mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 05:25:14 +00:00
2a52b4af4e
Updated Luigi and Wario's models to their latest revision. Mario, Luigi and Wario's sideburns now match the color of the rest of their hair with the player's palette. Mario and Luigi's Logos were made into IA16 textures and are now shaded to look a bit better with the rest of the cap. Cap inside was made a darker variant of the regular cap color across both the held and item caps. Fixed an oversight with the cap wings, though mostly so that they're more consistent. Removed Mario's unused model data since none of it is ever getting used as far as I'm aware.
718 lines
31 KiB
C
718 lines
31 KiB
C
// Normal Mario Geo
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// 0x170002E0
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const GeoLayout mario_geo_face_and_wings[] = {
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GEO_ASM(0, geo_mario_head_rotation),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_on_dl),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_m_logo_decal_dl),
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GEO_ASM(3, geo_mirror_mario_backface_culling),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_front),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_right), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_left), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_up), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_down), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_on_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_off_dl),
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GEO_ASM(3, geo_mirror_mario_backface_culling),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_front),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_right), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_left), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_up), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_down), // unused
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_cap_off_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 22, -40, -135),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_wings), // left
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -22, 40, -135),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_cap_wings), // right
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// 0x1700041C
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const GeoLayout mario_geo_left_hand[] = {
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GEO_SWITCH_CASE(1, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_left_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_open),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// 0x17000494
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const GeoLayout mario_geo_right_hand[] = {
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_right_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_open),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_peace), // here we go hand
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
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GEO_ASM(3, geo_mirror_mario_backface_culling),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
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GEO_ASM(3, geo_mirror_mario_backface_culling),
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GEO_DISPLAY_LIST(LAYER_ALPHA, mario_right_hand_cap_wings),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// The body loads all the parts with some shared dls to apply the solid color of the dl that has it, the same rule applies to the medium and low poly geos
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// 0x1700053C
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const GeoLayout mario_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_butt), // starts sharing solid color with mario_torso (blue)
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_move_mario_part_from_parent),
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GEO_ASM(0, geo_mario_tilt_torso),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, mario_torso),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, mario_geo_face_and_wings), // stops sharing because faces has its own dl
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_left_arm), // starts sharing solid color with mario_left_forearm (red)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, mario_left_forearm_shared_dl),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, mario_geo_left_hand), // stops sharing because hand has its solid color (white)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_right_arm), // starts sharing solid color of his dl with mario_right_forearm (red)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, mario_right_forearm_shared_dl),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, mario_geo_right_hand), // stops sharing because hand has its solid color (white)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 13, -8, 42, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_left_thigh), // starts sharing solid color of his dl with mario_left_leg (blue)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, mario_left_leg_shared_dl),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, mario_left_foot), // stops sharing because foot has its solid color (brown)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 13, -8, -42, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_right_thigh), // starts sharing solid color of his dl with mario_left_leg (blue)
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, mario_right_leg_shared_dl),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(2, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_right_foot), // stops sharing because foot has its solid color (brown)
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// Vanish Mario Geo
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// 0x17000DEC
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const GeoLayout mario_vanish_geo_face_and_wings[] = {
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GEO_ASM(0, geo_mario_head_rotation),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
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GEO_OPEN_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_on_dl),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_m_logo_decal_dl),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_front),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_right), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_left), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_up), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_down), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_on_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_NODE_START(),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_hair_sideburn_decal_cap_off_dl),
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GEO_OPEN_NODE(),
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GEO_SWITCH_CASE(0, geo_switch_mario_eyes),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_front),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_half_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_closed),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_right), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_left), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_up), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_down), // unused
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_off_eyes_dead),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 22, -40, -135),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_wings_transparent),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -22, 40, -135),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_cap_wings_transparent),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// 0x17000F28
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const GeoLayout mario_vanish_geo_left_hand[] = {
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GEO_SWITCH_CASE(1, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(1, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_left_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_open),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// 0x17000FA0
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const GeoLayout mario_vanish_geo_right_hand[] = {
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GEO_SWITCH_CASE(0, geo_switch_mario_hand),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_mario_hand_foot_scaler),
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GEO_SCALE(0x00, 65536),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_closed),
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GEO_CLOSE_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_open),
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GEO_OPEN_NODE(),
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GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_peace), // here we go hand
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_cap),
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GEO_OPEN_NODE(),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_decal_dl),
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GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_hand_cap_wings_transparent),
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GEO_CLOSE_NODE(),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// Same rule body as Normal Mario
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// 0x17001048
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const GeoLayout mario_vanish_geo_body[] = {
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_butt),
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GEO_OPEN_NODE(),
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GEO_ASM(0, geo_move_mario_part_from_parent),
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GEO_ASM(0, geo_mario_tilt_torso),
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GEO_ROTATION_NODE(0x00, 0, 0, 0),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, mario_torso),
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GEO_OPEN_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, mario_vanish_geo_face_and_wings),
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GEO_CLOSE_NODE(),
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GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_left_arm),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, mario_left_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_vanish_geo_left_hand),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_right_arm),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, mario_right_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_vanish_geo_right_hand),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 13, -8, 42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_left_thigh),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, mario_left_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, mario_left_foot),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 13, -8, -42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_right_thigh),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, mario_right_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_right_foot),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// Metal Mario Geo
|
|
|
|
// 0x170018F8
|
|
const GeoLayout mario_metal_geo_face_and_wings[] = {
|
|
GEO_ASM(0, geo_mario_head_rotation),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_metal_cap_on_shared_dl),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_metal_cap_off_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 22, -40, -135),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_metal_cap_wings), // left
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -22, 40, -135),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_metal_cap_wings), // right
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// 0x170019A4
|
|
const GeoLayout mario_metal_geo_left_hand[] = {
|
|
GEO_SWITCH_CASE(1, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_left_hand_closed_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_open_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// 0x17001A1C
|
|
const GeoLayout mario_metal_geo_right_hand[] = {
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_metal_right_hand_closed),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_metal_right_hand_open),
|
|
GEO_OPEN_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_right_hand_peace_shared_dl), // here we go hand
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_metal_right_hand_cap_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 60, 0, 0, mario_metal_right_hand_cap_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_ALPHA, mario_metal_right_hand_cap_shared_dl_wings),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// A difference from Normal Mario is that the dls after the butt and left thigh shares the metal texture of it, same rule applies to the medium and low poly geos
|
|
|
|
// 0x17001AC4
|
|
const GeoLayout mario_metal_geo_body[] = {
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_metal_butt), // starts sharing metal texture with the dls below
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_move_mario_part_from_parent),
|
|
GEO_ASM(0, geo_mario_tilt_torso),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, 0, 0, mario_metal_torso_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 87, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_geo_face_and_wings), // unlike normal mario geo, these dls still share the metal texture
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, -10, 79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_left_arm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, mario_left_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_geo_left_hand),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_right_arm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 65, 0, 0, mario_right_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_geo_right_hand), // stop sharing because the wing metal cap of it
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 13, -8, 42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_metal_left_thigh), // starts sharing metal texture with the dls below
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, mario_left_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, mario_left_foot_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 13, -8, -42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 0, 0, 0, mario_right_thigh_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 89, 0, 0, mario_right_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_OPAQUE, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_OPAQUE, mario_metal_right_foot),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// Metal Vanish Mario Geo
|
|
|
|
// 0x170022E4
|
|
const GeoLayout mario_metal_vanish_geo_face_and_wings[] = {
|
|
GEO_ASM(0, geo_mario_head_rotation),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_cap_on_off),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_cap_on_shared_dl),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_cap_off_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, 142, -51, -126, 22, -40, -135),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_cap_wings_transparent),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_TRANSLATE_ROTATE(0, 142, -51, 126, -22, 40, -135),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_rotate_wing_cap_wings),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_cap_wings_transparent),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// 0x17002390
|
|
const GeoLayout mario_metal_vanish_geo_left_hand[] = {
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(1, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_left_hand_closed_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_open_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_left_hand_closed_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// 0x17002408
|
|
const GeoLayout mario_metal_vanish_geo_right_hand[] = {
|
|
GEO_SWITCH_CASE(0, geo_switch_mario_hand),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_right_hand_closed),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_metal_right_hand_open),
|
|
GEO_OPEN_NODE(),
|
|
GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_right_hand_peace_shared_dl), // here we go hand
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_metal_right_hand_cap_shared_dl),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 60, 0, 0, mario_metal_right_hand_cap_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_right_hand_cap_shared_dl_wings_transparent),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// Same rules as Metal Mario
|
|
|
|
// 0x170024B0
|
|
const GeoLayout mario_metal_vanish_geo_body[] = {
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_metal_butt),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(0, geo_move_mario_part_from_parent),
|
|
GEO_ASM(0, geo_mario_tilt_torso),
|
|
GEO_ROTATION_NODE(0x00, 0, 0, 0),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, 0, 0, mario_metal_torso_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 87, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_vanish_geo_face_and_wings),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, -10, 79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_left_arm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, mario_left_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_vanish_geo_left_hand),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 68, -10, -79, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_right_arm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 65, 0, 0, mario_right_forearm_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_BRANCH(1, mario_metal_vanish_geo_right_hand),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 13, -8, 42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_metal_left_thigh),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, mario_left_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, mario_left_foot_shared_dl),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 13, -8, -42, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 0, 0, 0, mario_right_thigh_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 89, 0, 0, mario_right_leg_shared_dl),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ANIMATED_PART(LAYER_TRANSPARENT, 67, 0, 0, NULL),
|
|
GEO_OPEN_NODE(),
|
|
GEO_ASM(2, geo_mario_hand_foot_scaler),
|
|
GEO_SCALE(0x00, 65536),
|
|
GEO_OPEN_NODE(),
|
|
GEO_DISPLAY_LIST(LAYER_TRANSPARENT, mario_metal_right_foot),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_RETURN(),
|
|
};
|
|
|
|
// 0x17002CE0
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const GeoLayout mario_geo_load_body[] = {
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GEO_SWITCH_CASE(0, geo_switch_mario_cap_effect),
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GEO_OPEN_NODE(),
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GEO_BRANCH(1, mario_geo_body),
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GEO_BRANCH(1, mario_vanish_geo_body),
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GEO_BRANCH(1, mario_metal_geo_body),
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GEO_BRANCH(1, mario_metal_vanish_geo_body),
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GEO_CLOSE_NODE(),
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GEO_RETURN(),
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};
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// This last geo is used to load all of Mario Geo in the Level Scripts
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// 0x17002DD4
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const GeoLayout mario_geo[] = {
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GEO_SHADOW(SHADOW_CIRCLE_PLAYER, 0xB4, 100),
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GEO_OPEN_NODE(),
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|
GEO_SCALE(0x00, 16384),
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|
GEO_OPEN_NODE(),
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|
GEO_ASM(0, geo_mario_set_player_colors),
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GEO_ASM(LAYER_TRANSPARENT + 3, geo_mario_set_player_colors),
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|
GEO_ASM(0, geo_mirror_mario_backface_culling),
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|
GEO_ASM(0, geo_mirror_mario_set_alpha),
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|
GEO_OPEN_NODE(),
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|
GEO_BRANCH(1, mario_geo_load_body),
|
|
GEO_CLOSE_NODE(),
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|
GEO_ASM(1, geo_mirror_mario_backface_culling),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_CLOSE_NODE(),
|
|
GEO_END(),
|
|
};
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