == 0 then
|
|
if e.springing == 1 then
|
|
e.springing = 0
|
|
end
|
|
end
|
|
end
|
|
|
|
if s.item == ITEM_HAMMER then
|
|
mario_hammer_on_set_action(m)
|
|
end
|
|
|
|
end
|
|
|
|
function mario_local_update(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
|
|
-- decrease cooldown
|
|
if e.attackCooldown > 0 then
|
|
e.attackCooldown = e.attackCooldown - 1
|
|
end
|
|
|
|
-- use the hammer
|
|
mario_local_hammer_check(m)
|
|
|
|
-- use the fire flower
|
|
if e.attackCooldown <= 0 and s.item == ITEM_FIRE_FLOWER and (m.controller.buttonPressed & Y_BUTTON) ~= 0 then
|
|
mario_fire_flower_use(m)
|
|
end
|
|
|
|
-- use the bobomb
|
|
if e.attackCooldown <= 0 and s.item == ITEM_BOBOMB and (m.controller.buttonPressed & Y_BUTTON) ~= 0 then
|
|
mario_bobomb_use(m)
|
|
end
|
|
|
|
-- break out of shot from cannon
|
|
if (m.action == ACT_SHOT_FROM_CANNON) then
|
|
if (m.input & INPUT_B_PRESSED) ~= 0 then
|
|
return set_mario_action(m, ACT_DIVE, 0)
|
|
elseif (m.input & INPUT_Z_PRESSED) ~= 0 then
|
|
return set_mario_action(m, ACT_GROUND_POUND, 0)
|
|
end
|
|
end
|
|
|
|
-- set metal
|
|
s.metal = (m.capTimer > 0)
|
|
|
|
-- increase damage when holding flag
|
|
if is_holding_flag(m) then
|
|
if m.hurtCounter > e.prevHurtCounter then
|
|
m.hurtCounter = m.hurtCounter * 2
|
|
end
|
|
end
|
|
|
|
-- reduce damage when metal
|
|
if s.metal then
|
|
if m.hurtCounter > e.prevHurtCounter then
|
|
m.hurtCounter = m.hurtCounter / 2
|
|
end
|
|
end
|
|
|
|
-- discard current item
|
|
if s.item ~= ITEM_NONE and (s.ammo <= 0 or (m.controller.buttonPressed & L_TRIG) ~= 0) then
|
|
s.item = ITEM_NONE
|
|
if gItemHeld[m.playerIndex] ~= nil then
|
|
spawn_triangles(gItemHeld[m.playerIndex])
|
|
end
|
|
play_sound(SOUND_GENERAL_BREAK_BOX, m.marioObj.header.gfx.cameraToObject)
|
|
end
|
|
|
|
-- prevent water heal
|
|
if m.health >= 0x100 then
|
|
if m.healCounter == 0 and m.hurtCounter == 0 then
|
|
if ((m.action & ACT_FLAG_SWIMMING ~= 0) and (m.action & ACT_FLAG_INTANGIBLE == 0)) then
|
|
if ((m.pos.y >= (m.waterLevel - 140)) and not (m.area.terrainType & TERRAIN_SNOW ~= 0)) then
|
|
m.health = m.health - 0x1A
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
-- check for ladder
|
|
mario_check_for_ladder(m)
|
|
|
|
e.prevHurtCounter = m.hurtCounter
|
|
end
|
|
|
|
function mario_update(m)
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
|
|
-- increase knockback animations
|
|
local animInfo = nil
|
|
if m.marioObj ~= nil then
|
|
animInfo = m.marioObj.header.gfx.animInfo
|
|
end
|
|
for i, value in ipairs(sKnockbackActions) do
|
|
if m.action == value then
|
|
local frame = animInfo.animFrame
|
|
local loopEnd = frame
|
|
if animInfo.curAnim ~= nil then
|
|
loopEnd = animInfo.curAnim.loopEnd
|
|
end
|
|
|
|
if frame < loopEnd - 2 then
|
|
frame = frame + 1
|
|
end
|
|
|
|
animInfo.animFrame = frame
|
|
end
|
|
end
|
|
|
|
-- clear invincibilities
|
|
m.invincTimer = 0
|
|
if m.knockbackTimer > 5 then
|
|
m.knockbackTimer = 5
|
|
end
|
|
|
|
-- update the local player
|
|
if m.playerIndex == 0 then
|
|
mario_local_update(m)
|
|
end
|
|
|
|
-- update palette
|
|
if s.team == 2 then
|
|
np.overridePaletteIndex = 7
|
|
elseif s.team == 1 then
|
|
np.overridePaletteIndex = 15
|
|
else
|
|
np.overridePaletteIndex = np.paletteIndex
|
|
end
|
|
|
|
-- set metal
|
|
if s.metal then
|
|
m.marioBodyState.modelState = MODEL_STATE_METAL
|
|
end
|
|
|
|
-- allow yaw change on springing
|
|
if e.springing == 1 then
|
|
m.faceAngle.y = m.intendedYaw - approach_s32(convert_s16(m.intendedYaw - m.faceAngle.y), 0, 0x400, 0x400)
|
|
end
|
|
|
|
-- update player items
|
|
if s.item == ITEM_HAMMER then
|
|
mario_hammer_update(m)
|
|
elseif s.item == ITEM_CANNON_BOX then
|
|
mario_cannon_box_update(m)
|
|
end
|
|
|
|
-- update level timer
|
|
if e.levelTimerLevel ~= np.currLevelNum then
|
|
e.levelTimer = 0
|
|
e.levelTimerLevel = np.currLevelNum
|
|
else
|
|
e.levelTimer = e.levelTimer + 1
|
|
end
|
|
end
|
|
|
|
function player_reset_sync_table(m)
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
s.item = ITEM_NONE
|
|
s.ammo = 0
|
|
s.kills = 0
|
|
s.deaths = 0
|
|
s.score = 0
|
|
s.charging = 0
|
|
s.metal = false
|
|
s.rank = 0
|
|
s.team = pick_team_on_join(m)
|
|
end
|
|
|
|
function player_respawn(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
-- reset most variables
|
|
init_single_mario(m)
|
|
|
|
-- spawn location/angle
|
|
spawn = find_spawn_point()
|
|
if spawn ~= nil then
|
|
m.pos.x = spawn.pos.x
|
|
m.pos.y = spawn.pos.y
|
|
m.pos.z = spawn.pos.z
|
|
m.faceAngle.y = spawn.yaw
|
|
else
|
|
m.pos.x = 0
|
|
m.pos.y = 0
|
|
m.pos.z = 0
|
|
end
|
|
|
|
-- reset the rest of the variables
|
|
m.capTimer = 0
|
|
m.health = 0x880
|
|
soft_reset_camera(m.area.camera)
|
|
s.ammo = 0
|
|
s.item = ITEM_NONE
|
|
e.lastDamagedByGlobal = np.globalIndex
|
|
stop_cap_music()
|
|
end
|
|
|
|
function on_death(m)
|
|
if m.playerIndex ~= 0 then return end
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
|
|
-- inform of death
|
|
send_arena_death(np.globalIndex, e.lastDamagedByGlobal)
|
|
|
|
-- respawn
|
|
player_respawn(m)
|
|
return false
|
|
end
|
|
|
|
function on_player_connected(m)
|
|
local np = gNetworkPlayers[m.playerIndex]
|
|
local e = gMarioStateExtras[m.playerIndex]
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
if network_is_server() then
|
|
player_reset_sync_table(m)
|
|
end
|
|
if m.playerIndex == 0 then
|
|
e.lastDamagedByGlobal = np.globalIndex
|
|
end
|
|
end
|
|
|
|
function on_player_disconnected(m)
|
|
local s = gPlayerSyncTable[m.playerIndex]
|
|
if network_is_server() then
|
|
player_reset_sync_table(m)
|
|
end
|
|
end
|
|
|
|
function before_phys_step(m)
|
|
local hScale = 1.0
|
|
|
|
if is_holding_flag(m) and m.action ~= ACT_SHOT_FROM_CANNON then
|
|
hScale = 0.9
|
|
end
|
|
|
|
m.vel.x = m.vel.x * hScale
|
|
m.vel.z = m.vel.z * hScale
|
|
end
|
|
|
|
hook_event(HOOK_ALLOW_PVP_ATTACK, allow_pvp_attack)
|
|
hook_event(HOOK_ON_PVP_ATTACK, on_pvp_attack)
|
|
hook_event(HOOK_ON_INTERACT, on_interact)
|
|
hook_event(HOOK_ON_SET_MARIO_ACTION, on_set_mario_action)
|
|
hook_event(HOOK_MARIO_UPDATE, mario_update)
|
|
hook_event(HOOK_ON_DEATH, on_death)
|
|
hook_event(HOOK_ON_PLAYER_CONNECTED, on_player_connected)
|
|
hook_event(HOOK_ON_PLAYER_DISCONNECTED, on_player_disconnected)
|
|
hook_event(HOOK_BEFORE_PHYS_STEP, before_phys_step)
|